- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
Patent holdings for IPC class A63F 13/355
Total number of patents in this class: 1151
10-year publication summary
|
101
|
89
|
77
|
98
|
131
|
136
|
128
|
131
|
138
|
103
|
| 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Sony Interactive Entertainment LLC | 2094 |
210 |
| Sony Interactive Entertainment Inc. | 6072 |
162 |
| Google LLC | 43201 |
60 |
| Microsoft Technology Licensing, LLC | 54342 |
58 |
| NVIDIA Corporation | 7609 |
33 |
| Electronic Arts Inc. | 1749 |
32 |
| Tencent Technology (Shenzhen) Company Limited | 15240 |
31 |
| Amazon Technologies, Inc. | 27291 |
29 |
| GREE Holdings, Inc. | 493 |
17 |
| ZeniMax Media Inc. | 736 |
15 |
| Square Enix Holdings Co., Ltd. | 73 |
14 |
| GN Store Nord A/S | 153 |
14 |
| Skillz Platform Inc. | 108 |
14 |
| Samsung Electronics Co., Ltd. | 149582 |
13 |
| Intel Corporation | 46481 |
13 |
| Kabam, Inc. | 367 |
12 |
| Sony Group Corporation | 14635 |
12 |
| AT&T Intellectual Property I, L.P. | 9688 |
10 |
| Sony Interactive Entertainment America LLC | 97 |
9 |
| Activision Publishing, Inc. | 695 |
8 |
| Other owners | 385 |