- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
Patent holdings for IPC class A63F 13/358
Total number of patents in this class: 593
10-year publication summary
|
45
|
37
|
58
|
81
|
84
|
63
|
58
|
64
|
33
|
16
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Sony Interactive Entertainment Inc. | 6462 |
81 |
| Sony Interactive Entertainment LLC | 2148 |
71 |
| Winview IP Holdings, LLC | 101 |
40 |
| Tencent Technology (Shenzhen) Company Limited | 16062 |
29 |
| Google LLC | 44614 |
23 |
| Microsoft Technology Licensing, LLC | 54510 |
21 |
| Electronic Arts Inc. | 1773 |
20 |
| Amazon Technologies, Inc. | 28193 |
19 |
| Kabam, Inc. | 371 |
14 |
| ZeniMax Media Inc. | 731 |
13 |
| Sony Group Corporation | 15822 |
10 |
| NVIDIA Corporation | 8735 |
8 |
| Nant Holdings IP, LLC | 821 |
8 |
| Six Impossible Things Before Breakfast Limited | 73 |
8 |
| Activision Publishing, Inc. | 688 |
7 |
| Cygames, Inc. | 507 |
6 |
| Sony Interactive Entertainment America LLC | 97 |
6 |
| Supercell Oy | 344 |
6 |
| Zynga Inc. | 753 |
6 |
| Disney Enterprises, Inc. | 6192 |
5 |
| Other owners | 192 |