- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
Patent holdings for IPC class A63F 13/358
Total number of patents in this class: 545
10-year publication summary
39
|
45
|
36
|
58
|
81
|
84
|
63
|
58
|
57
|
5
|
2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment LLC | 2005 |
72 |
Sony Interactive Entertainment Inc. | 5557 |
64 |
Winview IP Holdings, LLC | 115 |
40 |
Tencent Technology (Shenzhen) Company Limited | 14125 |
28 |
Electronic Arts Inc. | 1719 |
22 |
Microsoft Technology Licensing, LLC | 52933 |
21 |
Google LLC | 40989 |
21 |
Amazon Technologies, Inc. | 25972 |
17 |
Kabam, Inc. | 356 |
13 |
ZeniMax Media Inc. | 725 |
11 |
Sony Group Corporation | 12761 |
10 |
NVIDIA Corporation | 6798 |
8 |
Activision Publishing, Inc. | 709 |
7 |
Cygames, Inc. | 421 |
6 |
Nant Holdings IP, LLC | 711 |
6 |
Niantic, Inc. | 289 |
6 |
Sony Interactive Entertainment America LLC | 98 |
6 |
Zynga Inc. | 772 |
6 |
Disney Enterprises, Inc. | 6053 |
5 |
Huawei Technologies Co., Ltd. | 107154 |
5 |
Other owners | 171 |