- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
Patent holdings for IPC class A63F 13/42
Total number of patents in this class: 938
10-year publication summary
65
|
90
|
114
|
107
|
110
|
87
|
101
|
76
|
100
|
4
|
2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Tencent Technology (Shenzhen) Company Limited | 14094 |
119 |
Sony Interactive Entertainment Inc. | 5530 |
78 |
Nintendo Co., Ltd. | 3067 |
75 |
NetEase (Hangzhou) Network Co., Ltd. | 605 |
60 |
Sony Interactive Entertainment LLC | 2003 |
47 |
Microsoft Technology Licensing, LLC | 52911 |
46 |
GN Store Nord A/S | 152 |
44 |
Gree, Inc. | 724 |
21 |
GN Audio A/S | 376 |
18 |
Supercell Oy | 314 |
15 |
Samsung Electronics Co., Ltd. | 139302 |
12 |
Google LLC | 40924 |
12 |
Kabushiki Kaisha Square Enix | 1246 |
10 |
Konami Digital Entertainment Co., Ltd. | 1761 |
10 |
LEGO A/S | 480 |
10 |
Amazon Technologies, Inc. | 25944 |
9 |
Valve Corporation | 593 |
9 |
Quanata, LLC | 294 |
9 |
Activision Publishing, Inc. | 710 |
8 |
Cygames, Inc. | 419 |
8 |
Other owners | 318 |