- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
Patent holdings for IPC class A63F 13/422
Total number of patents in this class: 173
10-year publication summary
|
12
|
14
|
18
|
7
|
13
|
15
|
23
|
26
|
15
|
9
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Sony Interactive Entertainment Inc. | 6443 |
30 |
| Tencent Technology (Shenzhen) Company Limited | 15982 |
20 |
| Nintendo Co., Ltd. | 3225 |
14 |
| Microsoft Technology Licensing, LLC | 54463 |
10 |
| Cygames, Inc. | 504 |
8 |
| Sony Interactive Entertainment LLC | 2145 |
7 |
| GREE Holdings, Inc. | 493 |
7 |
| Square Enix Co., Ltd. | 203 |
6 |
| Cfph, LLC | 1019 |
5 |
| Kabam, Inc. | 371 |
5 |
| Sony Group Corporation | 15697 |
5 |
| NetEase (Hangzhou) Network Co., Ltd. | 876 |
4 |
| Sony Corporation | 30158 |
3 |
| DeNA Co., Ltd. | 170 |
3 |
| Kabushiki Kaisha Square Enix | 1225 |
3 |
| Konami Digital Entertainment Co., Ltd. | 1615 |
3 |
| Sega Corporation | 1192 |
3 |
| COLOPL, Inc. | 291 |
2 |
| Garena Online Private Limited | 47 |
2 |
| Google LLC | 44540 |
2 |
| Other owners | 31 |