- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
Patent holdings for IPC class A63F 13/424
Total number of patents in this class: 227
10-year publication summary
19
|
24
|
23
|
23
|
29
|
14
|
19
|
36
|
23
|
8
|
2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment Inc. | 5557 |
35 |
Voyetra Turtle Beach, Inc. | 489 |
18 |
Microsoft Technology Licensing, LLC | 52933 |
12 |
Sony Interactive Entertainment LLC | 2005 |
12 |
GN Store Nord A/S | 152 |
12 |
Electronic Arts Inc. | 1719 |
7 |
Disney Enterprises, Inc. | 6053 |
5 |
Sony Interactive Entertainment Europe Limited | 799 |
5 |
Tencent Technology (Shenzhen) Company Limited | 14125 |
5 |
Universal City Studios LLC | 2386 |
5 |
Sony Corporation | 31518 |
4 |
CK Materials Lab Co., Ltd. | 99 |
4 |
Magic Leap, Inc. | 3260 |
4 |
NetEase (Hangzhou) Network Co., Ltd. | 608 |
4 |
Performance Designed Products LLC | 201 |
4 |
Nintendo Co., Ltd. | 3074 |
3 |
Google LLC | 40989 |
3 |
IGT Canada Solutions ULC | 1098 |
3 |
Bunch Live, Inc. | 7 |
3 |
Sony Group Corporation | 12761 |
3 |
Other owners | 76 |