- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
Patent holdings for IPC class A63F 13/426
Total number of patents in this class: 505
10-year publication summary
|
41
|
75
|
64
|
41
|
42
|
41
|
37
|
37
|
26
|
5
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Tencent Technology (Shenzhen) Company Limited | 15590 |
72 |
| Nintendo Co., Ltd. | 3208 |
43 |
| NetEase (Hangzhou) Network Co., Ltd. | 823 |
37 |
| Konami Digital Entertainment Co., Ltd. | 1645 |
33 |
| Cygames, Inc. | 486 |
28 |
| GREE Holdings, Inc. | 492 |
25 |
| Sony Interactive Entertainment Inc. | 6192 |
23 |
| Supercell Oy | 335 |
19 |
| Gree, Inc. | 240 |
14 |
| COLOPL, Inc. | 288 |
13 |
| Sony Interactive Entertainment LLC | 2105 |
12 |
| King.com Limited | 617 |
11 |
| Microsoft Technology Licensing, LLC | 54220 |
10 |
| Sony Corporation | 30518 |
9 |
| BANDAI NAMCO Entertainment Inc. | 442 |
8 |
| Universal City Studios LLC | 2760 |
6 |
| BANDAI Co., Ltd. | 603 |
5 |
| DeNA Co., Ltd. | 170 |
5 |
| Kabushiki Kaisha Square Enix | 1233 |
5 |
| Samsung Electronics Co., Ltd. | 152534 |
4 |
| Other owners | 123 |