- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
Patent holdings for IPC class A63F 13/428
Total number of patents in this class: 942
10-year publication summary
|
77
|
97
|
136
|
121
|
95
|
80
|
94
|
61
|
65
|
40
|
| 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Nintendo Co., Ltd. | 3145 |
92 |
| Sony Interactive Entertainment Inc. | 6072 |
90 |
| Microsoft Technology Licensing, LLC | 54342 |
58 |
| Sony Corporation | 30745 |
32 |
| Universal City Studios LLC | 2682 |
29 |
| Magic Leap, Inc. | 3320 |
27 |
| COLOPL, Inc. | 288 |
21 |
| GREE Holdings, Inc. | 493 |
19 |
| GN Store Nord A/S | 153 |
18 |
| Google LLC | 43201 |
15 |
| Sony Group Corporation | 14635 |
15 |
| Snap Inc. | 6225 |
14 |
| Disney Enterprises, Inc. | 6179 |
13 |
| BANDAI NAMCO Entertainment Inc. | 437 |
13 |
| Sony Interactive Entertainment LLC | 2094 |
13 |
| King.com Limited | 632 |
11 |
| Quanata, LLC | 352 |
11 |
| Valve Corporation | 629 |
10 |
| META Platforms Technologies, LLC | 6070 |
10 |
| Samsung Electronics Co., Ltd. | 149582 |
9 |
| Other owners | 422 |