- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
Patent holdings for IPC class A63F 13/44
Total number of patents in this class: 505
10-year publication summary
69
|
55
|
67
|
43
|
52
|
69
|
43
|
47
|
61
|
1
|
2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Nintendo Co., Ltd. | 3059 |
57 |
Konami Digital Entertainment Co., Ltd. | 1772 |
51 |
Gree, Inc. | 724 |
28 |
Sony Interactive Entertainment Inc. | 5507 |
27 |
Supercell Oy | 315 |
20 |
Sony Interactive Entertainment LLC | 2003 |
17 |
Tencent Technology (Shenzhen) Company Limited | 14027 |
17 |
Konami Amusement Co., Ltd | 77 |
14 |
BANDAI NAMCO Entertainment Inc. | 443 |
13 |
Electronic Arts Inc. | 1717 |
10 |
Kabushiki Kaisha Square Enix | 1246 |
10 |
Activision Publishing, Inc. | 709 |
9 |
Cygames, Inc. | 418 |
8 |
COLOPL, Inc. | 276 |
7 |
King.com Limited | 721 |
7 |
Square Enix Co., Ltd. | 199 |
6 |
Trigger Global Inc. | 11 |
6 |
Skillz Platform Inc. | 98 |
6 |
Samsung Electronics Co., Ltd. | 138729 |
5 |
Disney Enterprises, Inc. | 6051 |
5 |
Other owners | 182 |