- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
Patent holdings for IPC class A63F 13/44
Total number of patents in this class: 562
10-year publication summary
|
55
|
67
|
43
|
52
|
69
|
43
|
52
|
67
|
38
|
17
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Nintendo Co., Ltd. | 3226 |
64 |
| Konami Digital Entertainment Co., Ltd. | 1615 |
51 |
| Sony Interactive Entertainment Inc. | 6429 |
39 |
| Supercell Oy | 344 |
24 |
| Tencent Technology (Shenzhen) Company Limited | 15963 |
23 |
| GREE Holdings, Inc. | 493 |
20 |
| Sony Interactive Entertainment LLC | 2141 |
18 |
| Konami Amusement Co., Ltd | 88 |
18 |
| BANDAI NAMCO Entertainment Inc. | 444 |
12 |
| Electronic Arts Inc. | 1772 |
11 |
| Kabushiki Kaisha Square Enix | 1226 |
10 |
| Activision Publishing, Inc. | 689 |
9 |
| Cygames, Inc. | 504 |
9 |
| King.com Limited | 642 |
9 |
| Gree, Inc. | 238 |
8 |
| COLOPL, Inc. | 291 |
7 |
| Square Enix Co., Ltd. | 203 |
6 |
| Trigger Global Inc. | 11 |
6 |
| Skillz Platform Inc. | 114 |
6 |
| Samsung Electronics Co., Ltd. | 157719 |
5 |
| Other owners | 207 |