- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
Patent holdings for IPC class A63F 13/47
Total number of patents in this class: 199
10-year publication summary
14
|
17
|
25
|
18
|
26
|
22
|
20
|
18
|
23
|
13
|
2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment LLC | 2086 |
32 |
Sony Interactive Entertainment Inc. | 5930 |
13 |
Electronic Arts Inc. | 1730 |
10 |
Nintendo Co., Ltd. | 3137 |
9 |
Disney Enterprises, Inc. | 6137 |
6 |
Tencent Technology (Shenzhen) Company Limited | 14928 |
6 |
King.com Limited | 652 |
5 |
Microsoft Technology Licensing, LLC | 53910 |
4 |
Daybreak Game Company LLC | 101 |
4 |
Kabushiki Kaisha Square Enix | 1242 |
4 |
Activision Publishing, Inc. | 699 |
3 |
Google LLC | 42564 |
3 |
JBF Interlude 2009 LTD | 67 |
3 |
Sega Corporation | 1147 |
3 |
META Platforms, Inc. | 7085 |
3 |
IGT (International Game Technology) | 5762 |
2 |
Capcom Co., Ltd. | 851 |
2 |
Cfph, LLC | 1026 |
2 |
DWANGO Co., Ltd. | 244 |
2 |
Sony Interactive Entertainment America LLC | 97 |
2 |
Other owners | 81 |