- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
Patent holdings for IPC class A63F 13/48
Total number of patents in this class: 419
10-year publication summary
|
37
|
32
|
50
|
61
|
44
|
29
|
35
|
44
|
36
|
8
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Sony Interactive Entertainment Inc. | 6443 |
50 |
| Sony Interactive Entertainment LLC | 2145 |
40 |
| Nintendo Co., Ltd. | 3225 |
30 |
| Tencent Technology (Shenzhen) Company Limited | 15982 |
18 |
| GREE Holdings, Inc. | 493 |
16 |
| Microsoft Technology Licensing, LLC | 54463 |
14 |
| Google LLC | 44540 |
14 |
| Electronic Arts Inc. | 1772 |
13 |
| Snap Inc. | 6750 |
12 |
| Activision Publishing, Inc. | 689 |
7 |
| Amazon Technologies, Inc. | 28118 |
6 |
| BANDAI Co., Ltd. | 653 |
6 |
| Zynga Inc. | 753 |
6 |
| NVIDIA Corporation | 8643 |
5 |
| Cygames, Inc. | 504 |
5 |
| Everi Games Inc. | 1145 |
5 |
| King.com Limited | 639 |
5 |
| Konami Digital Entertainment Co., Ltd. | 1615 |
5 |
| Sony Interactive Entertainment America LLC | 97 |
5 |
| Skillz Platform Inc. | 114 |
5 |
| Other owners | 152 |