- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/49 - Saving the game statusPausing or ending the game
Patent holdings for IPC class A63F 13/49
Total number of patents in this class: 322
10-year publication summary
32
|
51
|
30
|
32
|
41
|
32
|
28
|
22
|
31
|
2
|
2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment LLC | 2003 |
49 |
Sony Interactive Entertainment Inc. | 5530 |
42 |
Nintendo Co., Ltd. | 3067 |
27 |
Gree, Inc. | 724 |
16 |
Microsoft Technology Licensing, LLC | 52911 |
9 |
Konami Digital Entertainment Co., Ltd. | 1761 |
9 |
Cygames, Inc. | 419 |
8 |
Google LLC | 40924 |
8 |
Sony Interactive Entertainment America LLC | 98 |
6 |
Tencent Technology (Shenzhen) Company Limited | 14094 |
6 |
Phoenixdarts Co., Ltd. | 52 |
6 |
BANDAI Co., Ltd. | 457 |
5 |
Skillz Platform Inc. | 98 |
5 |
BANDAI NAMCO Entertainment Inc. | 443 |
4 |
Electronic Arts Inc. | 1718 |
4 |
Roblox Corporation | 331 |
4 |
Visualshower Corp. | 5 |
4 |
The Pokémon Company | 100 |
4 |
Samsung Electronics Co., Ltd. | 139302 |
3 |
NVIDIA Corporation | 6778 |
3 |
Other owners | 100 |