- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/49 - Saving the game statusPausing or ending the game
Patent holdings for IPC class A63F 13/49
Total number of patents in this class: 355
10-year publication summary
|
51
|
30
|
32
|
41
|
32
|
28
|
23
|
34
|
20
|
12
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Sony Interactive Entertainment Inc. | 6429 |
55 |
| Sony Interactive Entertainment LLC | 2141 |
48 |
| Nintendo Co., Ltd. | 3226 |
30 |
| GREE Holdings, Inc. | 493 |
13 |
| Microsoft Technology Licensing, LLC | 54466 |
10 |
| Cygames, Inc. | 504 |
9 |
| Konami Digital Entertainment Co., Ltd. | 1615 |
9 |
| Google LLC | 44482 |
8 |
| Tencent Technology (Shenzhen) Company Limited | 15963 |
8 |
| Sony Interactive Entertainment America LLC | 97 |
6 |
| Phoenixdarts Co., Ltd. | 51 |
6 |
| Skillz Platform Inc. | 114 |
6 |
| BANDAI Co., Ltd. | 653 |
5 |
| BANDAI NAMCO Entertainment Inc. | 444 |
5 |
| Electronic Arts Inc. | 1772 |
5 |
| Adeia Guides Inc. | 3923 |
5 |
| Samsung Electronics Co., Ltd. | 157719 |
4 |
| Roblox Corporation | 476 |
4 |
| Visualshower Corp. | 5 |
4 |
| The Pokémon Company | 122 |
4 |
| Other owners | 111 |