- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/493 - Resuming a game, e.g. after pausing, malfunction or power failure
Patent holdings for IPC class A63F 13/493
Total number of patents in this class: 223
10-year publication summary
|
27
|
28
|
25
|
26
|
19
|
14
|
10
|
19
|
12
|
8
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Sony Interactive Entertainment LLC | 2127 |
54 |
| Sony Interactive Entertainment Inc. | 6307 |
31 |
| Nintendo Co., Ltd. | 3177 |
13 |
| Microsoft Technology Licensing, LLC | 54275 |
12 |
| GREE Holdings, Inc. | 493 |
7 |
| Kabushiki Kaisha Square Enix | 1229 |
6 |
| Tencent Technology (Shenzhen) Company Limited | 15717 |
6 |
| Electronic Arts Inc. | 1762 |
5 |
| Konami Digital Entertainment Co., Ltd. | 1631 |
5 |
| Sony Interactive Entertainment America LLC | 97 |
5 |
| Samsung Electronics Co., Ltd. | 154751 |
4 |
| Blizzard Entertainment, Inc. | 201 |
4 |
| United Services Automobile Association (USAA) | 3184 |
4 |
| Apple Inc. | 58208 |
3 |
| Amazon Technologies, Inc. | 27801 |
3 |
| Red Hat, Inc. | 4004 |
3 |
| International Business Machines Corporation | 62295 |
2 |
| NVIDIA Corporation | 8171 |
2 |
| Activision Publishing, Inc. | 693 |
2 |
| BANDAI Co., Ltd. | 622 |
2 |
| Other owners | 50 |