- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/50 - Controlling the output signals based on the game progress
Patent holdings for IPC class A63F 13/50
Total number of patents in this class: 404
10-year publication summary
|
22
|
37
|
59
|
63
|
31
|
57
|
30
|
40
|
31
|
32
|
| 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Sony Interactive Entertainment Inc. | 6002 |
27 |
| Winview IP Holdings, LLC | 106 |
26 |
| Microsoft Technology Licensing, LLC | 54162 |
24 |
| Sony Interactive Entertainment LLC | 2086 |
23 |
| Nintendo Co., Ltd. | 3128 |
18 |
| Kabam, Inc. | 367 |
16 |
| GREE Holdings, Inc. | 493 |
16 |
| Tencent Technology (Shenzhen) Company Limited | 15072 |
14 |
| Cfph, LLC | 1034 |
12 |
| NVIDIA Corporation | 7523 |
9 |
| Kawasaki Heavy Industries, Limited | 1640 |
7 |
| Zynga Inc. | 761 |
7 |
| Aimcast IP, LLC | 24 |
7 |
| Electronic Arts Inc. | 1740 |
6 |
| Sony Interactive Entertainment Europe Limited | 811 |
6 |
| GN Store Nord A/S | 152 |
6 |
| Pfaqutruma Research LLC | 58 |
6 |
| Activision Publishing, Inc. | 697 |
5 |
| CrowdStrike, Inc. | 492 |
5 |
| King.com Limited | 641 |
5 |
| Other owners | 159 |