- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/50 - Controlling the output signals based on the game progress
Patent holdings for IPC class A63F 13/50
Total number of patents in this class: 405
10-year publication summary
|
37
|
59
|
63
|
32
|
59
|
31
|
43
|
30
|
33
|
9
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Sony Interactive Entertainment Inc. | 6415 |
28 |
| Winview IP Holdings, LLC | 101 |
26 |
| Microsoft Technology Licensing, LLC | 54439 |
24 |
| Sony Interactive Entertainment LLC | 2140 |
24 |
| Nintendo Co., Ltd. | 3227 |
18 |
| Kabam, Inc. | 371 |
16 |
| GREE Holdings, Inc. | 493 |
16 |
| Tencent Technology (Shenzhen) Company Limited | 15955 |
15 |
| NVIDIA Corporation | 8569 |
9 |
| Cfph, LLC | 1020 |
8 |
| Zynga Inc. | 753 |
7 |
| Aimcast IP, LLC | 24 |
7 |
| Kawasaki Heavy Industries, Limited | 1671 |
6 |
| Electronic Arts Inc. | 1772 |
6 |
| Sony Interactive Entertainment Europe Limited | 817 |
6 |
| GN Store Nord A/S | 154 |
6 |
| Pfaqutruma Research LLC | 59 |
6 |
| Activision Publishing, Inc. | 690 |
5 |
| CrowdStrike, Inc. | 539 |
5 |
| King.com Limited | 641 |
5 |
| Other owners | 162 |