- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
Patent holdings for IPC class A63F 13/53
Total number of patents in this class: 857
10-year publication summary
|
51
|
73
|
94
|
77
|
76
|
98
|
114
|
93
|
107
|
73
|
| 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Sony Interactive Entertainment Inc. | 5992 |
104 |
| Tencent Technology (Shenzhen) Company Limited | 15049 |
59 |
| BANDAI Co., Ltd. | 578 |
42 |
| Nintendo Co., Ltd. | 3130 |
37 |
| Konami Digital Entertainment Co., Ltd. | 1707 |
34 |
| Sony Interactive Entertainment LLC | 2086 |
33 |
| BANDAI NAMCO Entertainment Inc. | 433 |
31 |
| Cygames, Inc. | 466 |
29 |
| Microsoft Technology Licensing, LLC | 54132 |
25 |
| COLOPL, Inc. | 287 |
21 |
| NetEase (Hangzhou) Network Co., Ltd. | 750 |
20 |
| Electronic Arts Inc. | 1740 |
13 |
| King.com Limited | 646 |
13 |
| Sony Group Corporation | 14401 |
12 |
| Sega Corporation | 1160 |
11 |
| Samsung Electronics Co., Ltd. | 148584 |
10 |
| GREE Holdings, Inc. | 492 |
10 |
| Riot Games, Inc. | 399 |
9 |
| The Pokémon Company | 109 |
9 |
| Nike, Inc. | 14395 |
8 |
| Other owners | 327 |