- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
Patent holdings for IPC class A63F 13/53
Total number of patents in this class: 913
10-year publication summary
|
77
|
94
|
77
|
79
|
102
|
116
|
98
|
112
|
87
|
35
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Sony Interactive Entertainment Inc. | 6429 |
107 |
| Tencent Technology (Shenzhen) Company Limited | 15963 |
67 |
| Nintendo Co., Ltd. | 3226 |
42 |
| BANDAI Co., Ltd. | 653 |
42 |
| Konami Digital Entertainment Co., Ltd. | 1615 |
38 |
| BANDAI NAMCO Entertainment Inc. | 444 |
33 |
| Sony Interactive Entertainment LLC | 2141 |
32 |
| Cygames, Inc. | 504 |
30 |
| Microsoft Technology Licensing, LLC | 54466 |
26 |
| NetEase (Hangzhou) Network Co., Ltd. | 874 |
23 |
| COLOPL, Inc. | 291 |
21 |
| Electronic Arts Inc. | 1772 |
13 |
| King.com Limited | 642 |
12 |
| Sony Group Corporation | 15642 |
12 |
| Samsung Electronics Co., Ltd. | 157719 |
11 |
| Sega Corporation | 1194 |
11 |
| GREE Holdings, Inc. | 493 |
10 |
| NVIDIA Corporation | 8616 |
9 |
| Riot Games, Inc. | 407 |
9 |
| Konami Amusement Co., Ltd | 88 |
9 |
| Other owners | 356 |