- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
Patent holdings for IPC class A63F 13/53
Total number of patents in this class: 786
10-year publication summary
52
|
77
|
94
|
77
|
78
|
103
|
114
|
90
|
106
|
2
|
2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment Inc. | 5507 |
95 |
Tencent Technology (Shenzhen) Company Limited | 14027 |
52 |
BANDAI Co., Ltd. | 456 |
32 |
Konami Digital Entertainment Co., Ltd. | 1772 |
32 |
Sony Interactive Entertainment LLC | 2003 |
32 |
Nintendo Co., Ltd. | 3059 |
31 |
BANDAI NAMCO Entertainment Inc. | 443 |
31 |
Microsoft Technology Licensing, LLC | 52893 |
25 |
Cygames, Inc. | 418 |
23 |
COLOPL, Inc. | 276 |
19 |
NetEase (Hangzhou) Network Co., Ltd. | 596 |
14 |
Electronic Arts Inc. | 1717 |
13 |
King.com Limited | 721 |
13 |
Gree, Inc. | 724 |
12 |
Sony Group Corporation | 12632 |
11 |
Riot Games, Inc. | 374 |
9 |
Sega Corporation | 1069 |
9 |
Timeplay Inc. | 27 |
9 |
Nike, Inc. | 13636 |
8 |
Kabushiki Kaisha Sega Games doing Business AS Sega Games Co., Ltd. | 129 |
8 |
Other owners | 308 |