- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
Patent holdings for IPC class A63F 13/533
Total number of patents in this class: 1265
10-year publication summary
|
41
|
65
|
80
|
88
|
82
|
102
|
209
|
232
|
183
|
135
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Tencent Technology (Shenzhen) Company Limited | 16087 |
260 |
| Sony Interactive Entertainment Inc. | 6475 |
139 |
| NetEase (Hangzhou) Network Co., Ltd. | 887 |
109 |
| Cygames, Inc. | 512 |
74 |
| Sony Interactive Entertainment LLC | 2159 |
53 |
| Nintendo Co., Ltd. | 3249 |
45 |
| Konami Digital Entertainment Co., Ltd. | 1612 |
45 |
| Supercell Oy | 345 |
31 |
| GREE Holdings, Inc. | 493 |
27 |
| BANDAI Co., Ltd. | 665 |
26 |
| Sega Corporation | 1199 |
26 |
| Kabushiki Kaisha Square Enix | 1218 |
17 |
| NCsoft Corporation | 342 |
14 |
| Beijing Zitiao Network Technology Co., Ltd. | 6788 |
14 |
| COLOPL, Inc. | 291 |
13 |
| GN Store Nord A/S | 157 |
13 |
| Samsung Electronics Co., Ltd. | 158605 |
11 |
| Microsoft Technology Licensing, LLC | 54524 |
11 |
| BANDAI NAMCO Entertainment Inc. | 445 |
11 |
| Kabushiki Kaisha Sega Games doing Business AS Sega Games Co., Ltd. | 129 |
11 |
| Other owners | 315 |