- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
Patent holdings for IPC class A63F 13/56
Total number of patents in this class: 1109
10-year publication summary
|
40
|
43
|
52
|
73
|
92
|
126
|
172
|
209
|
127
|
94
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Tencent Technology (Shenzhen) Company Limited | 15982 |
298 |
| Nintendo Co., Ltd. | 3225 |
138 |
| NetEase (Hangzhou) Network Co., Ltd. | 876 |
99 |
| Sony Interactive Entertainment Inc. | 6443 |
34 |
| Magic Leap, Inc. | 3397 |
28 |
| GREE Holdings, Inc. | 493 |
27 |
| Electronic Arts Inc. | 1772 |
21 |
| Konami Digital Entertainment Co., Ltd. | 1615 |
19 |
| Beijing Zitiao Network Technology Co., Ltd. | 6595 |
19 |
| The Pokémon Company | 122 |
16 |
| Square Enix Co., Ltd. | 203 |
15 |
| Cygames, Inc. | 504 |
14 |
| King.com Limited | 639 |
14 |
| Shanghai Lilith Technology Corporation | 94 |
14 |
| Koei Tecmo Games Co., Ltd. | 339 |
13 |
| COLOPL, Inc. | 291 |
12 |
| Sony Interactive Entertainment LLC | 2145 |
12 |
| Microsoft Technology Licensing, LLC | 54463 |
11 |
| Kabushiki Kaisha Square Enix | 1225 |
11 |
| Square Enix Limited | 197 |
11 |
| Other owners | 283 |