- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
Patent holdings for IPC class A63F 13/56
Total number of patents in this class: 943
10-year publication summary
23
|
40
|
43
|
52
|
73
|
92
|
125
|
167
|
205
|
72
|
2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Tencent Technology (Shenzhen) Company Limited | 14725 |
238 |
Nintendo Co., Ltd. | 3118 |
108 |
NetEase (Hangzhou) Network Co., Ltd. | 699 |
84 |
Sony Interactive Entertainment Inc. | 5855 |
29 |
Magic Leap, Inc. | 3248 |
28 |
GREE Holdings, Inc. | 480 |
27 |
Electronic Arts Inc. | 1731 |
18 |
Konami Digital Entertainment Co., Ltd. | 1722 |
18 |
Beijing Zitiao Network Technology Co., Ltd. | 4292 |
16 |
Square Enix Co., Ltd. | 199 |
15 |
Cygames, Inc. | 448 |
14 |
King.com Limited | 658 |
14 |
COLOPL, Inc. | 284 |
12 |
Kabushiki Kaisha Square Enix | 1242 |
11 |
Sony Interactive Entertainment LLC | 2085 |
11 |
Square Enix Limited | 206 |
11 |
Shanghai Lilith Technology Corporation | 88 |
11 |
Microsoft Technology Licensing, LLC | 53693 |
10 |
Koei Tecmo Games Co., Ltd. | 334 |
10 |
The Pokémon Company | 103 |
10 |
Other owners | 248 |