- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
Patent holdings for IPC class A63F 13/56
Total number of patents in this class: 1039
10-year publication summary
|
37
|
43
|
52
|
69
|
88
|
124
|
170
|
206
|
126
|
24
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Tencent Technology (Shenzhen) Company Limited | 15489 |
267 |
| Nintendo Co., Ltd. | 3169 |
124 |
| NetEase (Hangzhou) Network Co., Ltd. | 813 |
93 |
| Sony Interactive Entertainment Inc. | 6141 |
33 |
| Magic Leap, Inc. | 3341 |
28 |
| GREE Holdings, Inc. | 492 |
27 |
| Electronic Arts Inc. | 1751 |
19 |
| Konami Digital Entertainment Co., Ltd. | 1668 |
18 |
| Beijing Zitiao Network Technology Co., Ltd. | 5505 |
18 |
| The Pokémon Company | 117 |
16 |
| Square Enix Co., Ltd. | 201 |
15 |
| Cygames, Inc. | 484 |
14 |
| King.com Limited | 620 |
14 |
| Koei Tecmo Games Co., Ltd. | 338 |
13 |
| COLOPL, Inc. | 288 |
12 |
| Shanghai Lilith Technology Corporation | 92 |
12 |
| Microsoft Technology Licensing, LLC | 54197 |
11 |
| Kabushiki Kaisha Square Enix | 1234 |
11 |
| Sony Interactive Entertainment LLC | 2099 |
11 |
| Square Enix Limited | 200 |
11 |
| Other owners | 272 |