- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
Patent holdings for IPC class A63F 13/577
Total number of patents in this class: 380
10-year publication summary
|
10
|
33
|
32
|
21
|
34
|
19
|
40
|
54
|
45
|
32
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Nintendo Co., Ltd. | 3225 |
62 |
| Tencent Technology (Shenzhen) Company Limited | 15982 |
58 |
| Magic Leap, Inc. | 3397 |
31 |
| Sony Interactive Entertainment Inc. | 6443 |
27 |
| Electronic Arts Inc. | 1772 |
15 |
| NetEase (Hangzhou) Network Co., Ltd. | 876 |
13 |
| Sightful Computers Ltd | 57 |
10 |
| Centurion VR, Inc. | 11 |
9 |
| Microsoft Technology Licensing, LLC | 54463 |
8 |
| Square Enix Co., Ltd. | 203 |
8 |
| Sony Corporation | 30158 |
7 |
| The Pokémon Company | 122 |
7 |
| Sony Group Corporation | 15697 |
7 |
| BANDAI NAMCO Entertainment Inc. | 444 |
6 |
| Konami Digital Entertainment Co., Ltd. | 1615 |
6 |
| Sony Corporation of America | 402 |
5 |
| COLOPL, Inc. | 291 |
5 |
| Riot Games, Inc. | 407 |
5 |
| Shanghai Lilith Technology Corporation | 94 |
5 |
| Cygames, Inc. | 504 |
4 |
| Other owners | 82 |