- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
Patent holdings for IPC class A63F 13/58
Total number of patents in this class: 1030
10-year publication summary
|
60
|
64
|
77
|
88
|
100
|
100
|
123
|
148
|
111
|
100
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Tencent Technology (Shenzhen) Company Limited | 16254 |
184 |
| Cygames, Inc. | 513 |
97 |
| Nintendo Co., Ltd. | 3310 |
70 |
| Konami Digital Entertainment Co., Ltd. | 1609 |
44 |
| NetEase (Hangzhou) Network Co., Ltd. | 902 |
40 |
| GREE Holdings, Inc. | 494 |
40 |
| Electronic Arts Inc. | 1779 |
33 |
| Sony Interactive Entertainment Inc. | 6557 |
29 |
| BANDAI Co., Ltd. | 669 |
26 |
| BANDAI NAMCO Entertainment Inc. | 447 |
22 |
| Sega Corporation | 1210 |
19 |
| Kabushiki Kaisha Sega Games doing Business AS Sega Games Co., Ltd. | 129 |
18 |
| The Pokémon Company | 122 |
17 |
| Sony Interactive Entertainment LLC | 2198 |
16 |
| COLOPL, Inc. | 291 |
14 |
| Square Enix Co., Ltd. | 204 |
14 |
| Mythical, Inc. | 141 |
14 |
| Activision Publishing, Inc. | 692 |
13 |
| Kabushiki Kaisha Square Enix | 1216 |
13 |
| Beijing Zitiao Network Technology Co., Ltd. | 7037 |
13 |
| Other owners | 294 |