- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
Patent holdings for IPC class A63F 13/655
Total number of patents in this class: 337
10-year publication summary
37
|
38
|
37
|
37
|
45
|
52
|
25
|
39
|
30
|
1
|
2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment Inc. | 5530 |
54 |
Sony Interactive Entertainment LLC | 2003 |
13 |
Universal City Studios LLC | 2387 |
13 |
Nintendo Co., Ltd. | 3067 |
12 |
Microsoft Technology Licensing, LLC | 52911 |
12 |
Electronic Arts Inc. | 1718 |
9 |
Sony Corporation | 31530 |
8 |
Snap Inc. | 5343 |
8 |
Niantic, Inc. | 290 |
8 |
LEGO A/S | 480 |
8 |
Tencent Technology (Shenzhen) Company Limited | 14094 |
7 |
Trigger Global Inc. | 11 |
7 |
Disney Enterprises, Inc. | 6053 |
6 |
CrowdStrike, Inc. | 426 |
6 |
Gree, Inc. | 724 |
5 |
Konami Digital Entertainment Co., Ltd. | 1761 |
5 |
Milestone Entertainment LLC | 55 |
5 |
Sony Interactive Entertainment Europe Limited | 799 |
5 |
BANDAI Co., Ltd. | 457 |
4 |
Linden Research, Inc. | 67 |
4 |
Other owners | 138 |