- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
Patent holdings for IPC class A63F 13/655
Total number of patents in this class: 366
10-year publication summary
|
38
|
37
|
37
|
45
|
52
|
26
|
43
|
32
|
26
|
9
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Sony Interactive Entertainment Inc. | 6415 |
59 |
| Universal City Studios LLC | 2851 |
14 |
| Sony Interactive Entertainment LLC | 2140 |
13 |
| Microsoft Technology Licensing, LLC | 54439 |
12 |
| Nintendo Co., Ltd. | 3227 |
11 |
| Snap Inc. | 6736 |
9 |
| Electronic Arts Inc. | 1772 |
9 |
| Sony Corporation | 30208 |
8 |
| Tencent Technology (Shenzhen) Company Limited | 15955 |
8 |
| LEGO A/S | 545 |
8 |
| Niantic Spatial, Inc. | 223 |
8 |
| Trigger Global Inc. | 11 |
7 |
| Disney Enterprises, Inc. | 6257 |
6 |
| CrowdStrike, Inc. | 539 |
6 |
| BANDAI Co., Ltd. | 642 |
5 |
| Konami Digital Entertainment Co., Ltd. | 1614 |
5 |
| Sony Interactive Entertainment Europe Limited | 817 |
5 |
| Sony Group Corporation | 15597 |
5 |
| GREE Holdings, Inc. | 493 |
5 |
| Linden Research, Inc. | 58 |
4 |
| Other owners | 159 |