- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Patent holdings for IPC class A63F 13/67
Total number of patents in this class: 990
10-year publication summary
76
|
82
|
77
|
102
|
98
|
145
|
114
|
139
|
147
|
18
|
2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment Inc. | 5530 |
134 |
Sony Interactive Entertainment LLC | 2003 |
82 |
Electronic Arts Inc. | 1718 |
61 |
Microsoft Technology Licensing, LLC | 52911 |
53 |
Zynga Inc. | 772 |
44 |
Kabam, Inc. | 356 |
29 |
Activision Publishing, Inc. | 710 |
23 |
Nintendo Co., Ltd. | 3067 |
17 |
Sony Group Corporation | 12716 |
17 |
Gree, Inc. | 724 |
16 |
Tencent Technology (Shenzhen) Company Limited | 14094 |
16 |
International Business Machines Corporation | 60178 |
14 |
Cygames, Inc. | 419 |
14 |
Google LLC | 40924 |
13 |
Universal City Studios LLC | 2387 |
13 |
NVIDIA Corporation | 6778 |
12 |
BANDAI NAMCO Entertainment Inc. | 443 |
12 |
Kabushiki Kaisha Square Enix | 1246 |
10 |
Unity IPR ApS | 181 |
10 |
PlayNovation LLC | 9 |
9 |
Other owners | 391 |