- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Patent holdings for IPC class A63F 13/67
Total number of patents in this class: 1102
10-year publication summary
76
|
82
|
77
|
102
|
98
|
145
|
115
|
143
|
151
|
109
|
2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment Inc. | 5793 |
173 |
Sony Interactive Entertainment LLC | 2078 |
103 |
Electronic Arts Inc. | 1726 |
62 |
Microsoft Technology Licensing, LLC | 53512 |
53 |
Zynga Inc. | 767 |
45 |
Kabam, Inc. | 365 |
30 |
Activision Publishing, Inc. | 704 |
24 |
Nintendo Co., Ltd. | 3112 |
19 |
Tencent Technology (Shenzhen) Company Limited | 14547 |
18 |
Sony Group Corporation | 13501 |
18 |
Cygames, Inc. | 440 |
16 |
International Business Machines Corporation | 61023 |
15 |
BANDAI NAMCO Entertainment Inc. | 437 |
13 |
Google LLC | 41828 |
13 |
Universal City Studios LLC | 2501 |
13 |
GREE Holdings, Inc. | 480 |
13 |
NVIDIA Corporation | 7111 |
12 |
Adeia Guides Inc. | 3174 |
12 |
Kabushiki Kaisha Square Enix | 1241 |
10 |
Quanata, LLC | 321 |
10 |
Other owners | 430 |