- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Patent holdings for IPC class A63F 13/67
Total number of patents in this class: 1282
10-year publication summary
|
82
|
77
|
102
|
98
|
146
|
116
|
143
|
157
|
188
|
92
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Sony Interactive Entertainment Inc. | 6415 |
214 |
| Sony Interactive Entertainment LLC | 2140 |
112 |
| Electronic Arts Inc. | 1772 |
65 |
| Microsoft Technology Licensing, LLC | 54439 |
62 |
| Zynga Inc. | 753 |
45 |
| Kabam, Inc. | 371 |
30 |
| Tencent Technology (Shenzhen) Company Limited | 15955 |
27 |
| Activision Publishing, Inc. | 690 |
24 |
| Sony Group Corporation | 15597 |
21 |
| Nintendo Co., Ltd. | 3227 |
18 |
| Cygames, Inc. | 503 |
18 |
| International Business Machines Corporation | 62621 |
16 |
| BANDAI NAMCO Entertainment Inc. | 443 |
16 |
| Google LLC | 44482 |
16 |
| Adeia Guides Inc. | 3915 |
15 |
| NVIDIA Corporation | 8569 |
13 |
| Universal City Studios LLC | 2851 |
13 |
| GREE Holdings, Inc. | 493 |
13 |
| Quanata, LLC | 387 |
12 |
| Kabushiki Kaisha Square Enix | 1226 |
10 |
| Other owners | 522 |