- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
Patent holdings for IPC class A63F 13/69
Total number of patents in this class: 1798
10-year publication summary
|
136
|
150
|
172
|
150
|
171
|
172
|
192
|
251
|
225
|
80
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Cygames, Inc. | 503 |
128 |
| Nintendo Co., Ltd. | 3227 |
91 |
| Kabam, Inc. | 371 |
79 |
| GREE Holdings, Inc. | 493 |
73 |
| BANDAI Co., Ltd. | 642 |
72 |
| Sony Interactive Entertainment Inc. | 6415 |
71 |
| Tencent Technology (Shenzhen) Company Limited | 15955 |
71 |
| Sega Corporation | 1193 |
65 |
| Konami Digital Entertainment Co., Ltd. | 1614 |
62 |
| Sony Interactive Entertainment LLC | 2140 |
52 |
| Kabushiki Kaisha Sega Games doing Business AS Sega Games Co., Ltd. | 129 |
49 |
| Activision Publishing, Inc. | 690 |
48 |
| Electronic Arts Inc. | 1772 |
44 |
| King.com Limited | 641 |
37 |
| COLOPL, Inc. | 291 |
35 |
| The Pokémon Company | 122 |
35 |
| Zynga Inc. | 753 |
34 |
| BANDAI NAMCO Entertainment Inc. | 443 |
32 |
| Disney Enterprises, Inc. | 6257 |
24 |
| Microsoft Technology Licensing, LLC | 54439 |
22 |
| Other owners | 674 |