- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/825 - Fostering virtual characters
Patent holdings for IPC class A63F 13/825
Total number of patents in this class: 356
10-year publication summary
|
34
|
30
|
25
|
37
|
25
|
34
|
40
|
44
|
34
|
8
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Cygames, Inc. | 486 |
46 |
| Sega Corporation | 1182 |
19 |
| Konami Digital Entertainment Co., Ltd. | 1645 |
18 |
| Sony Interactive Entertainment Inc. | 6192 |
17 |
| BANDAI Co., Ltd. | 603 |
16 |
| Tencent Technology (Shenzhen) Company Limited | 15590 |
14 |
| Nintendo Co., Ltd. | 3208 |
11 |
| The Pokémon Company | 117 |
11 |
| Quanata, LLC | 360 |
11 |
| Electronic Arts Inc. | 1756 |
10 |
| Activision Publishing, Inc. | 699 |
9 |
| Zynga Inc. | 759 |
9 |
| GN Store Nord A/S | 153 |
8 |
| Disney Enterprises, Inc. | 6207 |
7 |
| Mythical, Inc. | 142 |
7 |
| Samsung Electronics Co., Ltd. | 152534 |
6 |
| DeNA Co., Ltd. | 170 |
5 |
| Avago Technologies International Sales Pte. Limited | 8625 |
5 |
| Hasbro, Inc. | 2191 |
4 |
| Omron Healthcare Co., Ltd. | 1884 |
4 |
| Other owners | 119 |