(1) Controllers for game consoles; Game controllers for computer games; Video game interactive remote control units; Controllers for game consoles designed to simulate a musical instrument
Controllers for game consoles; Game controllers for computer games; Video game interactive remote control units; Controllers for game consoles designed to simulate a musical instrument
A video game controller includes a body having a shape that resembles a guitar body, a neck and a headstock, the neck extending between the body and the headstock. The neck has fret buttons or action buttons on one side of the neck and has a thumbstick on an opposite side of the neck proximate at least one of the fret buttons or action buttons to allow a user to operate the fret buttons or action buttons and thumbstick simultaneously with the same hand.
A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
Various embodiments described herein are directed toward input mechanisms, for input devices, configured to receive and removably couple to interchangeable elements. Handheld input devices applicable to some embodiments may include, without limitation, computer controllers, video game console controllers, and handheld video gaming devices. Input mechanisms applicable to various embodiments may include, for example, control sticks (e.g., joysticks or analog sticks operable by a user's finger, such as a thumbstick), buttons, switches, and directional pads. According to some embodiments, an input mechanism is provided comprising a base component. Depending on the embodiment, coupling different interchangeable elements to the base component may cause the input mechanism to vary in size, appearance, contour, material, or features provided by the input mechanism.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Headsets for playing video games; gaming headsets for use in playing video games; headsets for use with computers. Controllers for game consoles; game controllers for computer games; video game interactive remote control units; video game interactive hand held remote controls for playing electronic games.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
(1) Headsets for playing video games; gaming headsets for use in playing video games; headsets for use with computers
(2) Controllers for game consoles; game controllers for computer games; video game interactive remote control units; video game interactive hand held remote controls for playing electronic games
Controllers for game consoles; game controllers for computer games; video game interactive remote control units; video game interactive hand held remote controls for playing electronic games
11.
Adjustable trigger-stops for videogame controllers
A video game controller has triggers that can be depressed by a user. The triggers have associated trigger stops actuatable to limit the travel of the trigger when depressed by the user. The trigger stop can be selectively operated by the user to vary the trigger stop location, and therefore the amount of travel of the trigger when depressed, between multiple (e.g., more than 2, more than 3, more than 4, 5, etc.) positions.
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer headsets; Headsets adapted for use in playing video games; headsets for use with gaming consoles; wireless headsets for use with gaming systems for use in playing video games.
09 - Scientific and electric apparatus and instruments
Goods & Services
(1) Computer headsets
(2) Headsets adapted for use in playing video games; headsets for use with gaming consoles; wireless headsets for use with gaming systems for use in playing video games
A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
Headsets for use with game consoles; headsets for use with
controllers for game consoles; headsets for use with
hand-held units for playing video games other than those
adapted for use with an external display screen or monitor;
video game controllers; video game interactive remote
control units; protective cases specially adapted for
headsets for playing video games; protective cases
specifically adapted for video game controllers; protective
cases specifically adapted for hand-held video game
apparatus.
25.
ADJUSTABLE TRIGGER-STOPS FOR VIDEOGAME CONTROLLERS
Videogame controllers can have a housing and a trigger movably coupled to the housing, the trigger pivotable from an undepressed position to a fully depressed position. The trigger can have an associated trigger stop actuatable to limit the travel of the trigger when depressed by the user. The trigger stop can be selectively operated by the user to vary the trigger stop location between multiple (e.g., more than 2, more than 3, more than 4, 5, etc.) positions, and therefore vary the amount of travel of the trigger when depressed and the speed of actuation of the trigger when playing a video game.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
G06F 3/0338 - Pointing devices displaced or positioned by the userAccessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
G06F 3/038 - Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
G05G 9/047 - Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
26.
Adjustable trigger-stops for videogame controllers
A video game controller has triggers that can be depressed by a user. The triggers have associated trigger stops actuatable to limit the travel of the trigger when depressed by the user. The trigger stop can be selectively operated by the user to vary the trigger stop location, and therefore the amount of travel of the trigger when depressed, between multiple (e.g., more than 2, more than 3, more than 4, 5, etc.) positions.
09 - Scientific and electric apparatus and instruments
Goods & Services
Headsets adapted for use in playing video games; headsets for use with gaming consoles; wireless headsets for use with gaming systems for use in playing video games
A video game controller for use with a smartphone includes a top panel hinged relative to a bottom panel, with the bottom panel having control inputs for playing video games. The top panel folds onto a bottom panel in a closed configuration to easily fit in a pocket of the user's garment, such as pants pocket, shirt pocket, jacket pocket, etc.). The top panel pivots relative to the bottom panel to an open configuration to support the smartphone on the top panel during use irrespective of the size of the smartphone.
A video game controller for use with a smartphone includes a top panel hinged relative to a bottom panel, with the bottom panel having control inputs for playing video games. The top panel folds onto a bottom panel in a closed configuration to easily fit in a pocket of the user's garment, such as pants pocket, shirt pocket, jacket pocket, etc.). The top panel pivots relative to the bottom panel to an open configuration to support the smartphone on the top panel during use irrespective of the size of the smartphone.
(1) Headsets for use with game consoles; headsets for use with controllers for game consoles; headsets for use with hand-held units for playing video games other than those adapted for use with an external display screen or monitor; video game controllers; video game interactive remote control units; protective cases specially adapted for headsets for playing video games; protective cases specifically adapted for video game controllers; protective cases specifically adapted for hand-held video game apparatus.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Headsets for use with game consoles; headsets for use with controllers for game consoles; headsets for use with hand-held units for playing video games other than those adapted for use with an external display screen or monitor Video game controllers; video game interactive remote control units; protective cases specifically adapted for video game controllers
35.
Interchangeable input mechanisms for control devices
Various embodiments described herein are directed toward input mechanisms, for input devices, configured to receive and removably couple to interchangeable elements. Handheld input devices applicable to some embodiments may include, without limitation, computer controllers, video game console controllers, and handheld video gaming devices. Input mechanisms applicable to various embodiments may include, for example, control sticks (e.g., joysticks or analog sticks operable by a user's finger, such as a thumbstick), buttons, switches, and directional pads. According to some embodiments, an input mechanism is provided comprising a base component. Depending on the embodiment, coupling different interchangeable elements to the base component may cause the input mechanism to vary in size, appearance, contour, material, or features provided by the input mechanism.
A video game controller can include a body with a top surface and a bottom surface, multiple control inputs (e.g., thumbsticks, directional pads, buttons), and a face plate removably coupleable to the body over the top surface so that the plurality of control inputs extend through the face plate. One or more of the multiple control inputs are removable and replaceable without the use of tools by decoupling the face plate from the body and decoupling the control input from the body without disassembling the body.
A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
(1) Headsets for use with game consoles; headsets for use with controllers for game consoles; headsets for use with hand-held units for playing video games other than those adapted for use with an external display screen or monitor; audio and visual headsets for use in playing video games; video game controllers; video game interactive remote control units
Videogame controllers with smart trigger stops may include: a housing including a trigger, the trigger movable along a path of travel; a sensor configured to detect the position of the trigger and to generate a signal representing trigger position; a processor configured to interpret signals generated by the sensor and cause an output signal to be transmitted to a gaming console; a trigger-stop that is movable between an engaged position and a disengaged position, the trigger-stop in the disengaged position allowing the trigger to move along the entire path of travel, the trigger-stop in the engaged position blocking the trigger from moving along the entire path of travel; and a switch coupled with the housing and the trigger-stop, wherein movement of the trigger-stop from the disengaged position to the engaged position flips the switch and causes the processor to map received signals to generated signals in a different manner.
Various embodiments described herein are directed toward input mechanisms, for input devices, configured to receive and removably couple to interchangeable elements. Handheld input devices applicable to some embodiments may include, without limitation, computer controllers, video game console controllers, and handheld video gaming devices. Input mechanisms applicable to various embodiments may include, for example, control sticks (e.g., joysticks or analog sticks operable by a user's finger, such as a thumbstick), buttons, switches, and directional pads. According to some embodiments, an input mechanism is provided comprising a base component. Depending on the embodiment, coupling different interchangeable elements to the base component may cause the input mechanism to vary in size, appearance, contour, material, or features provided by the input mechanism.
Headsets for use with game consoles; headsets for use with controllers for game consoles; headsets for use with hand-held units for playing video games other than those adapted for use with an external display screen or monitor; audio and visual headsets for use in playing video games; video game controllers; video game interactive remote control units
A video game controller can include a body with a top surface and a bottom surface, multiple control inputs (e.g., thumbsticks, directional pads, buttons), and a face plate removably coupleable to the body over the top surface so that the plurality of control inputs extend through the face plate. One or more of the multiple control inputs are removable and replaceable without the use of tools by decoupling the face plate from the body and decoupling the control input from the body without disassembling the body.
A video game controller can include a body with a top surface and a bottom surface, multiple control inputs (e.g., thumbsticks, directional pads, buttons), and a face plate removably coupleable to the body over the top surface so that the plurality of control inputs extend through the face plate. One or more of the multiple control inputs are removable and replaceable without the use of tools by decoupling the face plate from the body and decoupling the control input from the body without disassembling the body.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Audio headsets for use with computers; batteries for use
with video game systems; battery chargers for use with video
game systems; headphones; audio headset stands, namely,
headset stands for audio headsets for use with computers and
stands for audio headsets for virtual reality games; audio
network systems comprising audio speakers, audio amplifiers,
audio receivers, audio mixers, and also including electronic
controllers for video game systems that connect voice and
audio for multiple players; downloadable computer software
for use with video game controllers, video game consoles and
video game equipment for customizing and adjusting
appearance, settings, layout and functionality; downloadable
computer software applications for use with video game
controllers, video game consoles and video game equipment
for customizing and adjusting appearance, settings, layout
and functionality; downloadable computer software
applications that allow for customization and modification
of input controls, lighting, audio and communication signals
associated with video game controllers or audio headsets;
downloadable video game computer software and downloadable
video game software applications. Audio headsets for use with gaming consoles; audio headsets
for use with video game systems; video game equipment,
namely, controllers adapted for game consoles that utilize
light signals; video game controllers; controllers adapted
for game consoles; audio controllers adapted for video game
machines; cover plates plate covers for game controllers,
namely, cover plates in the nature of plate covers for
controllers for game consoles and game controllers for
computer games (term considered too vague by the
International Bureau - Rule 13 (2) (b) of the Common
Regulations); audio headset stands, namely, headset stands
for audio headsets adapted for use in playing video games;
video game interactive remote control units in the nature of
guns for video games; protective carrying cases specially
adapted for video game systems equipment in connection with
video game machines, video game consoles and headsets
adapted for playing video games; headsets adapted for
playing video games.
A removable joystick for use with a video game controller includes a base shaft that is coupled to a joystick unit in the housing of the video game controller so that the proximal end of the base shaft extends to a location at or below an outer surface of the housing. A top shaft assembly is removably coupleable to the base shaft via a quick disconnect assembly. The top shaft assembly includes a top shaft with a proximal end that removably couples to a joystick ball, and a collar that is spring loaded and movably coupled to the top shaft and has a flange that extends outward from the outer surface of the collar. When the top shaft assembly is disconnected from the base shaft, the flange of the collar engages and retains a dust cover disposed over the collar to inhibit misplacement or loss of the dust cover.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
G05G 9/053 - Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks the controlling member comprising a ball
A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
G06F 3/033 - Pointing devices displaced or positioned by the userAccessories therefor
A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A gaming controller can include a housing; a plurality of input components; a processor; a wired or wireless interface communicatively couplable with a headset; a wired or wireless interface communicatively couplable with a gaming console, the gaming console communicatively couplable with an audiovisual system; an audio headset detection circuit that detects if a headset is coupled with the gaming controller; a transmitter that transmits an audio control signal causing the audio of the audiovisual system to be adjusted if the audio headset detection circuit detects (automatically or on command) that no audio headset is coupled with the gaming controller; and a transmitter that transmits an audio control signal causing the audio of the headset to be adjusted if the audio headset detection circuit detects (automatically or on command) that an audio headset is coupled with the gaming controller.
A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
A63F 13/332 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.
A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
Audio headsets for use in playing video games; gaming
headsets adapted for use in playing video games; headsets
for use with video game consoles; headsets for use with
hand-held units for playing video games other than those
adapted for use with an external display screen or monitor;
player-operated electronic controllers for electronic video
games; controllers for video game consoles.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
(1) Audio headsets for use in playing video games; gaming headsets adapted for use in playing video games; headsets for use with video game consoles; headsets for use with hand-held units for playing video games other than those adapted for use with an external display screen or monitor
(2) Player-operated electronic controllers for electronic video games; controllers for video game consoles
Audio headsets for use in playing video games; gaming headsets adapted for use in playing video games; headsets for use with video game consoles; headsets for use with hand-held units for playing video games other than those adapted for use with an external display screen or monitor; player-operated electronic controllers for electronic video games; controllers for video game consoles
Videogame controllers with smart trigger stops may include: a housing including A trigger, the trigger movable along a path of travel; a sensor configured to detect the position of the trigger and to generate a signal representing trigger position; a processor configured to interpret signals generated by the sensor and cause an output signal to be transmitted to a gaming console; a trigger-stop that is movable between an engaged position and a disengaged position, the trigger-stop in the disengaged position allowing the trigger to move along the entire path of travel, the trigger-stop in the engaged position blocking the trigger from moving along the entire path of travel; and a switch coupled with the housing and the trigger-stop, wherein movement of the trigger-stop from the disengaged position to the engaged position flips the switch and causes the processor to map received signals to generated signals in a different manner.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Batteries for use with video game systems for use in connection with gaming; battery chargers for use with video game systems for use in connection with gaming; headphones for use in connection with gaming; audio headset stands, namely, headset stands for audio headsets for use with computers and stands for audio headsets for virtual reality games for use in connection with gaming; audio network systems comprising audio speakers, audio amplifiers, audio receivers, audio mixers, and also including electronic controllers for video game systems that connect voice and audio for multiple players for use in connection with gaming; downloadable computer software for use with video game controllers, video game consoles and video game equipment for customizing and adjusting appearance, settings, layout and functionality for use in connection with gaming; downloadable computer software applications for use with video game controllers, video game consoles and video game equipment for customizing and adjusting appearance, settings, layout and functionality, for use in connection with gaming; downloadable computer software applications that allow for customization and modification of input controls, lighting, audio and communication signals associated with video game controllers or audio headsets for use in connection with gaming; downloadable video game computer software and downloadable video game software applications, for use in connection with gaming; all of the foregoing solely for gaming. Video game equipment for use with gaming consoles for use in connection with gaming, namely, controllers for game consoles that utilize light signals for use in connection with gaming; video game controllers for use in connection with gaming; controllers for game consoles for use in connection with gaming; audio controllers for video game machines for use in connection with gaming; cover plates for game controllers, namely, cover plates for controllers for game consoles and game controllers for computer games for use in connection with gaming; video game interactive remote control units in the nature of guns for video games for use in connection with gaming; protective carrying cases specially adapted for video game systems equipment in connection with video game machines, video game consoles and headsets for playing video games for use in connection with gaming; all of the foregoing solely for gaming.
Audio headsets for use with gaming consoles for use in connection with gaming; audio headsets for use with video game systems for use in connection with gaming; all of the foregoing solely for gaming and not for enterprise, business, or office purposes or functions
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Batteries for use with video game systems for use in connection with gaming; battery chargers for use with video game systems for use in connection with gaming; headphones for use in connection with gaming; all of the foregoing solely for gaming and not for enterprise, business, or office purposes or functions Video game controllers for connection with gaming; controllers adapted for game consoles for use in connection with gaming; protective carrying cases specially adapted for video game systems equipment in connection with video game machines, and video game consoles adapted for playing video games for use in connection with gaming; headsets adapted for playing video games for use in connection with gaming; all of the foregoing solely for gaming and not for enterprise, business, or office purposes or functions
A gaming controller can include a housing; a plurality of input components; a processor; a wired or wireless interface communicatively couplable with a headset; a wired or wireless interface communicatively couplable with a gaming console, the gaming console communicatively couplable with an audiovisual system; an audio headset detection circuit that detects if a headset is coupled with the gaming controller; a transmitter that transmits an audio control signal causing the audio of the audiovisual system to be adjusted if the audio headset detection circuit detects (automatically or on command) that no audio headset is coupled with the gaming controller; and a transmitter that transmits an audio control signal causing the audio of the headset to be adjusted if the audio headset detection circuit detects (automatically or on command) that an audio headset is coupled with the gaming controller.
A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
A63F 13/332 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A removable joystick for use with a video game controller includes a base shaft that is coupled to a joystick unit in the housing of the video game controller so that the proximal end of the base shaft extends to a location at or below an outer surface of the housing. A top shaft assembly is removably coupleable to the base shaft. The top shaft assembly includes a top shaft with a proximal end that removably couples to a joystick ball. The top shaft assembly also includes a collar that is spring loaded and movably coupled to the top shaft and has a flange that extends outward from the outer surface of the collar. The top shaft assembly removably couples to the base shaft via a quick disconnect assembly. When the top shaft assembly is disconnected from the base shaft, the flange of the collar engages and retains a dust cover disposed over the collar to inhibit misplacement or loss of the dust cover. This assembly facilitates travel with the video game controller by allowing decoupling of the joystick while preventing misplacement or loss of the dust cover.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
G05G 9/053 - Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks the controlling member comprising a ball
A removable joystick for use with a video game controller includes a base shaft that is coupled to a joystick unit in the housing of the video game controller so that the proximal end of the base shaft extends to a location at or below an outer surface of the housing. A top shaft assembly is removably coupleable to the base shaft via a quick disconnect assembly. The top shaft assembly includes a top shaft with a proximal end that removably couples to a joystick ball, and a collar that is spring loaded and movably coupled to the top shaft and has a flange that extends outward from the outer surface of the collar. When the top shaft assembly is disconnected from the base shaft, the flange of the collar engages and retains a dust cover disposed over the collar to inhibit misplacement or loss of the dust cover.
A removable joystick for use with a video game controller includes a base shaft that is coupled to a joystick unit in the housing of the video game controller so that the proximal end of the base shaft extends to a location at or below an outer surface of the housing. A top shaft assembly is removably coupleable to the base shaft. The top shaft assembly includes a top shaft with a proximal end that removably couples to a joystick ball. The top shaft assembly also includes a collar that is spring loaded and movably coupled to the top shaft and has a flange that extends outward from the outer surface of the collar. The top shaft assembly removably couples to the base shaft via a quick disconnect assembly. When the top shaft assembly is disconnected from the base shaft, the flange of the collar engages and retains a dust cover disposed over the collar to inhibit misplacement or loss of the dust cover. This assembly facilitates travel with the video game controller by allowing decoupling of the joystick while preventing misplacement or loss of the dust cover.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A video game controller can include a body with a top surface and a bottom surface, multiple control inputs (e.g., thumbsticks, directional pads, buttons), and a face plate removably coupleable to the body over the top surface so that the plurality of control inputs extend through the face plate. One or more of the multiple control inputs are removable and replaceable without the use of tools by decoupling the face plate from the body and decoupling the control input from the body without disassembling the body.
A video game controller can include a body with a top surface and a bottom surface, multiple control inputs (e.g., thumbsticks, directional pads, buttons), and a face plate removably coupleable to the body over the top surface so that the plurality of control inputs extend through the face plate. One or more of the multiple control inputs are removable and replaceable without the use of tools by decoupling the face plate from the body and decoupling the control input from the body without disassembling the body.
A video game audio controller includes a headset audio port configured to connect to an audio headset and receive a headset audio signal, a chat audio port configured to receive a chat audio signal from another controller, a game audio port configured to receive a game audio signal from a video game console, and control circuitry configured to sum the headset audio signal and the chat audio signal and to output the combined chat audio signal from the controller. A local chat audio gaming network can include a plurality of such video game audio controllers removably connectable with each other via one or more cables, wherein the combined chat audio signal is communicated in only one direction between the plurality of video game audio controllers.
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
A gaming controller can include a housing; a plurality of input components; a processor; a wired or wireless interface communicatively couplable with a headset; a wired or wireless interface communicatively couplable with a gaming console, the gaming console communicatively couplable with an audiovisual system; an audio headset detection circuit that detects if a headset is coupled with the gaming controller; a transmitter that transmits an audio control signal causing the audio of the audiovisual system to be adjusted if the audio headset detection circuit detects (automatically or on command) that no audio headset is coupled with the gaming controller; and a transmitter that transmits an audio control signal causing the audio of the headset to be adjusted if the audio headset detection circuit detects (automatically or on command) that an audio headset is coupled with the gaming controller.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
A gaming controller can include a housing; a plurality of input components; a processor; a wired or wireless interface communicatively couplable with a headset; a wired or wireless interface communicatively couplable with a gaming console, the gaming console communicatively couplable with an audiovisual system; an audio headset detection circuit that detects if a headset is coupled with the gaming controller; a transmitter that transmits an audio control signal causing the audio of the audiovisual system to be adjusted if the audio headset detection circuit detects (automatically or on command) that no audio headset is coupled with the gaming controller; and a transmitter that transmits an audio control signal causing the audio of the headset to be adjusted if the audio headset detection circuit detects (automatically or on command) that an audio headset is coupled with the gaming controller.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
A63F 13/332 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
81.
Smart user input devices, and systems and methods for monitoring such smart user input devices
Implementations of the disclosure describe smart controls for video game controllers that may track and store information related to their use (e.g., actuations) over time to keep track of their expected remaining life. The smart controls may removably couple to a video game controller and be replaced by other smart controls. In implementations, a smart control may include: an actuation component; a sensor to detect actuation of the actuation component in response to movement of the control; a memory to store information associated with the detected actuation; and a casing to house the sensor and memory.
Videogame controllers with smart trigger stops may include: a housing including A trigger, the trigger movable along a path of travel; a sensor configured to detect the position of the trigger and to generate a signal representing trigger position; a processor configured to interpret signals generated by the sensor and cause an output signal to be transmitted to a gaming console; a trigger-stop that is movable between an engaged position and a disengaged position, the trigger-stop in the disengaged position allowing the trigger to move along the entire path of travel, the trigger-stop in the engaged position blocking the trigger from moving along the entire path of travel; and a switch coupled with the housing and the trigger-stop, wherein movement of the trigger-stop from the disengaged position to the engaged position flips the switch and causes the processor to map received signals to generated signals in a different manner.
Implementations of the disclosure describe smart controls for video game controllers that may track and store information related to their use (e.g., actuations) over time to keep track of their expected remaining life. The smart controls may removably couple to a video game controller and be replaced by other smart controls. In implementations, a smart control may include: an actuation component; a sensor to detect actuation of the actuation component in response to movement of the control; a memory to store information associated with the detected actuation; and a casing to house the sensor and memory.
Various embodiments described herein are directed toward gaming peripherals with built-in audio support. The gaming peripheral may include a plurality of input mechanisms configured to control a video game. The video game may be controlled via the plurality of input mechanisms in a first mode. Handheld input devices applicable to some embodiments may include, without limitation, computer controllers, video game console controllers, and handheld video gaming devices. Input mechanisms applicable to various embodiments may include, for example, control sticks (e.g., joysticks or analog sticks operable by a user's finger, such as a thumbstick), buttons, switches, and directional pads. The gaming peripheral may include a designated input mechanism that, when engaged, reconfigures the gaming peripheral into a second mode causing at least one of the plurality of input mechanisms, when actuated, to adjust audio attributes of the video game without interrupting play of the video game.
A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
Videogame controllers with smart trigger stops may include: a housing including a trigger, the trigger movable along a path of travel; a sensor configured to detect the position of the trigger and to generate a signal representing trigger position; a processor configured to interpret signals generated by the sensor and cause an output signal to be transmitted to a gaming console; a trigger-stop that is movable between an engaged position and a disengaged position, the trigger-stop in the disengaged position allowing the trigger to move along the entire path of travel, the trigger-stop in the engaged position blocking the trigger from moving along the entire path of travel; and a switch coupled with the housing and the trigger-stop, wherein movement of the trigger-stop from the disengaged position to the engaged position flips the switch and causes the processor to map received signals to generated signals in a different manner.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Video game systems, namely, computer hardware and computer software, audio controllers, audio mixers, audio amplifiers; Gaming network systems, gaming network systems, namely, computer hardware and computer software, audio controllers, audio mixers, audio amplifiers, all for the purposes of networked gaming; Audio headsets and visual headsets for use in playing video games; Audio headsets and visual headsets for use with game consoles; Audio headsets and visual headsets for use with controllers for game consoles; Audio headsets and visual headsets for use with video gaming systems; Cameras; Cameras for use with video game machines; Computer software and hardware for online gaming networks and gaming consoles. Video game consoles; Controllers for game consoles in the shape of a gun; Controllers for game consoles that utilize light signals in the shape of a gun; Controllers for game consoles that utilize light signals; Video game controllers; Controllers for game consoles; Computer gaming console adapters that allow for multiple players; Video game equipment; Video game hardware; Video game joy sticks; Arcade sticks; Video game interactive remote control units; Computer game peripherals; Controllers for video games featuring a steering wheel; video game systems, namely, electronic controllers for video game machines that connect voice and audio for multiple players, gaming hardware, electronic controllers for networking multiple players over gaming machines to enable players to interact with other players while playing video games; gaming network systems, namely, electronic controllers for video game machines that connect voice and audio for multiple players, gaming hardware, electronic controllers for networking multiple players over gaming systems to enable players to interact with other players while playing video games, all for the purposes of networked gaming.
A gaming headset can include a headband that fits over a user's head and a pair of ear cup assemblies. Each of the ear cup assemblies can include a housing having one or more magnets and an ear pad having one or more magnets that have an opposite polarity to the magnets in the housing. The ear pad can be pivotally coupled to the housing along one side of the ear cup assembly by a hinge. In a closed position, the magnets in the ear pad and the housing exert an attractive force to retain the ear pad in contact with the housing. In an open position, the ear pad is inclined away from the housing to overcome the attractive force and define a gap on an opposite side of the ear cup assembly from the hinge to vent a space between the ear pad and the housing.
A gaming headset can be provided that includes a headband that fits over a user's head and a pair of ear cup assemblies coupled to the headband. Each of the ear cup assemblies can include an ear pad and a housing. A hinge assembly on a front side of the ear cup assembly can movably couple the housing and the ear pad and can be defined by a hook of the ear pad that couples to a slot in the housing. An actuator on a rear side of the ear cup assembly can be actuated to move the ear pad between a first position in contact with the housing and a second position tilted relative to the housing to define a rearward facing gap therebetween that vents an in-ear space between the ear pad and the housing.
A gaming headset can include a headband that fits over a user's head and a pair of ear cup assemblies coupled to the headband. Each of the ear cup assemblies can include a housing having one or more magnets and an ear pad having one or more magnets that have an opposite polarity than the magnets in the housing, the ear pad pivotally coupled to the housing alone one side of the ear cup assembly by a hinge. The ear pad can pivot between a closed position and an open position relative to the housing. In the closed position, the magnets in the ear pad and the housing exert an attractive force therebetween to retain the ear pad in contact with the housing. In the open position, the ear pad is inclined away from the housing to overcome the attractive force and define a gap on an opposite side of the ear cup assembly from the hinge to vent a space between the ear pad and the housing.
Various embodiments described herein are directed toward input mechanisms, for input devices, configured to receive and removably couple to interchangeable elements. Handheld input devices applicable to some embodiments may include, without limitation, computer controllers, video game console controllers, and handheld video gaming devices. Input mechanisms applicable to various embodiments may include, for example, control sticks (e.g., joysticks or analog sticks operable by a user's finger, such as a thumbstick), buttons, switches, and directional pads. According to some embodiments, an input mechanism is provided comprising a base component. Depending on the embodiment, coupling different interchangeable elements to the base component may cause the input mechanism to vary in size, appearance, contour, material, or features provided by the input mechanism.
An interactive toy having a housing in the shape of a videogame character and equipped with electronic components including a sensor to detect the toy's orientation and position relative to a gaming zone, and to generate a first signal indicative of the position or orientation. The toy is equipped with a processing engine to receive the first signal and cause a transceiver to transmit a second signal indicative of the orientation or position, and a feedback component to provide an audible sound responsive to the occurrence of a videogame event. The transceiver receives a third signal from the gaming console responsive to a second event occurring in the videogame. The processing engine causes the feedback component to generate an audible sound indicative of an effect of the second event on the videogame character associated with the toy.
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/50 - Controlling the output signals based on the game progress
A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
(1) Video game equipment, namely video games, video game cartridges, audio headsets for use with gaming consoles, audio headsets for use with video game systems, audio headsets for use with computers and audio headsets for virtual reality games, gaming audio controllers, gaming audio mixers, gaming audio amplifiers, gaming audio speakers, gaming audio receivers, gaming computer hardware, electronic controllers for networking multiple players over gaming systems to enable players to interact with other players while playing video games; computer hardware, namely computer video game hardware; audio headsets; audio headset ear pads; computers and personal audio devices, namely audio headsets for playing video games; headphones; computer peripherals, namely, headsets and headphones; microphones; audio network systems comprising audio speakers, audio amplifiers, audio receivers, audio mixers;
(2) Video game interactive remote control units; batteries for use with video game systems; battery chargers for use with video game systems; audio headset stands; audio cables; high definition multimedia interface cables; keyboards; trackballs and computer mouse in the nature of a trackpad; cameras; computer software and software applications for use with video game controllers, video game consoles and video game equipment for customizing and adjusting settings, layout and functionality; computer software and applications that allow for customization and modification of input controls, lighting, audio and communication signals associated with video game controllers or audio headsets;
(3) Video game audio controllers; gaming headsets adapted for use in playing video games; headsets for use with game consoles; headsets for use with controllers for game consoles; headsets for use with video gaming systems; headsets for use with hand-held units for playing video games other than those adapted for use with an external display screen or monitor; electronic controllers for video game systems that connect voice and audio for multiple players;
(4) Video game controllers; controllers for game consoles; video game joy sticks; cover plates for game controllers; game steering wheels; video game guns; game carrying cases, namely, video game carrying cases; video game accessory carrying cases, namely video game headset carrying cases; arcade sticks, namely computer game joysticks.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Gaming audio controllers, including, audio mixers and audio amplifiers; gaming network products, namely, electronic controllers for video game systems that connect voice and audio for multiple players. Gaming hardware.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Video game audio controllers; audio headsets; gaming headsets adapted for use in playing video games; headsets for use with game consoles; headsets for use with controllers for game consoles; headsets for use with video gaming systems; headsets for use with handheld units for playing video games other than those adapted for use with an external display screen or monitor; audio headset ear pads; interactive remote control units; batteries for use with video game systems; battery chargers for use with video game systems; computers and personal audio devices; headphones; audio headset stands; audio cables; high definition multimedia interface cables; computer peripherals; keyboards; mice; trackballs and computer mouse in the nature of a trackpad; microphones; multiple player adapters; biometric sensors; cameras; audio network systems; computer software and hardware for online gaming networks and gaming consoles; computer software and software applications for use with video game controllers, video game consoles and video game equipment; computer software and applications; video game computer software and software applications; and computer software products. Video game equipment; video game systems; video game hardware; video game controllers; controllers for game consoles; video game joy sticks; arcade sticks; video gaming chairs; computer game peripherals; cover plates for game controllers; game steering wheels; video game guns; game carrying cases; video game accessory carrying cases.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Video game audio controllers; audio headsets; gaming headsets adapted for use in playing video games; headsets for use with game consoles; headsets for use with controllers for game consoles; headsets for use with video gaming systems; headsets for use with handheld units for playing video games other than those adapted for use with an external display screen or monitor; audio headset ear pads; interactive remote control units; batteries for use with video game systems; battery chargers for use with video game systems; computers and personal audio devices; headphones; audio headset stands; audio cables; high definition multimedia interface cables; computer peripherals; keyboards; mice; trackballs and computer mouse in the nature of a trackpad; microphones; multiple player adapters; biometric sensors; cameras; audio network systems; computer software and hardware for online gaming networks and gaming consoles; computer software and software applications for use with video game controllers, video game consoles and video game equipment; computer software and applications; video game computer software and software applications; and computer software products. Video game equipment; video game systems; video game hardware; video game controllers; controllers for game consoles; video game joy sticks; arcade sticks; video gaming chairs; computer game peripherals; cover plates for game controllers; game steering wheels; video game guns; game carrying cases; video game accessory carrying cases.