A game table is provided in which a dealer can suppress an unauthorized use of a chip without taking time and effort to confirm a validity of a chip. The game table includes a plurality of betting areas for placing chips, a reading device that reads identification information that specifies the chip placed on the betting area, and a computer device that updates management information including a validity of the chip based on the identification information read from the chip, in which the computer device executes a functions of managing a progress of a game and updating the management information so as to validate a status of the chip placed on the betting area that won the game, invalidating a status of the other chips during a dividend period in which a dividend amount according to a result of the game is paid.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Gaming machines for gambling; Gaming machines for gambling including slot machines or video lottery terminals; Slot machines; Casino gaming tables; Gaming tables for gambling; Card games; Playing cards; Amusement game machines; Amusement machines, automatic and coin-operated; Amusement apparatus incorporating a television monitor; Amusement apparatus incorporating a video monitor; Amusement apparatus adapted for use with an external display screen or monitor; Arcade game machines; Arcade video game machines; Video game machines; Video game machines for use with external display screen or monitor; Stand alone video game machines; LCD game machines Marketing services in the field of gaming and gambling; Business management in the field of casinos; Customer relationship management Downloadable computer software for casino operation, namely, for marketing, customer management, and fraud prevention; Recorded computer game software; Downloadable computer game software; Recorded computer gaming software for gambling; Downloadable computer gaming software for gambling machines; Recorded computer software for arcade apparatus and games; Downloadable computer software for arcade apparatus and games; Recorded video game software; Downloadable video game software; Recorded computer game software for use on mobile phones, cellular phones, smartphones and handheld computers; Downloadable computer game software for use on mobile phones, cellular phones, smartphones and handheld computers Providing online computer games; Providing online gambling services; Entertainment information; Providing information in the field of online gaming, gambling, casinos, and entertainment; Entertainment services, namely, casino gaming; Gambling services; Providing amusement facilities; Amusement arcade services; Providing of table-top game facilities; Providing casino services featuring stored value membership cards for redeeming cash, discounts, and other benefits Analysis of game logs for detecting fraud and improving casino operation; Analysis of game logs for casino operation, namely, for marketing and customer management; Design, development, and maintenance of computer software for casino operation, including marketing, customer management, and security measures; Providing non-downloadable computer software for casino operation, marketing, customer management, fraud prevention, and gaming; Software as a service (SaaS) featuring software for casino and gaming operations
Gaming machines for gambling; Gaming machines for gambling including slot machines or video lottery terminals; Slot machines; Casino gaming tables; Gaming tables for gambling; Card games; Playing cards; Amusement game machines; Amusement machines, automatic and coin-operated; Amusement apparatus incorporating a television monitor; Amusement apparatus incorporating a video monitor; Amusement apparatus adapted for use with an external display screen or monitor; Arcade game machines; Arcade video game machines; Video game machines; Video game machines for use with external display screen or monitor; Stand alone video game machines; LCD game machines
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Gaming machines for gambling; Gaming machines for gambling including slot machines or video lottery terminals; Slot machines; Casino gaming tables; Gaming tables for gambling; Card games; Playing cards; Amusement game machines; Amusement machines, automatic and coin-operated; Amusement apparatus incorporating a television monitor; Amusement apparatus incorporating a video monitor; Amusement apparatus adapted for use with an external display screen or monitor; Arcade game machines; Arcade video game machines; Video game machines; Video game machines for use with external display screen or monitor; Stand alone video game machines; LCD game machines Marketing services in the field of gaming and gambling; Business management in the field of casinos; Customer relationship management Downloadable computer software for casino operation, namely, for marketing, customer management, and fraud prevention; Recorded computer game software; Downloadable computer game software; Recorded computer gaming software for gambling; Downloadable computer gaming software for gambling machines; Recorded computer software for arcade apparatus and games; Downloadable computer software for arcade apparatus and games; Recorded video game software; Downloadable video game software; Recorded computer game software for use on mobile phones, cellular phones, smartphones and handheld computers; Downloadable computer game software for use on mobile phones, cellular phones, smartphones and handheld computers Providing online computer games; Providing online gambling services; Entertainment information; Providing information in the field of online gaming, gambling, casinos, and entertainment; Entertainment services, namely, casino gaming; Gambling services; Providing amusement facilities; Amusement arcade services; Providing of table-top game facilities; Providing casino services featuring stored value membership cards for redeeming cash, discounts, and other benefits Analysis of game logs for detecting fraud and improving casino operation; Analysis of game logs for casino operation, namely, for marketing and customer management; Design, development, and maintenance of computer software for casino operation, including marketing, customer management, and security measures; Providing non-downloadable computer software for casino operation, marketing, customer management, fraud prevention, and gaming; Software as a service (SaaS) featuring software for casino and gaming operations
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Gaming machines for gambling; Gaming machines for gambling including slot machines or video lottery terminals; Slot machines; Amusement machines, automatic and coin-operated; Arcade game machines; Arcade video game machines Recorded computer game software; Recorded computer gaming software for gambling; Downloadable computer game software; Downloadable computer game software for gambling machines Entertainment services, namely, casino gaming; Gambling services; Online gaming services in the nature of casino gambling; Providing online computer games; Providing of table-top game facilities
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, casino gaming; Gambling services; Online gaming services in the nature of casino gambling; Providing online computer games; Providing of table-top game facilities; Entertainment services, namely, providing online video games; Providing information in the field of entertainment; Providing casino services featuring stored value membership cards for redeeming cash, discounts, and other benefits; Entertainment information; Providing online music, not downloadable; Amusement arcade services; Providing amusement facilities
09 - Scientific and electric apparatus and instruments
Goods & Services
(Based on Use) Gaming machines for gambling; Gaming machines for gambling including slot machines or video lottery terminals; Slot machines (Based on Intent to Use) Amusement machines, automatic and coin-operated; Arcade game machines; Arcade video game machines; Amusement apparatus incorporating a television monitor; Amusement apparatus incorporating a video monitor; Amusement apparatus adapted for use with an external display screen or monitor; Amusement game machines; Arcade-type electronic video games; Video game machines; LCD game machines; Stand alone video game machines; Video game machines for use with external display screen or monitor (Based on Use) Recorded computer game software; Recorded computer gaming software for gambling; Downloadable computer game software; Downloadable computer game software for gambling machines; Recorded computer game programs; Downloadable computer game programs; Recorded video game software; Downloadable video game software (Based on Intent to Use) Downloadable computer game software for use on mobile and cellular phones; Smartphone game software, downloadable; Downloadable computer software for arcade apparatus and games
8.
GAME DEVICE, GAME CONTROL METHOD, AND RECORDING MEDIUM
A game device comprises a control unit, a storage unit, and a display unit. The control unit executes a program in the storage unit for a game control method, including: displaying a spin image of a reel on the display unit; determining an additional number of wild symbols capable of being substituted for any symbol when a predetermined condition is satisfied when the reel stops spinning; determining a disposition position of the wild symbol in the display unit based on the determined additional number, and adding and disposing the determined additional number of the wild symbols on a plurality of stop symbols displayed on the display unit when the reel stops spinning, according to the determined disposition position; and updating data stored in the storage unit such that a dividend is given to a player according to a symbol displayed on the display unit after the addition and disposition.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
Goods & Services
Recorded computer game software; recorded computer gaming software for gambling; downloadable computer game software; downloadable computer game software for gambling machines; recorded computer game programs; downloadable computer game programs; computer game cartridges and discs; video game cartridges and discs; recorded video game software; downloadable video game software; downloadable computer game software for use on mobile and cellular phones; smartphone game software, downloadable Casino gaming machines for gambling; slot machines; amusement machines, automatic and coin-operated; amusement apparatus for use in arcades, namely, amusement apparatus incorporating a television monitor or screen, amusement apparatus incorporating a video monitor, amusement apparatus adapted for use with an external display screen or monitor, amusement game machines; electronic arcade video games machines; game machines, namely, amusement game machines, arcade game machines, home video game machines, LCD game machines, stand-alone video game machines, video game machines Entertainment services, namely, casino gaming; gambling services; online gaming services in the nature of casino gambling; providing online computer games; providing of table-top game facilities; entertainment services, namely, providing online video games; providing information in the field of entertainment; providing casino services featuring stored value membership cards for redeeming cash, discounts, and other benefits; entertainment information; providing online music, not downloadable; amusement park services; amusement arcade services; providing amusement facilities; arranging of contests; conducting and providing facilities for casino gaming contests and tournaments
09 - Scientific and electric apparatus and instruments
Goods & Services
Casino gaming machines for gambling; slot machines; amusement machines, automatic and coin-operated; amusement apparatus for use in arcades, namely, amusement apparatus incorporating a television monitor or screen, amusement apparatus incorporating a video monitor, amusement apparatus adapted for use with an external display screen or monitor, amusement game machines; electronic arcade video games machines; game machines, namely, amusement game machines, arcade game machines, home video game machines, LCD game machines, stand-alone video game machines, video game machines Recorded computer game software; recorded computer gaming software for gambling; downloadable computer game software; downloadable computer game software for gambling machines; downloadable computer software for arcade apparatus and games; recorded computer game programs; downloadable computer game programs; computer game cartridges and discs; video game cartridges and discs; recorded video game software; downloadable video game software; downloadable computer game software for use on mobile and cellular phones; smartphone game software, downloadable
Casino gaming machines for gambling; amusement machines, automatic and coin-operated; slot machines; amusement apparatus for use in arcades, namely, amusement apparatus incorporating a television monitor or screen, amusement apparatus incorporating a video monitor, amusement apparatus adapted for use with an external display screen or monitor, amusement game machines; electronic arcade video games machines; game machines, namely, amusement game machines, arcade game machines, home video game machines, LCD game machines, stand-alone video game machines, video game machines
Casino gaming machines for gambling; amusement machines, automatic and coin-operated; slot machines; amusement apparatus for use in arcades, namely, amusement apparatus incorporating a television monitor or screen, amusement apparatus incorporating a video monitor, amusement apparatus adapted for use with an external display screen or monitor, amusement game machines; electronic arcade video games machines; game machines, namely, amusement game machines, arcade game machines, home video game machines, LCD game machines, stand-alone video game machines, video game machines
14.
Game table and chip information management method for game table
A game table is provided in which a dealer can suppress an unauthorized use of a chip without taking time and effort to confirm a validity of a chip. The game table includes a plurality of betting areas for placing chips, a reading device that reads identification information that specifies the chip placed on the betting area, and a computer device that updates management information including a validity of the chip based on the identification information read from the chip, in which the computer device executes a functions of managing a progress of a game and updating the management information so as to validate a status of the chip placed on the betting area that won the game, invalidating a status of the other chips during a dividend period in which a dividend amount according to a result of the game is paid.
A game device comprises a control unit, a storage unit, and a display unit. The control unit executes a program in the storage unit for a game control method, including: displaying a spin image of a reel on the display unit; determining an additional number of wild symbols capable of being substituted for any symbol when a predetermined condition is satisfied when the reel stops spinning; determining a disposition position of the wild symbol in the display unit based on the determined additional number, and adding and disposing the determined additional number of the wild symbols on a plurality of stop symbols displayed on the display unit when the reel stops spinning, according to the determined disposition position; and updating data stored in the storage unit such that a dividend is given to a player according to a symbol displayed on the display unit after the addition and disposition.
To provide a technology related to a gaming table with an antenna detection range defined more appropriately. The gaming table includes a plurality of antennas, a placement board, and a control unit. Each of the plurality of antennas is provided at such a position that a detection range is located above a placement surface of the placement board. Each of the plurality of antennas is provided such that a portion of a first antenna overlaps a portion of a second antenna. The control unit exerts control to identify a tip on the placement board and not to identify the same tip repeatedly.
The present invention achieves a highly entertaining and richly varied display presentation compared to the related art. Provided is a game device comprising a control unit, a storage unit, a display unit, a design selection unit, a bonus symbol selection unit, and a game progress management unit. When a reel expansion design EP1 is displayed on a reel r, the game progress management unit raises up a bonus symbol SP1 by upwardly expanding the reel r on which the reel expansion design EP1 has been placed. If the raised-up bonus symbol SP1 reaches a goal line GL1, the game progress management unit confers on the player a bonus corresponding to the bonus symbol SP1.
A dice game device capable of giving the same fun as card games and enhancing customer attraction. The dice game device 100 includes an image display unit, an image control unit that controls an image to be displayed on the image display unit, and a game computation unit that performs a game computation for a dice game. The image control unit has a function of generating a die image in which one of a plurality of possible outcomes of a die roll appears on at least one face of a die as a result of the game computation by the game computation unit, and a function of changing a display allowable area for the die image.
Provided are a game device and a game control method with which a bonus game is realized that is highly engaging and has many variations compared with the prior art. The game device comprises a control unit, a storage unit, a display unit, a design selection unit, a random number generation unit, a value assignment unit, and a game progress management unit. The game progress management unit triggers a bonus game when a selected first special design SP1 satisfies a prescribed trigger condition, assigns the combined prize values assigned to the selected first special design SP1 when triggered to a second special design SP2, and displays the combined prize values.
A game device according to the present invention is provided with a control unit, a storage unit, and a display unit. The control unit executes a program stored in the storage unit to implement a game control method. The game control method includes: a step for displaying a spinning image of a reel on the display unit; a step for determining, when a predetermined condition is satisfied at the time when the spinning of the reel is stopped, a number of wild symbols to add which can substitute for any symbol; a step for determining, on the basis of the determined number to add, locations to dispose the wild symbols on the display unit, and then, on the basis of the determined locations, adding and disposing the determined number of wild symbols on a plurality of stop symbols which are displayed on the display unit when the spinning of the reel is stopped; and a step for updating data stored in the storage unit so that a dividend is awarded to a player in accordance with the symbols which are displayed on the display unit after the wild symbols have been added and disposed.
Provided is a game table by which a dealer can suppress the unauthorized use of chips without expending effort to confirm the validity of the chips. This game table 10, which is provided with a plurality of betting areas 30 for placing chips 2, comprises: a reading device 50 which reads identification information for specifying the chips 2 placed in the betting areas 30; and a computer device 550 which updates management information including the validities of the chips 2 on the basis of the identification information read from the chips 2, wherein the computer device 550 executes a function for managing the progress of a game, and a function for updating the management information so that, during a dividend period in which a dividend according to the result of the game is paid, the status of the chip 2 placed in the betting area 30 in which the bet wins the game is validated, and the statuses of the other chips 2 are invalidated.
Provided is a technology pertaining to a game table in which detection ranges of antennas are more appropriately specified. This game table comprises a plurality of antennas, a placement table, and a control unit. The plurality of antennas are each provided at a position to make the side above the placement surface of the placement table serve as a detection range. In addition, the plurality of antennas are each provided so that a first antenna and a second antenna partially overlap each other, and the control unit performs control so as to specify chips on the placement table and performs control and not to duplicately specify the same chip.
The present invention provides a partial transmission display device that, at a certain time, displays an image on a screen in full view, and at a certain time, displays an image in a remaining portion of the screen while causing a portion of the screen to be transmissive so that a state of the background is viewed. The partial transmission display device is provided with: an image display section that displays a predetermined image in a display region; a non-transmissive region lighting part that is disposed behind the image display section, and that establishes a region corresponding to a non-transmissive region within the display region as a background lighting region and establishes a region corresponding to a transmissive region within the display region as an optically transmissive region; a transmissive region lighting part that is disposed behind the image display part and that establishes the region corresponding to the transmissive region as the background lighting region; and a shutter part that is disposed on the backmost surface and is configured to be able to switch between a transmissive state and a non-transmissive state.
Provided is a dice lottery device that makes it possible to detect the occurrence of a malfunction on the basis of detection of the positions of dice. A lottery device 300 is provided with: a vibration plate 302 defining a range in which it is possible for dice to move; a drive unit 303 that rolls dice D by driving the vibration plate 302; a reading unit 304 that optically reads identification information inscribed on the dice and reads the relative positions of the dice in the range in which it is possible to move; and a control unit 201 that determines there is an abnormality in the drive unit 303 when there is no change in the relative positions and identification information of the dice read at different times despite the drive unit 303 having been driven in accordance with the manner in which a game is to proceed.
Provided is an entertainment table with which the correctness of a placed amount can be intuitively recognized. This entertainment table 10 comprises: a reading device 50 which reads the placed amount of chips 2 placed in a betting area 30; a light emitting unit 40 disposed in the betting area 30; and a computer device 550 which manages the progress of a game. The computer device 550 executes: a function for managing the progress of the game; a function for calculating a payout amount in accordance with the outcome of the game; and a function for controlling the light emission of the light emitting unit 40 according to the result of a comparison between the payout amount and the placed amount.
An objective of the present invention is to precisely sense the number and identification information of chips stacked on an amusement table. Each of a plurality of infrared light emitting elements 307 embedded in an amusement table 300 is allocated a unique address for identifying a position on the amusement table 300 in advance. Each infrared light emitting element 307 emits a light emission signal including position data indicating the address allocated thereto. Each chip T stacked vertically on the amusement table 300 receives a light emission signal including the position data from a respective infrared light emitting element 307. Each chip T transmits information such as a chip ID for identifying the chip T in addition to the received position data as bet chip information to a reader/writer 302.
Provided is a dice game device that can impart the same amount of interest as a card game and improve customer attraction power. A dice game device 100 includes an image display unit, an image control unit that controls an image displayed on the image display unit, and a game calculation unit that performs game calculation of a dice game. The image control unit has a function of generating a dice image on which one of a plurality of spots is disposed on at least one surface thereof as a result of the game calculation by the game calculation unit and a function of changing a display permission area of the dice image.
A game device comprises a control unit, a storage unit, and a display unit. The control unit executes a program stored in the storage unit, thereby implementing a game control method. The game control method includes: displaying a spin image of a reel in a first display region of the display unit; and, when the spinning of the reel is stopped, if a first symbol is displayed in the first display region, updating data stored in the storage unit so that a benefit is awarded to a player, the benefit corresponding to the symbol displayed in a second position of a second display region of the display unit that corresponds to the first position in which the first symbol is displayed in the first display region.
Provided is a game device which can excite players in the period up until a lottery outcome is finalized so as to better attract customers to the game device. The game device causes a computer to execute: a function for generating a list image for displaying the possible range of lottery outcomes in the form of a list; a function for generating a lottery special presentation image in which a virtual amusement device is dynamically changed so as to display the lottery outcome in the form of a special presentation; and a function for causing the list image to have a different display form for a first group of options and a second group of options, the first group of options being options that could become the lottery outcome, which fluctuates in association with the dynamic change of the virtual amusement device, the second group of options being options that cannot become the lottery outcome.
The present invention provides a game device provided with a control unit, a storage unit, a first display unit, and a second display unit. The control unit is configured to implement, by executing a program stored in a storage unit: a drawing unit for holding a game lottery; a first display control unit for displaying, on the first display unit with effects for a game, a bet area in which a plurality of bet positions are set; a second display control unit for displaying past results of game lottery; an acceptance unit for accepting a bet operation for each bet position; and a detection unit for detecting a selection operation on each bet position. When the selection operation is detected on any of the bet positions, the second display control unit highlights the past lottery results corresponding to the bet position detected.
This game device is provided with a control unit, a storage unit, and a display unit. The control unit is configured to realize, by execution of a program stored in a storage unit: a lottery unit for drawing a lottery for a game upon receipt of an instruction to start a game; a determination unit for determining, prior to the initiation of a lottery drawing for a game, whether or not a bet placement has been accepted; and a display control unit for displaying game rendering on the display unit, wherein in the case when it is determined that the bet placement has been performed, the display control unit causes a part of a result of lottery drawing for the game to be displayed on the display unit before the final result of lottery drawing for the game is to be displayed on the display unit.
A gaming device comprises a control unit and a storage unit. The control unit is configured to sequentially display symbols included in a first set of a plurality of symbols comprising a specific symbol in each of a plurality of display areas to change displays of the symbols in the plurality of display areas, and stop the changes of the displays of the symbols at a predetermined timing; sequentially display symbols included in a second set of a plurality of symbols comprising the specific symbol in a higher proportion than in the first set of symbols in each of the plurality of display areas to change displays of the symbols in the plurality of display areas, and stop the changes of the displays of the symbols at a predetermined timing; and execute a predetermined performance when the symbols included in the second set of symbols are sequentially displayed.
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
The present invention detects, with high accuracy, identification information and the number of chips stacked on a gaming table. A processing unit 105 in a chip T outputs, to outside, chip information including user ID and chip ID of the chip T itself by using infrared light emitted from a light emission unit 103. Upon receiving infrared light from another vertically stacked chip T through a light reception unit 104, the processing unit 105 acquires chip information of the other chip T from the received infrared light. When chip information of the other chip T is acquired, the processing unit 105 outputs said chip information together with its own chip information to outside by using infrared light emitted from the light emission unit 103.
This game device is provided with a control unit and a storage unit, wherein, by executing a software program stored in the storage unit, the control unit functions as: a first lot drawing unit which draws symbols to be stopped and displayed in a plurality of display regions; a determining unit for determining, on the basis of the lot drawing result, whether a potentially-winning state has been achieved; a second lot drawing unit which, if a potentially-winning state has been achieved, automatically holds the potentially-winning symbols, and re-draws the symbols to be stopped and displayed in display regions displaying losing symbols excluding the potentially-winning symbols; and a reporting unit for reporting the result of the re-drawing.
A gaming apparatus displays a history of results of a plurality of games on the display unit, displays a first screen image on the display unit before betting a game, displays on the display unit a second screen image for a progress of the game and a third screen image indicating a result of the game in response to receiving a bet order under a first screen image-displayed state, makes a time to shift a displayed image from the first screen image to the third screen image when a display order of the result of the game is received under a first screen image-displayed state shorter than that when a bet is made under a first screen image-displayed state, and updates the display of the history of the results on the display unit according to the result of the game.
Provided is a game device, comprising: a selection unit, a display control unit, a point control unit, a determination unit, and a distribution unit. The selection unit selects an own character and another character as an opponent. The display control unit stationarily displays one or more of first symbols allocated to the own character and second symbols allocated to the other character. The point control unit reduces a first point allocated to the own character when the number of second symbols being stationarily displayed is larger than the number of first symbols, and reduces a second point allocated to the other character when the number of second symbols being stationarily displayed is smaller than the number of first symbols. When either one of the first point and the second point becomes under a predetermined threshold, the determination unit determines that the character with a point under the threshold has been defeated and the opponent of the defeated character has won. The distribution unit pays a predetermined amount of distribution when it is determined that the own character has won the other character.
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A game device comprises: a storage unit that stores character information defining a plurality of characters, and reel strip information that defines a plurality of virtual reel strips; a selection unit that selects any one character and any one reel strip; and a display control unit that changes and displays the selected reel strip, and then stops and displays the selected reel strip. The character information includes a change value associated with each of the characters. The reel strip information defines a plurality of virtual reel strips in which the arrangement order of a plurality of symbols is specified, the number of symbols and/or the arrangement order of the symbols differing between the plurality of reel strips. The selection unit selects any one reel strip on the basis of the change value associated with the selected character. The display control unit displays the selected character in the position of any one of the symbols of the selected reel strip.
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
This game device comprises: a selection unit that selects a host character and a counterpart character which is an opponent; a display control unit that stops and displays a first symbol assigned to the host character and/or a second symbol assigned to the counterpart character; a score control unit that, when the number of second symbols that are stopped and displayed is greater than the number of first symbols, lowers a first score assigned to the host character, and when the number of second symbols that are stopped and displayed is less than the number of first symbols, lowers a second score assigned to the counterpart character; a determination unit that, when either the first score or the second score has reached a prescribed threshold value or below, determines that the character on the side that reached the threshold value or below has lost, and that the opponent of the character that lost has won; and a distribution unit that pays a prescribed distribution amount when it has been determined that the host character has beaten the counterpart character.
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
Provided is a technique for obtaining a more enjoyable game. A game device comprises a determination unit for determining results of a plurality of games randomly, a sorting unit for sorting, on the basis of the results, a sequence in which the plurality of games are to be started, and a starting unit for starting the games in the sorted sequence.
A lottery device comprises a control unit and a storage unit. The control unit implements a lottery function by executing a program stored in the storage unit. The lottery function comprises an associating function for associating, on the basis of random data, a plurality of positions on a virtual object and a plurality of marks, an operation control function for simulating a motion of the virtual object in a virtual space by physical operation, and a determining function for determining a lottery result on the basis of a mark associated with a position on the virtual object as determined according to a state of the virtual object in the simulation result.
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
This game device is provided with: a display unit which displays a plurality of first reels used for a first game that does not require a halt operation, and a plurality of second reels used for a second game that requires a halt operation; a starting unit which causes the second game to be initiated in the case when a prescribed condition has been met while the first game is being executed; and a display control unit which, during the execution of the second game, causes the display unit to display, for each of the second reels, a stop button to be pressed when a halt operation is to be performed, and which, during the execution of the first game, prohibits the display unit from displaying the stop button.
A management system and a gaming table. A server associates credits for each user with unique identification information and stores the credits. The server also performs controls by outputting an error if the following do not match: the amount indicated by chip information for a chip present in a predetermined sector; and the amount to be added to or subtracted from the credits that are associated and stored with the identification information.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentialsReview and approval of payers, e.g. check of credit lines or negative lists
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
In order to prevent a door from touching the housing of an adjacent game device when opening the door, this link mechanism (100) is interlocked with the opening and closing of a door (8) provided on a housing (6) of a game device, the link mechanism being provided with a link member that causes the door (8), which switches from a closed state to an open state, to move inward in the width direction of the housing (6). The link member is provided with, for example: a first link member (10) that is rotatably attached to the housing (6); and a second link member (20) one end part (20b) of which is rotatably attached to the first link member (10) and the other end part (20t) of which is directly or indirectly attached to the door (8), the second link member (20) causing a turning shaft of the door (8), which switches from the closed state of the door (8) to the open state, to move inward in the width direction of the housing (6).
This game device is provided with: a stopping unit which stops and displays a plurality of symbols being displayed as being changed; and a rewriting unit which, if the stopping unit stops and displays a first symbol and a second symbol between which a prescribed superiority relationship has been set, rewrites the first symbol as the second symbol.
This game device is provided with a control unit and a storage unit. The control unit executes a software program stored in the storage unit to function as: a first random selection unit which randomly selects symbols to be stopped and displayed in a plurality of display areas; a changing unit which changes the symbols displayed in the plurality of display areas; a stopping unit which stops and displays the symbols being changed by the changing unit; and a division unit which divides some of the plurality of stopped and displayed symbols, under prescribed conditions, if the stopping unit stops and displays a prescribed symbol.
A light emitting device to be attached to a casing (2) that composes a game device (1) is configured so as to be simple in structure while having fresh appeal for viewers such as players through the emission of light. The light emitting device includes a tubular member (30) having flexibility and translucency, and a light source arranged inside the tubular member (30). The casing (2) of the game device (1) has an installation member onto which the tubular member (30) is installed. An attachment portion for installing the tubular member (30) onto the installation member may be formed on the tubular member (30). An installment protrusion may be formed on the installation member and the attachment portion of the tubular member (30) may be constituted by a groove having the same shape as the cross section of the attachment protrusion.
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
This coin is provided with: a light emitting unit; a receiving unit which receives a signal; and a control unit. The control unit controls light emission of the light emitting unit according to a pattern or color based on a received signal. The present technology can provide a coin with high visibility.
The present invention includes a main betting area A3 for a user to predict and bet on the outcome (including draws) of a card game between a banker and a player, and a side betting area A4 for the user to predict and bet on the winner's score or the score in a draw. Payouts for the side bets vary for each score, and values set therefor include 5 times the bet amount (=5:1), 6 times the bet amount (=6:1), … 150 times the bet amount (=150:1), etc. With the provision of such side bets, users bored with existing baccarat games can be satisfied.
Identification information is invisibly printed on a surface of cards. A game table is equipped with: a table top which invisible light passes through and on which cards having identification information invisibly printed on a surface thereof can be placed; an invisible light source which emits invisible light at the card surface, and is positioned on the opposite side of the table top from the cards; an image sensor which detects the invisible light reflected by the card surface, and is positioned on the opposite side of the table top from the cards; a detection unit which reads the identification information on the basis of the results detected by the image sensor, and detects one or more features among the card type, the card location on the table top, and the card orientation on the table top; and an output unit for outputting features detected by the detection unit such as the card type and card location on the table top. As a result of this configuration, it is possible to prevent dealer errors and cheating.
G06K 7/10 - Methods or arrangements for sensing record carriers by electromagnetic radiation, e.g. optical sensingMethods or arrangements for sensing record carriers by corpuscular radiation
G06K 7/12 - Methods or arrangements for sensing record carriers by electromagnetic radiation, e.g. optical sensingMethods or arrangements for sensing record carriers by corpuscular radiation using a selected wavelength, e.g. to sense red marks and ignore blue marks
First identification information is invisibly printed on a first surface of a card, and second identification information is invisibly printed on a second surface thereof. A game system is equipped with: a table top which light passes through and on which cards having identification information invisibly printed on a surface thereof can be placed; an invisible light source which emits invisible light at the card surface, and is positioned on the opposite side of the table top from the cards; an image sensor which detects the invisible light reflected by the card surface, and is positioned on the opposite side of the table top from the cards; a detection unit which reads the identification information on the basis of the results detected by the image sensor, and detects one or more features among the card type, the card location on the table top, and the card orientation on the table top; and an output unit for outputting features detected by the detection unit such as the card type and card orientation on the table top. As a result of this configuration, it is possible to prevent dealer errors and cheating.
G06K 7/12 - Methods or arrangements for sensing record carriers by electromagnetic radiation, e.g. optical sensingMethods or arrangements for sensing record carriers by corpuscular radiation using a selected wavelength, e.g. to sense red marks and ignore blue marks
There are provided a squeeze image generating portion generating a squeeze image showing a squeeze motion of a card being turned over from an end, from a back surface to a front surface; and a game controlling portion controlling progress of a card game on the basis of a score recorded on a front surface of the card. By discontinuing the squeeze motion at branching timings at which a score predicted by a part of one or more suits appearing according to progress of the squeeze motion changes, it becomes possible to discontinue the squeeze motion at an appropriate timing according to a progress state of the card game, and it is possible to provide a realistic game environment close to a real card game and save time taken for useless squeeze motions.
This gaming device includes: a first progress control unit that controls the progress of a main game of craps in which it is determined whether a player wins or loses the game according to the combination of outcomes of two dice; and a second progress control unit that controls the progress of a side betting game of craps. The second progress control unit includes: a counting unit that counts how many numbers other than 7 are rolled until 7 is rolled as a sum of the two dice; and a determination unit that, on the basis of a counted value of the counting unit, provides a bonus corresponding to the counted value.
A game apparatus possesses a symbol display controlling function, a parameter controlling function and a granting function. The symbol display controlling function makes one or a plurality of symbols randomly displayed. The parameter controlling function increases a value of a parameter which has been set in advance in correspondence with a displayed number of predetermined symbols in a plurality of parameters in accordance with a result of display of the symbol(s) by the symbol display controlling function. When the value of the parameter has reached a predetermined value, the granting function grants a privilege according to the parameter which has reached the predetermined value concerned. The game apparatus realizes a game of higher entertaining property.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A game device comprises a control unit and a storage unit. The control unit is configured so as to execute a program stored in the storage unit, whereby: the execution of a prescribed number of reel games is controlled; the control unit performs control so as to display an image in which a prescribed illustration is gradually completed in accordance with a prescribed number of symbols displayed as a result of each reel game; and the control unit performs control so that when the image of the prescribed illustration is displayed, the prescribed illustration having been completed at the conclusion of execution of the prescribed number of reel games, the right to play a bonus game is awarded.
A63F 13/45 - Controlling the progress of the video game
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
Provided is a game device that comprises a control unit and a storage unit. The control unit is configured to, by executing a program stored in the storage unit: sequentially display, in each of a plurality of display regions, symbols included in a first symbol set composed of a plurality of symbols including predetermined symbols, and thereby alter the display of the symbols in the plurality of display regions and stop the altering of the display of the symbols at a predetermined timing; if a predetermined condition has been met, sequentially display, in each of the plurality of display regions, symbols included in a second symbol set composed of a plurality of symbols including predetermined symbols at a greater proportion than the first symbol set, and thereby alter the display of the symbols in the plurality of display regions and stop the altering of the display of the symbols at a predetermined timing; and implement a predetermined staging when the symbols included in the second symbol set are sequentially displayed.
This game device is provided with a control unit, a storage unit, and a display unit By executing programs stored in the storage unit, the control unit carries out: a function for displaying result histories for a plurality of games on the display unit; a function for displaying a first screen on the display unit prior to game-related betting; a function for displaying on the display unit a second screen for advancing the game and a third screen showing the game results when a betting command is received while the first screen is displayed; a function for reducing the time until the third screen is displayed so as to be shorter than when a bet has been made, when a command to display the game results is received while the first screen is displayed; and a function for updating the display of histories on the display unit in accordance with the game results.
A gaming table 10 is provided with: a detection unit 35 which detects the position of an object placed on a board surface 31; antennas 21 respectively disposed in a plurality of regions provided on the board surface 31; and a control unit 38 which causes, among the antennas 21, the antenna 21 disposed in a region including the detected position, to output an electric wave, wherein the antennas 21 are each configured to be capable of further receiving a signal transmitted from the object.
G06F 3/044 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means
G06K 7/10 - Methods or arrangements for sensing record carriers by electromagnetic radiation, e.g. optical sensingMethods or arrangements for sensing record carriers by corpuscular radiation
G06K 19/04 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
90.
MANAGEMENT DEVICE, AND METHOD FOR CONTROLLING MANAGEMENT DEVICE
A management device 250 for managing a plurality of game devices 300 is provided with: a storage unit 501 that stores dividends correlated with each numeral of cards constituting a four-of-a-kind hand in poker; an addition unit 502 that apportions at least part of the sums bet in the game devices and adds the sum parts to the dividends stored in the storage unit 501; a changing unit 503 that, when a four-of-a-kind hand is achieved in any of the game devices 300, transmits to the game device 300 having the four-of-a-kind hand a command to pay out the dividends correlated with the numerals of the cards constituting the hand, and changes to initial sums the dividends correlated with the numerals of the cards constituting the hand transmitted from the game device 300; a determination unit 506 that grants a particular hand when the numerals of the cards constituting the previous hand correspond to the numerals of cards constituting a four-of-a-kind hand having the highest dividend and one remaining card not constituting the previous hand is a set designated card; and a transmission unit 505 that commands the game device 300 having a particular hand to impart a benefit corresponding to that particular hand. (Representative drawing: FIG. 5)
A game system 100 is provided with a management device 250 for managing a plurality of game devices 300, the management device 250 being provided with: a storage unit 501 that stores dividends correlated with each numeral of cards constituting a four-of-a-kind hand in poker; an addition unit 502 that apportions at least part of the sums that are bet in the game devices and makes an addition to the dividends stored in the storage unit 501; a changing unit 503 that, when a four-of-a-kind hand is achieved in any of the game devices 300, transmits, to the game device 300 in which the four-of-a-kind hand is achieved, a command to pay out the dividends correlated with the numerals of the cards constituting the hand, and changes to initial sums the dividends correlated with the numerals of the cards constituting the hand transmitted from the game device 300; and a transmission unit 505 that transmits added or changed dividend data to each of the plurality of game devices.
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A63F 13/32 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using local area network [LAN] connections
A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
This gaming device includes a control unit, a storage unit, and a display unit. The control unit executes a program stored in the storage unit so as to achieve a function for displaying a roulette wheel and betting areas on the display unit, a function for acquiring information on a betting position in the betting areas according to a player's instruction, and a function for highlighting the position on the roulette wheel corresponding to the betting position.
This coin 20 includes: a reception unit 21 that receives positioning signals from a plurality of signal transmitters; a determination unit 22 that determines a position on the basis of the positioning signals; and an output unit 23 that outputs position information that indicates the position. A management system 500 includes: a plurality of signal transmitters 15 that transmit the positioning signals; an acquisition unit 551 that acquires the position information and identification information of the coin output from the coin in response to reception of the positioning signals; and an identification unit 552 that identifies the position at which the coin has been placed on a game table 10 on the basis of the position information and identifies the amount of money associated with the coin on the basis of the identification information.
Provided is a game device, comprising a control unit, a storage unit, and a display unit. By executing a program which is stored in the storage unit, the control unit implements a symbol display function, a masking function, and a movement function. By displaying a plurality of different symbols in a sequence in each of a plurality of display regions provided in a display unit, the symbol display function changes the display of the symbols in the plurality of display regions, and stops the change of the display of the symbols at a prescribed timing. During the change of the display of the symbols, the masking function displays a masking image which masks the display of the symbol in a position based on a first instruction. The movement function moves the position of the displayed masking image in accordance with a second instruction.
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
This game table includes: an identification information reading unit which reads the identification information of a user and sends the identification information to a server wherein the credit amount of the user is managed; a chip reading unit which reads the chip information of a chip that is present in a predetermined section as a betting amount and sends the betting amount to the server; and a control unit which outputs an error if the betting amount is greater than the credit amount managed in the server. This configuration enables an error to be output if the amount the user has betted by placing a chip is greater than the credit amount.
This lottery device includes a control unit and a storage unit. The control unit executes a program stored in the storage unit to achieve a lottery function. The lottery function includes: an associating function that associates a plurality of positions on a virtual object with a plurality of marks on the basis of random data; a movement control function that simulates the movement of the virtual object in a virtual space by physics computation; and a determination function that determines the lottery result on the basis of the mark associated with the position on the virtual object which is decided according to the state of the virtual object as a result of the simulation.
In the present invention, a server associates credits of each user with unique identification information and stores the credits for each user. The server also performs control for outputting an error if the following do not match: an amount indicated by chip information of a chip existing in a prescribed section; and an amount to be added to, or subtracted from, the credits that are associated with the identification information and stored.
A game system comprises a game progress control unit which allows a plurality of games to progress, a win and loss history managing unit which manages a win and loss history of each of the plurality of games, and an image generating unit which generates a game image comprising a win and loss history image representing the win and loss history. The win and loss history managing unit determines whether the win and loss history meets a predetermined highlight condition, and allows highlighting to be performed on the win and loss history image corresponding to the win and loss history determined to meet the highlight condition. This allows intuitive recognition of any of a plurality of games that has enhanced expectation.
A game device equipped with a symbol display control function, a parameter control function, and an assignment function, wherein: the symbol display control function randomly displays one or more symbols; the parameter control function increases the value of a parameter associated in advance with a prescribed symbol display number from among a plurality of parameters, according to the symbol display results from the symbol display control function; and when the value of a parameter reaches a prescribed value, the assignment function assigns a benefit corresponding to the parameter that reached the prescribed value. Thus, a game device is capable of providing a more interesting game.