The present invention provides a mechanism for realizing a novel structure for expanding a movable area in, for example, a model toy. The model toy comprises a part group including a plurality of parts, and a movable shaft that is provided inside the part group and that connects at least some of the plurality of parts. The movable shaft comprises a first movable shaft that is connected to a first part of the plurality of parts and that can rotate, and a second movable shaft that is connected to a second part of the plurality of parts and that can rotate.
The present invention provides, with respect to a model toy or the like, a mechanism for realizing a novel structure for expanding a movable region. This model toy comprises: a first section; a second section; and a connection part for connecting the first section and the second section. The connection part is curved to form a bow shape, is pulled out from the first section by rotating about a connection portion connected to the first section, and expands the rotation region of the second section to a greater extent than before the connection part is pulled out from the first section.
This computer system moves and drops a damaged object (12) of an enemy machine (6) hit and shot down by a missile (5) of a player machine (4) . The computer system sets a movement destination object (20) corresponding to the damaged object (12) on the basis of a specific parameter value Ps. Movement of the damaged object (12) is controlled so that the damaged object (12) falls on a track on which the damaged object (12) will collide with the movement destination object (20). When the damaged object (12) contacts or approaches the movement destination object (20), the computer system performs involved damage display for the movement destination object (20).
G06T 19/00 - Manipulating 3D models or images for computer graphics
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/573 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
[Problem] To notify a user regarding an inventory status or the like of a commodity at an appropriate timing. [Solution] This commodity provision device comprises: a first-type-option presentation means for presenting a plurality of first-type options associated with a commodity group composed of a plurality of commodities to a terminal in a manner that enables by a user; and an inventory management means for managing the inventory status of commodities in the commodity group associated with each of the plurality of first-type options. The first-type-option presentation means confirms the inventory status of the commodities in the commodity group associated with the first-type options for each occurrence of an event relating to the first-type options, and presents the inventory status of the commodities.
[Problem] To improve the accuracy of inventory information presented to a user. [Solution] [Claim 1] A commodity providing device according to the present invention comprises: a first type option presentation means that presents, to a terminal of a user, a purchase screen that includes a first type of option, which is associated with a commodity group comprising a plurality of commodities, and an inventory status of the commodity group associated with the first type of option; an inventory management means that manages the inventory status of commodities of the commodity group; and an inventory status transmission/reception means which, when the inventory status of the commodities is updated, transmits the inventory status of the commodities to the terminal through a first communication method and updates the inventory status on the purchase screen, and when a request to query about the commodity inventory status is received from the terminal, the inventory status transmission/reception means transmits the commodity inventory status to the terminal through a second communication method and updates the inventory status on the purchase screen.
[Problem] To provide a novel mechanism of a support for attaching a model toy to, e.g., a pedestal. [Solution] A main support of a model toy includes a first part in which a recess is formed and which has a first connection part, and a second part having a second connection part rotatably connected to the first connection part. The first part and the second part rotate using the first connection part and the second connection part as a rotation axis, and the second part rotates around the rotation axis, whereby a portion of the second part is fitted into the recess formed in the first part to form a support member of the support.
[Problem] To provide an article by any one of a plurality of lottery methods. [Solution] This article provision system includes a display control means for displaying a first object image associated with each series to which an article belongs, and a lottery means for performing a lottery using a first lottery method or a second lottery method defined for a series associated with a selected first object image. The display control means displays a first lottery screen image via which the number of lotteries can be designated on condition that a first object image of a series for which the first lottery method is defined is selected, and displays a second lottery screen image via which one of a plurality of second object images associated with an article group into which articles are grouped can be selected on condition that the first object image of a series for which the second lottery method is defined is selected.
[PROBLEM] To enable efficient provision of a product. [SOLUTION] [Claim 1] A product provision management device can communicate with a terminal of a user. This product provision device comprises: a first-type option presentation means for presenting a plurality of first-type options to a terminal so as to be selectable by a user; a second-type option presentation means for presenting, to the terminal, a plurality of second-type options associated with a first-type option selected by the user from among the plurality of first-type options, the second-type options being presented so as to be selectable by the user; a settlement processing means for performing settlement processing of a cost corresponding to the number of second-type options selected by the user; and a product provision means for presenting, to the terminal, after the settlement processing by the settlement processing means, product information for the product corresponding to the number of the second-type options selected by the user .
[Problem] To improve user convenience. [Solution] [Claim 1] This product provision management device is provided with: a purchase screen presentation means that presents, on a user's terminal, a purchase screen including product information of reserved products for which scheduled product shipping times are set and product information of stock products that are in stock, in such a manner that the user can select products the user wishes to purchase; an order grouping means that groups, for each scheduled product shipping time, products selected by the user from among the products indicated by the product information displayed on the purchase screen to generate order groups; an order processing means that performs order processing on the products belonging to each order group; and a shipping processing means that performs shipping processing to collectively ship the products belonging to each order group, on the basis of the scheduled shipping time of the order group. The order grouping means generates an order group consisting of reserved products and stock products selected by the user, on the condition that the products presently selected by the user include the reserved products and the stock products.
[Problem] To provide a confection with enhanced amusement. [Solution] A confection 1 includes: an edible film 30 on which a pattern 35 can be put; a body portion 10 to which the edible film 30 can be attached; and a covering portion 20 that can be attached to the body portion 10 to cover a part thereof. The body portion 10 is configured such that the pattern 35 on the edible film 30 is exposed in a part not covered by the covering portion 20. Because a specific shape is formed from materials of two colors by covering the body portion 10 which is spherical with the covering portion 20 which is not spherical, and further a portion not covered with the covering portion 20 is decorated with the edible film 30 having the pattern 35 drawn thereon, a wide variety of confections 1 that are easy to manufacture can be easily provided.
A23G 3/50 - Sweetmeats, confectionery or marzipanProcesses for the preparation thereof characterised by shape, structure or physical form, e.g. products with supported structure
12.
MATCH-MAKING SYSTEM, PROGRAM, INFORMATION PROCESSING TERMINAL, AND SERVER
A preferred match-making about an outside service for realizing multiple player match is realized. A match-making system for performs match-making between players for a match game for an outside service which provides game play of the match game between two or more players, comprises an accepting unit which accepts a connection from an information communication terminal; a management unit which movably arranges an avatar corresponding to a user of the connected information communication terminal in a virtual space, and manages a state of the avatar; a display control unit which causes a display unit of the connected information communication terminal to display the virtual space, based on information of the state of the avatar managed by the management unit; and a registration unit which performs match-making between users corresponding to a predetermined number of avatars as players of the match game on condition that the users corresponding to the predetermined number of avatars are in a first state, and registers the users in the outside service.
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
The confection includes a start portion, an end portion, and a route portion formed between the start portion and the end portion. The route portion includes: a branch portion at which the route portion is split into multiple route portions, a first route portion extending from the branch portion to the end portion, and a second route portion extending from the branch portion to the end portion. The end portion includes a character portion. The confection includes two or more end portions, as necessary.
A23G 3/50 - Sweetmeats, confectionery or marzipanProcesses for the preparation thereof characterised by shape, structure or physical form, e.g. products with supported structure
[Problem] To provide entertaining confectionery. [Solution] Confectionery 1 comprising a start point part 10, an end point part 30, and a path part 20 formed between the start point part 10 and the end point part 30, wherein a plurality of character parts C are formed in at least one of the path part 20 and the end point part 30. The configuration in which a plurality of character parts C are formed in at least one of the path part 20 and the end point part 30 enables lively play using characters.
A23G 3/34 - Sweetmeats, confectionery or marzipanProcesses for the preparation thereof
A23G 3/50 - Sweetmeats, confectionery or marzipanProcesses for the preparation thereof characterised by shape, structure or physical form, e.g. products with supported structure
A23L 29/20 - Foods or foodstuffs containing additivesPreparation or treatment thereof containing gelling or thickening agents
[Problem] To provide a novel mechanism for filling a gap between parts when a model toy capable of transforming into a plurality of forms is in a predetermined form. [Solution] This model toy transforms between a first form and a second form, and comprises: a deformation mechanism that is assembled so as to close a prescribed gap when the model toy is in the first form and that is assembled so as to form a prescribed gap when the model toy is in the second form; and equipment parts that are assembled in the prescribed gap formed by the deformation mechanism when the model toy is in the second form.
[Problem] To provide a novel mechanism for suitably attaching a decorative component to, for example, a model toy. [Solution] This model toy comprises a first part (106b) that has a first connection part (201), a second part (106a) that has a second connection part (201), and a third part (501) that has a third connection part (502) that connects to the first connection part or the second connection part. The third connection part can be attached to and detached from the third part in a first direction and a second direction that is opposite the first direction. As attached in the first direction, the third connection part connects to the first connection part of the first part, and as attached in the second direction, the third connection part connects to the second connection part of the second part.
[Problem] To provide entertaining confectionery. [Solution] Confectionery 1 comprising a start point part 10, an end point part 30, and a path part 20 formed between the start point part 10 and the end point part 30, wherein: the path part 20 includes a branch part 20a forming a plurality of paths, and includes a first path part 21 from the branch part 20a to the end point part 30, and a second path part 22 from the branch part 20a to the end point part 30; and the end point part 30 includes a character part C. In the confectionery 1, two or more end point parts 30 are provided as necessary.
A23G 3/34 - Sweetmeats, confectionery or marzipanProcesses for the preparation thereof
A23G 3/50 - Sweetmeats, confectionery or marzipanProcesses for the preparation thereof characterised by shape, structure or physical form, e.g. products with supported structure
A23L 29/20 - Foods or foodstuffs containing additivesPreparation or treatment thereof containing gelling or thickening agents
[Problem] To provide entertaining confectionery. [Solution] Confectionery 1 comprising a start point part 10, an end point part 30, and a path part 20 formed between the start point part 10 and the end point part 30, wherein: the path part includes a first path part 21 extending in a first direction X1, and a second path part 22 extending in a second direction X2 opposite to the first direction X1; and the first path part 21 and the second path part 22 include a portion connected at an acute angle. A plurality of the first path part 21 and the second path part 22 are provided as necessary.
A23G 3/50 - Sweetmeats, confectionery or marzipanProcesses for the preparation thereof characterised by shape, structure or physical form, e.g. products with supported structure
A23G 3/34 - Sweetmeats, confectionery or marzipanProcesses for the preparation thereof
A23L 29/20 - Foods or foodstuffs containing additivesPreparation or treatment thereof containing gelling or thickening agents
[Problem] The objective of the present invention is to provide a novel mechanism for realizing a movable mechanism with which movements exhibiting a natural impression are performed in a model toy, for example. [Solution] This model toy includes: a jointed structure that is formed by combining a plurality of parts, and that includes at least one movable shaft to which other parts are connected; and one or more parts that are rotatably connected to the at least one movable shaft of the jointed structure. Further, the jointed structure transforms between a first shape and a second shape, and at least one connecting portion is capable of sliding in a predetermined direction.
An information processing device including: a scan controller that causes a scanner to scan an outer appearance of an object disposed on a table and generate a scan image; a data generator that generates 3-dimensional model data from the scan image; a video generator that generates a video in which a 3-dimensional model based on the 3-dimensional model data is disposed in a virtual space; and a receiver that receives a designation input of joint positions for the 3-dimensional model data, in which the data generator generates the 3-dimensional model data in association with joint information on the joint positions designated by the designation input, and the video generator generates the video of the 3-dimensional model in which a joint of the 3-dimensional model data is operated based on the joint information.
This program causes a computer to execute: a display control process of displaying a virtual space in which a virtual character associated with a user is movably disposed; and a control process of executing a process according to a request from the user in accordance with the virtual space in which the virtual character of the user is disposed. The virtual space includes a first virtual space and a second virtual space. The control process comprises: executing, when the virtual character of the user is disposed in the first virtual space, a process of accepting selection by the user of a game title to be played from among a plurality of game titles; and executing, when the virtual character of the user is disposed in the second virtual space, a process related to play preparation for the game of the game title to be played. The display control process comprises placing and displaying the virtual character of the user disposed in the first virtual space in the second virtual space on condition that the selection of the game title to be played has been received. The process related to the play preparation comprises at least a process of matching an opponent of the game of the game title to be played.
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
This program causes a computer to execute: a display control process of displaying a virtual space in which a virtual character associated with a user is movably disposed; a matching process of matching a plurality of users who compete with each other in a game; a trigger process of triggering execution of the game in which a plurality of users involved in the matching participate, on condition of establishment of a match by the matching process; and a communication control process of controlling information transmission/reception related to communication between the users. The virtual space includes a first virtual space and a second virtual space. The matching process is executed for a user whose associated virtual character is disposed in the first virtual space. The communication control process carries out control, for a plurality of users whose associated virtual characters are disposed in the same second virtual space, such that communication related to reservation of the matching between the users is made possible. The program causes the computer to further execute a control process of controlling the matching process so as to establish matches for a plurality of users who have made communication related to the reservation of the matching in the second virtual space.
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
[Problem] To improve operability during use of a virtual space. [Solution] A program that causes a computer to execute: display control processing for displaying a virtual space in which a virtual character associated with a user is arranged; input processing for receiving a movement operation of the virtual character; and control processing for controlling the movement of the virtual character in accordance with the movement operation, wherein the input processing includes a first input method and a second input method as movement operation input methods, and display control processing performs control such that a first image related to the first input method is always displayed along with the virtual space regardless of whether or not the virtual character has moved, and a second image related to the second input method is displayed until the movement operation is received after the virtual space has been displayed, and is not displayed after the movement operation has been received.
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
24.
PROGRAM, INFORMATION PROCESSING DEVICE, MATCHING SERVER, AND MATCHING SYSTEM
[Problem] To provide a matching service having improved convenience. [Solution] A program that causes a computer to execute a display control process for displaying a virtual space in which a virtual character associated with a user is movably located, and a control process for executing a process corresponding to a request from a user in accordance with the virtual space in which the virtual character of the user is located, wherein: the virtual space includes a first virtual space and a second virtual space; the control process involves the execution of a process for matching an opponent of a game to the user on the condition that the virtual character of the user is located in the first virtual space, and the execution of a process related to game play preparation on the condition that the virtual character of the user is located in the second virtual space; the game is a competitive game that progresses through the acquisition of information on a real space; and the process related to play preparation includes a process related to preparation of a device that acquires the information on the real space.
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
25.
VIDEO GENERATION DEVICE AND STORAGE MEDIUM STORING COMPUTER PROGRAM
A video generation device including: a generator that generates a video in which a 3-dimensional model is disposed in a virtual space, the 3-dimensional model being based on 3-dimensional model data generated from a scan image of an outer appearance of an object; an output unit that outputs the video to a display device; a receiver that receives a manipulation input from a first observer of a video; and a determination unit that determines content of the manipulation input, in which the generator generates the video in accordance with a result of a determination by the determination part, and when the determination unit determines that the 3-dimensional model is disposed at a predetermined position in the virtual space, the generator includes an effect different in accordance with a determined disposition location in the video.
An information processing device including: a scan controller configured to cause a scanner to scan an outer appearance of an object disposed on a table and generate a scan image; a data generator configured to generate 3-dimensional model data from the scan image; a video generator configured to generate a video in which a 3-dimensional model based on the 3-dimensional model data is disposed in a virtual space; and a receiver configured to receive an input of attribute information regarding the object that is a scanning target, in which the video generator is configured to generate the video so that an effect is included for each object in accordance with the attribute information.
A virtual character associated with a user is placed so as to be movable is displayed and process is performed in response to a request from the user according to the virtual space including first and second virtual space in which the virtual character of the user is placed. Process is performed to accept a selection of a game title from two or more game titles by the user when the virtual character is placed in the first virtual space, process related to preparation for play of a game of the game title is performed when the virtual character is placed in the second virtual space, the virtual character placed in the first virtual space is arranged in the second virtual space, on condition that the selection of a game title is accepted, and the process related to preparation for play includes match-making an opponent for the game.
In a display control process, a virtual space where virtual characters associated with users are movably placed, is displayed, and a control process executes a process based on a request from the users, according to the virtual space where virtual characters of the users are placed, wherein the virtual space includes a first virtual space and a second virtual space. A match-making process is executed for the users whose virtual characters associated therewith are placed in the first virtual space. In the control process, a process for match-making at least one of the users with an opponent is executed, on condition that the virtual character of the at least one of users is placed in the first virtual space, and a process for play preparation of the game is executed on condition that the virtual character of the at least one of the users is in the second virtual space. The game is a battle game which progresses through acquisition of information of a real space. The play preparation process includes a process for preparing a device, which acquires the information of the real space.
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
29.
STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, SERVER, AND DISPLAY SYSTEM
A non-transitory computer-readable storage medium storing therein a program that causes a computer to perform processes include: a display control process of displaying a virtual space in which a virtual character associated with a user is positioned; an input process of accepting a movement operation for moving the virtual character, and a control process of controlling a movement of the virtual character in response to the movement operation. The input process includes a first input method and a second input method. The display control process includes performing control so as to: continuously display, together with the virtual space, a first image relating to the first input method regardless of whether the virtual character has moved, and continuously display, after displaying the virtual space, a second image relating to the second input method until the movement operation is accepted, and hide the second image after the movement operation is accepted.
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
G06F 3/04845 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
G06F 3/0489 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using dedicated keyboard keys or combinations thereof
30.
PROGRAM, MATCH-MAKING SERVER, AND MATCH-MAKING SYSTEM
A match-making system comprises a display unit displaying first and second virtual spaces where virtual characters associated with users are movably placed, a match-making unit performing match-making of users for a game, a trigger unit triggering the game where the users involved in the match-making participate if the match-making is established, and a communication unit controlling transmission and reception of information related to users' communication, wherein the match-making unit performs the match-making on users whose virtual characters associated therewith are placed in the first virtual space, the communication control unit performs a control to enable the communication related to a match-making reservation between the users whose virtual characters associated therewith are placed in a same second virtual space, and a control unit controlling the match-making unit to establish the match-making about the users who make communication related to the match-making reservation in the second virtual room.
[Problem] To provide a novel technology for displaying given content as entertainment according to the amount of activity of a user. [Solution] Provided is an electronic device 1500 which can be carried by a user and which includes a detection unit 1553 capable of detecting an activity amount when the user performs a predetermined activity. If an operation part 1510 is operated using a predetermined operation method after the activity amount detected by the detection unit 1553 satisfies a predetermined condition, the electronic device 1500 can perform control information change control including control for adding a change to control information for displaying the content.
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
G01C 21/26 - NavigationNavigational instruments not provided for in groups specially adapted for navigation in a road network
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
A confection includes a main body having a plate shape, a character section formed in the main body, and a background section formed in the main body. The background section includes a first background portion having a thickness equal to the thickness of the character section and a second background portion having a thickness different from the thickness of the character section. The plate-shaped confection provided with the character section, by including the first background portion and the second background portion that have plural thicknesses, enables three-dimensional presentation.
[Problem] To provide confectionery having improved amusement properties. [Solution] A confectionery 1 comprises a plate-form body part 10, a character part 20 formed in the body part 10, and a background part formed in the body part 10. The background part includes a first background part 31 formed to the same thickness as the character part 20, and a second background part 32 formed to a thickness different from that of the character part 20. In the plate-form confectionery 1 provided with the character part 20, the first and second background parts are formed to a plurality of thicknesses, as a result of which a three-dimensional effect can be staged.
A23G 1/50 - Cocoa products, e.g. chocolateSubstitutes therefor characterised by shape, structure or physical form, e.g. products with an inedible support
[Problem] To provide confectionery having improved amusement properties. [Solution] A confectionery 1 comprises: a plate-form body part 10; a character part 20 formed in the body part 10, the character part 20 including a plurality of component parts; and a background part 30 formed in the body part 10. The background part 30 includes a first background part 31 formed to a first thickness, and a second background part 32 formed to a second thickness different from the first thickness. Some of the component parts are formed continuously with the second background part 32. Thus: the background part 30 is configured to have a plurality of thicknesses, as a result of which a three-dimensional performance can be carried out; and some of the component parts of the character part 20 are continuous with the second background part 32, as a result of which it is possible to configure the character part 20 using the second background part 32.
A23G 1/50 - Cocoa products, e.g. chocolateSubstitutes therefor characterised by shape, structure or physical form, e.g. products with an inedible support
A solid bath agent comprises a water soluble main body, a first component which is enclosed in the main body, wherein the main body is configured so that the first component is visible before dissolution thereof, and the first component is configured to be connectable to the second component which is not enclosed in the main body, after the dissolution of the main body.
[Problem] To provide a peripheral of a game device which is highly engaging, has excellent operability, and has superior attachment/detachment performance with respect to an operation device or the like for a home game device. [Solution] A peripheral device 1 of a game device comprises: a mounting part 20 to which at least a part of a game machine is mounted; and a body 10 provided with the mounting part 20. The mounting part 20 is configured to be movable with respect to the main body 10. The mounting part 20, to which an operation device (controller 30) is attached, is configured to be movable with respect to the body 10, thereby making it possible to easily attach and detach the controller 30 to and from the main body 10.
[Problem] To provide a novel character display technique capable of continuously evoking admiration from a user. [Solution] A learning device 10 includes a room screen display control unit 161 that performs control for displaying a first kind of character on a predetermined screen based on a predetermined screen setting, a first processing control unit 147 that executes predetermined processing capable of acquiring a second kind of character, and a registration unit 155 that registers a second kind of character acquired by executing the predetermined processing. The room screen display control unit 161 performs appearance display control for selecting an appearing character from registered characters registered in the registration unit 155 and causing the character to appear on the predetermined screen.
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
[Problem] To provide a highly amusing toy. [Solution] A toy 1 comprises: a piece member 10 in which a plurality of pieces 5 are integrally formed; and a joint member 20 that can be joined to the piece member 10. At least one of the plurality of pieces 5 has a portion 52 to be joined to the joint member 20. The piece member 10 is in a sheet shape. In the piece member 10, the respective portions 52 to be joined of the adjacent pieces 5 are connected via a connection portion 9 formed to be thinner than the portions 52 to be joined.
A63H 33/10 - Building blocks, strips or similar building parts to be assembled by means of additional non-adhesive elements
A63H 33/08 - Building blocks, strips or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails
[Problem] To provide a technology that makes it possible to add new appeal to the granting of a reward to a user. [Solution] A learning device 10 comprises: a reward-granting execution unit 143 that executes predetermined reward-granting to grant a first reward and a second reward to a user; a first processing control unit 147 that controls execution of first processing that becomes executable when the owned amount of the first reward satisfies a first activation-enabling condition; and a second processing control unit 153 that controls execution of second processing that becomes executable when the owned amount of the second reward satisfies a second activation-enabling condition. The first activation-enabling condition determined by the first processing control unit 147 is a quantitative condition under which the reward-granting processing must executed more times than when under the second activation-enabling condition determined by the second processing control part 153.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/45 - Controlling the progress of the video game
41.
EFFECT OUTPUT TOY, GAME MEDIUM, AND SEPARATE TOY BODY
[Problem] To provide a new mechanism for realizing an effect in an effect output toy. [Solution] This effect output toy comprises: a toy body which is configured to be able to have attached thereto a plurality of game media having unique identification information; an operator which is provided to the toy body; a first acquisition unit which is capable of acquiring the identification information of the game media attached to the toy body; and a control unit which controls an effect for the toy body. The toy body has a movement mechanism for relatively moving at least two game media attached to the toy body in response to an operation on the operator. The control unit changes an effect output pattern for the toy body to be outputted in association with the movement of the at least two game media by the movement mechanism, in accordance with a combination of the identification information of the plurality of game media acquired by the first acquisition unit.
[Problem] To provide, in a toy that outputs performance sounds respectively corresponding to each among a plurality of operation inputs, a technique for controlling the outputting of a performance sound corresponding to another operation input while outputting a performance sound corresponding to a prescribed operation input. [Solution] This toy 1 comprises a speaker 13 and a control unit 110 that performs control for causing performance sounds respectively corresponding to each of a plurality of operation inputs to be output from the speaker 13. The control unit 110 executes: first-type performance sound output control for, when a first-type operation input from among the plurality of operation inputs has been carried out, causing a first-type performance sound to be output in a first period after the first-type operation input; and second-type performance sound control for, when a second-type operation input from among the plurality of operation inputs has ben carried out, causing a second-type performance sound corresponding to the second-type operation input to be output, and for performing prohibiting control for prohibiting the outputting of the second-type performance sound within the first period.
[Problem] To reduce battery consumption caused by communication. [Solution] Provided is a sensor device attached to footwear of a person. The sensor device comprises: a detection unit that detects motion of the person; a communication unit that transmits, to an external terminal, walking information based on detection information which has been detected by the detection unit; and a control unit that uses the detection information to determine the motion of the person and that controls communication of the communication unit in accordance with the determined motion of the person. The control unit controls the communication of the communication unit so that the communication can be performed on condition that the motion of the person is a movement that is different from walking movement of the person.
An article supply apparatus comprises a main body, an article accommodating unit provided in the main body, accommodates articles, an article supply unit provided in the article accommodating unit and including a first turntable and a second turntable, and a first operating unit provided in the article supply unit, wherein a relative position of the second turntable with respect to the first turntable is changed by an operation of the first operating unit.
B65G 47/80 - Turntables carrying articles or materials to be transferred, e.g. combined with ploughs or scrapers
B65G 47/14 - Devices for feeding articles or materials to conveyors for feeding articles from disorderly-arranged article piles or from loose assemblages of articles arranging or orientating the articles by mechanical or pneumatic means during feeding
An article supply apparatus comprises a main body, an article accommodation unit provided in the main body, and an article supply unit provided in the article accommodation unit, an article supply path through which an article supplied from the article supply unit is supplied to a supply port, wherein the supply path includes a first supply path provided in a first direction, and a second path provided in a second direction which is different from the first direction.
[Problem] To provide a game that enhances amusement. [Solution] This program causes a computer to function as: a game element presentation means capable of presenting a first-type game element that is associated with a first-type character and includes multiple sets of visually identifiable group identification information, and a second-type game element that is associated with a second-type character and includes any one set of visually identifiable group identification information among the multiple sets of group identification information; and a deck construction means capable of constructing a deck from the second-type game element that includes any one set of group identification information among the multiple sets of group identification information of the first-type game element.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A deformable toy deformable from a first form to a second form different from the first form includes: a first component; a second component; a holding mechanism provided in the first component and capable of holding the second component in a first position; and a release mechanism provided in the first component and capable of releasing the second component from the holding mechanism by vibration. The second component released from the holding mechanism by the release mechanism is moved from the first position to a second position different from the first position to deform the deformable toy from the first form to the second form.
[Problem] To provide a game toy that improves the amusement of a game. [Solution] The game toy includes an article of a first type and an article of a second type serving as an element for constructing a deck. The article of the first type is associated with a character of the first type, and the article of the second type is associated with a character of the second type. The article of the first type includes a plurality of pieces of visually identifiable identification information, and the article of the second type includes any one piece of visually identifiable identification information among the plurality of pieces of identification information. The identification information identifies groups to which the character of the first type and the character of the second type belong. The deck can be constructed from the article of the second type including any one of the plurality of pieces of identification information of the article of the first type.
A game toy comprises first type items, and second type items which serve as an element for constructing a deck, wherein the first type items are associated with a first type character, the second type items are associated with a second type character, the first type items include two or more pieces of identification information, which is visually identifiable, the second type item includes one of the two or more pieces of the identification information which is visually identifiable, groups to which the first type character and the second type character respectively belong are identified from the identification information, and the deck can be constructed from the second type items, which include any one of the two or more pieces of identification information of the first type character.
[Problem] To provide mold components with which molded objects having no limitations in shape or structure can be molded. [Solution] Provided are mold components to be disposed in a mold for molding which is composed of a first mold and a second mold and in which a molded object corresponding to the shape of a cavity inside the mold for molding is formed by injecting a molding material into the cavity. The mold components include a first mold component and a second mold component, which are inserted into and drawn out of the mold for molding by sliding from a side surface thereof which is orthogonal to the contact area between the first mold and the second mold. The first mold component and the second mold component form a hollow portion connecting a first opening of the molded object to a second opening thereof.
[Problem] To provide a novel mechanism for changing the size of a physique using a small number of parts in a model toy, for example. [Solution] A model toy (100) comprises: a first part (201) having a coupling portion 322; a second part (204) having a reception portion 313 into which the coupling portion 322 is inserted; and a third part (203) that covers a connection portion between the first part and the second part, and restricts the length of the coupling portion to be inserted into the reception portion. The third part changes the restricted length by changing the orientation in which the third part is assembled with respect to the second part.
[Problem] The combination of parts is fixed in a toy, and the combination of parts cannot be changed in accordance with the type of toy. [Solution] Toy components for an assemblable toy that comprise a first part, a second part, and a third part configured to be connectable to the first part and the second part, wherein the first part and the second part have the same configuration in a first portion for connection with the third part, the first part and the second part are configured so that part of the configurations thereof differ from each other, and the first part and the second part are configured to be recombined for use with the third part in accordance with the type of toy.
[Problem] To provide a contrivance for realizing a movable mechanism that performs an operation with a natural impression, for example. [Solution] In the present invention, a doll type toy (100) includes: a first part (201) serving as a base part of a plurality of movable shafts including a spherical first coupling part (312) and a second coupling part (313) formed at one end; a second part (202) including a first connection part (401) that rotatably receives the first coupling part; and third parts (203a, 203b) each including, at one end, a second connection part (331a, 331b) rotatably connected to the second coupling part. A first movable mechanism of the model toy is formed by the first coupling part and the first connection part, and a second movable mechanism of the model toy, including a movable shaft different from the first movable mechanism, is formed by the second coupling part and the second connection parts.
[Problem] To provide an article storage container having good handleability. [Solution] An article storage container 1 comprises a body part 10 made of a first main component 11 and a second main component 12 can be connected to each other. The first main component 11 includes a main body portion 11a, and an upright portion 11b that constitutes a connection portion 10j for connecting with the second main component 12 and stands upright from the main body portion 11a. The upright portion 11b has a length L2 in the direction of connection of the first main component 11 and the second main component 12 at least 1/5 of the length D1 of the maximum diameter of the main body part 10 in the connected state. This configuration makes it possible to provide an article storage container 1 for which it is easy to maintain the connection state of the connection portion 10j and easy to release the connection, and which has good handleability.
B65D 6/02 - Containers having bodies formed by interconnecting or uniting two or more rigid, or substantially rigid, components made wholly or mainly of metal, plastics, wood or substitutes therefor characterised by shape
A23G 1/50 - Cocoa products, e.g. chocolateSubstitutes therefor characterised by shape, structure or physical form, e.g. products with an inedible support
A23G 3/50 - Sweetmeats, confectionery or marzipanProcesses for the preparation thereof characterised by shape, structure or physical form, e.g. products with supported structure
[Problem] To provide a highly amusing confection and a method for producing the confection. [Solution] A confection 1 comprises a body 20 that is in a spherical shape and provided with a hollow part inside. The body 20 includes a first outer shell part 21 of a first color and a second outer shell part 22 of a second color, the second color being different from the first color. The first outer shell part 21 and the second outer shell part 22 are connected at a connection part 28 without steps in the outer peripheral surface 20us thereof. In the two-colored confection 1, the two color parts are connected without steps in a separable manner so that consumers can enjoy the confection 1 visually. In addition, the two color parts can be configured to have different flavors so that consumers can enjoy multiple flavors. Further, an article C can be put into a container 10 housed in a space SP1 of the confection 1 so that consumers can enjoy the article.
A23G 1/50 - Cocoa products, e.g. chocolateSubstitutes therefor characterised by shape, structure or physical form, e.g. products with an inedible support
An article accommodating container comprises a body portion which includes a first main component and a second main component, which can be connected to each other, wherein the first main component comprises a main body and a projecting portion, which projects from the main body and forms a connecting portion to be connected to the second main component, and a length of the projecting portion in a connecting direction of the first main component and the second main component is ⅕ or more of a length of a maximum diameter of the body portion in a connected state.
Amusement game equipment supports a ride section on which a user rides by an air spring section, measures a height of a reference plane of the ride section with a sensor, and controls air supply and discharge into/from the air spring section according to game progress by a control section. The control section performs a calibration process for determining an ascent limit of the ride section based on a measured value by the sensor so as to set an ascent and descent control range excluding a predetermined margin from the ascent limit, and a target height setting process for setting a target height of the ride section within the ascent and descent control range according to the game progress, and controls the air supply and discharge into/from the air spring section to achieve the target height.
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
58.
ARTICLE ACCOMMODATION DEVICE AND ARTICLE SUPPLY DEVICE
An article accommodation unit which can be attached to an article supply device, comprises a main body capable of accommodating articles in a state where the articles are laminated; an operation portion provided in the main body; and a lock portion provided in the main body and capable of locking the operation portion so as not to perform a certain operation, wherein the lock portion is configured so as to be able to release a lock of the operation portion on condition that the article accommodation unit is attached to the article supply device.
G07F 11/42 - Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines in which the magazines are horizontal the articles being delivered by motor-driven means
A confection comprises a main body, which is in a spherical shape and hollow, wherein the main body includes a first outer shell portion in a first color and a second outer shell portion in a second color, which is different from the first color, and in a connecting portion, the first outer shell portion and the second outer shell portion are connected to each other so that an outer peripheral surface thereof has no step
A game toy comprises a playmat including a first placement area and a second placement area where game items including a first type game items and a second type game items are placed, wherein the first type game item contains first information including information for placing cards in the first placement area and second information indicating an attack value against an opponent game item, and the second type game item having a first function which serves as an element of the first information and a second function for increasing the second information.
[Problem] To ensure opportunities for acquiring items included in a item coordination that is presented. [Solution] This game device executes a game in which a character appears, the device comprising: a management means for managing an item that, in the game, can be attached to a character related to a user and that is owned by the user; a display control means for causing a display means to display, in the game, an item set obtained by combining a plurality of items; and a purchasing means for receiving a purchase request for an item set displayed on the display means. On the condition that the purchase request has been accepted, the management means manages items included in the item set which is the object of the purchase request, said items considered to be owned by the user.
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
[Problem] To provide a game toy and program that improve the appeal of a card game. [Solution] This game toy is provided with: a play sheet that includes a first placement area and a second placement area where game items are placed; a first type of game item on which first information indicating information for placement in the first placement area, and second information indicating an attack value against a game item of an opponent, are written; and a second type of game item that has a first function that serves as an element of the first information and a second function that increases the second information.
[Problem] To increase amusement during use of a virtual space. [Solution] This program causes a computer, having connected thereto a display device and a detection means for detecting a prescribed motion imparted on a body unit including the display device, to execute: a display process for displaying, on the display device, a three-dimensional virtual space in which a virtual character associated with a user is movably disposed; a control process for controlling a display mode of at least one of a virtual space and a virtual character displayed on the display device by the display process; a trigger process for triggering execution of a game in which a user and another user participate on condition that a prescribed execution condition is satisfied in the virtual space; and a management process for managing the state of the user. The state of the user includes a first state in which execution of a game in which the user participates is triggered and a second state in which the execution is not triggered. The control process changes the display mode in accordance with the prescribed motion detected by the detection means when the state of the user is the second state, and does not change the display mode in accordance with the prescribed motion detected by the detection means when the state of the user is the first state.
A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/525 - Changing parameters of virtual cameras
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
G06F 3/04845 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
G06F 3/0487 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
A game system (1000) controls the execution of a game that a player enjoys by operating a player character, and comprises: an operation individuality information generation unit that generates, for each player, operation individuality information on the basis of information about an operation of a player character by the player; and an automatic control unit that automatically controls a given character to be controlled, on the basis of the operation individuality information of a plurality of selected players.
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
[Problem] To provide an article supply technology that can increase the desire of a user to make a purchase. [Solution] Provided is a program that allows for supply of articles from an article supply device. The program makes a computer function as an acquisition means that acquires identification information displayed on the article supply device, a presentation means that presents a payment method on the condition of the acquisition of the identification information, and a game execution means that, on the condition the completion of at least one of payment for an article and supply of an article, executes a game that allows for supply of an additional article.
G07F 9/00 - Details other than those peculiar to special kinds or types of apparatus
G07F 11/44 - Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines in which magazines the articles are stored in bulk
[Problem] To provide an article supply device capable of handling various supply methods. [Solution] This article supply device comprises: an information display body that includes identification information for identifying the article supply device; an accommodation unit capable of accommodating an article; a supply unit capable of supplying the article accommodated in the accommodation unit; a lock unit capable of locking so that it is not possible to supply the article from the supply unit; and a control unit capable of controlling the lock unit from a locked state to an unlocked state on the condition that the identification information has been acquired from the information display body. The present invention is configured to be capable of taking a first form in which the information display body is made not visible, and a second form in which the information display body is made visible.
G07F 7/08 - Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card
G07F 7/02 - Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by keys or other credit registering devices
G07F 7/10 - Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card together with a coded signal
67.
ENTERTAINMENT SYSTEM, INFORMATION PROCESSING DEVICE, AND VIDEO PROVISION METHOD
This entertainment system provides a video which is highly satisfying to a user on the basis of learning information related to a video. In the entertainment system, at least one virtual camera is disposed in a virtual space. A video seen from the virtual camera is generated. The learning information related to a video includes evaluation information related to the video, and a video is generated on the basis of the learning information. In the entertainment system, the learning information related to a video includes the evaluation information related to the video. Since the entertainment system generates a video on the basis of the learning information, it is possible to provide a video which is highly satisfying to a user.
A63F 13/525 - Changing parameters of virtual cameras
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
G06T 19/00 - Manipulating 3D models or images for computer graphics
68.
GAME SERVER SYSTEM, GAME EXECUTION METHOD, GAME PROVISION METHOD, DISTRIBUTION MANAGEMENT SYSTEM, DISTRIBUTION MANAGEMENT METHOD, INFORMATION PROVISION METHOD, AND GAME MANAGEMENT METHOD
Provided are a game server system and the like with which it is possible to increase motivation for actively implementing an NFT for a game medium, and to enhance amusement of a game on the basis thereof. A game server device 10 is configured to: set a game medium being used in a game as a character for non-fungible implementation at a given timing during the game; execute setting registration processing for executing NFT implementation with respect to the character set for non-fungible implementation; and, when the game medium being used is set and registered as the character for non-fungible implementation, executes change processing for changing at least one of the contents of character-related information defined for the character for non-fungible implementation and the specifications of the game in which the character for non-fungible implementation is being used.
[Problem] To provide an article supply technology capable of responding to consumer demand. [Solution] A program that makes it possible to supply an article from an article supply device capable of supplying the article. The program causes a computer to function as: an article purchase right acquisition means that allows an article to be purchased and acquires an article purchase right including a privilege; an acquisition means that acquires article supply device identification information displayed on the article supply device; a settlement means that settles the purchase of the article supplied from the article supply device specified by the article supply device identification information, according to the acquired article purchase right; and an article supply control means that performs control to enable the article to be supplied from the article supply device on condition of the settlement of the purchase of the article.
[Problem] To provide an article-holding container that is excellent in material of an outer shell part of the holding container and in usability, and that has good handling properties. [Solution] An article-holding container 1 comprises a body part 10 formed in a sphere shape. In the body part 10, a plurality of holes 20 are radially disposed on the inner surface 10i and the outer surface 10s. In this way, the molding material for the body part 10 can be reduced. In addition, the plurality of holes 20 radially disposed in the body part 10 makes it easy to look inside the body part 10.
[Problem] To enable a change in the posture of a model toy while maintaining a deformation thereof. [Solution] This toy component for a model toy comprises a first part and a second part. The first part includes at least a first connection portion and a spherical second connection portion to be coupled with the second part. The second part includes a through hole for accommodating the second connection portion, and is configured such that the first connection portion protrudes from a first opening of the through hole and the first part is accommodated into the second part from a second opening of the through hole. A third opening is provided in the second connection portion. The first part is configured to be rotatable with respect to the second part through engagement between the third opening and a first projection in the through hole.
[Problem] To provide a program and a device that enhance the amusement properties of a game. [Solution] This program causes a computer to execute a game. The program causes a computer to function as: an acquisition means for acquiring a game element; and a display control means for displaying, by superimposing on an action image showing an action of the acquired game element, an operation image which is associated with the action of the game element and which shows the content of operation.
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
[Problem] To coordinate with an external device while ensuring amusement. [Solution] This gaming device, which executes a game accompanied by a display of a character, comprises: an operation input means; a management means that manages time; a setting means that sets a state of a character; a communication means that communicates with an external device; and a control means that controls operation of the communication means. The setting means sets the state of the character to a first state when the current time falls within a preset time period. The control means controls the communication means to be able to communicate with the external device on condition that the current time falls within the preset time period and the state of the character is the first state.
A63F 13/323 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
A63F 13/49 - Saving the game statusPausing or ending the game
A63F 13/493 - Resuming a game, e.g. after pausing, malfunction or power failure
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
An electronic device cover includes a first cover portion configured to cover at least a part of an electronic device, the first cover portion being attachable to and detachable from the electronic device. The first cover portion includes a first convex portion configured to fit into a first concave portion provided in the electronic device and a second convex portion configured to fit into a second concave portion provided in the electronic device. When attaching the electronic device cover to the electronic device, a first insertion direction in which the first convex portion is inserted into the first concave portion and a second insertion direction in which the second convex portion is inserted into the second concave portion are different.
A game device for playing a game accompanied by display of a character includes: an operation input interface; a management circuit configured to manage a time; a setting circuit configured to set a state of the character; a communication interface configured to communicate with an external device; and a controller configured to control an operation of the communication interface. The setting circuit is configured to set the state of the character to a first state when a current time falls within a predetermined time zone, and the controller is configured to enable the communication interface to communicate with the external device on a condition that the current time falls within the predetermined time zone and the state of the character is the first state.
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/335 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using Internet
[Problem] To provide a game that does not lessen a player's interest therein. [Solution] This program causes a computer to function as: a game element registration means that registers a game element that is caused to appear in a game; a battle control means that controls a battle-capable state in which the registered game element is capable of battling, and a non-battle-capable state in which the registered game element is not capable of battling; a state control means that controls a normal state and a specific state of the registered game element; and a transition-time control means that, in the case in which a game element of a player in the specific state has caused a game element of an opponent player to transition to the non-battle-capable state, changes the transition time required for the game element of the opponent player to transition back to the battle-capable state from the non-battle-capable state.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
[Problem] To increase fun when using a virtual space. [Solution] Provided is a program which causes a computer to execute: a display control process for displaying a virtual space in which a virtual character associated with a user is disposed to be movable and which can be matched with a game in which a plurality of users participate; and a control process for triggering the execution of the game on the condition that the matching in the virtual space is established, wherein in the virtual space, a virtual monitor is disposed and an image pertaining to the game is displayed on the virtual monitor in the display control process.
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/86 - Watching games played by other players
A63F 13/497 - Partially or entirely replaying previous game actions
A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
[Problem] To provide a novel technique that enhances the amusement level of a game played by performing operations related to a character. [Solution] In a game device 1500 that executes a game played by performing operations related to a character, a given item 5 is placed on the basis of a placement operation by a user. The state of a character 4 is set to an activated state and rendering control for performing a rendering action based on said activated state is made executable in response to activation conditions being satisfied, said conditions including at least an elapsed placement time condition regarding a placed item 6.
A63F 13/45 - Controlling the progress of the video game
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
[Problem] To provide a matching service having improved convenience. [Solution] A program that causes a computer to execute: a management process for managing the placement of a virtual character associated with a user in rooms of a virtual space in which the virtual character is movably placed, the virtual space being configured from a plurality of rooms; and a guidance process for selecting one room from among the plurality of rooms and guiding the virtual character to the selected one room in response to a request for arranging the virtual character in the virtual space. In the guidance process, the room in which the virtual character is already placed is preferentially selected as the one room.
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
81.
PROGRAM, INFORMATION PROCESSING DEVICE, AND MATCHING SYSTEM
[Problem] To increase fun when using a virtual space. [Solution] Provided is a program which causes a computer to execute: a display control process for displaying a virtual space in which a virtual character associated with a user is disposed to be movable and which can be matched with a game in which a plurality of users participate; and a control process for triggering the execution of the game on the condition that the matching in the virtual space is established, wherein the virtual space is configured in a form of a room in which a first type of virtual product for triggering execution of the game and a second type of virtual product for displaying the play content of the game triggered via the first type of virtual product are at least disposed in the room, and a user whose virtual character is disposed in the room is sorted as a first user who is playing the game and a second user who is not playing the game, and in the display control process, a virtual character associated with the second user is displayed in a form of observing the second type of virtual product.
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
82.
PROGRAM, INFORMATION PROCESSING DEVICE, AND MATCHING SYSTEM
[Problem] To provide a matching service with enhanced amusement. [Solution] This program causes a computer to execute: display control processing for displaying a virtual space in which a virtual character associated with a user is movably disposed, the virtual space including a first virtual space and a second virtual space different from the first virtual space; first change processing for changing, with respect to an operation character that is a virtual character associated with a user using the computer, the virtual space that is displayed with the operation character disposed therein, on the basis of an operation input related to transition between the first virtual space and the second virtual space; moving processing for moving, in the virtual space in which the operation character is disposed, the operation character on the basis of an operation input related to movement; second change processing for changing, when the operation character is disposed in the first virtual space, the appearance of the operation character on the basis of an operation input related to an appearance change; and control processing for triggering, when the operation character is disposed in the second virtual space, execution of a game participated by the user using the computer, on condition that matching is established in the second virtual space. A virtual object of a first type is disposed in the first virtual space. During the first change processing, the operation input related to transition from the first virtual space to the second virtual space is accepted via the virtual object of the first type.
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/86 - Watching games played by other players
A63F 13/497 - Partially or entirely replaying previous game actions
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
[Problem] To provide a game of which amusement does not decrease. [Solution] This program causes a computer to function as: a game element registration means that registers a game element that is caused to appear in the game; a parameter change means that changes a parameter of the registered game element; and a game element state management means that, on condition that the parameter of the game element has been changed, changes transition time required for transition from a non-combat-capable state in which the game element is not capable of performing combat to a combat-capable state in which the game element is capable of performing combat.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
[Problem] To provide a highly amusing communication element. [Solution] A gaming device which runs a game in which characters appear, said gaming device being: equipped with a display control means for displaying a first character pertaining to the game run by the gaming device on a display means, and a communication means capable of communicating via a first communication method for transmitting and receiving information to and from another gaming device, and via a second communication method for transmitting and receiving information to and from an external device which differs from the other gaming device; and configured in a manner such that the communication means obtains information pertaining to a second character which appears in a game run by said other gaming device, from the other gaming device by using the first communication method, and obtains information pertaining to a third character, which appears in a game run by any gaming device, from an external device by using the second communication method, and the display control means displays a character selected from among the second character and the third character in a prescribed area in the game.
A63F 13/323 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A game device is configured to: cause a first character related to a game that is played on the game device to be displayed on a display; and perform communication by a first method of transmitting and receiving information to and from another game device and a second method of transmitting and receiving information to and from an external device. The game device is configured to: obtain information about a second appearing in the game that is played on the another game device from the another game device through the first method, and obtain information about a third character appearing in the game that is played on any one game device from the external device through the second method. The game device is configured to cause characters selected from the second character and the third character to be displayed in a predetermined area during the game.
Provided is a game system which can suitably control the behavior of a second character even when a new behavior of a first character, which is different from the behavior learned in the past, is detected in a match-up game in which training data obtained by learning the behavior of the first character and relevant information related to the behavior is used to control the behavior of the second character. When an unlearned behavior of the first character and relevant information about the behavior are detected, the game system searches for relevant information, for which the degree of the coincidence with the relevant information related to the detected unlearned behavior of the first character is high, in the relevant information related to the learned behavior of the first character. The game system controls the behavior of the second character on the basis of the relevant information searched for.
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Provided are a game system and the like that enable efficient learning in a match game in which trained learning data is used to control actions of a second character on the basis of actions of a first character and related information related to the actions. The game system learns the actions of the first character and the related information related to the actions. At least one of a combination of a plurality of items which constitute the related information, a learning frequency, and respective weights of the plurality of items which constitute the related information is set, on the basis of information pertaining to a player, before the learning.
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/833 - Hand-to-hand fighting, e.g. martial arts competition
When a server system detects that a first player character and a second player character have entered a given involved situation in a common game space, the server system performs gameplay control to a player terminal of the first player character and a player terminal of the second player character according to gameplay specs of each of the player terminals in the involved situation. As the gameplay control, the server system generates a special game space including an object model of a grade appropriate for implementing a play experience as pleasant as possible with the highest possible quality allowed by the gameplay specs, and generates and displays a game space image and a gameplay image in the special game space.
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
Provided herein is a toy having a high attractiveness. The toy be transformed into a first form where the toy can be supplied from an article supply device, and a second form where an object can be displayed, and comprises a main part in a spherical shape. A first flat portion is formed on a first portion of an outer surface of the main part, and a second flat portion is formed on a second portion thereof, which is different from the first portion. Since the first flat face portion and the second flat face portion is formed as a flat part on an outer surface, the main part can be stably placed on a placing face when the main part is used in a display form (the second form).
[Problem] To provide an electronic apparatus cover that is easy to attach to and detach from an electronic apparatus and can be securely fastened to the electronic apparatus. The present invention also addresses the problem of providing an electronic apparatus set provided with such an electronic apparatus and such an electronic apparatus cover. The present invention additionally addresses the problem of maintaining an attractive appearance in an electronic apparatus. [Solution] This electronic apparatus set comprises an electronic apparatus and an electronic apparatus cover that can be detachably attached to the electronic apparatus and has a first cover section covering at least part of the electronic apparatus while in a state of attachment to the electronic apparatus. The electronic apparatus has a first recess for inserting a terminal whereby the electronic apparatus and another device are connected, and the first cover section has a first protrusion that can be inserted into the first recess while in the state of attachment.
An article supply device capable of detecting the presence or absence of articles and supplying the articles, includes a main body, an accommodation unit for accommodating the articles, a supply unit for supplying the articles accommodated in the accommodation unit, an up and down moving pin (detection unit) for detecting the presence or absence of the articles accommodated in the accommodation unit, a transmission unit for transmitting a signal indicating the absence of articles accommodated in the accommodation unit, and a sold-out display unit for displaying the absence of the articles accommodated in the accommodation unit. The transmission unit and the sold-out display unit are configured to operate integrally based on a detection operation of the detection unit.
G07F 9/02 - Devices for alarm or indication, e.g. when emptyAdvertising arrangements in coin-freed apparatus
G07F 11/00 - Coin-freed apparatus for dispensing, or the like, discrete articles
G07F 11/04 - Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines in which magazines the articles are stored one vertically above the other
An article supply device capable of supplying first and second type articles comprises a main body, an accommodation unit for accommodating articles, a supply unit for supplying articles accommodated in the accommodation unit, a lock unit which prevents articles from being supplied from the supply unit; and a detection unit capable of detecting the presence or absence of first type articles and the presence or absence of the second type articles accommodated in the accommodation unit, wherein the lock unit is turned into a lock state, on condition that the absence of the articles is detected by the detection unit.
[Problem] To provide an article supply device that can handle different types of articles. [Solution] This article supply device 1, which can supply articles P1 of a first type and articles P2 of a second type, comprises: a body section 2; housing parts 10, 20 that house the articles; supply parts 30, 35 that supply the articles P1, P2 housed in the housing parts 10, 20; a locking part 38 that makes it impossible to supply the articles P1, P2 from the supply parts 30, 35; and detection units (first article detection unit 40a and second article detection unit 40b) that can detect the presence or absence of the articles P1, P2 in the supply parts, and the presence or absence of the articles P1, P2 in the supply parts 10, 20. The locking part 38 is placed into a locked state on the condition that the detection units have detected that the articles P1, P2 are not present.
A program causes a computer to perform execution processing for performing a battle game in which a deck comprising a plurality of first game elements is used; and recommended deck presentation processing for presenting a recommended deck which is recommended for use in the battle game, under a condition that the number of predetermined losses of a player in the battle game reaches a predetermined number.
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A parts supply body includes a plurality of parts supply units including parts of a model, the parts supply units being connected to each other. Each of the parts supply units is structured such that only at least one or more parts belonging to one portion among a plurality of portions that constitute the model are each connected to a first runner by a second runner. The first runners of the parts supply units are connected to each other such that the parts supply units are separable from each other. Each parts supply unit includes first identification information and second identification information, the first identification information indicating one of the portions that corresponds to the parts supply unit, the second identification information being used to uniquely distinguish the parts supply body from another one or more parts supply bodies including other parts of the model.
[Problem] To provide a card game of which amusement does not decrease. [Solution] This game toy comprises: a first type game article to which a character is associated; and a play sheet on which the first type game article is arranged. On the first type game article, first information indicating information of a first condition for arranging the first type game article on the play sheet, and second information which is information serving as an element of the first condition of the first information of another first type game article are presented. The play sheet includes a first arrangement area in which the first type game article can be arranged. The second information used for determining whether the first condition of the first information of the first type game article is satisfied or not is the second information on the first type game article arranged in the first arrangement area.
A game toy comprises first type game items each of which is associated with a character, and a play sheet in which some of the first type game items are placed. The first type game items include first information indicating a first condition for placing the first type game items on the play sheet, and second information, which is an element of the first condition of the first information of another first type game item. The play sheet includes a first placement area where the first type game items can be placed, and a second information used to determine whether the first condition of the first information of the first type game item is met is the second information of the first type game item placed in the first placement area.
[Problem] To provide a highly amusing toy. [Solution] A toy 1 is provided with a target article imitating a flower 10, and the color of at least a part of the target article can change depending on a temperature change. The target article is configured such that at least a portion of the upper surface side of the target article can change color depending on a temperature change when the target article is held by a holding portion that can hold the target article. Since this target article with changing colors imitates the flower 10, a gorgeous and entertaining effect can be created in which the colors of flowers 10 are variously changed.
A game toy comprises first type game items each of which is associated with a character, and a play sheet in which some of the first type game items are placed. The first type game items include first information indicating a first condition for placing the first type game items on the play sheet, and second information, which is an element of the first condition of the first information of another first type game item. The play sheet includes a first placement area where the first type game items can be placed, and a second information used to determine whether the first condition of the first information of the first type game item is met is the second information of the first type game item placed in the first placement area.