09 - Scientific and electric apparatus and instruments
42 - Scientific, technological and industrial services, research and design
Goods & Services
Electronic exchange of data stored in databases accessible via telecommunication networks; electronic data transmission; providing multiple-user access to data on the Internet in the field of medical trials Downloadable software for data collection in the field of medical trials; downloadable software in the nature of a mobile application for data collection in the field of medical trials; downloadable cloud-based software for data collection in the field of medical trials; recorded computer software for data collection in the field of medical trials; downloadable mobile applications for data collection and analysis in the field of medical trials Technical support services, namely, remote and on-site infrastructure management services for monitoring data from medical trials; application service provider, namely, hosting, managing, developing, and maintaining applications, and software in the field of healthcare; medical research, namely, conducting medical trials for others; providing medical and scientific research information; compiling data for research purposes in the field of medical research
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
42 - Scientific, technological and industrial services, research and design
Goods & Services
Electronic exchange of data stored in databases accessible via telecommunication networks; electronic data transmission; providing multiple-user access to data on the Internet in the field of clinical and medical trials Downloadable software for data collection in the field of clinical and medical trials; downloadable software in the nature of a mobile application for data collection in the field of clinical and medical trials; downloadable cloud-based software for data collection in the field of clinical and medical trials; recorded computer software for data collection in the field of clinical and medical trials; downloadable mobile applications for data collection and analysis in the field of clinical and medical trials Stuffed and plush toys; smart plush toys Technical support services, namely, remote and on-site infrastructure management services for monitoring data from clinical and medical trials; application service provider, namely, hosting, managing, developing, and maintaining applications, and software in the field of healthcare; medical research, namely, conducting clinical and medical trials for others; providing medical and scientific research information; compiling data for research purposes in the field of clinical and medical research
System, apparatus, and method for educating and reducing stress for patients with illness or trauma using an interactive location-aware toy and a distributed sensor network
A system, apparatus, and method for educating and reducing stress for patients with childhood illnesses or trauma is disclosed, which uses an interactive location-aware toy and a distributed sensor network in a healthcare facility. Patients are educated and calmed by providing location-specific education and stress reduction techniques. The system's implementation logic can be used to coordinate care for patients, track a patient's progress in completing a custom care treatment plan, and create reminders about appointments, medication adherence, or the like. Healthcare providers can better assist and track the progress of the patient's completion of the custom care treatment plan.
G09B 5/06 - Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
H04L 67/125 - Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks involving control of end-device applications over a network
G09B 19/00 - Teaching not covered by other main groups of this subclass
G06F 16/487 - Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using geographical or spatial information, e.g. location
G06F 3/0487 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
H04L 67/10 - Protocols in which an application is distributed across nodes in the network
5.
Social interaction opportunity detection method and system
A method and corresponding system for improving an interaction process in a social network for a user with at least one other person is provided. The method comprises a step of, in a training phase, acquiring sensor data on at least a user state and interaction data on a social interaction of a human person with the at least one other person. The acquired sensor data and the interaction data is then analyzed in order to generate classifier data from the acquired sensor data and the acquired interaction data. In a subsequent application phase, the method acquires current sensor data on at least the user state of the at least one other person, predicts an interaction score for the user based on the acquired current sensor data and the classifier data, and generates an interaction identifier for the user for an interaction with the at least one other person in the social network based on the predicted interaction score.
G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
The present disclosure relates to a system for reminding a person to perform an activity. The system comprise a robot configured to carry out different behaviors, wherein the activity and its corresponding trigger condition are set by a user and the system selects, from the different behaviors, a first behavior assigned to the activity, senses the person, determines, based on the sensors information, whether or not the activity is performed by the person in accordance with the trigger condition. The robot carries out the selected behavior if the activity is not performed by the person in accordance with the trigger condition, wherein after or during the selected behavior is carried out, an activity of the person is determined based on the information derived from the sensors to select a second behavior from the different behaviors.
An interactive augmented reality system for simulating medical procedures for pediatric disease education includes a plush toy having one or more patches disposed on a body of the plush toy in one or more corresponding locations each associated with an area of the body of the plush toy that is comparable to an area of a human body. An interactive medical procedure simulation logic section operable within a mobile device causes a particular patch within a series of live images to be scanned, and initiates an interactive augmented reality experience to simulate a medical procedure for pediatric disease education. Comfort is provided to children struggling with a disease. Children learn how to manage their chronic illness by enabling them to practice their medical procedures and receive feedback related to correct and incorrect care. A low-cost disease education delivery mechanism is provided directly to children through game-play.
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
System, apparatus, and method for educating and reducing stress for patients with illness or trauma using an interactive location-aware toy and a distributed sensor network
A system, apparatus, and method for educating and reducing stress for patients with childhood illnesses or trauma is disclosed, which uses an interactive location-aware toy and a distributed sensor network in a healthcare facility. Patients are educated and calmed by providing location-specific education and stress reduction techniques. The system's implementation logic can be used to coordinate care for patients, track a patient's progress in completing a custom care treatment plan, and create reminders about appointments, medication adherence, or the like. Healthcare providers can better assist and track the progress of the patient's completion of the custom care treatment plan.
G09B 5/06 - Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
G09B 19/00 - Teaching not covered by other main groups of this subclass
G06F 3/0487 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
G06F 16/487 - Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using geographical or spatial information, e.g. location
10.
System, apparatus, and method for creating an interactive augmented reality experience to simulate medical procedures for pediatric disease education
An interactive augmented reality system for simulating medical procedures for pediatric disease education includes a plush toy having one or more patches disposed on a body of the plush toy in one or more corresponding locations each associated with an area of the body of the plush toy that is comparable to an area of a human body. An interactive medical procedure simulation logic section operable within a mobile device causes a particular patch within a series of live images to be scanned, and initiates an interactive augmented reality experience to simulate a medical procedure for pediatric disease education. Comfort is provided to children struggling with a disease. Children learn how to manage their chronic illness by enabling them to practice their medical procedures and receive feedback related to correct and incorrect care. A low-cost disease education delivery mechanism is provided directly to children through game-play.
An interactive toy serving as a surrogate by emulating chronic condition characteristics of a child and providing responses and output to educate user about the chronic condition. The toy may include a microprocessor and memory, and a plurality of sensors that receive information representative of a treatment for the chronic condition and output systems that simulate reaction to the treatment of the chronic condition. The toy may include a plurality of replica food articles that interact with the sensors and the output systems. The toy may further include a plurality of replica or real medical devices that interact with the sensors to simulate reaction to treatment via the output systems.
G09B 5/02 - Electrically-operated educational appliances with visual presentation of the material to be studied, e.g. using film strip
G09B 5/04 - Electrically-operated educational appliances with audible presentation of the material to be studied
G16H 50/50 - ICT specially adapted for medical diagnosis, medical simulation or medical data miningICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for simulation or modelling of medical disorders
G09B 23/28 - Models for scientific, medical, or mathematical purposes, e.g. full-sized device for demonstration purposes for medicine
An interactive toy serving as a surrogate by emulating chronic condition characteristics of a child and providing responses and output to educate user about the chronic condition. The toy may include a microprocessor and memory, and a plurality of sensors that receive information representative of a treatment for the chronic condition and output systems that simulate reaction to the treatment of the chronic condition. The toy may include a plurality of replica food articles that interact with the sensors and the output systems. The toy may further include a plurality of replica or real medical devices that interact with the sensors to simulate reaction to treatment via the output systems.