TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Hu, Rui
Zhang, Jiayin
Abstract
A location set generation method includes: determining location set source information in response to a trigger operation on a location set creation entry on an application program interface; extracting location information from the location set source information, and generating, by using the extracted location information, a location information set associated with the location set source information; displaying a map interface, where the map interface includes a map information region and a set information region; and adding marks to a plurality of locations in the location information set, displaying, in the map information region, the plurality of locations and the marks, and displaying the location information set in the set information region.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Rao, Jiahua
Shan, Zifei
Liu, Longpo
Zhou, Yao
Abstract
In a method of media data recommendation, a media representation vector is extracted from media data and a text representation vector is extracted from a description text of the media data. A knowledge retrieval is performed in a knowledge graph according to the media representation vector, to obtain an entity sub-graph of the media data. An entity representation vector of the entity sub-graph is determined. A feature fusion processing is performed on the media representation vector, the text representation vector, and the entity representation vector, to obtain a knowledge augmented vector. Target media data is obtained based on the knowledge augmented vector that is a fused vector of the media representation vector, the text representation vector, and the entity representation vector. The target media data is recommended to a target object. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Yuan, Pengfei
Deng, Jinmei
Deng, Jinmei
Abstract
A cloud game selection method is performed by a computer device. The method includes: displaying a plurality of cloud games mounted on a cloud game platform, the cloud games being associated with a first account of a user of the computer device; receiving a first selection operation on a first cloud game among the plurality of cloud games by the user of the computer device; in response to the first selection operation: adding the first account to a first service queue corresponding to the first cloud game, and the first service queue representing an account queuing status of the first cloud game; and displaying an object arrangement state including the first cloud game selected by the first account, and the object arrangement state being configured for presenting a queuing status of the first account.
A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
4.
MODEL QUANTIZATION METHOD AND APPARATUS, AND DEVICE AND MEDIUM
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Cheng, Yahui
Abstract
This application discloses a model quantization method and apparatus, and a device and a medium. The method includes a model quantization method performed by a model quantization device, and the method comprising determining a first quantized network structure from a generative model, the first quantized network structure being a quantized structure of a partial network structure in the generative model, a target operator in the first quantized network structure corresponding to a plurality of pieces of input data having different data precisions; obtaining a second quantized network structure by inserting or deleting a fake-quantization node based on the first quantized network structure, data precisions of the plurality of pieces of input data of the target operator in the second quantized network structure being the same, and the fake-quantization node being a node for quantizing the input data; and training the generative model comprising the second quantized network structure.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Zhu, Wenjie
Abstract
A method of point cloud processing is provided. In some examples, a point cloud code stream of a point cloud having a plurality of point cloud frames is obtained. The point cloud code stream includes decoding indication information that provides decoding information for different element levels of the point cloud, the different element levels of the point cloud include at least one of: a point cloud frame level and a point cloud slice level. The decoding indication information includes a decoding of a cross-type attribute prediction parameter based on an attribute encoding order field. The point cloud code stream is decoded based on the decoding indication information. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.
H04N 19/597 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding specially adapted for multi-view video sequence encoding
H04N 19/136 - Incoming video signal characteristics or properties
H04N 19/172 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object the region being a picture, frame or field
H04N 19/174 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object the region being a slice, e.g. a line of blocks or a group of blocks
H04N 19/91 - Entropy coding, e.g. variable length coding [VLC] or arithmetic coding
6.
Motion Data Processing Method and Apparatus, Product, Device, and Medium
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Chen, Tiancai
Chang, Tianyuan
Zhang, Rong
Zeng, Zijiao
Abstract
Motion data processing techniques are described herein. The motion data processing technique may include identifying N motion points of a second object model each corresponding to one or more base bones in M base bones, and converting first reference positions of the N motion points and second reference positions of the M bones, to generate a global prediction feature. The global prediction feature may be configured for reflecting a global position feature between the N motion points and corresponding base bones, position features of the M base bones, and structural features of bone chains in which the base bones corresponding to the motion points are located. The techniques may further include predicting a motion binding parameter between each motion point and the corresponding base bone based on the global prediction feature, where any motion point is configured for moving with a corresponding base bone according to a motion binding parameter between the motion point and the corresponding base bone. This can improve efficiency and accuracy of obtaining a motion binding parameter between a motion point and a corresponding base bone.
G06T 7/64 - Analysis of geometric attributes of convexity or concavity
G06V 10/42 - Global feature extraction by analysis of the whole pattern, e.g. using frequency domain transformations or autocorrelation
G06V 10/80 - Fusion, i.e. combining data from various sources at the sensor level, preprocessing level, feature extraction level or classification level
7.
NEURAL NETWORK-BASED PICTURE FILTERING METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIUM
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Chang, Renjie
Wang, Liqiang
Abstract
This application provides a neural network-based picture filtering method performed by an electronic device. The method includes: determining a first data processing mode for to-be-filtered information; performing, when the first data processing mode is a data rearrangement mode, data rearrangement on a reconstructed picture block in the to-be-filtered information according to the first data processing mode, and filtering rearranged to-be-filtered information by using a neural network filter, to obtain a filtered picture block of the rearranged to-be-filtered information; and performing data inverse rearrangement on the filtered picture block of the rearranged to-be-filtered information according to the first data processing mode, to obtain a filtered reconstructed picture block. In this application, data rearrangement is performed on the to-be-filtered information, so that a data distribution characteristic of the rearranged to-be-filtered information is close to a data distribution characteristic of training data, improving a filtering effect of a neural network filter.
H04N 19/117 - Filters, e.g. for pre-processing or post-processing
H04N 19/176 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object the region being a block, e.g. a macroblock
H04N 19/189 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the adaptation method, adaptation tool or adaptation type used for the adaptive coding
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Guan, Yu
Abstract
In a virtual object control method, a virtual scene of a virtual environment is output for display. The virtual scene includes a virtual object located in the virtual environment. The virtual object is controlled to perform an action in the virtual environment. An action control element in one of a plurality of forms is output for display based on a current movement state of the virtual object. The action control element is displayed in a first form of the plurality of forms based on the current movement state being a non-flight state. The action control element is displayed in a second form of the plurality of forms based on the current movement state being a flight state.
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
9.
IMAGE PROCESSING METHOD AND APPARATUS, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Feng, Xin
Abstract
Embodiments of the present application provide an image processing method and apparatus, an electronic device, a computer-readable storage medium, and a computer program product, which are at least applied to the field of artificial intelligence field or the field of image generation. The method comprises: acquiring a description text, and a raw image having a target object; encoding the raw image, to obtain an image encoding feature; encoding the description text, to obtain a text encoding feature; performing multi-level image residual mapping on the image encoding feature, to obtain an image semantic identification feature of the target object under each level among multiple levels; on the basis of the image semantic identification feature under each level, performing multi-level text residual mapping on the text encoding feature, to obtain a fused feature, the number of levels of the multi-level text residual mapping being the same as the number of stages of the multi-level image residual mapping; and decoding the fused feature, to obtain a generated image, the generated image comprising an object feature of the target object and a description feature of the description text.
G06V 10/764 - Arrangements for image or video recognition or understanding using pattern recognition or machine learning using classification, e.g. of video objects
10.
METHOD AND APPARATUS FOR LOADING WEB APPLICATION CONTENT BY MEANS OF NATIVE APPLICATION, AND ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM AND COMPUTER PROGRAM PRODUCT
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Zhang, Xiahui
Hu, Yue
Abstract
A method for loading web application content by means of a native application, and a related apparatus and a medium. The method comprises: intercepting a first request sent to a native application processing end, wherein the first request is used for indicating that a native application requests the loading of web application content; acquiring a request parameter of the first request, generating a first request identification code for identifying the first request, and sending the request parameter and the first request identification code to the native application processing end for associated storage; adding the first request identification code to the first request to obtain a second request; and sending the second request to the native application processing end, wherein the second request is used by the native application processing end to execute the following type of processing: on the basis of the first request identification code in the second request, searching for the request parameter stored in association with the first request identification code, parsing the first request in the second request to obtain a parsing result, assembling the parsing result and the found request parameter to obtain a page loading request, and sending the page loading request to a web application server.
G06F 16/958 - Organisation or management of web site content, e.g. publishing, maintaining pages or automatic linking
11.
FACE-SWAPPING MODEL TRAINING METHOD, IMAGE FACE-SWAPPING METHOD, APPARATUS, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
He, Keke
Abstract
Provided in the present application are a face-swapping model training method, an image face-swapping method, an apparatus, an electronic device, a computer-readable storage medium, and a computer program product. The face-swapping model training method comprises: acquiring a source image and a template image; by means of a face-swapping model to be trained, performing face-swapping processing on the template image on the basis of the source image, so as to obtain a synthetic facial image; performing loss calculation on the basis of the template image and the synthetic facial image, so as to obtain an angle-of-view loss value of the synthetic facial image relative to the template image; and updating model parameters of the face-swapping model on the basis of the angle-of-view loss value, so as to obtain a trained face-swapping model.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Wang, Shuai
Qian, Siyi
Su, Zeran
Zheng, Yu
Li, Xiong
Zhang, Zhengyou
Abstract
The present application relates to the technical field of artificial intelligence, and discloses a robot control method and apparatus, a chip, a computer device, a storage medium, and a program product. The method comprises: acquiring state information of a robot at a first control moment; and on the basis of the state information, obtaining a target driving parameter used for controlling, from the first control moment, a first mechanical leg group and a second mechanical leg group to alternately swing, so that the robot moves on a supporting surface, wherein the target driving parameter corresponds to at least one second control moment after the first control moment.
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Huang, Xiaoquan
Abstract
In a method for controlling display of a virtual object, the virtual object is displayed in a virtual environment. The virtual object has a disguise skill. A user operation is received to activate the disguise skill. A first coloration of the virtual object is changed to a second coloration in response to the user operation. The second coloration is determined based on a coloration in the virtual environment at a location of the virtual object. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.
G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
14.
IMAGE PROCESSING METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIUM
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Chang, Tianyuan
Abstract
This application provides an image processing method performed by a computer device. The method includes: obtaining vertex features of vertexes in a mesh model of an object and topology information of the mesh model; obtaining vertex relationship indication information indicating vertexes having a constraint relationship between two different vertexes in the mesh model; and predicting a skin weight of the mesh model by applying the vertex relationship indication information, the vertex features, and the topology information of the mesh model to a skin weight prediction model, the skin weight of the mesh model indicating a deformation influence degree of the joint point of the object on each vertex in the mesh model in a deformation process of the mesh model. By predicting the skin weight of the mesh model, the accuracy of predicting a skinning matrix of the mesh model is improved.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Tian, Hua
Yan, Kai
Xiao, Ran
Jiang, Ronglin
Abstract
A method for scheduling an instruction includes acquiring a first instruction sequence including N instructions and scheduling information being a scheduling parameter required for performing a scheduling operation on the N instructions; performing breadth search processing on the scheduling information and first M instructions among the N instructions based on a breadth search algorithm, to obtain L sub-scheduling sets, each sub-scheduling set comprising scheduling results of the first M instructions, and 1≤M
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Tian, Hua
Xiao, Ran
Yan, Kai
Jiang, Ronglin
Abstract
An instruction processing method and apparatus, a device, a storage medium, a chip, and a program product. The method includes: acquiring an instruction sequence, and constructing a relationship graph of the instruction sequence, the instruction sequence including a plurality of instructions for loop execution; determining a loop interval based on the relationship graph, the loop interval being configured for representing a maximum time interval within which the same instruction is scheduled in two adjacent loop iterations; gradually reducing the loop interval, and determining a previous loop interval as a target loop interval when the plurality of instructions are not capable of being scheduled successfully for the first time within a current loop interval; and adjusting a scheduling time sequence of the plurality of instructions in parallel loop iterations based on the target loop interval, and loading the adjusted instructions onto a chip for running.
Tencent Technology (Shenzhen) company Limited (China)
Inventor
Bao, Huifei
Abstract
This application provides a virtual character control method performed by a computer device. The method includes: displaying a virtual character located in a virtual environment and a button control having a basic appearance style; controlling the virtual character to perform a first activity in response to a first trigger operation on the button control having the basic appearance style; switching, when the virtual environment and/or the virtual character satisfies a preset condition, the button control having the basic appearance style from the basic appearance style to an enhanced appearance style; and controlling the virtual character to perform a second activity in response to a second trigger operation on the button control having the enhanced appearance style. According to the method, occupation of a control on an area on a screen can be reduced, and a time point of function switching can also be prompted.
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
18.
VIRTUAL ENVIRONMENT–BASED INTERACTION METHOD AND APPARATUS, DEVICE, AND MEDIUM
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Xiao, Jie
Abstract
A virtual environment-based interaction method is performed by a computer device. The method includes: displaying at least one killed individual located in a virtual environment; in response to a resurrection skill selection operation, displaying character information of a first virtual character corresponding to a first killed individual, the first killed individual being a killed individual selected through the resurrection skill selection operation from the at least one killed individual; and switching display from the first killed individual to the resurrected first virtual character in response to a resurrection skill casting operation. The foregoing method, apparatus, device, and medium can improve efficiency of human-computer interaction and reduce resource consumption caused by mode switching.
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Ye, Dong
Zhang, Yingpeng
Abstract
Improved illumination rendering techniques are described herein. The techniques include obtaining to-be-rendered virtual scene data; determining a plurality of virtual visible light sources in a virtual scene based on the virtual scene data, determining a screen-to-body ratio of each virtual visible light source, and performing batch rendering drawing on a first virtual visible light source in the plurality of virtual visible light sources, to obtain a first drawing result, the screen-to-body ratio of the first virtual visible light source being less than a preset screen-to-body ratio threshold; determining a light source list of each screen tile, the light source list including a second virtual visible light source whose screen-to-body ratio is greater than or equal to the screen-to-body ratio threshold; and performing full-screen drawing based on the light source list of each screen tile, to obtain a second drawing result, and merging the first drawing result with the second drawing result, to obtain a drawn virtual scene.
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Wang, Zhiyong
Deng, Kunli
Huang, Canhui
Bai, Yifei
Abstract
An operation replay interface including an operation video replay area and an operation event list is output for display. The operation video replay area includes the operation replay video and a playback progress bar. Operation events are displayed in the operation event list. Display of the operation events is synchronized with the playback progress bar. When a first trigger operation is performed on the playback progress bar, a playback indicator is positioned at a first playback time point indicated by the first trigger operation. A display attribute of a first operation event corresponding to the first playback time point is changed. When a second trigger operation is performed on a second operation event in the operation event list, a display attribute of the second operation event in the operation event list is changed. The playback indicator is positioned at a second playback time point corresponding to the second operation event.
H04N 21/472 - End-user interface for requesting content, additional data or servicesEnd-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
H04N 21/431 - Generation of visual interfacesContent or additional data rendering
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Hu, Ying
Abstract
Some aspects of the disclosure provide a method of processing a point cloud file. In some examples, the point cloud file encapsulating a point cloud bitstream is acquired. A data box of the point cloud bitstream includes a unit type field that indicates a data type from a plurality of data types for at least a data unit in the point cloud bitstream. The point cloud file is decapsulated. The point cloud file is decoded according to the unit type field to obtain point cloud media content, the point cloud media content is obtained from at least the data unit of the data type when the data type is a specified data type of the plurality of data types. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.
H04N 19/44 - Decoders specially adapted therefor, e.g. video decoders which are asymmetric with respect to the encoder
H04N 19/597 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding specially adapted for multi-view video sequence encoding
22.
TEXT-TO-IMAGE MODEL TRAINING METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIUM
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Xie, Cong
Lu, Jianxiang
Guo, Hui
Abstract
A text-to-image model training method, apparatus, and computer-readable storage medium for enhancing text-to-image generation through object-aware training. The method trains a text-to-image model using cyclic iterative training with sample image and text pairs. Training involves selecting image-text sample pairs containing multiple objects, obtaining corresponding mask images and object class names that distinguish location regions of the objects, and inputting both the sample image with description text and the mask images with object class names into the model. The method obtains image predicted noise and object predicted noises, constructs a loss function based on these predictions, and performs parameter adjustment accordingly. This approach enables improved object-level understanding in text-to-image generation models.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Shen, Xianfei
Abstract
An image rendering method includes determining, according to a camera location of a virtual camera and an object location corresponding to a target object in a three-dimensional scene, whether a pixel in an imaging plane of the virtual camera overlaps with the target object, if so, determining, according to the pixel and the object location, a positioning point corresponding to a visible point, determining a distance between the visible point and the positioning point as a scattering distance, in the target object, corresponding to the pixel under a target rendering light source, and determining pixel information of the pixel based on the scattering distance and the target rendering light source. The visible point is on the target object and overlaps with the pixel. The positioning point is on the target object and is farthest away from the pixel on a straight line connecting the pixel and the visible point.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Sha, Sha
Zeng, Yang
Liu, Liqiang
Xiao, Xianmin
Abstract
The present disclosure relates to the field of computer technologies, and in particular, to a page processing method and apparatus, and an electronic device. In some embodiments, in response to a trigger operation performed by a target object on multimedia content, a multimedia content presentation page is generated and presented, the multimedia content presentation page including a presentation area and an interaction area of the multimedia content; in the interaction area, interaction information of at least one interaction object performing an interactive operation on the multimedia content is rendered; interaction information of each interaction object includes: a virtual figure of the interaction object, and interaction content generated by the interaction object by performing an interactive operation on the multimedia content; and the interaction content is presented within a peripheral range of the virtual figure of the interaction object.
G06Q 50/00 - Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Cao, Shun
Abstract
Illumination rendering techniques for virtual environments are described herein. The techniques may include obtaining light data of a plurality of illumination probes in a scene; determining, based on the light data, a first ray, a second ray, and first indirect illumination data in a plurality of rays, the first ray being a ray that hits a pixel in a current screen space in the scene, the second ray being a ray that does not hit a pixel in the current screen space, and the first indirect illumination data being indirect illumination data of the hit pixel; obtaining an element hit by the second ray outside the current screen space, and obtaining second indirect illumination data from an illumination buffer library of the element, the second indirect illumination data being indirect illumination data of the element; and performing illumination rendering on the scene based on the first indirect illumination data and the second indirect illumination data. The method improves accuracy of illumination rendering.
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Zhang, Zhenhong
Abstract
This application discloses an image processing method performed by a computer device. The method includes: obtaining a first sample image including multiple regions; invoking an attention mechanism network to perform attention degree recognition on the regions, to obtain a first region and a second region; adding a first predicted label to the first region and a second predicted label to the second region based on the respective attention degrees of the first region and the second region, and a definition indicated by the first predicted label being higher than a definition indicated by the second predicted label; obtaining a first reference label of the first region and a second reference label of the second region; and updating the attention mechanism network based on a difference between the first predicted label and the first reference label and a difference between the second predicted label and the second reference label.
G06V 10/82 - Arrangements for image or video recognition or understanding using pattern recognition or machine learning using neural networks
G06V 10/77 - Processing image or video features in feature spacesArrangements for image or video recognition or understanding using pattern recognition or machine learning using data integration or data reduction, e.g. principal component analysis [PCA] or independent component analysis [ICA] or self-organising maps [SOM]Blind source separation
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Yu, Bowen
Abstract
A virtual terrain rendering method is performed by a computer device. The method includes: in response to a virtual terrain rendering instruction, determining virtual terrain data of a plurality of virtual blocks in a virtual terrain, the virtual terrain data having first and second levels of detail, and a degree of detail represented by the first level of detail being lower than a degree of detail represented by the second level of detail; determining, among the plurality of virtual blocks, at least one visible virtual block and respective target levels of detail of the at least one visible virtual block based on an orientation of a virtual camera; and rendering the virtual terrain based on the virtual terrain data of the at least one visible virtual block at the respective target levels of detail.
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Li, Shidi
Abstract
Provided is an animation generation method performed by a computer device. The method includes: obtaining target information and a first pose of a virtual character in a first picture; processing the target information and the first pose through a motion controller when the virtual character is in a stand-up state, to obtain motion information of the virtual character; simulating a stand-up motion of the virtual character based on the motion information and the first pose, to obtain a second pose of the virtual character; and displaying the second pose of the virtual character in the second picture, to present a stand-up animation of the virtual character. The technical method can generate a pose of a virtual character in a next picture frame in real time, thereby improving accuracy and realism of a pose transition, that is, enabling a more accurate and realistic stand-up animation effect.
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Wang, Haiqiang
Abstract
This application provide a method for processing a codec performance metric performed by an electronic device. The method includes: obtaining a plurality of pieces of relationship data between a specified codec performance metric and a bitrate; obtaining a monotonic target function set for the specified codec performance metric and the bitrate, the target function including a plurality of parameters for representing a shape of a function curve; determining values of the plurality of parameters based on the plurality of pieces of relationship data and the target function; and determining a nonlinear relationship between the specified codec performance metric and the bitrate based on the target function and the plurality of parameters.
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Zhang, Zhenhong
Abstract
A method for palm feature-based identity authentication is performed by a computer device and the method includes: acquiring a plurality of palm images of a palm at different acquisition angles; for each palm image, positioning a palm key region in the palm image according to an acquisition angle of the palm image and determining an auxiliary region in the palm image except the palm key region; performing feature extraction on the palm image to obtain a single-angle palm feature of the palm image, a contribution weight assigned to the palm key region in the palm image being higher than a contribution weight assigned to the auxiliary region in the palm image; fusing single-angle palm features of the plurality of palm images to obtain a multi-angle palm feature of the palm; and performing identity authentication using the multi-angle palm feature.
G06V 10/40 - Extraction of image or video features
G06V 10/764 - Arrangements for image or video recognition or understanding using pattern recognition or machine learning using classification, e.g. of video objects
G06V 10/774 - Generating sets of training patternsBootstrap methods, e.g. bagging or boosting
31.
CONGESTION CONTROL METHOD AND APPARATUS, AND ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM AND COMPUTER PROGRAM PRODUCT
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Ye, Junhong
Zhou, Yukun
Jin, Feng
Abstract
A congestion control method and apparatus, and an electronic device, a computer-readable storage medium and a computer program product. The congestion control method comprises: sending a packet to a destination node on the basis of a first congestion sliding window, wherein the first congestion sliding window is a window that moves in a queue of packets to be sent, the first congestion sliding window is used for indicating a first number of packets which are sent to the destination node, and when packets among the first number of packets are acknowledged, the first congestion sliding window is slid so as to accommodate packets to be sent, and the packets to be sent that are accommodated in the first congestion sliding window are sent; receiving an acknowledgment, which is returned by the destination node, wherein the acknowledgment comprises a first number of packets which carry congestion markings, and a second number of packets which carry clear markings, a switching node is set between a source node and the destination node, and either a congestion marking or a clear marking is obtained by means of the switching node marking, on the basis of a cache queue in the switching node, a packet which is received by the switching node; on the basis of the first number and the second number, determining an overload rate of the switching node; and on the basis of the overload rate, updating the first congestion sliding window, wherein the number of packets to be sent, which are accommodated, is controlled by means of the updated first congestion sliding window.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Liang, Xiaowen
Wang, Yonghong
Abstract
A promotion content display method, executed by a terminal. The method comprises: displaying an information stream interface, the information stream interface comprising multiple content positions, and each content position being used for displaying a content cover of one piece of multimedia content (S202); in response to a promotion content display condition being met, jointly displaying linked promotion content used for promoting a target object by means of at least two content positions among the multiple content positions, each content position of the at least two content positions separately displaying partial promotion content of the linked promotion content (S204).
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Downloadable music files; downloadable digital music files authenticated by non-fungible tokens (NFTs); digital music, downloadable; downloadable video recordings featuring music; downloadable computer programs and software for producing music; computer software for processing digital music files; audio recordings; musical video recordings; computer software for creating and editing music and sounds; computer programs for downloading, managing, processing and reproduction of music data; computer software for use in relation to digital animation and special effects of images; downloadable animation movies and image files; videodiscs recorded with animation; animated cartoons; downloadable images (including moving images and still images), music and voices; downloadable electronic publication relating to animation; computer software; downloadable smart phone application (software); computer programs (downloadable software). Providing digital music from the Internet, not downloadable; providing online music, not downloadable; providing online music relating to games; providing online non-downloadable videos featuring music; production of music; songwriting; music composition services; music transcription for others; production and publishing of music; production of master discs for magnetic or optical discs recorded with music; production of sound, music and video recordings; providing audio or video studio services; production of animation television programs; production of animations; production and distribution of animation films; providing voices and images relating to characters appearing in the animation and games via Internet; providing non-downloadable electronic publications relating to animation; providing images of game characters and game music via online; providing music, sound, movies, videos and images via computer network; providing electronic publications. Providing computer software for creating and editing music and sounds; providing computer programs for music playback; electronic storage of digital music; video game programming development services; development of game software; PaaS (platform as a service); computer programming for video and computer games; design and development of multimedia products; design and development of programs for computers; programming of multimedia applications; software as a service; development and design of digital sound and image carriers; computer software design, computer programming, or maintenance of computer software; providing computer programs on data networks.
34.
APPARATUS FOR MANAGING ONLINE GAME, METHOD AND SYSTEM THEREFOR
An apparatus for managing an online game. The apparatus including a processor and a memory. The processor is configured to identify a set of client devices engaged in an online game; identify game parameters associated with client devices in the set; define group of client devices from the set of client devices, wherein the at least one group of client devices includes client devices with similar game parameter; determine communication latency between each of the client devices in the group of client devices and a server; define subgroup of client devices from each of the group of client devices, wherein the subgroup of client devices includes client devices with a similar communication latency; and enable the client devices in the subgroup of client devices to engage in a game session of the online game.
A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
A63F 13/335 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using Internet
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
H04L 69/164 - Adaptation or special uses of UDP protocol
35.
IMAGE PROCESSING METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Li, Zhen
Wang, Xintao
Cao, Mingdeng
Qi, Zhongang
Shan, Ying
Cheng, Mingming
Abstract
An image processing method includes: obtaining an input image comprising a preset object, and obtaining text data; encoding the text data to obtain a text embedding feature; performing image feature extraction on the input image according to a plurality of predefined data dimensions, to obtain identity embedding features of the preset object in the data dimensions; and fusing and recognizing the identity embedding features of the preset object in the data dimensions and the text embedding feature by using an interlaced condition mechanism, to generate an output image that includes the preset object and that includes a feature described by the text data.
G06V 10/80 - Fusion, i.e. combining data from various sources at the sensor level, preprocessing level, feature extraction level or classification level
G06V 10/70 - Arrangements for image or video recognition or understanding using pattern recognition or machine learning
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Luo, Siying
Abstract
Virtual battle display methods and systems are described herein, and relate to the field of human-computer interaction. Techniques may include receiving a battle start operation, displaying a battle image of a virtual battle in response to the battle start operation, and displaying battle animations respectively corresponding to n battle regions. There may be at least two teams, each with one or more virtual characters. Each of the n battle regions may include at least one virtual character from each team. The number of battle regions displayed may be based on a depth of field of the virtual battle area.
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Liu, Qucheng
Abstract
A blockchain-based transaction management method includes obtaining transaction data, generating a Merkle management tree based at least on the transaction data, invoking a privacy contract based on privacy transaction data in the transaction data, verifying a data execution state of the privacy transaction data through the privacy contract, generating a transaction block based on the Merkle management tree and the transaction data, and performing on-chain processing on the transaction block.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Xu, Liang
Zheng, Guohui
Abstract
A blockchain-based blind box management method includes: receiving blind box generation information and corresponding item configuration information; verifying the blind box generation information and the item configuration information, and generating a block based on the blind box generation information and the item configuration information and storing the generated block in a blockchain in response to that the blind box generation information is determined to match the item configuration information; receiving blind box obtaining information; performing a verification of the blind box obtaining information based on the blind box generation information and blind box delivery information; and generating a block based on the blind box obtaining information and storing the generated block in the blockchain in response to that the verification of the blind box obtaining information succeeds.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Yuan, Yongqing
Zou, Fang
Li, Liang
Abstract
A live streaming interaction method, performed by a first client, includes: presenting, in response to a picture obtaining operation triggered by a first object on a live streaming interface, a corresponding interactive picture in the live streaming interface, the interactive picture being generated based on a live streaming picture in the live streaming interface; transmitting the interactive picture to a second client via a signature invitation request in response to a signature invitation operation triggered by the first object based on the interactive picture, so that a second object logged into the second client performs signature interaction with the first object based on the interactive picture; and receiving and presenting a signature result for the interactive picture, the signature result being generated through the signature interaction based on the interactive picture.
H04N 21/472 - End-user interface for requesting content, additional data or servicesEnd-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Pan, Boyuan
Abstract
According to a method for running a virtual world in a virtual scene application, an event generation instruction is received, the event generation instruction instructs a generation of a first virtual event by a first virtual element with a consumption of at least a portion of first element energy of the first virtual element, the first virtual element is one of a plurality of virtual elements that form the virtual world, and the plurality of virtual elements in the virtual world implement energy interaction through virtual events. Based on the event generation instruction, element sub-energy is consumed from the first element energy, the element sub-energy is used for completing the first virtual event. The first virtual event is generated based on the consuming of the element sub-energy from the first element energy of the first virtual element. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
41.
IMAGE GENERATION METHOD AND APPARATUS, ELECTRONIC DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Yan, Yuxuan
Wang, Rui
Cheng, Pei
Fu, Bin
Yu, Gang
Abstract
Embodiments of this application disclose an image generation method and apparatus, an electronic device, a storage medium, and a program product. The method includes receiving a first source image of a predetermined style and a second source image comprising a predetermined portrait; performing feature extraction on the first source image using at least one image encoder to obtain at least one image feature; performing facial recognition on the second source image using a facial recognition model to obtain a facial feature of the predetermined portrait; concatenating the at least one image feature with the facial feature to obtain a concatenated feature; and inputting the concatenated feature into a trained diffusion model to generate a target image that is in the predetermined style and that comprises the predetermined portrait.
G06T 11/60 - Editing figures and textCombining figures or text
G06V 10/74 - Image or video pattern matchingProximity measures in feature spaces
G06V 10/77 - Processing image or video features in feature spacesArrangements for image or video recognition or understanding using pattern recognition or machine learning using data integration or data reduction, e.g. principal component analysis [PCA] or independent component analysis [ICA] or self-organising maps [SOM]Blind source separation
G06V 10/774 - Generating sets of training patternsBootstrap methods, e.g. bagging or boosting
G06V 40/16 - Human faces, e.g. facial parts, sketches or expressions
42.
LEGGED ROBOT CONTROL METHOD, LEGGED ROBOT, AND STORAGE MEDIUM
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Li, Tingguang
Shi, Haojie
Zhu, Qingxu
Han, Lei
Chi, Wanchao
Abstract
A legged robot control method performed by a legged robot includes obtaining proprioceptive information and external perception information, the proprioceptive information being configured for characterizing a motion state of the legged robot, and the external perception information being configured for characterizing environment information around the legged robot; inputting the proprioceptive information and the external perception information into a deep neural network, to obtain a first predicted residual outputted by the deep neural network, the first predicted residual being configured for correcting a trajectory generation parameter of a foot trajectory generator; adjusting the trajectory generation parameter of the foot trajectory generator based on the first predicted residual; and controlling the motion state of the legged robot based on a joint motion parameter outputted by the foot trajectory generator after the trajectory generation parameter is adjusted.
B62D 57/032 - Vehicles characterised by having other propulsion or other ground-engaging means than wheels or endless track, alone or in addition to wheels or endless track with ground-engaging propulsion means, e.g. walking members with alternately or sequentially lifted supporting base and legVehicles characterised by having other propulsion or other ground-engaging means than wheels or endless track, alone or in addition to wheels or endless track with ground-engaging propulsion means, e.g. walking members with alternately or sequentially lifted feet or skid
G06N 3/008 - Artificial life, i.e. computing arrangements simulating life based on physical entities controlled by simulated intelligence so as to replicate intelligent life forms, e.g. based on robots replicating pets or humans in their appearance or behaviour
43.
Method and Systems for Controlling Virtual Vehicles
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Deng, Ying
Abstract
Methods and systems for controlling a virtual vehicle are described herein. Techniques may include displaying a virtual scene, the virtual scene including a virtual vehicle and a skill release control, the skill release control being associated with a plurality of skills, and different skills being triggered in different manners; controlling the virtual vehicle to release a virtual traction apparatus in response to a first trigger operation on the skill release control, one end of the virtual traction apparatus being connected to the virtual vehicle; and controlling, in response to that the other end of the virtual traction apparatus is connected to a first virtual item in the virtual scene, the virtual vehicle to tighten the virtual traction apparatus, to provide auxiliary traction for the virtual vehicle.
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Yang, Tianchi
Abstract
This application provides a method for interaction in a virtual scene performed by a computer device. The method includes: displaying, at a first location in a second virtual space, a virtual object teleported from a first virtual space to the second virtual space, wherein the first location is different from a location of an exit of the first terrain; teleporting the virtual object back to the first virtual space when the virtual object moves from the first location to the exit of the first terrain; changing a terrain in the second virtual space from the first terrain to a second terrain when the virtual object is teleported from the first virtual space to the second virtual space again; and displaying the virtual object at a second location in the second terrain, the second location being different from a location of an exit of the second terrain.
G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
G06T 19/00 - Manipulating 3D models or images for computer graphics
45.
VIRTUAL SCENE-BASED IDENTIFIER PROMPTING METHOD AND APPARATUS, DEVICE, MEDIUM, AND PRODUCT
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Li, Yinglong
Qiu, Zhongcong
Xu, Cun
Xu, Sirong
Abstract
This application provides a virtual scene-based identifier prompting method performed by a computer device. The method includes: displaying a virtual scene including a virtual object controlled by a user of the computer device; in response to a map viewing operation by the user, displaying a virtual map representing a scene distribution including at least one first point-of-interest identifier representing a position of a first point of interest in the virtual scene; and in response to a trigger operation on the first point-of-interest identifier, displaying, on the virtual map, a second point-of-interest identifier representing a position of a second point of interest in the virtual scene and an association indication identifier indicating a correspondence between the first point of interest and the second point of interest, the second point of interest being configured for controlling a functional status of the first point of interest.
A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
46.
VIRTUAL OBJECT INTERACTION METHOD AND APPARATUS, DEVICE, MEDIUM, AND PROGRAM PRODUCT
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Gao, Han
Chang, Lei
Zheng, Lei
Abstract
A virtual object interaction method is performed by a computer device. The method includes: displaying a first virtual object, a plurality of associated virtual objects, and a battle virtual object in a virtual scene; in response to receiving a selection operation on a first tactical mode by the user of the computer device, displaying a first tactical layout result corresponding to the first tactical mode; and in response to receiving an object assisting operation in a process of performing a virtual battle based on the first tactical mode, displaying an assisting battle animation in which a target associated object in the plurality of associated virtual objects stops executing the reference battle action at a first location, moves from the first location to a second location, and assists, at the second location, the first virtual object to perform a virtual battle with the battle virtual object.
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
47.
IMAGE PROCESSING METHOD AND APPARATUS, DEVICE, AND MEDIUM
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Zhu, Cheng
Abstract
In an image processing method, a reference library and a query library are obtained; a reference image in the reference library and a prompt are inputted into a diffusion model to obtain estimated noise; the estimated noise is merged to obtain a reference noise feature; a plurality of query noise features corresponding to a query image are determined; and a target label corresponding to the query image is determined based on feature similarities between the plurality of query noise features and the reference noise features.
G06F 16/583 - Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using metadata automatically derived from the content
G06F 16/532 - Query formulation, e.g. graphical querying
G06V 10/74 - Image or video pattern matchingProximity measures in feature spaces
G06V 20/70 - Labelling scene content, e.g. deriving syntactic or semantic representations
48.
VIRTUAL SCENE DISPLAY METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Guo, Xuyang
Xiao, Jie
Abstract
A virtual scene display method performed by a computer device includes: displaying a first local scene at a spawn point selection stage of a virtual battle, wherein the first local scene including a target virtual object is a local scene picture of a three-dimensional (3D) virtual scene under a first close-shot lens view; generating and displaying a plurality of scene pictures of the 3D virtual scene sequentially during a gradual elevation of a lens view from the first close-shot lens view to a wide-shot lens view; displaying a second local scene including a plurality of spawn points when the lens view changes to the wide-shot lens view, wherein the second local scene including a plurality of spawn points is a local scene picture of the 3D virtual scene under the wide-shot lens view; and selecting a target spawn point from the plurality of spawn points for the target virtual object.
A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
49.
METHOD AND APPARATUS FOR OBTAINING VIRTUAL CHARACTER, STORAGE MEDIUM, AND ELECTRONIC DEVICE
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Wei, Ziqi
Abstract
A method for obtaining a virtual character in a game is performed by an electronic device. The method includes: in response to a lock operation on a first virtual character deployed by a user account in the current game, setting a state of the first virtual character to a locked state; when a virtual card display window is refreshed, displaying a plurality of virtual cards in the virtual card display window, each virtual card configured for determining a corresponding virtual character as the virtual character deployed by the user account in the current game; and when a first virtual card corresponding to the first virtual character exists in the plurality of virtual cards, setting the virtual card display window to a refresh-disabled state. The technical problem of low efficiency in obtaining the virtual character in the related art is resolved.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Wang, Shuai
Su, Zeran
Qian, Siyi
Zheng, Yu
Li, Xiong
Zhang, Zhengyou
Abstract
A robot control method, comprising: on the basis of a predictive control variable group and a state variable group of a robot at each control moment, determining a prediction position group at a control moment following the control moment, wherein the prediction position group comprises: a robot body prediction position of a robot body in a first direction, a first leg prediction position of a first mechanical leg group in the first direction, and a second leg prediction position of a second mechanical leg group in the first direction; on the basis of the prediction position group at the following control moment, determining a center-of-mass prediction position of the center of mass of the robot in the first direction at the following control moment; and on the basis of the center-of-mass prediction position at each following control moment, controlling the first mechanical leg group and the second mechanical leg group to swing alternately, so that the robot moves on a support surface in the first direction. Also provided are a robot control apparatus, a computer device, a storage medium, and a program product.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Zhao, Wei
Tao, Wenzhi
Sun, Chenglu
Shen, Shuo
Abstract
A method for operating a game via voice, and a related apparatus. The method comprises: recognizing a pending voice command in a target game so as to obtain a pending text command; identifying an intent of the pending text command so as to obtain a pending intent, and extracting entities of the pending text command so as to obtain a set of entities to be operated; on the basis of a correspondence between a plurality of game intents in the target game, a plurality of game functions, and a plurality of function parameter sets, determining a function to be called and a set of parameters to be called corresponding to the pending intent; and when the set of entities to be operated matches the set of parameters to be called, on the basis of the set of entities to be operated, operating the target game by calling the function to be called, so as to obtain a voice operation result of the target game.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
52.
LIVE STREAMING INTERACTION METHODS AND APPARATUSES, DEVICE AND STORAGE MEDIUM
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Yuan, Tao
Mao, Yusheng
Abstract
Live streaming interaction methods and apparatuses, a device and a storage medium, relating to the technical field of computers and the Internet. A method comprises: in a live streaming interface, displaying a game picture streamed a first streamer user, the game picture being a video picture of a game in which the first streamer user is participating; in response to an operation of gifting a virtual article to the first streamer user, sending an article-gifting request to a server, the article-gifting request being used for requesting to gift the virtual article to the first streamer user; and displaying first exposure information, the first exposure information being used for indicating the positive contribution effect of gifting virtual articles on the first streamer user winning the game. The described method enriches forms of live streaming interaction.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Mao, Yusheng
Yan, Zhenle
Abstract
A game interaction method and apparatus, and a device and a computer-readable storage medium, which belong to the technical field of computers. The method comprises: displaying a first virtual object located in a virtual environment (201); in response to a casting operation of a first skill, controlling the first virtual object to cast the first skill toward a first position, wherein the first position is determined on the basis of the casting operation of the first skill (202); and in response to a casting operation of a second skill, controlling the first virtual object to cast the second skill toward the first position (203). In the method, when a second skill is cast, the casting position of a first skill is retained to cast the second skill, thereby improving the casting accuracy and efficiency of the second skill, and thus enhancing the game interaction efficiency.
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
ORIENTAL POWER HOLDINGS LIMITED (China)
Inventor
Song, Xibin
Chen, Shenzhou
Ji, Pan
Li, Hongdong
Abstract
Disclosed in the present application are an image processing method and a related apparatus. The image processing method comprises: when it is required to perform three-dimensional reconstruction on a preset object, acquiring a two-dimensional image of a preset object; performing feature extraction on the two-dimensional image to obtain first image features of the two-dimensional image; by means of a point cloud feature conversion network, performing feature conversion on the first image features to obtain corresponding first point cloud features; and then inputting the first point cloud features into a model creation module, so that the model creation module outputs a three-dimensional model of the preset object on the basis of the first point cloud features. The first point cloud features can reflect complete three-dimensional space information of the preset object and the three-dimensional geometric shape of the surface of the preset object, and provide richer content for three-dimensional reconstruction. Even if some parts are invisible, information of invisible areas can still be accurately inferred and supplemented by means of first point cloud features of other angles, thus improving the reconstruction effect of three-dimensional models, and avoiding the problems of serious geometric deformation, singularity or geometric blurring.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Deng, Ying
Abstract
A picture display method and apparatus based on a virtual environment, a device, and a medium, relating to the field of human-computer interaction. The method is executed by a computer device, a client is installed on the computer device, and a first account for controlling a first virtual character (101) is logged into the client. The method comprises: displaying a virtual environment picture (100), wherein the virtual environment picture (100) is used for displaying a virtual environment where the first virtual character (101) is located; controlling the first virtual character (101) to move in the virtual environment; and in response to a second virtual character (104) being present around the first virtual character (101), displaying a voiceprint corresponding to the second virtual character (104), wherein the fluctuation degree of the voiceprint has a negative correlation with the life value of the second virtual character (104).
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
56.
QUESTION AND ANSWER METHOD AND APPARATUS BASED ON LARGE MODEL, DEVICE AND STORAGE MEDIUM
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Zhu, Xiuhong
Yi, Lei
Huang, Zeqian
Abstract
The present application discloses a question and answer method and apparatus based on a large model, a device and a storage medium. The method comprises: obtaining session content of a question and answer process; when the session content comprises non-text content, determining content relevancy between text content and the non-text content in the session content; when the content relevancy meets a preset relevancy condition, determining, from a candidate reply model set, a target reply model matched with the content modality of the non-text content; and on the basis of the session content, obtaining reply content of a question in the session content by means of the target reply model.
FEATURE ALIGNMENT MODEL TRAINING METHOD AND APPARATUS, MULTI-MODAL DATA PROCESSING METHOD AND APPARATUS, ELECTRONIC DEVICE, COMPUTER READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
ORIENTAL POWER HOLDINGS LIMITED (China)
Inventor
Song, Xibin
Ji, Pan
Li, Hongdong
Abstract
A feature alignment model training method and apparatus, a multi-modal data processing method and apparatus, an electronic device, a computer readable storage medium, and a computer program product, applied to various data processing scenarios for feature alignment such as cloud technology, artificial intelligence, smart transportation, games, virtual reality, and vehicle-mounted systems. The feature alignment model training method comprises: acquiring source modal sample data and a target modal sample feature of target modal sample data (101), wherein the source modal sample data and the target modal sample data are sample data describing the same object from different modalities; using a first model to be trained to extract a feature of the source modal sample data in a target modal feature space to obtain a target modal estimated feature (102); using P loss functions to calculate a feature loss function value between the target modal estimated feature and the target modal sample feature (103), wherein the P loss functions comprise two or three of the following loss functions: an error loss function, a similarity loss function, and a mutually exclusive loss function, and P is an integer greater than 1; and on the basis of the feature loss function value, training the first model to be trained to obtain a feature alignment model (104).
Disclosed is method for preventing fraud in application (202, 300, 400, 608) executed in device (204, 402), method comprising providing application to device, wherein application comprises first data model module and viewer module; using viewer module rendering on user interface (404, 604, 700) of display (206, 406) of device, first user view (408, 606, 702) of application, first user view comprising set of visible graphical objects (412A, 412B, 704, 706, 708), wherein first user view is rendered based on data of first data module; detecting triggering event; based on detected triggering event, providing update data module (416, 612) to application for updating first data model module; detecting control event; and based on detected control event, rendering updated user view (420, 602, 710) of application on user interface of device using updated first data model module (418, 614).
Disclosed is a computer-implemented method for moving a digital object (200, 306) on a user interface (308, 602), executed on a computing system (502, 600), comprising a processor (604), memory (606) and the user interface, the method comprising instructions stored in the memory for receiving a user input indicating a first location at the user interface; rendering, at the first location of the user interface the digital object; determining a location of two or more targets (300, 302, 304) at the user interface; determining route distances (D1-D4) from the first location of the digital object to the locations of each target; obtaining randomized route distances by randomizing the determined route distances; selecting as a target location for the digital object, out of the two or more targets, a target which has shortest randomized route distance among the adjusted route distances and moving the digital object, along a route from the first location towards the location of the target location.
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
G06F 3/04845 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
60.
NETWORK CALL METHOD AND APPARATUS, DEVICE, AND MEDIUM
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Huang, Tieming
Li, Bin
Lin, Li
Guo, Jinhui
Li, Yanghua
Huang, Qiang
Abstract
This application relates to a network voice call method performed by a computer device. The method includes: in response to a call trigger operation triggered by a first communication user in a first instant messaging application, creating a virtual room configured for a network voice call and adding the first communication user to the virtual room; transmitting a child application card indicating the virtual room to a second instant messaging application used by a second communication user; the second instant messaging application and the first instant messaging application being different types of applications; and enabling the first and second communication users to participate in the network voice call in the virtual room by using a network call engine integrated in the first and second instant messaging applications, respectively.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Cheng, Yahui
Abstract
A data processing method includes: performing, when obtaining an initial model, structure search on the initial model to obtain a model structure diagram of the initial model; quantizing, based on a type of a target structure in the model structure diagram of the initial model, the target structure of the initial model by applying a fake operator for quantization, the fake operator comprising a quantization operator and a dequantization operator; and obtaining, based on the quantized initial model, a service model for service processing.
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Yao, Yang
Zhang, Litian
Abstract
A virtual object control method is performed by a computer device, and the method includes: in response to a first moving operation on a virtual object on a scene interface, predicting a first scene location based on the first moving operation and moving the virtual object toward the first predicted scene location; determining a first scene location according to a moving instruction returned by a server for the first moving operation; and calibrating a display location of the virtual object on the scene interface based on the first scene location when the first scene location is different from the first predicted scene location.
A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
63.
DATABASE INSTANCE PROCESSING METHOD AND APPARATUS, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Li, Shuo
Li, Jingang
Wu, Xin
Zheng, Lixiong
Pan, Anqun
Lei, Hailin
Abstract
This application provides a database instance processing method and apparatus, an electronic device, a computer-readable storage medium, and a computer program product. The method includes obtaining a plurality of sample query statements for a database, and obtaining at least one computational element of the database corresponding to each sample query statement; forming a database execution template of the sample query statement for each sample query statement by using the at least one computational element of the database corresponding to the sample query statement; performing screening processing on a plurality of database execution templates corresponding to the plurality of sample query statements, to obtain a target database execution template; and generating a database instance corresponding to each target database execution template, a database instance being configured to respond to a target query statement corresponding to the database instance when being executed.
G06F 7/08 - Sorting, i.e. grouping record carriers in numerical or other ordered sequence according to the classification of at least some of the information they carry
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Lin, Lingyun
Abstract
A virtual character battle method is performed by a computer device. The method includes: displaying a virtual scene including a first virtual character and a second virtual character that have a confrontation relationship and a virtual support character, and the second virtual character being configured for hindering automatic movement of the virtual support character in the virtual scene; in response to receiving a control operation performed on the first virtual character by a user of the computer device, displaying interaction between the first virtual character and the virtual support character when the first virtual character escorts the virtual support character; and in response to the virtual support character moving to a first position in the virtual scene, displaying a first battle result configured for indicating that the first virtual character wins a battle.
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
65.
QUBIT MAPPING METHOD AND APPARATUS, AND DEVICE AND STORAGE MEDIUM
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Zhang, Tianyu
Xu, Xiong
Zheng, Yicong
Zhang, Shengyu
Wang, Yunfei
Abstract
The embodiments of the present application belong to the technical field of quantum computing. Disclosed are a qubit mapping method and apparatus, and a device and a storage medium. The method comprises: acquiring a logical qubit sequence and a gate operation sequence corresponding to a quantum computing task (201); on the basis of i candidate physical qubits corresponding to the first i logical qubits in the logical qubit sequence, determining mappable physical qubits of an (i+1)th logical qubit (202); on the basis of mapping cost evaluation results corresponding to the mappable physical qubits, performing screening to select a candidate physical qubit corresponding to the (i+1)th logical qubit (203); when mapping cost evaluation results corresponding to mappable physical qubits of an n-th logical qubit are obtained, determining a target mapping cost evaluation result (204); and on the basis of a qubit mapping combination corresponding to the target mapping cost evaluation result, mapping n logical qubits to n physical qubits (205).
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Zheng, Qiang
Abstract
Provided in the present application are a soft shadow image rendering method and apparatus, and an electronic device, a computer-readable storage medium and a computer program product. The method comprises: acquiring an image to be rendered that comprises a shadow area; on the basis of the shadow area in said image, generating a shadow mask for said image; acquiring point cloud data of said image, and on the basis of the point cloud data and the shadow mask, generating a soft shadow mask for said image; and on the basis of the soft shadow mask, performing image rendering on said image to obtain a soft shadow image of said image.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Mo, Chen
Sun, Yuting
Abstract
An assisted driving method and apparatus, an image collection method and apparatus, a device, a medium, and a product, relating to the field of assisted driving. The method comprises: establishing a communication connection with a vehicular device, wherein the vehicular device comprises at least one camera facing a blind spot of a vehicle, and the blind spot refers to an outer area that cannot be observed by a wearer due to obstruction of an obstructing object (210); acquiring assistance data by means of the communication connection, wherein the assistance data is obtained on the basis of an environment image collected by the at least one camera (220); and on the basis of the assistance data, displaying a glasses image having see-through content, wherein the see-through content is an environment image of the blind spot presented after making the obstructing object transparent in the image collected by electronic glasses (230). In the method provided by the present application, when wearing electronic glasses, a wearer can see through obstructing objects in all directions, achieving complete removal of blind spots, enhancing driving safety.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Mao, Yusheng
Yao, Yang
Abstract
The embodiments of the present application belong to the technical field of human-computer interaction. Disclosed are a skill indicator display method and apparatus, and a device, a medium and a program product. The method comprises: receiving a trigger operation on a target skill control, wherein the target skill control is used for controlling a virtual object to cast a target skill (610); when the virtual object is moving, displaying a skill indicator for the target skill on the basis of a rendered position of the virtual object, wherein the rendered position is the position used by a client to render the virtual object, and the skill indicator is used for indicating the skill effect range for after the target skill is cast (620); and when the virtual object is stationary, and on the basis of a logical position of the virtual object, displaying the skill indicator for the target skill, wherein the logical position is the position of the virtual object that is carried when a server and the client execute frame synchronization, and the refresh rate of the rendered position is higher than the refresh rate of the logical position (630).
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
69.
VIRTUAL CHARACTER INTERACTION METHOD AND APPARATUS, DEVICE, MEDIUM AND PRODUCT
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Deng, Ying
Abstract
The present application relates to the technical field of computers. Disclosed are a virtual character interaction method and apparatus, a device, a medium and a product. The method comprises: displaying a master control virtual character in a virtual scene, the master control virtual character being a virtual character which is controlled by a terminal and moves in the virtual scene, the virtual scene further containing a first virtual character and a second virtual character, and the first virtual character having an association relationship with the master control virtual character; when the first virtual character executes a first action in respect of the second virtual character, displaying an character locking control corresponding to the second virtual character; and, in response to a first trigger operation on the character locking control, displaying that the master control virtual character executes a second action in respect of the second virtual character. The method can improve the enemy-tracking efficiency of master control virtual characters, so as to reduce the waiting time of users' manually seeking for targets, improving the rhythm and fluency of game processes.
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/55 - Controlling game characters or game objects based on the game progress
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Wang, Yinglei
Pan, Jiaqi
Abstract
The present application belongs to the technical field of computers. Provided are an interaction method and apparatus based on virtual items, and a computer device and a storage medium. The method comprises: displaying a virtual scene (201); in response to virtual health points of a first virtual object dropping to a preset threshold value, replacing a three-dimensional model of the first virtual object with a three-dimensional model of a target second virtual object among at least one second virtual object, wherein the virtual health points of the target second virtual object are greater than the preset threshold value, and displaying a first virtual restoration item in an associated region of an object icon of the first virtual object, wherein the first virtual restoration item is used for restoring the virtual health points of virtual objects (202); and in response to a trigger operation on the first virtual restoration item, displaying the using of the first virtual restoration item so as to restore the virtual health points of the first virtual object (203). The technical solution is more convenient and efficient, and achieves higher efficiency of human-computer interaction, thereby improving the game experience.
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/55 - Controlling game characters or game objects based on the game progress
71.
PAYMENT METHOD AND APPARATUS, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Zhang, Zhiqiang
Hou, Jinkun
Guo, Runzeng
Wang, Shaoming
Zhang, Xiaoyi
Liu, Hongda
Cui, Qi
Abstract
The present application provides a payment method and apparatus, an electronic device, a computer-readable storage medium, and a computer program product. The method comprises: in response to a payment request sent by a terminal, acquiring geographic location information of the current location of the terminal, the payment request comprising biometric identification information of a target object; on the basis of the geographic location information, determining an area feature library of an area where the terminal is currently located; in response to a matching failure of the biometric identification information in the area feature library, matching the biometric identification information by means of a full feature library to obtain identity information of the target object, the full feature library comprising area feature libraries of a plurality of areas; acquiring scenario recognition information of the terminal, and determining a scenario recognition result of the terminal on the basis of the scenario recognition information; and executing payment processing on the basis of the scenario recognition result and the identity information of the target object.
G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentialsReview and approval of payers, e.g. check of credit lines or negative lists
72.
OBSERVATION PICTURE PROCESSING METHOD AND APPARATUS, AND DEVICE AND STORAGE MEDIUM
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
He, Yijun
Mao, Yusheng
Abstract
The present application belongs to the technical field of human-computer interaction. Disclosed are an observation picture processing method and apparatus, and a device and a storage medium. The method is executed by a terminal, and comprises: when a first observation picture is displayed on a first screen having a first aspect ratio, the first observation picture serving as an observation result of a first region in a virtual environment (510), wherein the area of the first region in the virtual environment is first area; and when a second observation picture is displayed on a second screen having a second aspect ratio, the second observation picture serving as an observation result of a second region in the virtual environment (520), wherein the area of the second region in the virtual environment is second area, the ratio of the first aspect ratio to the second aspect ratio is a first ratio, and the ratio of the first area to the second area is a second ratio, the first ratio being greater than the second ratio; and the first screen and the second screen are different screens of the same terminal, or the first screen and the second screen are different screens of different terminals.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Wang, Yinglei
Pan, Jiaqi
Abstract
A virtual scene display method and apparatus, a computer device and a storage medium, belonging to the technical field of computers. The method comprises: when an object detection function has been started, displaying in a virtual scene a first virtual object of a target type in a first display state; and, when the first virtual object has been aimed at, displaying in the virtual scene information associated with the first virtual object.
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
74.
VIDEO ENCODING METHOD AND APPARATUS, VIDEO DECODING METHOD AND APPARATUS, COMPUTER-READABLE MEDIUM AND ELECTRONIC DEVICE
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Chang, Renjie
Wang, Liqiang
Xu, Xiaozhong
Abstract
Provided in the embodiments of the present application are a video encoding method and apparatus, a video decoding method and apparatus, a computer-readable medium and an electronic device. The video decoding method comprises: decoding a video code stream to obtain a candidate motion vector of a current block using an inter-frame template matching mode; according to the candidate motion vector, performing a search in a search area in a reference frame to obtain a matching block of the current block; according to a pixel value in a set area in the reference frame, determining a pixel value in an interpolation extension area for performing interpolation filtering processing; and, on the basis of the interpolation extension area, performing interpolation filtering processing on the matching block.
H04N 19/182 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being a pixel
H04N 19/176 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object the region being a block, e.g. a macroblock
75.
MODEL TRAINING METHOD AND APPARATUS, THREE-DIMENSIONAL POSE ESTIMATION METHOD AND APPARATUS, MEDIUM, AND ELECTRONIC DEVICE
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Zhang, Yingyi
Zhang, Ruixin
Ding, Shouhong
Abstract
Provided are a model training method and apparatus, a three-dimensional pose estimation method and apparatus, and an electronic device, relating to the field of computer vision. The method comprises: acquiring at least one training sample, and inputting each training sample into an initial three-dimensional pose estimation model for training to obtain a trained three-dimensional pose estimation model. Each round of training comprises: inputting a sample image of the training sample into a current three-dimensional pose estimation model to obtain the three-dimensional Gaussian mixture representation of each key point on a preset three-dimensional coordinate system; for each key point, obtaining the two-dimensional Gaussian mixture representations of the key point on three mutually perpendicular two-dimensional planes in the preset three-dimensional coordinate system; for each key point, determining the loss value of the key point on each two-dimensional plane; and adjusting model parameters of the current three-dimensional pose estimation model on the basis of the loss value of each key point on each two-dimensional plane. The embodiments of the present application effectively improve the accuracy of three-dimensional pose estimation.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Tu, Rongcheng
Abstract
An image retrieval method includes acquiring an image retrieval condition, the image retrieval condition comprising a reference image and modification text, the modification text being configured to indicate a modification expectation for the reference image; composing the reference image and the modification text, to obtain an image-text composition; acquiring a plurality of candidate images, and determining, for a candidate image, a first similarity between the candidate image and the image-text composition, and a second similarity between the candidate image and the modification text; and determining at least one target image satisfying the image retrieval condition from the plurality of candidate images with reference to the first similarity and the second similarity.
G06F 16/58 - Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually
G06F 16/532 - Query formulation, e.g. graphical querying
G06F 16/583 - Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using metadata automatically derived from the content
77.
AUDIO ENCODING METHOD AND APPARATUS, AUDIO DECODING METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIUM
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Xiao, Wei
Liu, Wenzhen
Wang, Meng
Shang, Shidong
Abstract
This application provides an audio encoding method performed by an electronic device. The method includes: performing down-sampling on an audio signal to obtain a low-frequency signal of the audio signal and low-frequency feature extraction on the low-frequency signal to obtain a low-frequency feature of the audio signal; performing high-frequency analysis on the audio signal to obtain a high-frequency feature of the audio signal, a feature dimension of the high-frequency feature being lower than a feature dimension of the low-frequency feature; performing encoding on the low-frequency feature and the high-frequency feature to obtain a low-frequency code stream of the audio signal and a high-frequency code stream of the audio signal; and transmitting the low-frequency code stream of the audio signal and the high-frequency code stream of the audio signal to a second electronic device via a computer network.
G10L 19/02 - Speech or audio signal analysis-synthesis techniques for redundancy reduction, e.g. in vocodersCoding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis using spectral analysis, e.g. transform vocoders or subband vocoders
G10L 25/21 - Speech or voice analysis techniques not restricted to a single one of groups characterised by the type of extracted parameters the extracted parameters being power information
78.
INFORMATION PROCESSING METHOD, APPARATUS, AND DEVICE
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Zou, Huasong
Mao, Yujie
Cheng, Quan
Qiu, Haoyue
Abstract
This application discloses an information processing method, apparatus, and device, and relates to the field of artificial intelligence (AI). The method includes displaying a user interface, the user interface comprising a received virtual item packet, and the virtual item packet comprising topic information; displaying the topic information of the virtual item packet; receiving an interaction message corresponding to a second user account, the interaction message being matched with target information to request to receive a virtual item in the virtual item packet, and the target information being the topic information or information associated with the topic information; and receiving the virtual item in the virtual item packet in response to matching the interaction message and the target information.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
79.
METHOD FOR QUERYING A DATA TABLE AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Xiao, Hanping
Wu, Xin
Zhou, Ke
Li, Chunhua
Lan, Hangrun
Wang, Guanhua
Xie, Canyang
Pan, Anqun
Lei, Hailin
Abstract
This application discloses a method for querying a data table. The method includes acquiring a data table query request to query a second data table on a server for attribute values of a second attribute matching attribute values of a first attribute in a first data table on the server; converting the data table query request into a first group of data sub-table query requests requesting to query a second group of data sub-tables for attribute values of the second attribute matching attribute values of the first attribute in a first group of data sub-tables; generating a second group of data sub-table query requests; and transmitting the first group of data sub-table query requests and the second group of data sub-table query requests to the server, and acquiring a first group of query results and a second group of query results from the server.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Dong, Zhiqiang
Deng, Shufan
Abstract
A task generation method performed by a computer device includes: obtaining task requirement information inputted based on a task generation interface; calling a large language model, and inputting the task requirement information into the large language model for performing semantic interpretation on the task requirement information and outputting an executable structural body of a target task that matches the task requirement information; performing graphic rendering on the target task based on the executable structural body of the target task, to obtain a task execution flowchart of the target task, and displaying the task execution flowchart in the task generation interface, the target task being formed according to one or more target atomic tasks; and displaying an execution progress viewing link of the target task in the task generation interface, the execution progress viewing link being configured for viewing an execution progress of the target task.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Liao, Zhiyong
Abstract
A method includes transmitting an original reading request carrying transaction attribute information of target transaction data to a node device in a blockchain network, receiving an off-chain reading request transmitted by the node device, reading a transaction data packet from a target network device according to the off-chain reading request, forwarding the transaction data packet to the node device to verify validity of the transaction data packet to obtain a verification result, and receiving, in response to the verification result indicating that the transaction data packet is valid, the target transaction data returned by the node device.
G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentialsReview and approval of payers, e.g. check of credit lines or negative lists
82.
Human-Computer Interaction in Virtual and Interactive Media Applications
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Guan, Yu
Abstract
This application provides a method and apparatus for interaction in a virtual scene, an electronic device, a computer-readable storage medium, and a computer program product. The method includes: displaying, by a terminal in the virtual scene, a first virtual object, a second virtual object, a target scene area, and a scene prop located in the target scene area, the first virtual object having a first skill; and controlling, in response to a first trigger operation for the first skill, the scene prop to be separated from the target scene area, and controlling the separated scene prop to interact with the second virtual object in cooperation with the first virtual object.
Disclosed is method for preventing fraud in application executed in device, method including providing application to device, wherein application has a first data model module and viewer module; using viewer module rendering on user interface of display of device, first user view of application, first user view including set of visible graphical objects, wherein first user view is rendered based on data of first data module; detecting triggering event; based on detected triggering event, providing update data module to application for updating first data model module; detecting control event; and based on detected control event, rendering updated user view of application on user interface of device using updated first data model module.
Disclosed is a computer-implemented method for moving a digital object on a user interface, executed on a computing system, with a processor, memory and the user interface. The method includes executing instructions stored in the memory for receiving a user input indicating a first location at the user interface; rendering, at the first location of the user interface the digital object; determining a location of two or more targets at the user interface; determining route distances from the first location of the digital object to the locations of each target; obtaining randomized route distances by randomizing the determined route distances; selecting as a target location for the digital object, out of the two or more targets, a target which has shortest randomized route distance among the adjusted route distances and moving the digital object, along a route from the first location towards the location of the target location.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Li, Dengfeng
An, Shuoming
Hu, Jingjing
Li, Yuan
Zheng, Yicong
Zhang, Shengyu
Abstract
A preparation method for a superconducting resonant cavity, and a superconducting quantum chip, relating to the field of superconducting quantum computing. The method comprises: preparing a first superconducting resonant cavity, wherein the surface of the first superconducting resonant cavity comprises an oxide layer formed by material oxidation (201); removing the oxide layer on the surface of the first superconducting resonant cavity to obtain a second superconducting resonant cavity (202); and preparing an anti-oxidation layer on the surface of the second superconducting resonant cavity to obtain a target superconducting resonant cavity (203). By removing the oxide layer on the surface of the superconducting resonant cavity and preparing the anti-oxidation layer, the possibility and degree of oxidation of the superconducting resonant cavity can be reduced, and it is guaranteed that the target superconducting resonant cavity has a relatively high Q value, thereby improving the performance of quantum computing.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Fang, Jiarui
Abstract
A reply content prediction method, which is executed by a computer device. The method comprises: receiving at least one prediction request, wherein each prediction request includes at least one piece of input content, and is used for requesting that a natural language model generates reply content corresponding to the input content (501); on the basis of the input content in the at least one prediction request, generating a first content feature representation of each piece of input content (502); and during a prefilling stage, performing a feature dimension transformation on the basis of the first content feature representation of each piece of input content, so as to obtain a second content feature representation of each piece of input content, and during a decoding stage, simultaneously decoding the second content feature representation of at least one piece of input content, so as to obtain reply content respectively corresponding to the at least one piece of input content, wherein at least one of the feature length of each first content feature representation participating in the feature dimension transformation and the number of at least one piece of input content for which the second content feature representation is simultaneously decoded is constrained according to preset constraint dimensions (503).
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Li, Qin
Abstract
A virtual character control method and apparatus, and a device, a medium and a program product. The method comprises the following steps: displaying a main controlled virtual character and a first virtual character in a virtual scene (310); receiving a first control operation for the main controlled virtual character, wherein the first control operation is used for controlling the main controlled virtual character to execute a first interaction action in the virtual scene (320); and on the basis of maintaining the first control operation, linking the first control operation to receive a second control operation for the first virtual character, wherein the second control operation is used for controlling the first virtual character to execute a second interaction action in the virtual scene, in cooperation with the first interaction action of the main controlled virtual character (330).
A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
88.
METHOD AND APPARATUS FOR CREATING GAME CHARACTER, DEVICE, MEDIUM, AND PROGRAM PRODUCT
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Zhu, Qian
Wong, Mandy
Abstract
The present application relates to the field of human-computer interaction, and discloses a method and an apparatus for creating a game character, a device, a medium, and a program product. The method comprises: displaying a creation interface for a game character (320); in a one-stop creation process of the game character, acquiring audio and video information of a real-world object by means of a related component (340); and on the basis of the audio and video information, creating the game character using a one-stop creation approach, the one-stop creation approach being used to automatically create character information of at least two dimensions for the game character (360). The present application provides a method for creating a game character using a one-stop character creation approach on the basis of audio and video information of a real-world object, thereby improving the efficiency of game character creation.
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
89.
BEHAVIOR RECORDING METHOD AND APPARATUS BASED ON VIRTUAL SCENE, AND DEVICE, MEDIUM AND PRODUCT
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Zhu, Qian
Wong, Mandy
Abstract
A behavior recording method and apparatus based on a virtual scene, and a device, a medium and a product, which relate to the technical field of virtual scenes. The method comprises: displaying a first virtual object in a virtual scene (210); in response to having received a control operation, displaying an activity of the first virtual object in the virtual scene, wherein the virtual scene corresponds to a virtual map (220); displaying a first record mark in the virtual map, wherein the first record mark comprises at least one of a first route mark and a first event mark (230); and in response to having received a record generation operation, posting first record content (240).
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/497 - Partially or entirely replaying previous game actions
90.
MESSAGE SENDING METHOD AND APPARATUS, MESSAGE RECEIVING METHOD AND APPARATUS, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Ye, Junhong
Jin, Feng
Abstract
The present application provides a message sending method and apparatus, a message receiving method and apparatus, an electronic device, a computer-readable storage medium, and a computer program product. The message sending and receiving method comprises: on the basis of the maximum data volume of a sub-message corresponding to an application, splitting a message in a message queue corresponding to the application into at least one sub-message, and storing each sub-message to a sub-message queue corresponding to the application; setting a token bucket for each sub-message queue, and according to a token filling rate, adding tokens to the token bucket until the number of tokens in the token bucket reaches the maximum number of tokens that can be accommodated; and polling a sub-message queue corresponding to each application, if the byte length of a queue head sub-message in the sub-message queue is less than or equal to a first number of tokens, dequeuing and sending the queue head sub-message, and taking out a byte length number of tokens from the token bucket corresponding to the sub-message queue, wherein the first number of tokens is the number of tokens in the token bucket corresponding to the sub-message queue.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Wang, Ziyi
Abstract
A method and an apparatus for using a virtual throwable item, a device, a storage medium, and a product, relating to the field of human-computer interaction. The method comprises: displaying a master virtual character and a virtual shelter in a virtual environment, the master virtual character having a virtual throwable item; displaying throwing guide information for the virtual shelter, the throwing guide information being used to guide the master virtual character to throw the virtual throwable item when attacking the virtual shelter; and in response to a throwing operation for the virtual throwable item, controlling the master virtual character to throw the virtual throwable item toward the virtual shelter. The method uses throwing guide information to guide a player on how to use a virtual throwable item when attacking a virtual shelter, and different throwing guide information can be displayed for different virtual shelters, so that the player can obtain, from the throwing guide information, effective prompt information for attacking the virtual shelter. This approach improves the throwing guidance effect for virtual throwable items.
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Zhang, Jia
Abstract
Disclosed are a video encoding method performed by an electronic device. The method includes: determining prediction unit (PU) distribution information of an image block in which a current PU is located; determining a unit category of a current PU according to the PU distribution information of the image block; determining an intra-frame prediction mode of the current PU according to the unit category of the current PU; and encoding the image block using the current PU according to the determined intra-frame prediction mode. According to the embodiments of this application, the intra-frame prediction mode of the PU can be rapidly determined, to improve video encoding efficiency.
H04N 19/11 - Selection of coding mode or of prediction mode among a plurality of spatial predictive coding modes
H04N 19/119 - Adaptive subdivision aspects e.g. subdivision of a picture into rectangular or non-rectangular coding blocks
H04N 19/147 - Data rate or code amount at the encoder output according to rate distortion criteria
H04N 19/176 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object the region being a block, e.g. a macroblock
H04N 19/593 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding involving spatial prediction techniques
93.
BALANCE CONTROL METHOD AND APPARATUS FOR WHEEL-LEGGED ROBOT, DEVICE, AND STORAGE MEDIUM
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Wang, Shuai
Zhou, Qinqin
Zheng, Yu
Abstract
A balance control method for a wheel-legged robot is provided. The robot includes a moving wheel, n links, and n rotating joints, the moving wheel being connected to a first link through a first rotating joint of the n rotating joints, and the n links being connected in series through n−1 rotating joints other than the first rotating joint, n being a positive integer greater than 1. The method includes: acquiring a state quantity of the wheel-legged robot at a first moment; determining dynamics model parameters according to a dynamics equation of the wheel-legged robot and the state quantity at the first moment; establishing a sliding surface according to the state quantity at the first moment; calculating rotation torques of the n rotating joints according to the sliding surface and the dynamics model parameters; and controlling the rotating joints according to the rotation torques of the n rotating joints.
B25J 19/00 - Accessories fitted to manipulators, e.g. for monitoring, for viewingSafety devices combined with or specially adapted for use in connection with manipulators
B25J 5/00 - Manipulators mounted on wheels or on carriages
B25J 9/10 - Programme-controlled manipulators characterised by positioning means for manipulator elements
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Zhu, Gengliang
Wang, Zongyou
Shi, Yifang
Liu, Qucheng
Liao, Zhiyong
Liu, Hanqing
Huang, Yangjun
Nie, Kaixuan
Abstract
A data processing method based on a blockchain includes: receiving, by a first node device associated with a first blockchain, a cross-chain transaction request sent by a service terminal, invoking an on-chain service verification contract in the cross-chain transaction protocol, to verify whether the target cross-chain service is legal according to the service description information, to obtain a service verification result; invoking, in response to the service verification result indicating that the target cross-chain service is legal, an on-chain service execution contract in the cross-chain transaction protocol to execute the target cross-chain service, to obtain cross-chain transaction data; and sending the cross-chain transaction data to N cross-chain relay devices associated with the cross-chain transaction protocol.
G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentialsReview and approval of payers, e.g. check of credit lines or negative lists
95.
IMAGE CLASSIFICATION METHOD, COMPUTER DEVICE, AND STORAGE MEDIUM
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Zhu, Cheng
Abstract
An image classification method includes: obtaining an original image and prompt texts, each prompt text being generated according to an image label that corresponds to a preset image category; for each prompt text, inputting the original image, the prompt text, and a random noise image into a trained diffusion model to generate a noisy image based on the original image and the random noise image, generating a predicted noise image according to the noisy image and the prompt text, and calculating a difference between the predicted noise image and the random noise image; selecting, according to differences calculated for predicted noise images, a predicted noise image having a smallest difference, and acquiring a prompt text based on which the selected predicted noise image is generated; and using an image label corresponding to the acquired prompt text as an image label of the original image.
G06V 10/82 - Arrangements for image or video recognition or understanding using pattern recognition or machine learning using neural networks
G06V 10/75 - Organisation of the matching processes, e.g. simultaneous or sequential comparisons of image or video featuresCoarse-fine approaches, e.g. multi-scale approachesImage or video pattern matchingProximity measures in feature spaces using context analysisSelection of dictionaries
G06V 10/771 - Feature selection, e.g. selecting representative features from a multi-dimensional feature space
G06V 10/774 - Generating sets of training patternsBootstrap methods, e.g. bagging or boosting
96.
NEURAL NETWORK MODEL TRAINING METHOD AND APPARATUS, PROGRAM PRODUCT AND STOARGE MEDIUM
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Wang, Jun
Abstract
Embodiments of the present disclosure disclose a neural network model training method and apparatus, a computer program product, and a storage medium. The method includes: initializing an information processing neural network model and a reference neural network model corresponding to the information processing neural network model, the information processing neural network model including a plurality of processing modules, and the reference neural network model including a plurality of reference modules; and updating a parameter of the information processing neural network model and a parameter of the reference neural network model through a plurality of iterations.
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Yang, Jingwen
Xiao, Yichi
Hu, Nan
Zhou, Hao
Abstract
Provided are an artificial intelligence model training method and apparatus, a device, and a storage medium, which are used for rapid training to obtain an AI model while improving the generalization of the AI model. The method includes: obtaining an initial artificial intelligence (AI) model and a first numerical interval, the first numerical interval being a numerical value range of a plurality of pieces of attribute data corresponding to an opponent character of the initial AI model; invoking the initial AI model to determine a second numerical interval from the first numerical interval; performing random sampling on the plurality of pieces of attribute data within the second numerical interval to generate a training character set; and performing reinforcement learning training on the initial AI model by using the training character set, to obtain a target AI model.
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
Tencent Technology (Shenzhen) Company Limited (China)
Inventor
Wu, Yang
Jin, Peng
Fan, Yanbo
Sun, Zhongqian
Yang, Wei
Abstract
This disclosure relates to a virtual object motion generation method and apparatus, and a computer device. The method includes: parsing the motion description text to obtain respective motion description information of the plurality of semantic levels; separately encoding the motion description information of the plurality of semantic levels to obtain respective motion description representations of the plurality of semantic levels; performing denoising processing at the first semantic level on the sampled noise signal based on a motion description representation of the first semantic level, to obtain a motion eigenvector; performing, at each semantic level after the first semantic level, denoising processing on the sampled noise signal based on a motion eigenvector and respective motion description representations of at least two semantic levels from the first semantic level to the current semantic level, to obtain a motion eigenvector; and decoding the motion eigenvector to obtain the virtual object motion.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Li, Dengfeng
An, Shuoming
Hu, Jingjing
Li, Yuan
Zheng, Yicong
Zhang, Shengyu
Abstract
A superconducting resonant cavity, a superconducting quantum chip and a quantum computing device, which belong to the field of quantum computing. The superconducting resonant cavity comprises a substrate (101), a central electrode (102) and ground electrodes (103), wherein the central electrode (102) and the ground electrodes (103) are located on the substrate (101), the width of the central electrode (102) is a first width, the width of a slit between the central electrode (102) and each ground electrode (103) is a second width, the sum of the first width and the second widths is not greater than a target value, and the first width is greater than the second widths. The present application can reduce the impact of factors such as fluctuations in the thickness of a coating of a superconducting material and etching fluctuations on the resonant frequency of superconducting resonant cavities, and can reduce the deviation between an actual resonant frequency of the superconducting resonant cavities and a designed resonant frequency, thereby ensuring that the resonant frequency of the superconducting resonant cavities is more accurate and stable.
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (China)
Inventor
Bu, Kunliang
Dai, Maochun
Zong, Zhiwen
Zheng, Yicong
Zhang, Shengyu
Abstract
A tantalum film preparation method, a system, a chip, and a device, relating to the technical field of chips. The method comprises: connecting a tantalum target material to one pole of a DC source, and connecting a substrate to the other pole of the DC source (401); in a vacuum environment at room temperature, adjusting the power of the DC source to within a first power range, so as to cause a first gas to produce a glow discharge phenomenon, the plasma generated by the first gas due to the glow discharge phenomenon bombarding the tantalum target material to sputter out tantalum, and the tantalum depositing on the substrate to generate a pure α-phase tantalum film, the temperature range of room temperature being 20 degrees Celsius to 40 degrees Celsius, and the first gas being a gas which is non-reactive with respect to the sputtered tantalum (402). The embodiments of the present application can directly generate a pure α-phase tantalum film on a substrate in a room temperature environment, without the need to heat the substrate to a high temperature or to prepare a seed layer on the substrate in advance, thereby effectively improving the preparation efficiency of pure α-phase tantalum films and reducing the preparation cost of pure α-phase tantalum films.