An amusement park ride system includes one or more ride vehicles configured to transport passengers, where each ride vehicle of the one or more ride vehicles includes an exterior surface and a base coupler disposed on or accessible via the exterior surface. The amusement park ride system also includes a show structure configured to operate for viewing by the passengers, the show structure including a first coupler configured to removably couple with and/or secure to a respective base coupler of a ride vehicle of the plurality of ride vehicles and a second coupler. The amusement park ride system includes a manipulator configured to transport the show structure to and from the ride vehicle of the plurality of ride vehicles, where the manipulator comprises a transport coupler configured to removably couple with and/or secure to the second coupler.
B25J 15/06 - Gripping heads with vacuum or magnetic holding means
B25J 19/00 - Accessories fitted to manipulators, e.g. for monitoring, for viewing; Safety devices combined with or specially adapted for use in connection with manipulators
(1) Clothing namely, shirts and tops, dresses, skirts, pants, trousers, jeans, shorts, rompers, overalls, sweatshirts and sweat pants, sweatsuits, gloves, suspenders, ties, coats and jackets, hosiery, pajamas, robes, sleep shirts, sleepwear, swimwear, underwear, Halloween costumes, infantwear and cloth baby bibs; hats; headwear, namely, caps; shoes, boots, and slippers (1) Entertainment services in the nature of a film series, television series, short form entertainment content, videos and podcasts in the field of news, sports, comedy, drama, music and variety content; entertainment services in the nature of the production and distribution of film, television series, short form entertainment content, videos, podcasts and games featuring news, entertainment, sports, comedy, drama, music and variety content; providing images, non-downloadable videos and multimedia content in the field of news, sports and entertainment via the internet, mobile and wireless networks; non-downloadable interactive game software; non-downloadable interactive software in the field of entertainment; amusement park attraction and theme park services; presentation of live show performances; providing waterpark services; providing recreational areas for entertainment and amusement, namely, interactive play areas; organizing events in the field of news, sports and entertainment; organizing contests, displays and exhibits in the field of news, sports and entertainment; providing on-demand and rental of film, television series, short form entertainment content, videos, podcasts and games in the fields of news, sports, comedy, drama, music and variety content; online non-downloadable electronic publications, namely, text and graphic works featuring news, sports and entertainment
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services in the nature of a film series, television series, short form entertainment content, videos and podcasts in the field of news, sports, comedy, drama, music and variety content; entertainment services in the nature of the production and distribution of film, television series, short form entertainment content, videos, podcasts and games featuring news, entertainment, sports, comedy, drama, music and variety content; providing images, non-downloadable videos and multimedia content in the field of news, sports and entertainment via the internet, mobile and wireless networks; non-downloadable interactive game software; non-downloadable interactive software in the field of entertainment; amusement park attraction and theme park services; presentation of live show performances; providing waterpark services; providing recreational areas for entertainment and amusement, namely, interactive play areas; organizing events in the field of news, sports and entertainment; organizing contests, displays and exhibits in the field of news, sports and entertainment; providing on-demand and rental of film, television series, short form entertainment content, videos, podcasts and games in the fields of news, sports, comedy, drama, music and variety content; online non-downloadable electronic publications, namely, text and graphic works featuring news, sports and entertainment
41 - Education, entertainment, sporting and cultural services
Goods & Services
Amusement park and theme park services; Entertainment services in the nature of amusement park and theme park attractions; Presentation of live show performances; Entertainment services, namely, live appearances by costumed characters; Entertainment services, namely, live stunt shows
7.
Systems and methods for controlling welding systems
Systems and methods described herein are configured to control welding systems, for example, controlling welding process variables based at least in part on nominal stresses estimated using finite element (FE) algorithms. The systems and methods described herein may be utilized to identify nominal stress in welded structures and components to enable adjustment of welding process variables for the manufacture of subsequent welded structures and components, for example, performed by the same welding system. The systems and methods described herein also allow readily available FE stress results to be utilized in a consistent manner, as well as providing user feedback regarding the accuracy of the nominal stress approximations. Furthermore, the systems and methods described herein are generally faster and less error prone than conventional techniques, and are relatively insensitive to mesh density of the FE stress calculations.
A system includes an attraction platform (32) and a netting system (12) configured to capture loose articles cast from the attraction platform (32). The netting system (12) includes a first structural member (14), a second structural member (24), a net (16) extending between the first structural member (14) and the second structural member (24), and a zipper interface (18) extending between the first structural member (14) and at least a portion of the net (16).
A system includes an attraction platform and a netting system configured to capture loose articles cast from the attraction platform. The netting system includes a first structural member, a second structural member, a net extending between the first structural member and the second structural member, and a zipper interface extending between the first structural member and at least a portion of the net.
Toys, amusement apparatus adapted for use with television receivers only, action figures, bathtub toys, kites, building blocks [toys],board games, children’s multiple activity toys, costume masks, toy models, toy vehicles, dolls, dolls' clothes, toy beanbags, toy figures, action figure toys, inflatable toys, flying discs [toys],jigsaw puzzles, marbles for games, plush toys, puppets, fairground ride apparatus, skateboards, party balloons, roller skates, toy banks, water-squirting toys, stuffed toys, snow globes, pachinkos, playing cards, golf balls, balls for sports, stress relief exercise balls, ornaments for Christmas trees, except lights, candles and confectionery, controllers for game consoles, home video game machines, targets, soap bubbles [toys],manipulative logic games, dolls’ beds, dolls’ feeding bottles, headgear for dolls, shoes for dolls, electronic games other than those adapted for use with television receivers only, toy vehicle tracks, play sets for action figures
A show effect system may include a first mirror coupled to a first actuator and mounted to a wall, a second mirror coupled to a second actuator and mounted to the wall adjacent to the first mirror, and a sensor configured to monitor a viewing area for observing the first mirror and the second mirror, wherein the sensor is configured provide sensor data related to a guest within the viewing area. The show effect system may also include a controller communicatively coupled to the first actuator, the second actuator, and the sensor. The controller may determine the guest is in a location within the viewing area based on the sensor data and instruct the first actuator to adjust a position or an orientation of the first mirror to remove the location from a reflection of the first mirror.
A63J 21/00 - Conjuring appliances; Auxiliary apparatus for conjurers
G02B 26/08 - Optical devices or arrangements for the control of light using movable or deformable optical elements for controlling the direction of light
G02B 27/00 - Optical systems or apparatus not provided for by any of the groups ,
A show effect system may include a first mirror coupled to a first actuator and mounted to a wall, a second mirror coupled to a second actuator and mounted to the wall adjacent to the first minor, and a sensor configured to monitor a viewing area for observing the first mirror and the second mirror, wherein the sensor is configured provide sensor data related to a guest within the viewing area. The show effect system may also include a controller communicatively coupled to the first actuator, the second actuator, and the sensor. The controller may determine the guest is in a location within the viewing area based on the sensor data and instruct the first actuator to adjust a position or an orientation of the first mirror to remove the location from a reflection of the first mirror.
A show effect system for an amusement park may include a display system coupled with a ride vehicle and configured to transition between an extended configuration and a retracted configuration, a screen coupled to the display system, a controller in communication with an actuator, where the actuator may adjust an angle between the screen and the display system. The screen may move with the display system between the extended configuration and the retracted configuration and reflect imagery from the display system in the extended configuration.
A show effect system of an amusement park may include a platform positioned within a reservoir and configured transition between configurations to control submersion and extraction of at least a portion of the platform with respect to a liquid disposed within the reservoir, a fluid source coupled to one or more inflatables and configured to control fluid flow into and out of the one or more inflatables, one or more hinges coupling the first side of the platform to a structure of the reservoir, and a controller communicatively coupled to the fluid source and configured to instruct the fluid source to inject fluid into or extract the fluid from the one or more inflatables to lift or lower the second side and rotate the platform about the one or more hinges such that the platform transitions from a first configuration to a second configuration.
A show effect system of an amusement park may include a platform positioned within a reservoir and configured transition between configurations to control submersion and extraction of at least a portion of the platform with respect to a liquid disposed within the reservoir, a fluid source coupled to one or more inflatables and configured to control fluid flow into and out of the one or more inflatables, one or more hinges coupling the first side of the platform to a structure of the reservoir, and a controller communicatively coupled to the fluid source and configured to instruct the fluid source to inject fluid into or extract the fluid from the one or more inflatables to lift or lower the second side and rotate the platform about the one or more hinges such that the platform transitions from a first configuration to a second configuration.
A show effect system for an amusement park may include a display system coupled with a ride vehicle and configured to transition between an extended configuration and a retracted configuration, a screen coupled to the display system, a controller in communication with an actuator, where the actuator may adjust an angle between the screen and the display system. The screen may move with the display system between the extended configuration and the retracted configuration and reflect imagery from the display system in the extended configuration.
A63J 5/02 - Arrangements for making stage effects; Auxiliary stage appliances
G02B 26/08 - Optical devices or arrangements for the control of light using movable or deformable optical elements for controlling the direction of light
G02B 27/00 - Optical systems or apparatus not provided for by any of the groups ,
G02B 27/14 - Beam splitting or combining systems operating by reflection only
21.
SYSTEM AND METHOD FOR TRACKING A PASSIVE WAND AND ACTUATING AN EFFECT BASED ON A DETECTED WAND PATH
A system in accordance with present embodiments includes a source of electromagnetic radiation that operates to emit electromagnetic radiation into an active playing area. The system also includes a sensing device that operates to receive the electromagnetic radiation after being reflected from a retro-reflective material of an article positioned in the active playing area and operable to generate data based on receiving reflected electromagnetic radiation from a series of article positions. Further, the system includes a controller that operates to process the data generated by the sensing device to determine whether the series of article positions correlate to a stored gesture and output a control signal to actuate an effect when the series of article positions correlate to the stored gesture.
Providing assistance to advertisers in creating, managing, and organizing online advertising and online product listings; dissemination of advertising for others; advertising and promoting the goods and services of others; promoting the goods and services of others by providing a website; on-line retail store services featuring consumer goods of others
Providing assistance to advertisers in creating, managing, and organizing online advertising and online product listings; dissemination of advertising for others; advertising and promoting the goods and services of others; promoting the goods and services of others by providing a website; on-line retail store services featuring consumer goods of others
24.
DYNAMICALLY ADJUSTABLE COMPLIANT LAP RESTRAINT DEVICE
A restraint system is used to provide a dynamically adjustable compliance for an occupant in a ride system. The restraint system includes a strap (118) with adjustable extension length to wrap around the occupant. A tension on the strap (118) is measured and used to adjust the length of the strap (118) to provide different restraint levels. The restraint level is associated with the condition of the occupant (e.g., height, weight, age, shape, size), a property of the ride system (e.g., configuration of the ride vehicle), an operating parameter of the ride vehicle (e.g., velocity, acceleration, moving direction), a feature of the environment that the ride vehicle rides in, or any combination thereof.
Aspects of the disclosure relate to methods, apparatus, and systems for controlling a ride vehicle restraint (232) in a ride system (100). A system is configured to identify one or more ride vehicles (104, 106, 118) stopped at a passenger loading platform (110), the one or more ride vehicles (108, 106, 118) including one or more seats (124A, 124B, 126A, 126B, 134A, 134B, 136A, 136B), determine which seat or seats (124A, 124B, 126A, 126B, 134A, 134B, 136A, 136B) of the one or more seats (124A, 124B, 126A, 126B, 134A, 134B, 136A, 136B) are in-service or out-of-service based at least in part on data corresponding to the identity of the one or more ride vehicles (104, 106, 118), instruct to lock one or more restraint systems (232) corresponding to at least one seat (124A, 124B, 126A, 126B, 134A, 134B, 136A, 136B) of the one or more seats (124A, 124B, 126A, 126B, 134A, 134B, 136A, 136B) determined to be out-of-service, and instruct to unlock one or more other restraint systems (232) corresponding to at least one seat (124A, 124B, 126A, 126B, 134A, 134B, 136A, 136B) other seats of the one or more seats (124A, 124B, 126A, 126B, 134A, 134B, 136A, 136B) determined to be in-service.
Aspects of the disclosure relate to methods, apparatus, and systems for controlling movement of a shotgun gate 114, 116 in a ride system 100. A system is configured to identify one or more ride vehicles 104, 106, 118 stopped at a platform 110, the platform 110 including one or more shotgun gates 114, 116 respectively corresponding to one or more rows 124, 126, 134, 136, 144, 146 of the one or more ride vehicles 104, 106, 118, determine which row(s) 124, 126, 134, 136, 144, 146 of the one or more rows is in-service or out-of-service based on an identity of the one or more ride vehicles 104, 106, 118, instruct to remain closed at least one shotgun gate 114, 116 of the one or more shotgun gates 114, 116 corresponding to at least one row 124, 126, 134, 136, 144, 146 of the one or more rows 124, 126, 134, 136, 144, 146 determined to be out-of-service, and instruct to open any other shotgun gate 114, 116 of the one or more shotgun gates 114, 116 corresponding to at least one other row 124, 126, 134, 136, 144, 146 of the one or more rows 124, 126, 134, 136, 144, 146 determined to be in-service.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Education and entertainment services, namely, conducting guided tours of motion picture and television production facilities including exhibitions and demonstrations; Entertainment in the nature of live light shows, live laser shows, and live music shows; Presentation of live show performances; Providing amusement arcade services; Entertainment services in the nature of amusement park, theme park, and waterpark attractions; Entertainment services, namely, live appearances by costumed characters; Amusement park, theme park, and waterpark services; Entertainment services, namely, live entertainment and street performances, particularly, live music concerts and performances, live performances by a dj, live dance performances, live performances by balloon artists, live performances by stilt walkers; Providing interactive play areas for children and adults; Entertainment services in the nature of escape room attractions
41 - Education, entertainment, sporting and cultural services
Goods & Services
Amusement park, theme park, and waterpark services; Entertainment services in the nature of amusement park, theme park, and waterpark attractions; Presentation of live show performances; Providing amusement arcade services; Providing interactive play areas for children and adults; Entertainment services, namely, live appearances by costumed characters; Education and entertainment services, namely, conducting guided tours of motion picture and television production facilities including exhibitions and demonstrations; Entertainment services in the nature of escape room attractions; Entertainment services, namely, live entertainment and street performances, particularly, live music concerts and performances, live performances by a dj, live dance performances, live performances by balloon artists, live performances by stilt walkers; Entertainment in the nature of live light shows, live laser shows, and live music shows
29.
ARTIFICIAL INTELLIGENCE (AI)-ASSISTED AND DYNAMIC RIDE PROFILE HEAD TRACKING SYSTEMS AND METHODS
A ride system may include a ride vehicle that supports a passenger and an attention tracker to determine a current direction of attention of the passenger. The ride system may also include a control system for maintaining an environment of the passenger. Maintaining the environment may include determining a set of content to be incorporated into the environment based at least in part on the current direction of attention.
A customizable avatar system for an amusement park attraction includes one or more processors configured to identify a non-fungible token (NTT) associated with a user within the amusement park attraction. Additionally, the one or more processors are configured to adapt a virtual feature based on the NET for integration with a displayed avatar. The system also includes a display configured to display the avatar integrated with the virtual feature.
A63F 13/27 - Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
An interactive system includes an environment controller and an interactive device. The interactive device includes one or more processors, one or more memory devices, and communication circuitry. The interactive device is communicatively coupled to the environment controller, the one or more processors may transmit regularly monitored data corresponding to the interactive device to the environment controller at a plurality of transmission schedules. The one or more processors may also receive transitory data indicative of an interaction with the interactive device. Further, the one or more processors may determine a transmission schedule of the plurality of transmission schedules on which to transmit the transitory data. Further still, the one or more processors may transmit the transitory data on the transmission schedule along with a corresponding portion of the regularly monitored data to the environment controller.
A portable device aim identification system includes a display screen, a transceiver, a portable device, and an interactive device system. The portable device includes multiple antennas. The transceiver, which is separate from the portable device, is configured coordinate with the multiple antennas of the portable device to generate data based on signals communicated between the transceiver and the multiple antennas. The interactive device system functions to track position and/or orientation of the portable device based on the data, identify an aim location of the portable device based on the position and/or orientation of the portable device, and control the display screen to present a graphic at the aim location in response to the aim location being on the display screen.
G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
H02J 7/00 - Circuit arrangements for charging or depolarising batteries or for supplying loads from batteries
33.
REAL-TIME PROXIMITY OPERATION AND OBJECT HANDOFF IN A RIDE/SHOW ENVIRONMENT
A show-ride system includes a first moveable component configured to couple with and support a show structure; a second moveable component configured to couple with and support the show structure; and a manipulator of the first moveable component, wherein the manipulator transfers the show structure from the first movable component to the second moveable component. The show-ride system also includes detection circuitry to determine an initial position of the first moveable component and an initial position of the second moveable component. The show-ride system also includes a positional controller configured to determine adjustments to the initial position of the first moveable component and/or the initial position of the second moveable component and provide instructions regarding the adjustments to the first moveable component and/or the second moveable component for a transfer of the show structure while the first moveable component, the second moveable component, or both are in motion.
A show-ride attraction includes a moving pathway configured to transport a guest toward a barrier, and a gate positioned across the moving pathway upstream of the barrier relative to a direction of travel of the moving pathway, wherein the gate is configured to transition between a first position and a second position in response to the guest engaging with the gate. The show-ride attraction further includes one or more sensors configured to detect transitioning of the gate from the first position to the second position, and a controller configured to control the moving pathway in response to an indication from the one or more sensors that the gate is transitioning and/or has transitioned to the second position.
A round ride system includes a center wheel, a first drive system configured to drive rotation of the center wheel, and multiple spokes coupled to the center wheel. The round ride system also includes multiple ride vehicles, wherein each ride vehicle of the multiple ride vehicles is coupled to a respective spoke of the multiple spokes. The round ride system further includes a second drive system configured to independently drive each spoke of the multiple spokes in a circumferential direction relative to the center wheel to adjust respective angles defined between respective pairs of adjacent spokes of the multiple spokes.
A portable device aim identification system includes a display screen, a transceiver, a portable device, and an interactive device system. The portable device includes multiple antennas. The transceiver, which is separate from the portable device, is configured coordinate with the multiple antennas of the portable device to generate data based on signals communicated between the transceiver and the multiple antennas. The interactive device system functions to track position and/or orientation of the portable device based on the data, identify an aim location of the portable device based on the position and/or orientation of the portable device, and control the display screen to present a graphic at the aim location in response to the aim location being on the display screen.
A63F 13/219 - Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/27 - Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A show-ride attraction includes a moving pathway configured to transport a guest toward a barrier, and a gate positioned across the moving pathway upstream of the barrier relative to a direction of travel of the moving pathway, wherein the gate is configured to transition between a first position and a second position in response to the guest engaging with the gate. The ride-show attraction further includes one or more sensors configured to detect transitioning of the gate from the first position to the second position, and a controller configured to control the moving pathway in response to an indication from the one or more sensors that the gate is transitioning and/or has transitioned to the second position.
B66B 25/00 - Control of escalators or moving walkways
E05C 17/02 - Devices for holding wings open; Devices for limiting opening of wings or for holding wings open by a movable member extending between frame and wing; Braking devices, stops or buffers, combined therewith by mechanical means
E05C 17/56 - Devices for holding wings open; Devices for limiting opening of wings or for holding wings open by a movable member extending between frame and wing; Braking devices, stops or buffers, combined therewith by magnetic or electromagnetic attraction
A round ride system includes a center wheel, a first drive system configured to drive rotation of the center wheel, and multiple spokes coupled to the center wheel. The round ride system also includes multiple ride vehicles, wherein each ride vehicle of the multiple ride vehicles is coupled to a respective spoke of the multiple spokes. The round ride system further includes a second drive system configured to independently drive each spoke of the multiple spokes in a circumferential direction relative to the center wheel to adjust respective angles defined between respective pairs of adjacent spokes of the multiple spokes.
A customizable avatar system for an amusement park attraction includes one or more processors configured to identify a non-fungible token (NFT) associated with a user within the amusement park attraction. Additionally, the one or more processors are configured to adapt a virtual feature based on the NFT for integration with a displayed avatar. The system also includes a display configured to display the avatar integrated with the virtual feature.
A63J 5/02 - Arrangements for making stage effects; Auxiliary stage appliances
A63G 31/16 - Amusement arrangements creating illusions of travel
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
An amusement park access control system includes an amusement park area having an entrance. A unified access control device is positioned at the entrance and is configured to control guest access into the amusement park area. The unified access control device includes sensor modules and an access control module physically connected to one another to form a unified structure. The sensor modules scan the entrance to determine guest identification data. An access control computer system is communicatively coupled to the unified access control device and includes databases storing guest enrollment data and entitlement data associated with the guest enrollment data. The unified access control device identifies entitlements associated with the guest identification data based on a comparison between the guest identification data, the guest enrollment data, and the entitlement data, and controls guest access through the entrance based on the identified entitlements.
G07C 9/37 - Individual registration on entry or exit not involving the use of a pass in combination with an identity check using biometric data, e.g. fingerprints, iris scans or voice recognition
G06F 21/32 - User authentication using biometric data, e.g. fingerprints, iris scans or voiceprints
G07C 9/38 - Individual registration on entry or exit not involving the use of a pass with central registration
41.
SYSTEMS AND METHODS FOR SCHEDULING TRANSITORY DATA TRANSMISSIONS IN AN INTERACTIVE ENVIRONMENT
An interactive system includes an environment controller and an interactive device. The interactive device includes one or more processors, one or more memory devices, and communication circuitry. The interactive device is communicatively coupled to the environment controller, the one or more processors may transmit regularly monitored data corresponding to the interactive device to the environment controller at a plurality of transmission schedules. The one or more processors may also receive transitory data indicative of an interaction with the interactive device. Further, the one or more processors may determine a transmission schedule of the plurality of transmission schedules on which to transmit the transitory data. Further still, the one or more processors may transmit the transitory data on the transmission schedule along with a corresponding portion of the regularly monitored data to the environment controller.
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
42.
REAL-TIME PROXIMITY OPERATION AND OBJECT HANDOFF IN A RIDE/SHOW ENVIRONMENT
A show-ride system includes a first moveable component configured to couple with and support a show structure; a second moveable component configured to couple with and support the show structure; and a manipulator of the first moveable component, wherein the manipulator transfers the show structure from the first movable component to the second moveable component. The show-ride system also includes detection circuitry to determine an initial position of the first moveable component and an initial position of the second moveable component. The show-ride system also includes a positional controller configured to determine adjustments to the initial position of the first moveable component and/or the initial position of the second moveable component and provide instructions regarding the adjustments to the first moveable component and/or the second moveable component for a transfer of the show structure while the first moveable component, the second moveable component, or both are in motion.
A three-dimensional (3-D) projection system includes a projector configured to output a projection of light to simulate a 3-D object, an opaque surface configured to receive the projection of light to simulate a portion of the 3-D object on the opaque surface, and a translucent scrim disposed at a boundary of the opaque surface and configured to receive the projection of light to simulate an extension of the 3-D object away from and beyond the boundary of the opaque surface.
G03B 21/10 - Projectors with built-in or built-on screen
A63J 5/02 - Arrangements for making stage effects; Auxiliary stage appliances
A63J 21/00 - Conjuring appliances; Auxiliary apparatus for conjurers
G02B 30/33 - Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer’s left and right eyes of the autostereoscopic type involving directional light or back-light sources
G02B 30/60 - Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images involving reflecting prisms and mirrors only
An interactive object system includes an interactive object and a source of electromagnetic radiation, e.g., an external source. A power harvesting device of the interactive object receives and harvests power from the electromagnetic radiation to power a special effect system of the interactive object. In an embodiment, the interactive object includes a retroreflective material that reflects electromagnetic radiation, which may be of a same or different wavelength as the electromagnetic radiation from which power is harvested. The interactive object system detects the reflected electromagnetic radiation, which may be used to trigger one or more additional actions related to the interactive object.
An attraction loading system is provided that includes a turntable configured to rotate about a vertical axis. A ride vehicle is configured to travel along a loading path disposed about a perimeter of the turntable. A first track switch of the system is disposed along the loading path to direct the ride vehicle to a main portion of the loading path from an attraction path, or to direct the ride vehicle to the main portion of the loading path from a secondary portion of the loading path. A second track switch of the system is disposed along the loading path to direct the ride vehicle from the main portion of the loading path to the attraction path, or to direct the ride vehicle from the main portion of the loading path to the secondary portion of the loading path.
An amusement park attraction system includes one or more travel paths configured to guide one or more ride vehicle assemblies thereon. The amusement park attraction system also includes an interference detection assembly comprising one or more drones, a sensor assembly disposed on the drone, one or more memories, and one or more processors. The one or more memories include instructions stored thereon. The one or more processors are configured to execute the instructions to control a path of the one or more drones relative to the one or more travel paths, receive sensor data from the sensor assembly and corresponding to an environment surrounding the one or more drones, detect an overlap between a reach envelope corresponding the one or more ride vehicle assemblies and at least one additional component of the amusement park attraction system based on the sensor data, and generate one or more notifications indicative of the overlap.
A system may include a virtual reality system configured to present one or more virtual objects via an electronic display. The system may also include one or more inflatable objects that correspond to the one or more virtual objects, such that the one or more inflatable objects matches one or more shapes of the one or more virtual objects. The system may also include a processor configured to cause at least one of the one or more inflatable objects to inflate based on feedback from the virtual reality system.
A63G 31/16 - Amusement arrangements creating illusions of travel
G06F 30/20 - Design optimisation, verification or simulation
G09B 9/06 - Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of ships, boats, or other waterborne vehicles
48.
SYSTEM AND METHOD FOR AMUSEMENT ATTRACTION INTERFERENCE DETECTION
An amusement park attraction system includes one or more travel paths configured to guide one or more ride vehicle assemblies thereon. The amusement park attraction system also includes an interference detection assembly comprising one or more drones, a sensor assembly disposed on the drone, one or more memories, and one or more processors. The one or more memories include instructions stored thereon. The one or more processors are configured to execute the instructions to control a path of the one or more drones relative to the one or more travel paths, receive sensor data from the sensor assembly and corresponding to an environment surrounding the one or more drones, detect an overlap between a reach envelope corresponding the one or more ride vehicle assemblies and at least one additional component of the amusement park attraction system based on the sensor data, and generate one or more notifications indicative of the overlap.
A show effect system (56) of an amusement park may include a sensor (58) transmitting guest data, a display (68) projecting virtual imagery, and a mirror (70) deflecting the virtual imagery. The show effect system (56) may also include an actuator (66) coupled to the display (68) and/or the mirror (70) and a beam splitter (62) with a partially transmissive and partially reflective viewing surface positioned between the viewing area and the mirror (70). The beam splitter (62) may reflect light from the viewing area as reflected imagery back to the viewing area and enable transmission of the virtual imagery deflected off the mirror (70) through the beam splitter (62) to the viewing area as transmitted imagery. The show effect system (56) may also include a controller (74) communicatively coupled to the sensor (58), the actuator (66), and the display (68). The controller (74) may instruct the actuator (66) to adjust a position and/or orientation of the display (68), the mirror (70), or both based on the guest data.
A system includes a nozzle configured to eject a liquid. The system also includes a wall having a surface facing the nozzle, and a thickness extending from the surface. The system also includes one or more capacitance sensors configured to detect, through the thickness of the wall, a presence of the liquid at or adjacent to the surface.
A ride system includes a track, a ride vehicle assembly, a coupling, and an actuation assembly. The ride vehicle assemblyincludes a first ride vehicle configured to move along the track and a second ride vehicle configured to move along the track. The coupling is configured to block a decoupling of the first ride vehicle from the second ride vehicle in response to the ride vehicle assembly being in a first interval of the track. The actuation assembly may be configured to actuate the coupling to cause a decoupling of the first ride vehicle from the second ride vehicle in response to the ride vehicle assembly being in a second interval of the track, different than the first interval.
A method of operating a cleaning and transferring system in a venue with a first location and a second location includes receiving one or more accessories onto a conveyor at the second location. The method also includes transferring the one or more accessories from the second location to the first location via the conveyor. The method further includes cleaning the one or more accessories during the transferring of the one or more accessories from the second location to the first location via the conveyor. The method further includes receiving one or more guest items onto the conveyor at the first location. The method further includes transferring the one or more guest items from the first location to the second via the conveyor.
A ride system includes a track, a ride vehicle assembly, a coupling, and an actuation assembly. The ride vehicle assembly includes a first ride vehicle configured to move along the track and a second ride vehicle configured to move along the track. The coupling is configured to block a decoupling of the first ride vehicle from the second ride vehicle in response to the ride vehicle assembly being in a first interval of the track. The actuation assembly may be configured to actuate the coupling to cause a decoupling of the first ride vehicle from the second ride vehicle in response to the ride vehicle assembly being in a second interval of the track, different than the first interval.
A flexible use modular energy pallet is provided herein. The modular energy pallet includes AC and DC outlets which may be dynamically enabled for use in a variety of applications. The modular energy pallet may be used in conjunction with other modular energy pallets to provide variable power output for different applications.
A method of operating a cleaning and transferring system (10) in a venue with a first location (40) and a second location (42) includes receiving one or more accessories (32) onto a conveyor (30) at the second location (42). The method also includes transferring the one or more accessories (32) from the second location (42) to the first location (40) via the conveyor (30). The method further includes cleaning the one or more accessories (32) during the transferring of the one or more accessories from the second location (42) to the first location (40) via the conveyor (30). The method further includes receiving one or more guest items (34) onto the conveyor (30) at the first location (40). The method further includes transferring the one or more guest items (34) from the first location (40) to the second (42) via the conveyor (30).
A flexible use modular energy pallet (102) is provided herein. The modular energy pallet (102) includes AC (536A,536B) and DC outlets (562) which may be dynamically enabled for use in a variety of applications. The modular energy pallet (102) may be used in conjunction with other modular energy pallets (102) to provide variable power output for different applications.
B60L 1/00 - Supplying electric power to auxiliary equipment of electrically-propelled vehicles
B60L 50/64 - Constructional details of batteries specially adapted for electric vehicles
B60L 50/60 - Electric propulsion with power supplied within the vehicle using propulsion power supplied by batteries or fuel cells using power supplied by batteries
B60L 53/80 - Exchanging energy storage elements, e.g. removable batteries
B60L 58/18 - Methods or circuit arrangements for monitoring or controlling batteries or fuel cells, specially adapted for electric vehicles for monitoring or controlling batteries of two or more battery modules
H02J 9/00 - Circuit arrangements for emergency or stand-by power supply, e.g. for emergency lighting
B65D 19/00 - Pallets or like platforms, with or without side walls, for supporting loads to be lifted or lowered
41 - Education, entertainment, sporting and cultural services
Goods & Services
Amusement park, theme park, and waterpark services; Entertainment services in the nature of amusement park, theme park, and waterpark attractions; Presentation of live show performances; Entertainment services, namely, live appearances by costumed characters; Entertainment services, namely, live entertainment and street performances, particularly, live music concerts and performances, live performances by a dj, live dance performances, live performances by balloon artists, live performances by stilt walkers; Entertainment in the nature of live light shows, live laser shows, and live music shows
41 - Education, entertainment, sporting and cultural services
Goods & Services
Amusement park, theme park, and waterpark services; Entertainment services in the nature of amusement park, theme park, and waterpark attractions; Presentation of live show performances; Entertainment services, namely, live appearances by costumed characters; Entertainment services, namely, live entertainment and street performances, particularly, live music concerts and performances, live performances by a dj, live dance performances, live performances by balloon artists, live performances by stilt walkers; Entertainment in the nature of live light shows, live laser shows, and live music shows
59.
AUGMENTED REALITY DISPLAY WITH ADJUSTABLE PARALLAX
A show effect system of an amusement park may include a sensor transmitting guest data, a display projecting virtual imagery, and a mirror deflecting the virtual imagery. The show effect system may also include an actuator coupled to the display and/or the mirror and a beam splitter with a partially transmissive and partially reflective viewing surface positioned between the viewing area and the mirror. The beam splitter may reflect light from the viewing area as reflected imagery back to the viewing area and enable transmission of the virtual imagery deflected off the mirror through the beam splitter to the viewing area as transmitted imagery. The show effect system may also include a controller communicatively coupled to the sensor, the actuator, and the display. The controller may instruct the actuator to adjust a position and/or orientation of the display, the mirror, or both based on the guest data.
A system includes a nozzle configured to eject a liquid. The system also includes a wall having a surface facing the nozzle, and a thickness extending from the surface. The system also includes one or more capacitance sensors configured to detect, through the thickness of the wall, a presence of the liquid at or adjacent to the surface.
26 - Small items for dressmaking; artifical flowers; false hair
Goods & Services
(Based on 44(e)) Lace for edgings; embroidery; prize ribbons; braids; haberdashery, except thread; buttons for clothing; hooks; eyelets for clothing; pins, other than jewelry; needles; heat adhesive patches for repairing textile articles; heat adhesive patches for decoration of textile articles; brooches; hair buckles; hair nets; ribbons for the hair; hair barrettes; hair elastics; cotton thread tape; buckles; buckles of precious metal; sewing thimbles; buttons; novelty buttons; badges for wear, not of precious metal; decorative articles for the hair; hair bands; hair pins; clam clips for hair; bows for the hair; hair scrunchies; sewing boxes; ribbons of textile materials; shoe laces; artificial flowers; false hair; (Based on Intent To Use) ; Lace for edgings; embroidery; prize ribbons; braids; haberdashery, except thread; buttons for clothing; hooks; eyelets for clothing; pins, other than jewelry; needles; heat adhesive patches for repairing textile articles; heat adhesive patches for decoration of textile articles; brooches; hair buckles; hair nets; ribbons for the hair; hair barrettes; hair elastics; cotton thread tape; buckles; buckles of precious metal; sewing thimbles; buttons; novelty buttons; badges for wear, not of precious metal; decorative articles for the hair; hair bands; hair pins; clam clips for hair; bows for the hair; hair scrunchies; sewing boxes; ribbons of textile materials; shoe laces; artificial flowers; false hair
(Based on 44(e)) Toys; amusement apparatus adapted for use with television receivers only; action figures; bathtub toys; kites; building blocks; board games; children's multiple activity toys; costume masks; toy models; toy vehicles; dolls; dolls' clothes; toy beanbags; toy figures; action figure toys; inflatable toys; flying discs; jigsaw puzzles; marbles for games; plush toys; puppets; fairground ride apparatus; skateboards; party balloons; roller skates; toy banks; water-squirting toys; stuffed toys; snow globes; pachinkos; playing cards; golf balls; balls for sports; stress relief exercise balls; ornaments for Christmas trees, except lights, candles and confectionery; controllers for game consoles; home video game machines; targets; soap bubbles; manipulative logic games; dolls' beds; dolls' feeding bottles; headgear for dolls; shoes for dolls; electronic games other than those adapted for use with television receivers only; toy vehicle tracks; play sets for action figures; (Based on Intent To Use) ; Toys; amusement apparatus adapted for use with television receivers only; action figures; bathtub toys; kites; building blocks; board games; children's multiple activity toys; costume masks; toy models; toy vehicles; dolls; dolls' clothes; toy beanbags; toy figures; action figure toys; inflatable toys; flying discs; jigsaw puzzles; marbles for games; plush toys; puppets; fairground ride apparatus; skateboards; party balloons; roller skates; toy banks; water-squirting toys; stuffed toys; snow globes; pachinkos; playing cards; golf balls; balls for sports; stress relief exercise balls; ornaments for Christmas trees, except lights, candles and confectionery; controllers for game consoles; home video game machines; targets; soap bubbles; manipulative logic games; dolls' beds; dolls' feeding bottles; headgear for dolls; shoes for dolls; electronic games other than those adapted for use with television receivers only; toy vehicle tracks; play sets for action figures
21 - HouseHold or kitchen utensils, containers and materials; glassware; porcelain; earthenware
Goods & Services
Beverageware; shot glasses; bottle openers; bowls; cake molds; cookie cutters; cookie jars; cork screws; crystal, ceramic, glass and porcelain figurines; crystal, ceramic, glass and porcelain sculptures; cupcake molds; cutting boards; dental care kits comprising toothbrushes and floss; dental floss; dinnerware; dishes; drinking straws; hair brushes; hair combs; ice cube molds; insulated containers for food or beverages; insulating sleeve holders for beverage cans; lunch boxes; pet brushes; pet feeding and drinking bowls; piggy banks; coasters (not of paper or textile); place mats (not of paper or textile); plastic squeeze bottles sold empty; plastic water bottles sold empty; plates; salt and pepper shakers; serving trays; serving utensils; soap dispensers; soap holders; sports bottles sold empty; teapots not made of precious metal; thermal insulated containers for food or beverages; toothbrush holders; toothbrushes; wastepaper baskets
An amusement park attraction system includes a queue area and a controller configured to receive first sensor data indicative of one or more first notable attributes associated with a first group of guests in the queue area, receive second sensor data indicative of one or more second notable attributes associated with a second group of guests in the queue area, compare the first sensor data and the second sensor data to one another, determine a confidence score associated with a match between the first group of guests and the second group of guests based on comparison between the first sensor data and the second sensor data, and output a control signal in response to determining the confidence score exceeds a threshold value.
A system includes a virtual queue controller configured to receive an indication of a reduced capacity event from an amusement park attraction, determine a reduction in capacity of the attraction, identify each guest having a return time in a virtual queue of the attraction that is affected by the reduced capacity event, remove guests having affected return times from the virtual queue, and generate a reaccommodation time slot for the guests removed from the virtual queue, select two or more updated return times within the reaccommodation time slot for each of the guests removed from the virtual queue, provide a notification to each guest removed from the virtual queue requesting guest input to select a single updated return time from the two or more updated return times, and return each guest to the virtual queue upon receiving a corresponding selection of the single updated return time.
An amusement park attraction system 50 includes a queue area 62 and a controller configured 74 to receive first sensor data 110 indicative of one or more first notable attributes associated with a first group 111 of guests 58 in the queue area 62, receive second sensor data 114 indicative of one or more second notable attributes associated with a second group 115 of guests 58 in the queue area 62, compare the first sensor data 110 and the second sensor data 114 to one another, determine a confidence score associated with a match between the first group 111 of guests 58 and the second group 115 of guests 58 based on comparison between the first sensor data 110 and the second sensor data 114, and output a control signal in response to determining the confidence score exceeds a threshold value.
A show effect system of an amusement park may include an enclosure, an interaction space within the enclosure, where the interaction space receives an object from outside of the enclosure, and a display system that presents imagery. The show effect system may also include a beam splitter positioned to enable visibility, from a viewing portion, into the interaction space through the beam splitter and of the virtual image via reflection off the beam splitter. A sensor of the show effect system may monitor the interaction space and provide sensor data related to the object within the interaction space. One or more controllers of the show effect system may be communicatively coupled to the sensor and the display system and may perform operations including determining one or more parameters of the object based on the sensor data and generating image data based on the parameter of the object.
G09G 3/00 - Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
A63J 21/00 - Conjuring appliances; Auxiliary apparatus for conjurers
G02B 26/08 - Optical devices or arrangements for the control of light using movable or deformable optical elements for controlling the direction of light
G02B 30/00 - Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
A ride vehicle system includes a seat configured to support a guest in a ride vehicle. The seat includes a seat pan, and an adjustable pommel integrated with the seat pan, where the adjustable pommel is configured to transition between an extended configuration and a retracted configuration.
A show effect system 56 of an amusement park may include an enclosure 80, an interaction space 58 within the enclosure 80, where the interaction space 58 receives an object 62 from outside of the enclosure 80, and a display system 66 that presents imagery. The show effect system 56 may also include a beam splitter 68 positioned to enable visibility, from a viewing portion 60, into the interaction space 58 through the beam splitter 68 and of the virtual image via reflection off the beam splitter 68. A sensor 64 of the show effect system 56 may monitor the interaction space 58 and provide sensor data related to the object 62 within the interaction space 58. One or more controllers 74 of the show effect system 56 may be communicatively coupled to the sensor 64 and the display system 66 and may perform operations including determining one or more parameters of the object 62 based on the sensor data and generating image data based on the parameter of the object 62.
A ride vehicle system includes a seat configured to support a guest in a ride vehicle. The seat includes a seat pan, and an adjustable pommel integrated with the seat pan, where the adjustable pommel is configured to transition between an extended configuration and a retracted configuration.
A63G 31/02 - Amusement arrangements with moving substructures
B60R 21/015 - Electrical circuits for triggering safety arrangements in case of vehicle accidents or impending vehicle accidents including means for detecting the presence or position of passengers, passenger seats or child seats, e.g. for disabling triggering
B60R 21/26 - Inflatable occupant restraints or confinements designed to inflate upon impact or impending impact, e.g. air bags characterised by the inflation fluid source or means to control inflation fluid flow
An amusement park ride system includes one or more ride vehicles 12 configured to transport passengers, where each ride vehicle 12 of the one or more ride vehicles 12 includes an exterior surface 35 and a base coupler 50 disposed on or accessible via the exterior surface 35. The amusement park ride system also includes a show structure configured to operate for viewing by the passengers, the show structure including a first coupler configured to removably couple with and/or secure to a respective base coupler 50 of a ride vehicle 12 of the plurality of ride vehicles 12 and a second coupler. The amusement park ride system includes a manipulator 22 configured to transport the show structure to and from the ride vehicle 12 of the plurality of ride vehicles 12, where the manipulator 22 comprises a transport coupler 52 configured to removably couple with and/or secure to the second coupler.
An interactive system includes a portable device configured to be used in an interactive environment. The portable device includes an input mechanism that initiates delivery of a virtual projectile. The interactive system also includes a control system that includes one or more processors. The one or more processors receive data indicative of a location and an orientation of the portable device and receive additional data indicative of actuation of the input mechanism. In addition, the one or more processors determine a successful virtual interaction of an interactive physical element with the virtual projectile based on the location and the orientation of the portable device during the actuation of the input mechanism, and adjust an interactive virtual element displayed on a display screen in response to the successful virtual interaction of the interactive physical element.
G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
A63F 13/219 - Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
An amusement park monitoring system may include a plurality of sensor devices configured to acquire data related to one or more individuals within an amusement park and a memory storing instructions that, when executed, cause a processor to process the data from the plurality of sensor devices. The instructions further cause the processor to identify an activity performed by the one or more individuals based on the data and compare the activity to a behavior model. The behavior model may be indicative of one or more behavior threshold values associated with one or more amusement park attractions. The processor may then determine that the activity exceeds a behavior threshold value of the one or more behavior threshold values and initiate an action in response to the activity exceeding the behavior threshold value.
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable interactive multi-media software for playing games; downloadable software in the nature of a mobile application for playing games and accessing entertainment content for use with computers, portable handheld digital electronic communication devices, mobile devices, wired and wireless communication devices, and video game consoles; downloadable computer game software for wireless and electronic mobile devices, mobile phones, hand-held electronic devices, and video game consoles; computer game discs; video game discs; wireless communication devices and wireless communication systems comprised of computer hardware and recorded software for the transmission of audio, voice, and images.
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable interactive multi-media software for playing games; downloadable software in the nature of a mobile application for playing games and accessing entertainment content for use with computers, portable handheld digital electronic communication devices, mobile devices, wired and wireless communication devices, and video game consoles; downloadable computer game software for wireless and electronic mobile devices, mobile phones, hand-held electronic devices, and video game consoles; computer game discs; video game discs; wireless communication devices and wireless communication systems comprised of computer hardware and recorded software for the transmission of audio, voice, and images
09 - Scientific and electric apparatus and instruments
Goods & Services
(1) Downloadable interactive multi-media software for playing games; downloadable software in the nature of a mobile application for playing games and accessing entertainment content for use with computers, portable handheld digital electronic communication devices, mobile devices, wired and wireless communication devices, and video game consoles; downloadable computer game software for wireless and electronic mobile devices, mobile phones, hand-held electronic devices, and video game consoles; computer game discs; video game discs; wireless communication devices and wireless communication systems comprised of computer hardware and recorded software for the transmission of audio, voice, and images.
Aspects of the present disclosure relate to methods, apparatuses, and systems for implementing a vehicle system for amusement parks. A vehicle system can have one or more vehicles for carrying passengers. Each vehicle can be propelled via a propulsion assembly that is propelled by a flow of fluid. In some aspects, the propulsion assembly can provide one or more adjustable surfaces that extend into the flow of fluid in a trough.
A wireless power system includes a control system configured to output radio waves to an environment and a wearable device having an energy harvesting device configured to receive the radio waves and to harvest energy from the received radio waves. The wearable device also includes a processor and a sensor configured to detect a state of the wearable device and output a state signal to the processor. The processor is configured to output a device control signal based on the detected state signal. The wearable device further includes a communicator configured to receive the device control signal from the processor and to provide an output to the control system based on the state of the wearable device. At least the processor, the sensor, or the communicator receive power via the energy harvested by the energy harvesting device.
H04B 5/79 - for data transfer in combination with power transfer
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
H02J 50/20 - Circuit arrangements or systems for wireless supply or distribution of electric power using microwaves or radio frequency waves
Aspects of the present disclosure relate to methods, apparatuses, and systems for implementing a vehicle system for amusement parks. A vehicle system can have one or more vehicles for carrying passengers. Each vehicle can be propelled via a propulsion assembly that is propelled by a flow of fluid. In some aspects, the propulsion assembly can provide one or more adjustable surfaces that extend into the flow of fluid in a trough.
An optical tracking system may include optical sensors (e.g., infrared (IR) cameras) coupled with illuminators (e.g., IR light-emitting diodes (LEDs)). The optical tracking system may track an obj ect having retro-reflective markers. The light from the illuminators may be reflected by the retro-reflective markers and detected by the optical sensors. In certain cases, the object may include emitters (e.g., IRLEDs) such that active light emitted from the object is directly detected by the optical sensors. The optical sensors generate data based on detected light and send the data to a controller. The controller may compute position data (e.g., indicative of a relative 2D position between the object and the optical sensors). The controller may send the position data to the object optically (e.g., using IR light).
An optical tracking system may include optical sensors (e.g., infrared (IR) cameras) coupled with illuminators (e.g., IR light-emitting diodes (LEDs)). The optical tracking system may track an object having retro-reflective markers. The light from the illuminators may be reflected by the retro-reflective markers and detected by the optical sensors. In certain cases, the object may include emitters (e.g., IR LEDs) such that active light emitted from the object is directly detected by the optical sensors. The optical sensors generate data based on detected light and send the data to a controller. The controller may compute position data (e.g., indicative of a relative 2D position between the object and the optical sensors). The controller may send the position data to the object optically (e.g., using IR light).
G01S 17/66 - Tracking systems using electromagnetic waves other than radio waves
G01S 7/48 - RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES - Details of systems according to groups , , of systems according to group
G01S 17/42 - Simultaneous measurement of distance and other coordinates
H04B 10/112 - Line-of-sight transmission over an extended range
16 - Paper, cardboard and goods made from these materials
25 - Clothing; footwear; headgear
28 - Games; toys; sports equipment
Goods & Services
Books and magazines in the fields of entertainment; paper party decorations; paper party supplies, namely, paper napkins, paper place mats, gift wrapping paper and paper gift wrapping ribbons, paper gift wrap bows, paper table cloths and paper party bags; activity books; storybooks; comic books; graphic novels; coloring books; book marks; loose leaf binders; stationery-type portfolios; wire-bound notebooks; note pads; writing pads; blank journals; diaries; daily planners; calendars; scrapbook albums; sketchbook albums; photograph albums; sticker albums; stickers, decals; stamp pads; inking pads; rubber stamps; temporary tattoo transfers; slateboards for writing; pencils; pens; pencil erasers; decorative pencil-top ornaments; pen cases and pencil cases; pen boxes and pencil boxes; pencil sharpeners; chalk; markers; posters; postcards; trading cards, other than for games; greeting cards; pennants made of paper; painting sets; arts and crafts paint kits; study kits, consisting of pencil erasers, drawing rulers, pencil sharpeners and pencil case; stationery packs consisting of writing paper, envelopes, markers, and stencils; activity kits consisting of stickers and rubber stamps. Clothing namely, shirts and tops, dresses, skirts, pants, trousers, jeans, shorts, rompers, overalls, sweatshirts and sweat pants, sweatsuits, gloves, suspenders, ties, coats and jackets, hosiery, pajamas, robes, sleep shirts, sleepwear, swimwear, underwear, Halloween costumes, infantwear and cloth baby bibs; hats; headwear, namely, caps; shoes, boots, and slippers. Toys, games and playthings, namely, action figures and accessories therefor, bathtub toys, kites, toy building blocks, board games, action skill games, manipulative games, target games, bubble making wand and solution sets, children’s multiple activity toys, costume masks, mechanical toys, toy vehicles and accessories therefor, dolls, doll accessories, doll clothing, bean bag dolls, toy figures and accessories therefor, play figures, inflatable toys, flying discs, jigsaw puzzles, marbles, plush toys, puppets, ride-on toys, skateboards, balloons, roller skates, toy banks, water squirting toys and stuffed toys; Christmas tree ornaments; water globes; pinball machines; playing cards; hand-held unit for playing electronic games adapted for use with an external display screen or monitor; golf and sports balls, stress relief exercise balls.
88.
SYSTEMS AND METHODS FOR A DRY STEAM SPECIAL EFFECT
A special effect system 50 may include a steam generator 52, a reheater 60, and a steam separator 61 configured to generate dry steam. The steam generator 52 is coupled to a show element 54 comprising a one or more compartments 58. Steam from the steam generator 52 passes through the reheater 60 and the steam separator 61 before entering the one or more compartments 58 such that condensate is removed and cooling of the steam within the system 50 between the steam generator 52 and the show element 54 is remedied.
An inspection vehicle for an attraction system of an amusement park includes one or more bogies configured to engage with a path of the attraction system, a sensor configured to capture imagery of the path, and a controller communicatively coupled to the sensor. The controller is configured to receive data indicative of a detected marker, determine a path section at which the inspection vehicle is located based on the detected marker, determine target imagery associated with the path section, receive captured imagery from the sensor, and output a control signal in response to determining a difference between captured imagery received from the sensor and the target imagery is equal to or greater than a threshold value.
An inspection vehicle for an attraction system of an amusement park includes one or more bogies configured to engage with a path of the attraction system, a sensor configured to capture imagery of the path, and a controller communicatively coupled to the sensor. The controller is configured to receive data indicative of a detected marker, determine a path section at which the inspection vehicle is located based on the detected marker, determine target imagery associated with the path section, receive captured imagery from the sensor, and output a control signal in response to determining a difference between captured imagery received from the sensor and the target imagery is equal to or greater than a threshold value.
B61L 23/04 - Control, warning or like safety means along the route or between vehicles or vehicle trains for monitoring the mechanical state of the route
A wearable device includes a radio-frequency identification (RFID) tag having a memory that stores identification information. The wearable device also has a power harvesting circuit configured to harness power from electromagnetic radiation. Further, the wearable device has a sensor coupled to the power harvesting circuit and configured to utilize the power to monitor a condition of the wearable device. Even further, the wearable device has a microcontroller coupled to the sensor and configured to write data indicative of the condition to the memory of the RFID tag, wherein the RFID tag is configured to transmit the identification information and the data in response to receipt of the electromagnetic radiation from an RFID reader.
G06K 7/10 - Methods or arrangements for sensing record carriers by corpuscular radiation
G06K 19/07 - Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards with integrated circuit chips
92.
PATH TRANSFER ATTRACTION SYSTEM FOR AMUSEMENT PARK
An amusement park attraction system includes a first track, a second track configured to move relative to the first track, one or more ride vehicles configured to move along the first track and toward the second track, and one or more carriages coupled to the second track. The one or more carriages are configured to receive the one or more ride vehicles from the first track and to move along and/or about the second track to drive movement of the one or more ride vehicles along and/or about the second track.
An amusement park attraction system includes a first track, a second track configured to move relative to the first track, one or more ride vehicles configured to move along the first track and toward the second track, and one or more camages coupled to the second track. The one or more carriages are configured to receive the one or more ride vehicles from the first track and to move along and/or about the second track to drive movement of the one or more ride vehicles along and/or about the second track.
(1) Clothing namely, shirts and tops, dresses, skirts, pants, trousers, jeans, shorts, rompers, overalls, sweatshirts and sweat pants, sweatsuits, gloves, suspenders, ties, coats and jackets, hosiery, pajamas, robes, sleep shirts, sleepwear, swimwear, underwear, casual wear, formal wear, athletic clothing, Halloween costumes, infantwear and cloth baby bibs; hats; headwear, namely, caps; shoes, boots, and slippers
(2) Toys, games and playthings, namely, action figures and accessories therefor, bathtub toys, kites, toy building blocks, board games, action skill games, manipulative games, target games, bubble making wand and solution sets, children's multiple activity toys, costume masks, mechanical toys, toy vehicles and accessories therefor, dolls, doll accessories, doll clothing, bean bag dolls, toy figures and accessories therefor, play figures, inflatable toys, flying discs, jigsaw puzzles, marbles, plush toys, puppets, ride-on toys, skateboards play balloons, party balloons and toy balloons, roller skates, toy banks, water squirting toys and stuffed toys; Christmas tree ornaments; toy water globes; pinball machines; playing cards; hand-held unit for playing electronic games adapted for use with an external display screen and monitor; golf and sports balls, stress relief exercise balls
Toys, games and playthings, namely, action figures and accessories therefor, bathtub toys, kites, toy building blocks, board games, action skill games, manipulative games, target games, bubble making wand and solution sets, children's multiple activity toys, costume masks, mechanical toys, toy vehicles and accessories therefor, dolls, doll accessories, doll clothing, bean bag dolls, toy figures and accessories therefor, play figures, inflatable toys, flying discs, jigsaw puzzles, marbles, plush toys, puppets, ride-on toys, skateboards, balloons, roller skates, toy banks, water squirting toys and stuffed toys; Christmas tree ornaments; water globes; pinball machines; playing cards; hand-held unit for playing electronic games adapted for use with an external display screen or monitor; golf and sports balls, stress relief exercise balls
16 - Paper, cardboard and goods made from these materials
Goods & Services
Printed books and magazines in the fields of entertainment; paper party decorations; paper party supplies, namely, paper napkins, paper place mats, gift wrapping paper and paper gift wrapping ribbons, paper gift wrap bows, paper table cloths and paper party bags; printed children's activity books; printed storybooks; printed comic books; printed graphic novels; printed coloring books; book marks; loose leaf binders; stationery-type portfolios; wire-bound notebooks; printed note pads; writing pads; blank writing journals; printed diaries; printed daily planners; printed calendars; scrapbook albums; sketchbook albums; photograph albums; sticker albums; stickers, decals; stamp pads; inking pads; rubber stamps; temporary tattoo transfers; slateboards for writing; pencils; pens; pencil erasers; decorative pencil-top ornaments; pen cases and pencil cases; pen boxes and pencil boxes; pencil sharpeners; chalk; markers; printed posters; printed postcards; printed trading cards, other than for games; printed greeting cards; pennants made of paper; painting sets for non-professionals; arts and crafts paint kits; study kits, consisting of pencil erasers, drawing rulers, pencil sharpeners and pencil case; stationery packs consisting of writing paper, envelopes, markers, and stencils; activity kits consisting of stickers and rubber stamps
98.
SYSTEMS AND METHODS FOR ADJUSTING AN OPERATION OF AN ATTRACTION SYSTEM
An attraction system for entertaining guests includes a millimeter wave (mmWave) sensor configured to transmit a signal within the attraction system and to receive a reflection of the signal and a control system communicatively coupled to the mmWave sensor. The mmWave sensor is configured to transmit data to the control system based on the reflection of the signal, and the control system is configured to perform operations that include determining a target operation of the attraction system based on the data received from the mmWave sensor and operating the attraction system based on the target operation.
A61B 5/0507 - Detecting, measuring or recording for diagnosis by means of electric currents or magnetic fields; Measuring using microwaves or radio waves using microwaves or terahertz waves
A61B 5/08 - Measuring devices for evaluating the respiratory organs
A63G 7/00 - Up-and-down-hill tracks or switchbacks
A63J 5/02 - Arrangements for making stage effects; Auxiliary stage appliances
G16H 40/63 - ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices for local operation
99.
SYSTEMS AND METHODS FOR A DRY STEAM SPECIAL EFFECT
A special effect system may include a steam generator, a reheater, and a steam separator configured to generate dry steam. The steam generator is coupled to a show element comprising a one or more compartments. Steam from the steam generator passes through the reheater and the steam separator before entering the one or more compartments such that condensate is removed and cooling of the steam within the system between the steam generator and the show element is remedied.
An interaction system for animated figures is provided that includes an animated figure equipped with shell layers that include shell sensors. The shells sensors are embedded or adhered to the shell layers and are configured to detect applied pressure via capacitive touch technology or resistive touch technology or both. The interaction system further includes a compliance system that includes an automation controller, the shell layers, and the shell sensors. The shell sensors sense applied pressure on the shell layers of the animated figure and monitor movement of the animated figure in response to the applied pressure. The automation controller determines whether the response movement exceeds a movement threshold associated with the animated figure. If the movement exceeds the movement threshold, the automation controller brings the animated figure back into compliance with the movement threshold.
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0354 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
G06F 3/038 - Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry