12 ABSTRACT Conventionally, an electronic musical user input, such as an electronic keyboard has pre- programmed pitches associated with each key. These pre-programmed pitches correspond to the pitches from their acoustic counterparts. While some methods do exist of remapping the keys in such a way that a user cannot make a so called 'bad' sound by playing a wrong 5 not, there is little freedom in the selection of the 'good' notes. Therefore, there is herein provided a method of adjusting the complexity of a chord which therein determines the actual set of pitches which can be assigned to a user input device in order to increase the flexibility of remapping systems. Fig. 1 10
A method is provided of aligning pitch data with audio data in a computing device, the method comprising the computer implemented steps of compiling a plurality of pitch data related to an audio file, each pitch data including information about at least one distinct pitch which is capable of being used by an electronic device to emulate said pitch, said plurality of pitch data compiled in a chronological order relating to said audio file, and arranging the compiled pitch data with the corresponding audio file containing audio data having at least one chord change, wherein the pitch data is offset from the audio data by a predetermined time margin. Further, an audio file is provided, stored on a non-transitory computer readable medium, having pitch data corresponding to and offset from chord changes in audio data by a predetermined time margin advance, and a non-transitory computer readable medium is provided, having stored thereon a set of computer executable instructions.
Presented is a method for controlling an electronic stringed instrument. Embodiments of electrical stringed instruments according to the present invention can be actual stringed instruments or virtual representations of stringed instruments. The methods provide a way in which to teach and play electronic stringed instruments which allow a novice musician to focus on a small portion of playing of a stringed instrument while maintaining overall musicality and ability to play the instrument.
G10H 3/18 - Instruments in which the tones are generated by electromechanical means using mechanical resonant generators, e.g. strings or percussion instruments, the tones of which are picked up by electromechanical transducers, the electrical signals being further manipulated or amplified and subsequently converted to sound by a loudspeaker or equivalent device using mechanically actuated vibrators with pick-up means using strings, e.g. electric guitars
4.
GRID BASED USER INTERFERENCE FOR CHORD PRESENTATION ON A TOUCH SCREEN DEVICE
Improvisation or playing along with a musical group or with a song is enjoyable to people and musicians of all ability levels. However, it is easy to play notes which do not harmonize with other notes and pitches which are being played. Provided herein is a method, computer program product and electronic device for assigning a set of pitches to a plurality of cells of an electronic device having a touch screen input device. The method may include the steps of obtaining an input chord, disassembling the chord into at least one base note and a plurality of individual voices, arranging a predetermined number of voices of the chord according to at least one predefined rule, and assigning at least one set of pitches to a plurality of cells of an electronic device, said set of pitches corresponding to the base note and arranged predetermined number of voices of the chord. The present method allows a musician to freely play along without the possibility of playing an errant note as the user does not control the actual pitch associated with the cells being indicated by a user on the touch screen.
G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures