Eyeglass lenses can enhance contrast to increase a wearer’s ability to perceive contrasts between colors. The lenses can be made up of various coatings applied to resin lenses. Optionally, the coatings can include one or more of a tinting layer, hard coating, anti-reflection coating, anti-fog coating, and hydrophobic coating. The hard coating can be dip coated onto the resin lenses, and the anti-reflection coating can be vacuum coated onto the hard coatings. The anti-reflection coating can be a layered structure including one or more of SiO2, ZrO2, TiO2, Al2O3, and ITO. Optionally, the lens can comprise multiple transmittance reduction regions that transmit different colors of light. Optionally, the lens can comprise one or more absorbers configured to selectively absorb blue-green light, orange-yellow light, and/or red-light.
G02B 1/00 - Optical elements characterised by the material of which they are madeOptical coatings for optical elements
G02B 1/04 - Optical elements characterised by the material of which they are madeOptical coatings for optical elements made of organic materials, e.g. plastics
G02B 1/10 - Optical coatings produced by application to, or surface treatment of, optical elements
Eyeglass lenses can limit blue light exposure and the formation of fog. The lenses can be made up of various coatings applied to resin lenses. Optionally, the coatings can include one or more of a hard coating, anti-reflection coating, anti-fog coating, and hydrophobic coating. The hard coating can be dip coated onto the resin lenses, and the anti-reflection coating can be vacuum coated onto the hard coatings. The anti-reflection coating can be a layered structure including one or more of SiO2, ZrO2, TiO2, Al2O3, and ITO. Different coatings can be applied in various combinations and thicknesses to create lenses with different effects. For example, the lenses can reflect harmful blue light and prevent fog from forming on the lens, both without obstructing the wearer’s vision.
Eyeglass lenses can limit blue light exposure and the formation of fog. The lenses can be made up of various coatings applied to resin lenses. Optionally, the coatings can include one or more of a hard coating, anti-reflection coating, anti-fog coating, and hydrophobic coating. The hard coating can be dip coated onto the resin lenses, and the anti-reflection coating can be vacuum coated onto the hard coatings. The anti-reflection coating can be a layered structure including one or more of SiO2, ZrO2, TiO2, Al2O3, and ITO. Different coatings can be applied in various combinations and thicknesses to create lenses with different effects. For example, the lenses can reflect harmful blue light and prevent fog from forming on the lens, both without obstructing the wearer's vision.
G02B 1/04 - Optical elements characterised by the material of which they are madeOptical coatings for optical elements made of organic materials, e.g. plastics
G02B 1/12 - Optical coatings produced by application to, or surface treatment of, optical elements by surface treatment, e.g. by irradiation
G02B 1/14 - Protective coatings, e.g. hard coatings
G02B 1/18 - Coatings for keeping optical surfaces clean, e.g. hydrophobic or photo-catalytic films
G02C 7/10 - Filters, e.g. for facilitating adaptation of the eyes to the darkSunglasses
Eyewear can include lenses that have a coating that reduces or mitigates the presence of microorganisms on the eyewear. For example, the lenses can include one or more coatings. Optionally, the coatings can include one or more of a hard coating, an antibacterial anti-reflection coating, and an antibacterial hydrophobic coating. The hard coating can be dip-coated onto the lenses, and the antibacterial anti-reflection coating can be vacuum coated onto the hard coatings. The antibacterial anti-reflection coating can be a layered structure including one or more of SiO2, ZrO2, ITO, ZnO, and Al2O3. Different coatings can be applied in various combinations and thicknesses to create lenses with different effects. Optionally, the coatings on the lenses can be configured to target one or both of Escherichia coli ATCC 8739 and Staphylococcus aureus ATCC 6538P.
C23C 28/00 - Coating for obtaining at least two superposed coatings either by methods not provided for in a single one of main groups , or by combinations of methods provided for in subclasses and
B29D 11/00 - Producing optical elements, e.g. lenses or prisms
C23C 2/02 - Pretreatment of the material to be coated, e.g. for coating on selected surface areas
C23C 2/04 - Hot-dipping or immersion processes for applying the coating material in the molten state without affecting the shapeApparatus therefor characterised by the coating material
C23C 2/28 - Thermal after-treatment, e.g. treatment in oil bath
C23C 14/28 - Vacuum evaporation by wave energy or particle radiation
G02B 1/116 - Multilayers including electrically conducting layers
G02B 1/14 - Protective coatings, e.g. hard coatings
G02B 1/18 - Coatings for keeping optical surfaces clean, e.g. hydrophobic or photo-catalytic films
5.
METHODS AND SYSTEMS FOR ASSESSING NIGHT BLINDNESS USING VR-BASED VARIABLE LIGHTING SCENARIOS
A virtual eye test for assessing night blindness can be conducted in a virtual reality (VR) environment. The test utilizes an electronic device equipped with a head-mounted display (HMD) and a camera. The device generates a VR user interface corresponding to a three- dimensional virtual environment and renders it on the HMD. A plurality of visual scenarios, each corresponding to a different lighting condition, are simulated within the VR interface. Using the camera, the device tracks user interactions and responses to visual stimuli presented in these various lighting scenarios. Night blindness is measured based on the tracked user interactions and responses, providing a comprehensive assessment of visual performance under different low-light conditions in a controlled, immersive environment.
A61B 3/02 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient
A61B 3/024 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for determining the visual field, e.g. perimeter types
A61B 3/06 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing light sensitivity, e.g. adaptationSubjective types, i.e. testing apparatus requiring the active assistance of the patient for testing colour vision
A61B 3/10 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
The efficacy of eye exercises can be evaluated via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device causes virtual environments to be displayed on the VR headset. The computing device also causes an initial vision assessment, a series of eye exercises, and a final vision assessment to be displayed in the virtual environment. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset collects data about the user as she completes the initial vision assessment, the eye exercises, and the final vision assessment. Optionally, advanced algorithms in the computing device can process the initial and final vision assessments to evaluate the effectiveness of the eye exercises. Optionally, the advanced algorithms can recommend changes to the eye exercises to help the user improve her vision more quickly and efficiently.
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
7.
SYSTEMS AND METHODS FOR SIMULATING UV EXPOSURE AND MEASURING THE EFFECTS OF UV EXPOSURE
A user's visual health can be evaluated via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device causes virtual environments with different lighting conditions to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset collects data about the user as she responds to the different lighting conditions in the virtual environments. The computing device can process this data to determine an extent to which exposure to ultraviolet (UV) light has impacted the user's visual health. Optionally, the VR system is configured to teach the user about different scenarios where she might be exposed to UV light and how to protect herself against UV light.
A virtual reality (VR) system can be implemented for testing light sensitivity and prescribing customized LCD tinted lenses. The system can use an electronic device that includes a head-mounted display (HMD) and eye-tracking sensors. The electronic device can generate a VR user interface corresponding to a three-dimensional virtual environment and render the VR user interface on the HMD. The electronic device can simulate various lighting conditions sequentially in the VR user interface. While simulating, in real time, the electronic device can track gaze direction, blink rate, squinting, and pupillary responses for evaluating light sensitivity performance of the wearer.
A61B 3/06 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing light sensitivity, e.g. adaptationSubjective types, i.e. testing apparatus requiring the active assistance of the patient for testing colour vision
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/11 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for measuring interpupillary distance or diameter of pupils
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A user's visual capabilities can be evaluated via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device causes simulated underwater environments, which can include objects, optotypes, and various lighting conditions, to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset collects data about the user as she participates in visual tasks within the simulated underwater environments. Optionally, advanced algorithms in the computing device dynamically alter the simulated underwater environments and the visual tasks and analyze the user's responses to evaluate the user's underwater visual capabilities and her qualification for jobs that require her to work underwater.
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
10.
SYSTEMS AND METHODS FOR IMPROVING VISION AND REFLEXES IN RESPONSE TO MULTIFACTORIAL DEMANDS
A user's vision and reflexes can be improved via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device causes virtual environments, which can include various lighting and weather conditions, to be displayed on the VR headset. The computing device can cause various dynamic and sports-related exercises to occur in the virtual environment. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset collects data about the user as she participates in the exercises. Optionally, advanced algorithms in the computing device dynamically alter the virtual environments and the exercises based on the user's responses to challenge the user or tailor the exercises to her needs.
Vision safety protocols in workplaces (e.g., a construction site, factory, or hospital) can be evaluated via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device causes virtual environments with virtual hazards to be displayed on the VR headset. The computing device can prompt the user to complete a task in the virtual environment while adhering to a set of vision safety protocols. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset collects data about the user as she completes the task. Optionally, algorithms in the computing device can assess the efficacy of the vision safety protocols based on the user's performance of the task and recommend changes to the vision safety protocols that increase workplace safety and efficiency. Optionally, the computing device can cause the virtual hazards to be changed.
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
12.
DETERMINATION OF CORRECTIVE MEASURES BASED ON VISION CORRECTION SIMULATION
An eye exam can be performed using an electronic device in a virtual environment to determine vision corrective measures based on vision correction simulation. The electronic device can execute a visual assessment application for displaying a user interface to create a 3D virtual environment corresponding to a field of view of a user associated with the electronic device. The electronic device can render a visual pattern in the field of view and apply a vision correction filter to the visual pattern. The electronic device can obtain a set of user response data captured by a plurality of sensors in response to the visual pattern and determine whether the set of user response data satisfy a response quality criterion. Filter parameters of the vision correction filter can be dynamically adjusted based on the set of user response data until the set of user response data satisfy the response quality criterion.
A61B 3/036 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing visual acuitySubjective types, i.e. testing apparatus requiring the active assistance of the patient for determination of refraction, e.g. phoropters for testing astigmatism
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
An eye exam can be performed using an electronic device in a virtual environment to determine visual susceptibility to digital screen use. The electronic device can execute a visual assessment application and display a user interface to create a 3D virtual environment. Visual content can be continuously displayed for an extended duration of time with predefined display parameters associated with a screen usage in the 3D virtual environment. The electronic device can obtain a stream of sensor data measured by the one or more sensors and determine a plurality of sequential user responses to the visual content based on the stream of sensor data. The electronic device can apply at least a screen usage prediction model to generate a screen usage guidance profile for the user based on the plurality of sequential user responses.
An eye exam can be performed using an electronic device in a virtual environment to determine corrective measures of an eyewear based on sightlines. The electronic device can execute a visual assessment application and display a user interface to create a 3D virtual environment. The electronic device can identify a plurality of horizontal lines of sight. For each horizontal line of sight, the electronic device can render a respective visual stimulus on the respective horizontal line of sight, obtain a user response to the respective visual stimulus, and dynamically adjust stimulus parameters of the respective visual stimulus based on the user response. Based on the stimulus parameters associated with each horizontal line of sight, an eyewear prescription of an eyewear can be determined for a user associated with the electronic device. The eyewear prescription can include prescription parameters corresponding to the plurality of horizontal lines of sight.
A61B 3/028 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing visual acuitySubjective types, i.e. testing apparatus requiring the active assistance of the patient for determination of refraction, e.g. phoropters
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
15.
DETERMINATION OF MULTIFOCAL PARAMETERS OF MULTIFOCAL EYEWEAR
An eye exam can be performed using an electronic device in a virtual environment to determine multifocal parameters of a multifocal eyewear. The electronic device can execute a visual assessment application and obtain a multifocal eyewear prescription of a user associated with the electronic device. The multifocal eyewear prescription can include a multifocal parameter for a lens having a plurality of focal lengths. The electronic device can partition a field of view displayed on the user interface into a plurality of regions, display a visual stimulus successively in two distinct regions of the user interface, and obtain user response data captured by one or more sensors in response to the visual stimulus displayed in the two distinct regions. Based on the user response data, the electronic device can adjust the multifocal parameter of the multifocal eyewear prescription.
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/028 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing visual acuitySubjective types, i.e. testing apparatus requiring the active assistance of the patient for determination of refraction, e.g. phoropters
A multifocal eyewear fitting procedure can be performed using an electronic device in a virtual environment. The electronic device can execute a visual assessment application and display a user interface to create a 3D virtual environment. A comprehensive prescription for an eyewear can have a plurality of lens portions, and each lens portion may correspond to a distinct region of a field of view and have a respective prescription parameter. The electronic device can generate a bifocal filter, a trifocal filter, and/or a progressive filter based on the comprehensive prescription. The electronic device can obtain 3D visual content for display on the user interface and render a plurality of versions of the first 3D visual content based on the bifocal filter, the trifocal filter, and/or the progressive filter.
A virtual reality (VR) system can be implemented for evaluating color perception under varying luminosities and backgrounds. The system can use an electronic device featuring a head-mounted display (HMD) and eye-tracking sensors. The system can generate a VR user interface that creates an immersive three-dimensional virtual environment, rendered on the HMD. Within this virtual space, the system can present a variety of color perception tasks, systematically altering luminosity and background conditions. As users engage with these tasks, the eye-tracking sensors can continuously monitor responses in real-time. The system can then analyze the data gathered from these interactions to assess the user's color perception performance.
A61B 3/06 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing light sensitivity, e.g. adaptationSubjective types, i.e. testing apparatus requiring the active assistance of the patient for testing colour vision
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A virtual reality (VR) system can be implemented for evaluating color wavelength sensitivity. The system can use an electronic device featuring a head-mounted display (HMD) and eye-tracking sensors. The system can generate a VR user interface that creates a three-dimensional virtual environment, rendered on the HMD. Within this virtual space, the system can simulate a variety of color wavelength tasks. As users engage with these tasks, the eye-tracking sensors can continuously monitor responses to the simulated tasks. The system can then analyze the tracked data for color wavelength sensitivity performance.
A61B 3/06 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing light sensitivity, e.g. adaptationSubjective types, i.e. testing apparatus requiring the active assistance of the patient for testing colour vision
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
19.
METHODS AND SYSTEMS FOR VIRTUAL REALITY REAL-TIME VISUAL HEALTH MONITORING
A virtual reality (VR) system can be implemented for real-time visual health monitoring during extended use. The system employs an electronic device featuring a head-mounted display (HMD) and eye-tracking sensors. It generates a VR user interface corresponding to a three-dimensional virtual environment and renders it on the VR headset. During extended VR sessions, the system continuously monitors the user's eye movements and behavior using the eye-tracking sensors. This data is analyzed to detect various visual health indicators. Based on these indicators, the system dynamically adjusts the VR user interface to optimize the visual experience and potentially mitigate negative effects on the user's visual health during prolonged VR use.
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/14 - Arrangements specially adapted for eye photography
G16H 50/70 - ICT specially adapted for medical diagnosis, medical simulation or medical data miningICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for mining of medical data, e.g. analysing previous cases of other patients
20.
METHODS AND SYSTEMS FOR EVALUATING VISUAL DISCOMFORT IN USERS WITH EYE STRAIN SENSITIVITY USING VIRTUAL REALITY
A virtual reality (VR) system can be implemented to evaluate visual discomfort in users with eye strain sensitivity. The system utilizes an electronic device equipped with a high-resolution VR headset and eye-tracking sensors. The system generates a VR user interface that simulates visually demanding tasks and renders this interface on the VR headset. Within this virtual environment, the system presents a series of interactive scenarios designed to potentially induce visual stress. Throughout these scenarios, the system continuously monitors the user's eye movements and behavior using the eye-tracking sensors. The collected data is then analyzed for indicators of eye strain and visual discomfort, potentially providing insights into individual susceptibility to visual stress and informing strategies for mitigating discomfort in VR and other visually demanding environments.
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
21.
SYSTEMS AND METHODS FOR ASSESSING RAPID FOCUSING ABILITY THROUGH GAMIFIED TASKS
A user's visual health can be evaluated via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device causes virtual environments, which can include objects, to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset collects data about the user as she focuses on various objects displayed in different positions in the virtual environments. Optionally, advanced algorithms in the computing device can dynamically alter the positions of the objects and analyze a degree to which the user focuses on the objects and transitions between near and far focusing to evaluate the user's focusing ability. This dynamic evaluation can facilitate a wider scope of testing and a more detailed assessment of the user's ocular health, as compared to traditional ocular evaluation methods.
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/11 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for measuring interpupillary distance or diameter of pupils
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
22.
SYSTEMS AND METHODS FOR TRAINING OCULAR MUSCLES THROUGH TARGETED EXERCISES
A user's visual health can be improved via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device causes virtual environments, which can include objects, to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset collects data about the user as she tracks objects displayed at different positions in the virtual, three-dimensional environments. Optionally, advanced algorithms in the computing device can dynamically alter the positions of the objects and analyze a degree to which the user successfully completes the eye exercises to adjust the difficulty of the exercises.
G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
G16H 15/00 - ICT specially adapted for medical reports, e.g. generation or transmission thereof
G16H 40/67 - ICT specially adapted for the management or administration of healthcare resources or facilitiesICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices for remote operation
23.
SYSTEMS AND METHODS FOR VISION TRAINING USING FEEDBACK-ADJUSTED VISUAL CHALLENGES
A user's visual health can be evaluated via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device causes virtual environments, which can include objects and optotypes, to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset collects data about the user as she focuses on various objects displayed in different positions in the virtual environments. Optionally, advanced algorithms in the computing device can dynamically alter the positions of the objects and optotypes or otherwise change a visual task presented in the virtual environment to optimize vision training for the user. Optionally, the advanced algorithms alter and change the environment and the task based on the user's performance.
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
24.
SYSTEMS AND METHODS FOR ASSESSING THE IMPACT OF ENVIRONMENTAL FACTORS ON VISION THROUGH SIMULATED EXPOSURES
A user's visual efficacy can be evaluated via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device causes virtual environments with various environmental factors to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset collects data about the user as she completes various tasks while enduring various environmental factors in the virtual environment. Optionally, advanced algorithms in the computing device can dynamically alter the visual tasks and analyze a degree to which the user successfully completes the visual tasks evaluate the impact of the environmental factors on the user's vision.
A61B 3/028 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing visual acuitySubjective types, i.e. testing apparatus requiring the active assistance of the patient for determination of refraction, e.g. phoropters
G02B 27/00 - Optical systems or apparatus not provided for by any of the groups ,
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
25.
SYSTEMS AND METHODS FOR IDENTIFYING VISUAL STRESSORS IN OFFICE ENVIRONMENTS AND RECOMMENDING ERGONOMIC ADJUSTMENTS
A user's visual health can be improved via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device causes virtual environments, which can include features such as furniture, lighting, and equipment, to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset collects data about the user as she completes visual tasks in the virtual environment as the features are changed. Optionally, the virtual environment is the user's workplace, and she completes various tasks in the virtual workplace to determine an ergonomically ideal workplace arrangement. Optionally, advanced algorithms in the computing device can dynamically alter the features to optimize the user's visual and physical comfort in her workplace.
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
26.
SYSTEMS AND METHODS FOR CREATING PERSONALIZED VISION THERAPY SESSIONS
A user's visual disorders can be treated via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device causes vision tests to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset can collect data about the user as she completes the vision tests. Using the data collected by the VR headset, the computing device can evaluate the user for various visual disorders and develop a personalized vision therapy plan for the user. Optionally, advanced algorithms in the computing device dynamically alter the vision therapy plan based on the user's performance and the progression of her visual disorders.
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
G16H 20/00 - ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
27.
SYSTEMS AND METHODS FOR ASSESSING AND MITIGATING ACCOMMODATION SPASM
A user's accommodative spasm can be evaluated and mitigated via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device causes virtual environments, which can include objects, optotypes, various lighting conditions, and various weather conditions, to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset collects data about the user as she focuses on various objects placed at different distances away from her in the virtual environments. Optionally, advanced algorithms in the computing device dynamically alter the virtual environments and the visual tasks and analyze the user's responses to evaluate the user's accommodative spasm.
An eye exam can be performed using an electronic device in a virtual environment to provide a corrective vision prescription covering a field of view. The electronic device can execute a visual assessment application, e.g., by displaying a user interface to create a 3D virtual environment. The electronic device can partition a field of view displayed on the user interface into a plurality of regions. For each of the plurality of regions in the field of view, successively, the electronic device can render a respective visual pattern in the respective region, obtain a user response to the respective visual pattern, and adjust a respective vision correction filter to the respective visual pattern based on the user response. Respective vision correction filters corresponding to the plurality of regions are combined to determine a prescription of an eyewear for a user associated with the electronic device.
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/028 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing visual acuitySubjective types, i.e. testing apparatus requiring the active assistance of the patient for determination of refraction, e.g. phoropters
29.
STREAMLINED AND AUTOMATIC EVALUATION OF VISION CHANGES
An eye exam can be performed using an electronic device in a virtual environment to evaluate vision changes of a patient. The electronic device can execute a visual assessment application and display a user interface to create a 3D virtual environment. A predefined video clip can be displayed in the 3D virtual environment and include a plurality of visual sessions corresponding to a sequence of vision tests. While the predefined video clip is played, the electronic device can obtain a stream of sensor data measured by the one or more sensors and determine a plurality of first response parameters to the sequence of vision tests based on the stream of sensor data.
A61B 3/036 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing visual acuitySubjective types, i.e. testing apparatus requiring the active assistance of the patient for determination of refraction, e.g. phoropters for testing astigmatism
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A patient's contact lens fitting profile can be performed using an electronic device in a virtual environment. The electronic device can execute a visual assessment application and display visual content continuously for an extended duration of time in the 3D virtual environment. The visual content can be displayed with predefined display parameters associated with contact lens fitting. The electronic device can obtain a stream of sensor data measured by the one or more sensors and apply at least a contact lens fitting model to generate a contact lens fitting profile for a user associated with the electronic device based on the stream of sensor data.
A61B 3/04 - Trial framesSets of lenses for use therewith
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/06 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing light sensitivity, e.g. adaptationSubjective types, i.e. testing apparatus requiring the active assistance of the patient for testing colour vision
31.
METHODS AND SYSTEMS FOR VIRTUAL REALITY LENS TINT RECOMMENDATION
A virtual reality (VR) system can be implemented for recommending lens tints through an interactive vision sensitivity test. The system can include an electronic device equipped with a head-mounted display (HMD) and eye-tracking sensors. The device can generate a VR user interface representing a three-dimensional virtual environment, which can be rendered on the HMD. Within this virtual environment, the system can sequentially simulate various lighting conditions and glare levels. Concurrently, the eye-tracking sensors can continuously monitor the user's responses to these simulated conditions in real-time. The device can evaluate the collected data to assess the user's vision sensitivity performance, ultimately facilitating the recommendation of appropriate lens tints.
A61B 3/06 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing light sensitivity, e.g. adaptationSubjective types, i.e. testing apparatus requiring the active assistance of the patient for testing colour vision
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/14 - Arrangements specially adapted for eye photography
A virtual reality (VR) system can be implemented for evaluating color perception. The system can use an electronic device equipped with a head-mounted display (HMD) and eye-tracking sensors. The system can generate a VR user interface that creates a three-dimensional virtual environment, which is then rendered on the HMD. Within this immersive setting, the system can present a series of color-coded challenges and puzzles, systematically varying the luminosity and background conditions. As the user engages with these simulations, the eye-tracking sensors can continuously monitor their responses in real-time. The system can then analyze the data collected to assess the user's color perception performance.
A61B 3/06 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing light sensitivity, e.g. adaptationSubjective types, i.e. testing apparatus requiring the active assistance of the patient for testing colour vision
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A virtual reality (VR) system can be implemented for testing and recommending adaptive eyewear for color blindness. The system can use an electronic device featuring a head-mounted display (HMD) and eye-tracking sensors. The system can generate a VR user interface that creates a three-dimensional virtual environment, rendered on the HMD. Within this virtual space, the system can simulate a variety of color wavelength tasks. As users engage with these tasks, the eye-tracking sensors can continuously monitor responses to the simulated tasks. The system can then analyze the tracked data for color perception performance and recommend adaptive eyewear for color blindness.
A61B 3/06 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing light sensitivity, e.g. adaptationSubjective types, i.e. testing apparatus requiring the active assistance of the patient for testing colour vision
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/11 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for measuring interpupillary distance or diameter of pupils
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
34.
METHODS AND SYSTEMS FOR VIRTUAL REALITY EYE FATIGUE MONITORING AND ADJUSTMENT
A virtual reality (VR) system can be implemented to adjust visual complexity based on real-time eye fatigue monitoring. The system utilizes an electronic device that includes a head-mounted display (HMD) and eye-tracking sensors. The device generates a VR user interface corresponding to a three-dimensional virtual environment and renders it on the HMD. While the user interacts with the virtual environment, the system continuously monitors their eye movements and behavior using the eye-tracking sensors. The system analyzes this data to detect signs of eye fatigue. Based on the detected eye fatigue, the system dynamically adjusts the visual complexity of the VR user interface in real-time. This adaptive approach aims to enhance user comfort and potentially extend the duration of VR sessions without causing excessive eye strain.
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
35.
METHODS AND SYSTEMS FOR VIRTUAL REALITY VISION TESTING AND EYE HEALTH MONITORING
A virtual reality (VR) system can be implemented for vision testing and eye health monitoring. The system utilizes an electronic device equipped with a high-resolution VR headset, eye-tracking sensors, and wearable devices capable of measuring intraocular pressure, tear film stability, and ocular blood flow. The device generates a VR user interface corresponding to a three-dimensional virtual environment and renders it on the VR headset. Within this environment, the system conducts a series of vision tests. Throughout these tests, the system continuously monitors eye movements using the eye-tracking sensors and collects vital data from the wearable devices. This data is then evaluated to assess both visual performance and overall eye health, providing a more holistic view of the user's ocular condition in a controlled virtual setting.
A virtual reality (VR) system can be implemented to identify potential eye strain issues through prolonged engagement. The system employs an electronic device featuring a high-resolution VR headset with integrated eye-tracking sensors. It generates a VR user interface corresponding to a three-dimensional virtual environment and renders it on the VR headset. Within this environment, the system presents a series of progressively challenging visual tasks. Throughout these tasks, the system continuously monitors the user's eye movements and behavior using the eye-tracking sensors. The collected data is then evaluated for indicators of eye strain, potentially allowing for early detection and intervention in cases of visual discomfort during extended VR use.
A virtual reality (VR) system can be implemented to evaluate vision during digital device use and identify blue light sensitivity. The system utilizes an electronic device with a high-resolution VR headset equipped with eye-tracking sensors. It generates a VR user interface that simulates typical digital device use scenarios and renders this interface on the VR headset. The system presents a series of digital tasks within the VR environment, including simulated exposure to blue light during these tasks. Throughout the session, the system continuously monitors the user's eye movements and behavior using the eye-tracking sensors. The collected data is then analyzed for indicators of blue light sensitivity, potentially providing insights into how prolonged exposure to digital screens and blue light may affect an individual's visual comfort and performance.
A61B 3/06 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing light sensitivity, e.g. adaptationSubjective types, i.e. testing apparatus requiring the active assistance of the patient for testing colour vision
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/11 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for measuring interpupillary distance or diameter of pupils
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
38.
METHODS AND SYSTEMS FOR TESTING COGNITIVE LOAD AND MENTAL FATIGUE EFFECTS ON VISION USING VIRTUAL REALITY
A virtual reality (VR) system can be implemented to test the effects of cognitive load and mental fatigue on vision. The system employs an electronic device featuring a high-resolution VR headset with integrated eye-tracking sensors. The system generates a VR user interface that simulates high-stress multitasking scenarios and renders this interface on the VR headset. Within this virtual environment, the system presents a series of interactive multitasking scenarios designed to induce varying levels of cognitive load. Throughout these scenarios, the system continuously monitors the user's eye movements and behavior using the eye-tracking sensors. The collected data is then evaluated for indicators of cognitive load and mental fatigue, potentially revealing how these factors may influence visual performance and eye behavior in demanding cognitive situations.
A vision test can be adjusted based on a user's head orientation in a virtual environment. An electronic device, such as a head-mounted display, can display a visual stimulus at a target location in a 3D virtual environment. The device can monitor a head orientation of the user wearing the electronic device. The target location of the visual stimulus can be dynamically adjusted based on the head orientation. For example, the target location corresponds to a first orientation. The electronic device can determine whether the head orientation has stabilized at a current orientation a first extended duration of time greater than an orientation threshold and can move the target location of the visual stimulus to follow the current orientation.
A vision test can be performed for cylinder correction assessment in a virtual environment. An electronic device, such as a head-mounted display, cam display a video clip including a plurality of image frames. Each image frame can include a predefined visual stimulus having a respective orientation with respect to a focal point. While displaying the video clip, the electronic device can obtain eye image data of an eye of a user. The electronic device can collect eye response data including a pupil size from the eye image data and determine a spontaneous user response to the video clip based on eye response data. The electronic device can automatically determine one or more astigmatism parameters based on the spontaneous user response.
A vision test can be performed based on real-time audio instructions in a virtual environment. An electronic device, such as a head-mounted display, can execute a visual assessment application, including generating a user interface corresponding to a three-dimensional virtual environment. The electronic device can display a plurality of visual stimuli in the user interface, and each visual stimulus can be displayed in duplication with respect to a respective target depth. The electronic device can receive one or more user responses, and each user response can indicate whether a user perceives a corresponding visual stimulus in duplication at the respective target depth. Based on the one or more user responses, the electronic device can determine a depth perception profile of the user, and the depth perception profile can include a plurality of depth perception levels corresponding to a plurality of target depths.
A61B 3/08 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing binocular or stereoscopic vision, e.g. strabismus
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/14 - Arrangements specially adapted for eye photography
42.
METHODS AND SYSTEMS FOR CONTROLLING ILLUMINATION ON VIRTUAL VISION TESTS FOR DRIVERS
A vision test can be performed based on real-time audio instructions in a virtual environment. An electronic device, such as a head-mounted display, can execute a user application that is configured to enable the vision test. The electronic device can obtain an instruction to implement a target vision test. Based on a determination that the target vision test corresponds to a driver license issuing requirement, the electronic device can load a VR user interface to create a 3D VR environment, determine an illumination scheme, and display a virtual traffic scene on the VR user interface based on the illumination scheme. The virtual traffic scene can include a plurality of traffic signs located at a plurality of distances.
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
43.
METHODS AND SYSTEMS FOR ASSESSING SELECTIVE ATTENTION CAPABILITIES IN VIRTUAL ENVIRONMENTS
A user's attention capabilities can be assessed in a virtual environment. An electronic device, such as a head-mounted display, can display a plurality of visual stimuli concurrently in a 3D virtual environment, and each visual stimulus can be displayed at a position in the 3D virtual environment according to a display scheme. The electronic device can obtain a stream of sensor data measured by the one or more sensors, and can determine a plurality of sequential user responses to the plurality of visual stimuli based on the stream of sensor data. Based on the plurality of sequential user responses, the electronic device can determine an attention indicator indicating an attention capability of the user associated with the electronic device to different visual stimuli.
A vision test can be performed for evaluating eye depth perception in a virtual environment. An electronic device, such as a head-mounted display, can execute a visual assessment application, including generating a user interface corresponding to a three-dimensional (3D) virtual environment. The electronic device may display a first visual stimulus at a first depth in the user interface, and the first depth can be measured on a first line of sight. The electronic device may display the first visual stimulus at a second depth in the user interface, and the second depth can be distinct from the first depth and measured on the first line of sight. The electronic device may obtain one or more user responses to displaying of the first visual stimulus. Based on the one or more user responses, the electronic device may determine a depth perception level for a user associated with the electronic device.
A61B 3/08 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing binocular or stereoscopic vision, e.g. strabismus
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/14 - Arrangements specially adapted for eye photography
45.
METHODS AND SYSTEMS FOR TESTING CONTRAST SENSITIVITY USING GRADIENT PATTERNS IN VIRTUAL REALITY ENVIRONMENTS
A vision test can be implemented in a virtual environment using an electronic device, such as a head-mounted display. The device can execute a visual assessment application and generate a user interface corresponding to a three-dimensional (3D) virtual environment. A plurality of visual stimuli can be displayed at a first acuity level in the 3D virtual environment and can have a plurality of first shadings. The electronic device can obtain one or more user responses and determine a first contrast perception level corresponding to the first acuity level. The electronic device can also determine a shading range for a second acuity level based on the first contrast perception level. The device can further determine a plurality of second shadings in the shading range. The plurality of visual stimuli can be displayed at a second acuity level in the 3D virtual environment with the plurality of second shadings.
A61B 3/036 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing visual acuitySubjective types, i.e. testing apparatus requiring the active assistance of the patient for determination of refraction, e.g. phoropters for testing astigmatism
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
46.
METHODS AND SYSTEMS FOR DETERMINING DEPTH PERCEPTIONS IN VR-BASED STEREO VISION TESTS
A vision test can be performed for assessing eye depth perception in a virtual environment. An electronic device, such as a head-mounted display, can execute a visual assessment application, including generating a user interface corresponding to a three-dimensional virtual environment. The electronic device can identify a first line of sight of a user associated with the electronic device and select a plurality of positions on the first line of sight. For example, each position can be located in a respective position range. For each position, an object can be displayed at a plurality of locations within the respective position range. The electronic device can obtain a plurality of user responses to the displaying of the object for each position and determine a depth perception level of the user associated with the first line of sight based on the plurality of user responses.
A61B 3/08 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing binocular or stereoscopic vision, e.g. strabismus
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
47.
METHODS AND SYSTEMS FOR ASSESSING VISUAL PROCESSING SPEED AND ACCURACY IN VIRTUAL ENVIRONMENTS
A vision test can be implemented based on a user's head orientation in a virtual environment. An electronic device, such as a head-mounted display, can execute a visual assessment application and can display a user interface to create a 3D virtual environment. While displaying a sequence of visual stimuli on the user interface, the electronic device can obtain a sequence of eye images of two eyes of a user associated with the electronic device, and the sequence of visual stimuli can correspond to a sequence of stimulus positions in the 3D virtual environment. The electronic device can determine a sequence of 3D gaze positions of the eyes in the 3D virtual environment based on the sequence of eye images. Further, the electronic device can determine a visual processing performance factor for the user based on the sequence of stimulus positions and the sequence of 3D gaze positions.
A vision test can be aided with controller actuation in a virtual environment. An electronic device, such as a head-mounted display, can establish a communication link between the electronic device and a controller held by a user associated with the electronic device. A user application can be executed to enable the vision test. The electronic device can display a VR user interface based on a driver license issuing requirement to create a 3D virtual environment, and the VR user interface can include a moving traffic scene on which one or more visual stimuli are displayed. The electronic device can drive one or more actuators of a controller in synchronization with displaying the VR user interface.
A user's visual endurance can be assessed in a virtual environment. An electronic device, such as a head-mounted display, can execute a visual assessment application and display a user interface to create a 3D virtual environment. A body of text can be displayed on the user interface for an extended duration of time. The electronic device can obtain a sequence of eye images, and each eye image can include a respective infrared image of a region of interest (ROI) corresponding to at least one eye. Based on the sequence of eye images, the electronic device can determine an eye endurance level of the at least one eye of a user associated with the electronic device.
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/14 - Arrangements specially adapted for eye photography
A user's eye convergence condition can be assessed in a virtual environment. An electronic device, such as a head-mounted display, can execute a visual assessment application, including displaying a user interface to create a 3D virtual environment, and can display a sequence of visual stimuli on the user interface. The sequence of visual stimuli can correspond to a plurality of stimulus positions distributed in the 3D virtual environment. The electronic device can obtain a sequence of eye images of two eyes of a user associated with the electronic device and determine a sequence of eye focal positions of the eyes in the sequence of eye images. A convergence performance indicator can be determined for the two eyes of the user based on at least the sequence of eye focal positions.
A61B 3/08 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing binocular or stereoscopic vision, e.g. strabismus
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/14 - Arrangements specially adapted for eye photography
51.
METHODS AND SYSTEMS FOR ASSESSING VISUAL HALLUCINATION CONDITIONS IN VIRTUAL ENVIRONMENTS
A user's visual hallucination condition can be assessed in a virtual environment. An electronic device, such as a head-mounted display, can execute a visual assessment application, including displaying a user interface to create a 3D virtual environment. While displaying a sequence of visual hallucination patterns, the electronic device can obtain a stream of sensor data from one or more sensors. The electronic device can determine a plurality of user responses to the sequence of visual hallucination patterns based on the stream of sensor data and can further determine a type and a severity level of a first visual hallucination condition of a user associated with the electronic device.
Spatial awareness and balance of a user's visual system can be assessed in a virtual environment. An electronic device, such as a head-mounted display, can display a destination and a target path leading to the destination in a 3D virtual environment, and the target path can follow at least one direction. The electronic device can render a request for a user associated with the electronic device to follow the target path to reach the destination. The electronic device can obtain a stream of sensor data from the one or more motion sensors collected from the one or more motion sensors while the user moves along the target path. Based on the stream of sensor data, the electronic device can determine a directionality indicator of the user's visual system quantitatively representing a capability of the user's visual system following the at least one direction.
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
53.
METHODS AND SYSTEMS FOR VR-BASED PROGRESSIVE VISUAL ACUITY TESTING USING VARYING DEPTHS AND DETAILS
A virtual eye test for evaluating visual acuity can be conducted in a virtual reality (VR) environment. The test uses an electronic device with a head-mounted display (TIMID) and a camera. The device generates a VR user interface corresponding to a three-dimensional virtual environment and renders it on the HMD. A testing sequence with progressively finer details and varying depths is displayed in the VR interface. The device tracks eye movements and response times to visual stimuli presented in the sequence, using the camera. User responses are evaluated based on these measurements to test visual acuity.
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
54.
METHODS AND SYSTEMS FOR EVALUATING DYNAMIC VISUAL ACUITY IN VIRTUAL REALITY ENVIRONMENTS
A virtual eye test can be conducted to evaluate visual acuity in a dynamic virtual reality (VR) environment. The test uses an electronic device with a head-mounted display (HMD) and a camera. The device generates a VR user interface corresponding to a three-dimensional virtual environment and renders it on the HMD. A dynamic real-world visual experience is simulated in the VR interface. The device tracks eye movements and response times to visual stimuli presented in this dynamic experience, using the camera. Depth perception, motion detection, and spatial awareness are evaluated based on these measurements, providing a comprehensive assessment of dynamic visual acuity.
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/08 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing binocular or stereoscopic vision, e.g. strabismus
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 5/00 - Measuring for diagnostic purposes Identification of persons
A virtual eye test for evaluating dynamic visual acuity can be conducted in a virtual reality (VR) environment. The test utilizes an electronic device equipped with a head-mounted display (HMD) and a camera. The device generates a VR user interface corresponding to a three-dimensional virtual environment and renders it on the HMD. Real-world motion and target recognition visual tasks are simulated within the VR interface. Using the camera, the device tracks eye movements and response times to visual stimuli presented during these tasks. Dynamic visual acuity is measured based on the tracked eye movements and response times, providing a comprehensive assessment of visual performance in motion-based scenarios.
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A virtual eye test for measuring and adjusting visual distortions caused by astigmatism can be conducted in a virtual reality (VR) environment. The test employs an electronic device featuring a head-mounted display (HMD) and a camera. The device generates a VR user interface corresponding to a three-dimensional virtual environment and renders it on the HMD. A plurality of visual scenarios is simulated within the VR interface. Using the camera, the device tracks user interactions and responses to visual stimuli presented in these scenarios. Visual distortions are measured and adjusted for based on the tracked user interactions and responses, providing a comprehensive assessment and correction of astigmatism-related visual distortions in a controlled, immersive environment.
A virtual eye test for assessing astigmatism can be conducted in a virtual reality (VR) environment. The test employs an electronic device featuring a head-mounted display (HMD) and a camera. The device generates a VR user interface corresponding to a three-dimensional virtual environment and renders it on the HMD. A plurality of visual scenarios requiring focus adjustments are simulated within the VR interface. Using the camera, the device tracks dynamic focus adjustments in response to visual stimuli presented in these scenarios. Astigmatism is measured based on the tracked dynamic focus adjustments, providing a comprehensive assessment of this visual condition in a controlled, immersive environment.
A61B 3/036 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing visual acuitySubjective types, i.e. testing apparatus requiring the active assistance of the patient for determination of refraction, e.g. phoropters for testing astigmatism
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/04 - Trial framesSets of lenses for use therewith
G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
58.
METHODS AND SYSTEMS FOR ASSESSING NIGHT BLINDNESS USING VR-BASED VARIABLE LIGHTING SCENARIOS
A virtual eye test for assessing night blindness can be conducted in a virtual reality (VR) environment. The test utilizes an electronic device equipped with a head-mounted display (HMD) and a camera. The device generates a VR user interface corresponding to a three-dimensional virtual environment and renders it on the HMD. A plurality of visual scenarios, each corresponding to a different lighting condition, are simulated within the VR interface. Using the camera, the device tracks user interactions and responses to visual stimuli presented in these various lighting scenarios. Night blindness is measured based on the tracked user interactions and responses, providing a comprehensive assessment of visual performance under different low-light conditions in a controlled, immersive environment.
A61B 3/06 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing light sensitivity, e.g. adaptationSubjective types, i.e. testing apparatus requiring the active assistance of the patient for testing colour vision
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/14 - Arrangements specially adapted for eye photography
59.
METHODS AND SYSTEMS FOR MEASURING PUPIL REACTION TO LIGHT CHANGES IN VIRTUAL REALITY
A virtual vision test can be conducted to measure pupil reaction to light changes and visual imperfections in a virtual reality (VR) environment. The test can be conducted using an electronic device with a head-mounted display (HMD) and a camera. The device can generate and render a VR user interface corresponding to a photorealistic virtual environment. The device can simulate dynamic lighting scenarios and, in real-time, and continuously track pupil data in response to visual stimuli presented in these scenarios. The device can then measure pupil reaction to light changes based on the collected pupil data, providing insights into visual imperfections and light sensitivity.
A virtual eye test can be conducted to evaluate peripheral vision in a virtual reality (VR) environment. The test can be conducted using an electronic device that includes a head-mounted display (HMD) and a camera. The electronic device can generate a VR user interface corresponding to a three-dimensional virtual environment and render the VR user interface on the HMD. The electronic device can simulate one or more spatial task scenarios and while simulating these scenarios, in real time, track gaze direction and peripheral responses to one or one or more using the camera. The device can then evaluate the gaze direction and peripheral responses for assessing peripheral vision performance.
A61B 3/024 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for determining the visual field, e.g. perimeter types
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
61.
METHODS AND SYSTEMS FOR ASSESSING VISUAL FIELD LOSS USING INTERACTIVE VIRTUAL REALITY MAPS
A virtual vision test can be conducted to assess visual field loss using interactive visual maps in a virtual reality (VR) environment. The test can be conducted using an electronic device with a head-mounted display (HMD) and a camera. The device can generate and render a VR user interface corresponding to a three-dimensional virtual environment. The device can simulate interactive visual map scenarios and, in real-time, track gaze direction and responses to one or more stimuli appearing at various locations within the visual field. The device can then analyze these responses to map out areas of visual field loss.
A61B 3/024 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for determining the visual field, e.g. perimeter types
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/14 - Arrangements specially adapted for eye photography
A virtual eye test can be performed for visual field testing using a dynamic grid of light points in a virtual reality (VR) environment. The test can be conducted using an electronic device with a head-mounted display (HMD) and a camera. The device can generate and render a VR user interface in a three-dimensional virtual environment, simulating test scenarios with a dynamic grid of light points. The device can continuously track eye movements in response to one or more visual stimuli and analyze the detection and identification of light points to assess visual detection across the visual field.
A virtual eye test can be conducted to evaluate peripheral vision using progressively narrowing fields of view in a virtual reality (VR) environment. The test can be conducted using an electronic device with a head-mounted display (HMD) and a camera. The device can generate and render a VR user interface in a three-dimensional virtual environment, and simulate test scenarios with a progressively narrowing field of view. The device can track gaze direction and fixation points in real-time, then assess peripheral vision across the visual field based on these measurements.
A61B 3/024 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for determining the visual field, e.g. perimeter types
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
64.
METHODS AND SYSTEMS FOR EVALUATING BINOCULAR VISION IN PHOTOREALISTIC VIRTUAL REALITY ENVIRONMENTS
A virtual eye test can be performed to assess binocular vision in photorealistic virtual reality (VR) environments. The test can be conducted using an electronic device with a head-mounted display (HMD) and a camera. The device can generate and render a VR user interface in a photorealistic virtual environment. The device can simulate real-world scenarios and continuously track gaze direction, convergence, and divergence in response to one or more visual stimuli. The system can then assess depth perception, stereopsis, and eye coordination for binocular vision based on these measurements.
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A virtual eye test can be conducted to evaluate visual acuity and perception in a virtual reality (VR) environment. The test can be conducted using an electronic device that includes a head-mounted display (HMD) and a camera. The electronic device can generate a VR user interface corresponding to photorealistic virtual environment and render the VR user interface on the HMD. The electronic device can simulate one or more real-world scenarios and while simulating the one or more real-world scenarios, in real time, track eye movements and responses from the wearer for testing visual acuity and perception of the wearer.
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06T 13/60 - 3D [Three Dimensional] animation of natural phenomena, e.g. rain, snow, water or plants
A virtual eye test can be conducted to evaluate night vision and glare sensitivity in a virtual reality (VR) environment. The test can be conducted using an electronic device that includes a head-mounted display (HMD) and a camera. The electronic device can generate a VR user interface corresponding to a photorealistic virtual environment and render the VR user interface on the HMD. The electronic device can simulate one or more dynamic lighting scenarios and while simulating these scenarios, in real time, continuously track eye movements and response times to visual stimuli using the camera. The device can then evaluate user response based on the eye movements and response times for testing night vision and glare sensitivity.
A61B 3/06 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing light sensitivity, e.g. adaptationSubjective types, i.e. testing apparatus requiring the active assistance of the patient for testing colour vision
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
67.
METHODS AND SYSTEMS FOR EVALUATING VISUAL CHANGE DETECTION IN DYNAMIC LIGHTING CONDITIONS USING VIRTUAL REALITY
A virtual vision test can be performed to evaluate response time in detecting subtle visual changes under varying light conditions in a virtual reality (VR) environment. The test can be conducted using an electronic device with a head-mounted display (HMD) and a camera. The device can generate and render a VR user interface in a photorealistic virtual environment, simulating dynamic lighting scenarios. The device can continuously track eye movements in response to visual stimuli presented in these scenarios. The system can then evaluate the detection of subtle visual changes based on the tracked eye movements, and provide a comprehensive assessment of visual acuity and responsiveness under different lighting conditions.
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/024 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for determining the visual field, e.g. perimeter types
A61B 3/06 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing light sensitivity, e.g. adaptationSubjective types, i.e. testing apparatus requiring the active assistance of the patient for testing colour vision
A61B 5/16 - Devices for psychotechnicsTesting reaction times
A virtual eye test can be conducted to assess ocular health by analyzing user interaction with multidimensional shapes in a virtual reality (VR) environment. The virtual eye test can be conducted using an electronic device with a head-mounted display (HMD) and a camera. The device can generate and render a VR user interface in a three-dimensional virtual environment. The device can simulate test scenarios with multidimensional shapes and continuously track eye movements in response to one or more visual stimuli. The device can then analyze the user's interaction with these shapes to assess ocular health based on the tracked eye movements.
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/14 - Arrangements specially adapted for eye photography
69.
METHODS AND SYSTEMS FOR EVALUATING PRESCRIPTION GLASSES EFFECTS IN VIRTUAL REALITY
A virtual eye test can be conducted to assess the effects of prescription glasses in a virtual reality (VR) environment. The test can be conducted using an electronic device with a head-mounted display (HMD) and a camera. The device can generate and render a VR user interface in a three-dimensional virtual environment, and simulate test scenarios with various visual corrections. The device can track gaze direction, focus adjustments, and visual clarity in real-time, then evaluate visual acuity, field of view, and comfort level with each simulated prescription based on these measurements.
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/024 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for determining the visual field, e.g. perimeter types
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A patient's visual health can be evaluated via virtual reality (VR) system in electronic communication with a computing device. Through VR, visual health evaluations can be made engaging, which is valuable for patients, such as children, who have trouble paying attention. The computing device can cause a first visual test to be displayed on the VR system. The VR system can collect the patient's responses to the first visual test, and the computing device can analyze the patient's responses to develop a second visual test to be displayed on the VR system. This procedure may continue until the computing device has completed a comprehensive visual health evaluation. Optionally, the computing device can cause the VR system to deliver corrective feedback to the patient. The computing device can diagnose the patient with one or more ocular conditions and recommend treatment.
A61B 3/024 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for determining the visual field, e.g. perimeter types
A61B 3/028 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing visual acuitySubjective types, i.e. testing apparatus requiring the active assistance of the patient for determination of refraction, e.g. phoropters
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
G16H 50/20 - ICT specially adapted for medical diagnosis, medical simulation or medical data miningICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for computer-aided diagnosis, e.g. based on medical expert systems
71.
SYSTEMS AND METHODS FOR SIMULATING VISUAL ANOMALIES TO DIAGNOSE OCULAR CONDITIONS
A patient's visual health can be evaluated via virtual reality (VR) system in electronic communication with a computing device. The computing device can cause a first visual anomaly—such as blurred vision, double vision, floaters, field loss, etc.—to be displayed on the VR system. The VR system can collect the patient's responses to the first visual anomaly, and the computing device can analyze the patient's responses to develop a second visual anomaly to be displayed on the VR system. This procedure may continue until the computing device has completed a comprehensive evaluation of the visual anomalies perceived by the patient. The computing device can diagnose the patient with one or more ocular conditions and recommend treatment.
A61B 3/028 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing visual acuitySubjective types, i.e. testing apparatus requiring the active assistance of the patient for determination of refraction, e.g. phoropters
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
72.
SYSTEMS AND METHODS FOR DYNAMICALLY CONDUCTING VISUAL TESTS FOR EYE DISEASE SCREENING
A patient's visual health can be evaluated via virtual reality (VR) system in electronic communication with a computing device. The computing device can cause a first phenomenon to be displayed on the VR system. The VR system can collect the patient's responses to the first phenomenon, and the computing device can analyze the patient's responses to develop a second phenomenon to be displayed on the VR system. This procedure may continue until the computing device has evaluated the patient for all relevant ocular conditions and their corresponding ocular sub-conditions. Optionally, the computing device can cause the VR system to deliver corrective feedback to the patient. The computing device can diagnose the patient with one or more ocular conditions and sub-conditions and recommend treatment.
A patient's visual health can be evaluated via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device can cause a phenomenon (such as a visual test or an image) to be displayed on the screens of the VR headset. Using varying combinations of sensors, cameras, probes, and microphones, the VR headset collects data about the patient as she perceives and responds to the phenomenon. Optionally, the computing device can alter the phenomenon and analyze the patient's perception and responses to evaluate the patient for macular degeneration. Optionally, the computing device can alter the phenomenon based on the patient's perception and responses.
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
G16H 10/60 - ICT specially adapted for the handling or processing of patient-related medical or healthcare data for patient-specific data, e.g. for electronic patient records
74.
SYSTEMS AND METHODS FOR EXAMINING TEAR FILM QUALITY USING HIGH-RESOLUTION IMAGERY
A patient's tear film quality can be evaluated via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device can cause visual stimuli to be displayed on the screens of the VR headset. Using varying combinations of sensors, cameras, probes, and microphones, the VR headset collects tear film samples as well as data about the patient as she reacts and responds to the phenomenon. Optionally, the computing device can alter the visual stimuli and analyze the patient's reactions to conduct an ocular evaluation.
A61B 3/10 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/14 - Arrangements specially adapted for eye photography
G16H 50/70 - ICT specially adapted for medical diagnosis, medical simulation or medical data miningICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for mining of medical data, e.g. analysing previous cases of other patients
75.
SYSTEMS AND METHODS FOR ASSESSING RAPID EYE MOVEMENT PATTERNS USING VIRTUAL REALITY
A patient's rapid eye movements (REM) can be evaluated via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The patient can don the VR headset while she is sleeping. Optionally, the VR system can be used in a home setting, where the patient will likely be able to recreate her usual sleep patterns. Using varying combinations of sensors and cameras, the VR headset tracks the patient's eye movements while she sleeps to identify different sleep stages, including REM periods. Observing the patient's sleep patterns provides great insight into her health as well as opportunities to improve sleep.
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
76.
SYSTEMS AND METHODS FOR TESTING MOTION SENSITIVITY USING VIRTUAL SCENES
A patient's sensitivity to motion can be evaluated via a virtual reality (VR) system, which includes a VR headset in electronic communication with a computing device. The computing device causes virtual environments, which can include continuously moving elements, to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset can collect data about the patient as she observes the virtual environment and inputs her motion sensitivity response. Optionally, advanced algorithms in the computing device dynamically alter the motion of the moving elements in the virtual environment based on the patient's inputs. This dynamic evaluation can facilitate a detailed assessment of the patient's motion sensitivity while preventing the patient from becoming too motion sick during the evaluation.
A61B 5/00 - Measuring for diagnostic purposes Identification of persons
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/02 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
A patient's visual health can be evaluated via virtual reality (VR) system in electronic communication with a computing device. The computing device can cause a first visual task to be displayed on the VR system. The VR system can collect the patient's responses to the first visual task, and the computing device can analyze the patient's responses to develop a second visual task to be displayed on the VR system. This procedure may continue until the computing device has completed a comprehensive evaluation of the patient's eye coordination and eye misalignment. Optionally, the computing device can cause the VR system to deliver corrective feedback to the patient. The computing device can diagnose the patient with one or more ocular conditions and recommend treatment.
A61B 3/08 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing binocular or stereoscopic vision, e.g. strabismus
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
78.
SYSTEM AND METHODS FOR CONDUCTING VISION SCREENING FOR CHILDREN THROUGH GAMIFIED TESTS
A patient's visual health can be evaluated via virtual reality (VR) system in electronic communication with a computing device. Through VR, visual health evaluations can be made engaging, which is valuable for patients, such as children, who have trouble paying attention. The computing device can cause a first visual test to be displayed on the VR system. The VR system can collect the patient's responses to the first visual test, and the computing device can analyze the patient's responses to develop a second visual test to be displayed on the VR system. This procedure may continue until the computing device has completed a comprehensive visual health evaluation. Optionally, the computing device can cause the VR system to deliver corrective feedback to the patient. The computing device can diagnose the patient with one or more ocular conditions and recommend treatment.
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 5/16 - Devices for psychotechnicsTesting reaction times
79.
SYSTEMS AND METHODS FOR DETECTING AND TREATING VISUAL PROCESSING DISORDERS WITH MULTISENSORY INTEGRATION
A patient's visual health can be evaluated and improved via virtual reality (VR) system in electronic communication with a computing device. The computing device can cause a first phenomenon to be displayed on the VR system. The VR system can collect the patient's responses to the first phenomenon, and the computing device can analyze the patient's responses to develop a second phenomenon to be displayed on the VR system. This procedure may continue until the computing device has completed a comprehensive visual health evaluation. Optionally, the computing device can cause the VR system to deliver corrective feedback to the patient in the form of visual, auditory, and tactile stimuli. The computing device can diagnose the patient with one or more ocular conditions and recommend treatment.
A patient's retinal health can be evaluated via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The VR headset can scan the patient's retinas using sensors and cameras. The computing device can cause a first vision test to be displayed on the screens of the VR headset. Using varying combinations of sensors, cameras, probes, and microphones, the VR headset collects data about the patient as she responds to the first vision test. Optionally, the computing device can cause a second vision test to be displayed on the screens, where the second vision test can be constructed on the patient's responses to the first vision test.
A61B 3/12 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for looking at the eye fundus, e.g. ophthalmoscopes
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
81.
SYSTEMS AND METHODS FOR IDENTIFYING AND CATEGORIZING FLOATERS IN SIMULATED LIGHTING CONDITIONS
A patient's visual health can be evaluated via a virtual reality (VR) system, which can include a VR headset in electronic communication with a computing device. The computing device can cause different virtual environments with adjustable lighting conditions to be displayed on the screens of the VR headset. The patient can be prompted to describe floaters in virtual environments with different lighting conditions. Using varying combinations of sensors, cameras, probes, and microphones, the VR headset can collect data about the patient as she describes and reacts to the virtual environments and the floaters. Optionally, the computing device can analyze this data to identify the severity of the patient's floaters and evaluate the patient for ocular disorders.
A patient's visual health can be evaluated via a virtual reality (VR) system, which includes a VR headset in electronic communication with a computing device. The computing device causes virtual environments, which can include objects, to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset collects data about the patient as she tracks the objects as the objects are displayed in different positions in the virtual environments. Optionally, advanced algorithms in the computing device dynamically alter the positions of the objects and analyze the patient's eye-tracking to evaluate the patient for eye movement disorders. This dynamic evaluation can facilitate a wider scope of testing and a more detailed assessment of the patient's ocular health, as compared to traditional ocular evaluation methods.
A61B 3/02 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/14 - Arrangements specially adapted for eye photography
G16H 50/70 - ICT specially adapted for medical diagnosis, medical simulation or medical data miningICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for mining of medical data, e.g. analysing previous cases of other patients
83.
SYSTEMS AND METHODS FOR TESTING REACTION TIME IN VIRTUAL SPACE
A patient's visual processing capabilities can be evaluated via a virtual reality (VR) system, which includes a VR headset in electronic communication with a computing device. The computing device causes virtual environments, which can include optotypes, to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset collects data about the patient as she tracks and reacts to the optotypes as the optotypes are moved around in the virtual environments. Optionally, advanced algorithms in the computing device dynamically alter the positions and movements of the optotypes and analyze the patient's eye movements to evaluate the patient's visual processing speeds. This dynamic evaluation can facilitate a wider scope of testing and a more detailed assessment of the patient's visual processing capabilities, as compared to traditional visual processing evaluation methods.
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
84.
SYSTEMS AND METHODS FOR ASSESSING EYE COORDINATION THROUGH EYE-TRACKING EXERCISES
A patient's visual health can be evaluated via a virtual reality (VR) system, which includes a VR headset in electronic communication with a computing device. The computing device causes virtual environments, which can include objects, to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset tracks the positions of the patient's eyes as she tracks the objects while the objects are displayed in different positions in the virtual environments. Optionally, the computing device processes the eye-tracking data from the VR headset to calculate the patient's eye coordination.
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/14 - Arrangements specially adapted for eye photography
G16H 15/00 - ICT specially adapted for medical reports, e.g. generation or transmission thereof
G16H 50/70 - ICT specially adapted for medical diagnosis, medical simulation or medical data miningICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for mining of medical data, e.g. analysing previous cases of other patients
85.
SYSTEMS AND METHODS FOR EVALUATING SPATIAL AWARENESS THROUGH MOTION TRACKING AND VISION TESTING
A patient's spatial awareness can be evaluated via a virtual reality (VR) system, which includes a VR headset in electronic communication with a computing device. The computing device causes virtual environments, which can include objects and/or obstacles, to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset collects data about the patient as she attempts to locate objects or avoid obstacles while she is led through virtual environments. Optionally, advanced algorithms in the computing device dynamically alter the patient's path through the virtual environments based on the patient's spatial awareness.
A61B 3/08 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing binocular or stereoscopic vision, e.g. strabismus
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/036 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing visual acuitySubjective types, i.e. testing apparatus requiring the active assistance of the patient for determination of refraction, e.g. phoropters for testing astigmatism
A61B 5/00 - Measuring for diagnostic purposes Identification of persons
A61B 5/11 - Measuring movement of the entire body or parts thereof, e.g. head or hand tremor or mobility of a limb
A61B 5/16 - Devices for psychotechnicsTesting reaction times
86.
SYSTEMS AND METHODS FOR ASSESSING EYE-TRACKING STABILITY AND EFFECTIVENESS USING GAZE-CONTINGENT DISPLAYS
A patient's visual health can be evaluated via a virtual reality (VR) system, which includes a VR headset in electronic communication with a computing device. The computing device causes virtual environments, which can include objects, to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset monitors the patient's eye movements as she tracks changes to the virtual environments. Optionally, advanced algorithms in the computing device dynamically alter the positions of the objects and analyze the patient's eye-tracking to evaluate the patient for eye-tracking stability and effectiveness. This dynamic evaluation can facilitate a wider scope of testing and a more detailed assessment of the patient's ocular health, as compared to traditional ocular evaluation methods.
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
87.
AVATAR-GUIDED VISION TESTS IN VIRTUAL ENVIRONMENTS
This application is directed to implementing a vision test based on an avatar in a virtual environment. An electronic device includes a head-mounted display. The electronic device executes a user application configured to enable a virtual vision test, and generates a virtual reality (VR) user interface corresponding to a three-dimensional (3D) virtual environment. The electronic device obtains user information of a user associated with the electronic device, and concurrently displays an avatar and a sequence of visual stimuli on the VR user interface. While displaying each respective visual stimulus, the electronic device determines avatar characteristics based on the user information and the respective visual stimulus, and adjusts display of the avatar adaptively based on the avatar characteristics. The avatar characteristics includes a location of the avatar in the 3D virtual environment.
A61B 3/14 - Arrangements specially adapted for eye photography
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
G16H 10/20 - ICT specially adapted for the handling or processing of patient-related medical or healthcare data for electronic clinical trials or questionnaires
G16H 10/60 - ICT specially adapted for the handling or processing of patient-related medical or healthcare data for patient-specific data, e.g. for electronic patient records
This application is directed to making personalized eyewear. A computer system obtains personal information and medical history of a user, and collects information of a vision test including information of a sequence of visual stimuli and user responses of a user associated with an electronic device having a head-mounted display (HMD). A vision assessment model is applied to process the personal information, the medical history, and the information of the vision test and generate a personalized vision plan. The computer system sends an instruction to a machine for making an eyewear of the user based on the personalized vision plan. In some embodiments, the personalized vision plan may include one or more of: a time of usage, a usage pattern, a lifestyle change, and further professional evaluation.
G16H 10/60 - ICT specially adapted for the handling or processing of patient-related medical or healthcare data for patient-specific data, e.g. for electronic patient records
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
89.
VISION TESTS IN VIRTUAL REALITY AND AUGMENTED REALITY
This application is directed to implementing a vision test by an electronic device having a head-mounted display (HMD). The electronic device executes a user application associated with the vision test, and obtains an instruction to implement a target vision test. A target user interface is selected between a virtual reality (VR) user interface corresponding to a three-dimensional (3D) virtual environment and an augmented reality (AR) user interface corresponding to a 3D AR environment. The electronic device implements the target vision test on the target user interface. In some embodiments, the VR user interface has a background view (e.g., a static beach view, a static city night scene, a dynamic traffic view) on which visual stimuli are overlaid. In some embodiments, the electronic device enables the AR user interface by setting the HMD to show a field of view and overlaying visual stimuli on the field of view.
This application is directed to media content compensation at an electronic device having a head-mounted display. The electronic device determines a multifocal eyewear prescription of a user associated with the electronic device. The multifocal eyewear prescription includes a multifocal parameter for a lens having a plurality of focal lengths. The electronic device obtains input media content, converts the input media content to corrective media content based on the multifocal eyewear prescription of the user, and renders, on the HMD, the corrective media content. In some embodiments, the lens includes a plurality of segments corresponding to the plurality of focal lengths. Each image frame of the input media content is divided into a plurality of regions based on the plurality of segments. The electronic device compensates the plurality of regions of the input media content based on the plurality of focal lengths to generate the corrective media content.
G16H 10/60 - ICT specially adapted for the handling or processing of patient-related medical or healthcare data for patient-specific data, e.g. for electronic patient records
This application is directed to implementing a vision test based on real-time audio instructions in a virtual environment. An electronic device includes a display, one or more sensors, and a speaker. While presenting on the display a temporal sequence of visual stimuli, the electronic device obtains a stream of sensor data captured by the one or more sensors. Each respective visual stimulus corresponds to a subset of sensor data indicating a user's response to the respective visual stimulus. The electronic device generates a plurality of vision features based on the temporal sequence of visual stimuli and the stream of sensor data. A sequence of audio instructions is adaptively generated based on the plurality of vision features, and each respective audio instruction corresponds to a subset of respective vision features. The sequence of audio instructions is played successively by the speaker to guide the user in the virtual vision test.
A61B 3/11 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for measuring interpupillary distance or diameter of pupils
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
G16H 10/60 - ICT specially adapted for the handling or processing of patient-related medical or healthcare data for patient-specific data, e.g. for electronic patient records
92.
METHODS AND SYSTEMS FOR COMPENSATING EYE DEFICIENCY IN IMAGE RENDERING
Eye deficiency can be compensated in image rendering using an electronic device that includes a display and obtains the media content to be rendered on the display. The electronic device can obtain information of a visual deficiency of a user associated with the display. Based on the information of the visual deficiency of the user, the electronic device compensating the media content to generate compensated media content. The compensated media content is rendered on the display for the user. In some embodiments, the electronic device renders a sequence of visual stimuli on a user interface, obtains a plurality of user responses to the sequence of visual stimuli, and identifies the visual deficiency of the user based on the plurality of user responses.
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/024 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for determining the visual field, e.g. perimeter types
A61B 3/06 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing light sensitivity, e.g. adaptationSubjective types, i.e. testing apparatus requiring the active assistance of the patient for testing colour vision
G16H 10/60 - ICT specially adapted for the handling or processing of patient-related medical or healthcare data for patient-specific data, e.g. for electronic patient records
93.
METHODS AND SYSTEMS FOR TRACKING EYE MOVEMENT IN VISION TESTS IN VIRTUAL ENVIRONMENTS
This application is directed to tracking eye positions in a vision test in a virtual reality (VR) environment. An electronic device includes a head-mounted display (HMD) and a camera. The electronic device executes a user application configured to enable a virtual vision test, and generates a VR user interface corresponding to a three-dimensional (3D) virtual environment. The electronic device focuses the camera on an eye area of a user wearing the electronic device, and displays, on the user interface, a visual stimulus corresponding to the virtual vision test. While displaying the visual stimulus, in real time, the electronic device captures a sequence of eye images using the camera, determines eye movement information including a temporal sequence of eyeball positions based on the sequence of eye images, and compares the visual stimulus and the eye movement information to determine an eye health condition.
A61B 3/032 - Devices for presenting test symbols or characters, e.g. test chart projectors
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
Brain activity can be monitored to facilitate a vision test in a virtual reality (VR) environment using an electronic device that includes a head-mounted display (HMD) and a plurality of electrodes. The electronic device can execute a user application configured to enable a virtual vision test, and generates a VR user interface corresponding to a three-dimensional (3D) virtual environment. The electronic device renders, on the HMD, a user interface including a first visual stimulus corresponding to the virtual vision test. While displaying the visual stimulus, in real time, the electronic device collects a plurality of electrical signals by the plurality of electrodes that contact a head of a user, and determines information of at least one of a second visual stimulus following the first visual stimulus and a user response to the first visual stimulus based on the plurality of electrical signals.
Biometric feedback can be applied to facilitate a vision test in a virtual reality (VR) environment using an electronic device that includes a head-mounted display (HMD). The electronic device can establish a wireless communication link with a wearable device associated with a user of the electronic device. A user interface is rendered on the HMD, and includes a first visual stimulus corresponding to the virtual vision test. While displaying the visual stimulus, in real time, the electronic device collects a stream of biometric data from the wearable device via the wireless communication link. The electronic device determines information of at least one of a second visual stimulus following the first visual stimulus and a user response to the first visual stimulus based on the stream of biometric data.
A61B 3/06 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing light sensitivity, e.g. adaptationSubjective types, i.e. testing apparatus requiring the active assistance of the patient for testing colour vision
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 5/00 - Measuring for diagnostic purposes Identification of persons
Biomedical data can be applied to facilitate a vision test in a virtual reality (VR) environment using an electronic device that includes a head-mounted display (HMD) and a camera. The electronic device can direct the camera to an eye area of a user wearing the electronic device, and displays, on the HMD, a visual stimulus. While displaying the visual stimulus, in real time, the electronic device captures a sequence of eye images using the camera of the electronic device, and each eye image includes a respective region of interest (ROI) corresponding to a subset of the eye area of the user. Biomedical data are extracted from the sequence of eye images. The electronic device obtains a user response to the visual stimulus, and generates an output based on the user response and the biomedical data, the output indicating at least whether the user response satisfies a criterion.
A61B 3/028 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing visual acuitySubjective types, i.e. testing apparatus requiring the active assistance of the patient for determination of refraction, e.g. phoropters
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
A61B 5/0205 - Simultaneously evaluating both cardiovascular conditions and different types of body conditions, e.g. heart and respiratory condition
G16H 50/70 - ICT specially adapted for medical diagnosis, medical simulation or medical data miningICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for mining of medical data, e.g. analysing previous cases of other patients
G16H 50/80 - ICT specially adapted for medical diagnosis, medical simulation or medical data miningICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for detecting, monitoring or modelling epidemics or pandemics, e.g. flu
97.
Methods and systems for dynamically adjusting eye test sequences in virtual eye tests
A vision test can be implemented in a virtual reality (VR) environment using a computer device that includes a head-mounted display (HMD). The computer device can obtain historical vision data of a patient user. Based on the historical vision data, the computer device determines an ordered sequence of vision tests including a first vision test for the patient user. The first vision test is followed by a set of one or more subsequent vision tests of the ordered sequence of vision tests. The computer device executes a user application configured to enable the ordered sequence of vision tests by rendering a user interface on the display. A first visual stimulus of the first vision test is displayed on the user interface. The computer device obtains a user response to the first visual stimulus, and dynamically adjusts one or more subsequent visual stimuli based on the user response.
A61B 3/14 - Arrangements specially adapted for eye photography
A61B 3/113 - Objective types, i.e. instruments for examining the eyes independent of the patients perceptions or reactions for determining or recording eye movement
G16H 10/60 - ICT specially adapted for the handling or processing of patient-related medical or healthcare data for patient-specific data, e.g. for electronic patient records
Eyeglasses can protect wearers from discomfort and inconvenience caused by fogged-up eyeglass lenses or blue light and glare induced vision fatigue. Some aspects of the present disclosure relate to an eyeglass lens with a resin lens, a hardened layer, an anti-reflection coating, and an optional anti-fog coating. The anti-reflection coating and the anti-fog coating can be vacuum coated onto the resin lens and the hardened layer by an electron gun. This layered structure makes the eyeglass lens resistant to condensation. Some aspects of the present disclosure relate to an eyeglass lens with a resin lens, a hard coating, an anti-reflection coating, and an ultra-hydrophobic layer. The hard coating can be dip coated onto the resin lens, and the anti-reflection coating can be vacuum coated onto the hard coating. This layered structure reflects blue light to limit the amount of vision fatigue experienced by the wearer.
G02B 1/04 - Optical elements characterised by the material of which they are madeOptical coatings for optical elements made of organic materials, e.g. plastics
G02B 1/14 - Protective coatings, e.g. hard coatings
G02B 1/18 - Coatings for keeping optical surfaces clean, e.g. hydrophobic or photo-catalytic films
G02C 7/10 - Filters, e.g. for facilitating adaptation of the eyes to the darkSunglasses
This application is directed to media content compensation at an electronic device having a head-mounted display (HMD). The electronic device obtains the media content to be rendered on the HMD and astigmatism measures of two eyes of a user associated with the HMD. The HMD includes two displays for the two eyes. For each respective eye of the user, the electronic device compensates the media content to generate respective compensated media content for a respective display based on the respective astigmatism of the respective eye. The compensated media content is rendered on the two displays of the HMD for the user. In some embodiments, for each of a plurality of pixels of an image frame of the media content, a pixel position of the respective pixel is updated based on the astigmatism measures of a respective eye.
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
A61B 3/00 - Apparatus for testing the eyesInstruments for examining the eyes
A61B 3/036 - Subjective types, i.e. testing apparatus requiring the active assistance of the patient for testing visual acuitySubjective types, i.e. testing apparatus requiring the active assistance of the patient for determination of refraction, e.g. phoropters for testing astigmatism
G09G 3/00 - Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
The present disclosure relates to systems and methods of facilitating a virtual reality (VR) ecommerce transaction, such as an immersive VR ecommerce transaction. The system can include a head-mounted display designed for rendering a virtual environment. The display can receive inputs through a variety of user interface mechanisms. The system can include an input device, either integrated with the head-mounted display or operable within the virtual environment, for capturing user interactions related to the ecommerce checkout process. The system can include a processor communicatively coupled to the head-mounted display and the at least one input device. The processor can dynamically generate a virtual environment representative of a checkout interface that is adaptable to multiple ecommerce platforms. Optionally, the system can process user interactions within the virtual checkout interface, for example, including product selection, payment information entry, and shipping details confirmation, to complete real-world transactions.