CG Technology Development, LLC

United States of America

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IPC Class
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements 25
G06Q 50/34 - Betting or bookmaking, e.g. Internet betting 18
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 15
G06F 17/40 - Data acquisition and logging 5
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus 4
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Status
Pending 4
Registered / In Force 24
Found results for  patents

1.

WAGERING ON EVENT OUTCOMES DURING THE EVENT

      
Application Number 19305304
Status Pending
Filing Date 2025-08-20
First Publication Date 2025-12-04
Owner CG Technology Development, LLC (USA)
Inventor
  • Amaitis, Lee
  • Garrood, Andrew
  • Colbert, Mike
  • Parks, Heather
  • Storm, Anthony
  • Barton, Foster
  • Bradshaw, Thomas D.

Abstract

Methods and systems are provided for managing a wagering system. In one exemplary embodiment, state information of a live event such as a sports game may be received in real time. During the event, a plurality of possible future states of the event and their associated probabilities (and odds) may be determined based on the state information, historical information, and current in-game information. A betting market is created for betting on the possible future states at determined odds. The betting market is closed and winning and losing bets are resolved based on updated state information.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting

2.

IN-RUNNING WAGERING

      
Application Number 18969622
Status Pending
Filing Date 2024-12-05
First Publication Date 2025-03-20
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Amaitis, Lee
  • Garrood, Andrew
  • Colbert, Mike
  • Parks, Heather
  • Storm, Anthony
  • Barton, Foster
  • Bradshaw, Thomas D.

Abstract

Techniques for creating and managing wagers on possible states within a live event, such as possible outcomes of subparts of a sporting event or other possible occurrences within the event. An initial state and multiple possible future states of a performance parameter of the event are determined based on state information of the event. A betting market may be created by determining probabilities and odds for the possible future states. Bets may be made on the possible future states via a touch-sensitive display. A payout may be made to a winner who selects a possible future state that actually occurs.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06F 17/40 - Data acquisition and logging
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting

3.

DEVICES FOR GAMING

      
Application Number 18588065
Status Pending
Filing Date 2024-02-27
First Publication Date 2025-01-30
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Williams, Paul
  • Flaherty, Phillip L.
  • Singleton, Quinton
  • Tam, Kathleen
  • Morrissette, Matthew

Abstract

A computing device for gaming by patrons. An identification acceptor may scan an identification document into digital form. A biological sensor such as a camera may obtain biological data describing a human patron. A currency acceptor and dispenser may accept money. The computing device may obtain biological data describing the patron. The computing device may verify the identity of the patron and acceptability of the patron for gaming based at least in part on the digital form of the patron's identification and the biological data. The computing device may accept currency for deposit into a wagering account. Once the patron is verified and the account is funded, the computing device may offer gaming activities to the verified patron out of the wagering account, and pay out gaming winnings at the currency dispenser.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements

4.

Wagering on event outcomes during the event

      
Application Number 18652762
Grant Number 12424056
Status In Force
Filing Date 2024-05-01
First Publication Date 2024-08-22
Grant Date 2025-09-23
Owner CG Technology Development, LLC (USA)
Inventor
  • Amaitis, Lee
  • Garrood, Andrew
  • Colbert, Mike
  • Parks, Heather
  • Storm, Anthony
  • Barton, Foster
  • Bradshaw, Thomas D.

Abstract

Techniques for determining odds for electronic betting on a live sporting event automatically based on trusted sources are described. For example, information related to an in-progress, live sporting event is received from sources. Each source has a calculated, respective trust score. Once the live sporting event has started, but before a certain outcome of the live sporting event has been determined, possible future values of the outcome are determined. A respective probability for each of the possible future values is calculated based on the information and reliability information. The reliability information is based on the respective trust scores of the sources. Based on the probabilities and repeated calculations of the reliability information, odds for betting that one of the possible future values of the outcome is calculated.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting

5.

IN-RUNNING WAGERING

      
Application Number 18438652
Status Pending
Filing Date 2024-02-12
First Publication Date 2024-06-06
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Amaitis, Lee
  • Garrood, Andrew
  • Colbert, Mike
  • Parks, Heather
  • Storm, Anthony
  • Barton, Foster
  • Bradshaw, Thomas D.

Abstract

Techniques for creating and managing wagers on possible states within a live event, such as possible outcomes of subparts of a sporting event or other possible occurrences within the event. An initial state and multiple possible future states of a performance parameter of the event are determined based on state information of the event. A betting market may be created by determining probabilities and odds for the possible future states. Bets may be made on the possible future states via a touch-sensitive display. A payout may be made to a winner who selects a possible future state that actually occurs.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06F 17/40 - Data acquisition and logging
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting

6.

Wager market creation and management

      
Application Number 18144906
Grant Number 12067849
Status In Force
Filing Date 2023-05-09
First Publication Date 2023-08-31
Grant Date 2024-08-20
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Storm, Anthony
  • Barton, Foster
  • Garrood, Andrew
  • Bradshaw, Thomas

Abstract

Methods and systems for managing a wagering system may receive a stream of state information of a live sporting event in real time and determine initial and possible future states of a first performance parameter of the event based on the stream. After a beginning of the game and before the start of the event, a probability of occurrence is calculated for possible future states of the first performance parameter, based on historical data. During an initial state of the first performance parameter, a signal operative to open a first market for betting on the possible future states based on the probability of occurrence is transmitted. Before an end of the initial state, a signal operative to close the first market is transmitted, and then an outcome of the first performance parameter is determined based on the stream. Payouts of the first market are resolved based on the outcome.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
  • G06F 3/04842 - Selection of displayed objects or displayed text elements
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • G06Q 10/04 - Forecasting or optimisation specially adapted for administrative or management purposes, e.g. linear programming or "cutting stock problem"
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
  • G07F 9/00 - Details other than those peculiar to special kinds or types of apparatus

7.

Devices for gaming

      
Application Number 17952407
Grant Number 11948419
Status In Force
Filing Date 2022-09-26
First Publication Date 2023-01-26
Grant Date 2024-04-02
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Williams, Paul
  • Flaherty, Phillip L.
  • Singleton, Quinton
  • Tam, Kathleen
  • Morrissette, Matthew

Abstract

A computing device for gaming by patrons. An identification acceptor may scan an identification document into digital form. A biological sensor such as a camera may obtain biological data describing a human patron. A currency acceptor and dispenser may accept money. The computing device may obtain biological data describing the patron. The computing device may verify the identity of the patron and acceptability of the patron for gaming based at least in part on the digital form of the patron's identification and the biological data. The computing device may accept currency for deposit into a wagering account. Once the patron is verified and the account is funded, the computing device may offer gaming activities to the verified patron out of the wagering account, and pay out gaming winnings at the currency dispenser.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements

8.

Wagering on event outcomes during the event

      
Application Number 17882661
Grant Number 12211346
Status In Force
Filing Date 2022-08-08
First Publication Date 2022-12-01
Grant Date 2025-01-28
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Amaitis, Lee
  • Garrood, Andrew
  • Colbert, Mike
  • Parks, Heather
  • Storm, Anthony
  • Barton, Foster
  • Bradshaw, Thomas D.

Abstract

Methods and systems are provided for managing a wagering system. In one exemplary embodiment, state information of a live event such as a sports game may be received in real time. During the event, a plurality of possible future states of the event and their associated probabilities (and odds) may be determined based on the state information, historical information, and current in-game information. A betting market is created for betting on the possible future states at determined odds. The betting market is closed and winning and losing bets are resolved based on updated state information.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting

9.

Wager market creation and management

      
Application Number 17588435
Grant Number 11651658
Status In Force
Filing Date 2022-01-31
First Publication Date 2022-05-19
Grant Date 2023-05-16
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Storm, Anthony
  • Barton, Foster
  • Garrood, Andrew
  • Bradshaw, Thomas

Abstract

Methods and systems for managing a wagering system may receive a stream of state information of a live sporting event in real time and determine initial and possible future states of a first performance parameter of the event based on the stream. After a beginning of the game and before the start of the event, a probability of occurrence is calculated for possible future states of the first performance parameter, based on historical data. During an initial state of the first performance parameter, a signal operative to open a first market for betting on the possible future states based on the probability of occurrence is transmitted. Before an end of the initial state, a signal operative to close the first market is transmitted, and then an outcome of the first performance parameter is determined based on the stream. Payouts of the first market are resolved based on the outcome.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 10/04 - Forecasting or optimisation specially adapted for administrative or management purposes, e.g. linear programming or "cutting stock problem"
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
  • G07F 9/00 - Details other than those peculiar to special kinds or types of apparatus
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
  • G06F 3/04842 - Selection of displayed objects or displayed text elements
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

10.

In-running wagering

      
Application Number 17397079
Grant Number 11935365
Status In Force
Filing Date 2021-08-09
First Publication Date 2021-11-25
Grant Date 2024-03-19
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Amaitis, Lee
  • Garrood, Andrew
  • Colbert, Mike
  • Parks, Heather
  • Storm, Anthony
  • Barton, Foster
  • Bradshaw, Thomas D.

Abstract

Techniques for creating and managing wagers on possible states within a live event, such as possible outcomes of subparts of a sporting event or other possible occurrences within the event. An initial state and multiple possible future states of a performance parameter of the event are determined based on state information of the event. A betting market may be created by determining probabilities and odds for the possible future states. Bets may be made on the possible future states via a touch-sensitive display. A payout may be made to a winner who selects a possible future state that actually occurs.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06F 17/40 - Data acquisition and logging
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting

11.

Wagering on event outcomes during the event

      
Application Number 17228135
Grant Number 11200776
Status In Force
Filing Date 2021-04-12
First Publication Date 2021-07-29
Grant Date 2021-12-14
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Amaitis, Lee
  • Garrood, Andrew
  • Colbert, Mike
  • Parks, Heather
  • Storm, Anthony
  • Barton, Foster
  • Bradshaw, Thomas D.

Abstract

Methods and systems are provided for managing a wagering system. In one exemplary embodiment, state information of a live event such as a sports game may be received in real time. During the event, a plurality of possible future states of the event and their associated probabilities (and odds) may be determined based on the state information, historical information, and current in-game information. A betting market is created for betting on the possible future states at determined odds. The betting market is closed, and winning and losing bets are resolved based on updated state information.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting

12.

Wagering on event outcomes during the event

      
Application Number 16932977
Grant Number 11410492
Status In Force
Filing Date 2020-07-20
First Publication Date 2020-11-05
Grant Date 2022-08-09
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Amaitis, Lee
  • Garrood, Andrew
  • Colbert, Mike
  • Parks, Heather
  • Storm, Anthony
  • Barton, Foster
  • Bradshaw, Thomas D.

Abstract

Methods and systems are provided for managing a wagering system. In one exemplary embodiment, state information of a live event such as a sports game may be received in real time. During the event, a plurality of possible future states of the event and their associated probabilities (and odds) may be determined based on the state information, historical information, and current in-game information. A betting market is created for betting on the possible future states at determined odds. The betting market is closed, and winning and losing bets are resolved based on updated state information.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting

13.

Kiosk for gaming

      
Application Number 16151565
Grant Number 10964162
Status In Force
Filing Date 2018-10-04
First Publication Date 2020-07-02
Grant Date 2021-03-30
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Williams, Paul
  • Morrissette, Matthew

Abstract

A kiosk for gaming by patrons. An identification scanner may scan an identification document into digital form. A biological sensor such as a camera may obtain biological data describing a human patron. Input-output device(s) mounted in the kiosk may present information and accept registration/login information and gaming commands from a human patron. A currency acceptor and dispenser may accept money. The kiosk may ask a patron to insert an identification document into the identification scanner, and scan the document. The kiosk may obtain biological data describing the patron. The kiosk may verify the identity of the patron and acceptability of the patron for gaming based at least in part on the digital form of the patron's identification and the biological data. The kiosk may accept currency for deposit into a wagering account. Once the patron is verified and the account is funded, the kiosk may offer gaming activities to the verified patron out of the wagering account, and pay out gaming winnings at the currency dispenser.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements

14.

Devices for gaming

      
Application Number 16742418
Grant Number 11455862
Status In Force
Filing Date 2020-01-14
First Publication Date 2020-05-14
Grant Date 2022-09-27
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Williams, Paul
  • Flaherty, Phillip L.
  • Singleton, Quinton
  • Tam, Kathleen
  • Morrissette, Matthew

Abstract

A computing device for gaming by patrons. An identification acceptor may scan an identification document into digital form. A biological sensor such as a camera may obtain biological data describing a human patron. A currency acceptor and dispenser may accept money. The computing device may obtain biological data describing the patron. The computing device may verify the identity of the patron and acceptability of the patron for gaming based at least in part on the digital form of the patron's identification and the biological data. The computing device may accept currency for deposit into a wagering account. Once the patron is verified and the account is funded, the computing device may offer gaming activities to the verified patron out of the wagering account, and pay out gaming winnings at the currency dispenser.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements

15.

In-running wagering

      
Application Number 16594388
Grant Number 11087598
Status In Force
Filing Date 2019-10-07
First Publication Date 2020-03-26
Grant Date 2021-08-10
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Amaitis, Lee
  • Garrood, Andrew
  • Colbert, Mike
  • Parks, Heather
  • Storm, Anthony
  • Barton, Foster
  • Bradshaw, Thomas D.

Abstract

Techniques for creating and managing wagers on possible states within a live event, such as possible outcomes of subparts of a sporting event or other possible occurrences within the event. An initial state and multiple possible future states of a performance parameter of the event are determined based on state information of the event. A betting market may be created by determining probabilities and odds for the possible future states. Bets may be made on the possible future states via a touch-sensitive display. A payout may be made to a winner who selects a possible future state that actually occurs.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
  • G06F 17/40 - Data acquisition and logging

16.

Wager market creation and management

      
Application Number 16268919
Grant Number 11238703
Status In Force
Filing Date 2019-02-06
First Publication Date 2019-06-06
Grant Date 2022-02-01
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Storm, Anthony
  • Barton, Foster
  • Garrood, Andrew
  • Bradshaw, Thomas

Abstract

Methods and systems are provided herewith for managing a wagering system. In one exemplary embodiment, a stream of state information of a live sporting event is received in real time. A computer processor determines an initial state and a plurality of possible future states of a first performance parameter of the live sporting event based on the stream of state information. After a beginning of the game and before the start of the event, a probability of occurrence is calculated for at least one of the plurality of possible future states of the first performance parameter based on historical data related to the first performance parameter. The plurality of possible future states are mutually exclusive from one another. During an initial state of the first performance parameter, a signal operative to open a first market for betting on the at least one of the plurality of possible future states is transmitted. The first market comprises betting odds based on the calculated probability of occurrence. After transmitting the signal operative to open the first market, an end of the initial state is determined. Before the end of the initial state, a signal operative to close the first market is transmitted. After transmitting the signal operative to close the first market, an outcome of the first performance parameter is determined based on the received stream of state information. A signal operative to resolve one or more payouts of the first market is transmitted, in which the signal indicates the outcome of the first performance parameter.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 10/04 - Forecasting or optimisation specially adapted for administrative or management purposes, e.g. linear programming or "cutting stock problem"
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
  • G07F 9/00 - Details other than those peculiar to special kinds or types of apparatus
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

17.

Wagering on event outcomes during the event

      
Application Number 16222657
Grant Number 10720012
Status In Force
Filing Date 2018-12-17
First Publication Date 2019-04-25
Grant Date 2020-07-21
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Amaitis, Lee
  • Garrood, Andrew
  • Colbert, Mike
  • Parks, Heather
  • Storm, Anthony
  • Barton, Foster
  • Bradshaw, Thomas D.

Abstract

Methods and systems are provided for managing a wagering system. In one exemplary embodiment, state information of a live event such as a sports game may be received in real time. During the event, a plurality of possible future states of the event and their associated probabilities (and odds) may be determined based on the state information, historical information, and current in-game information. A betting market is created for betting on the possible future states at determined odds. The betting market is closed, and winning and losing bets are resolved based on updated state information.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting

18.

Kiosk for gaming

      
Application Number 14995979
Grant Number 10096207
Status In Force
Filing Date 2016-01-14
First Publication Date 2016-05-12
Grant Date 2018-10-09
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Williams, Paul
  • Morrissette, Matthew

Abstract

A kiosk for gaming by patrons. An identification scanner may scan an identification document into digital form. A biological sensor such as a camera may obtain biological data describing a human patron. Input-output device(s) mounted in the kiosk may present information and accept registration/login information and gaming commands from a human patron. A currency acceptor and dispenser may accept money. The kiosk may ask a patron to insert an identification document into the identification scanner, and scan the document. The kiosk may obtain biological data describing the patron. The kiosk may verify the identity of the patron and acceptability of the patron for gaming based at least in part on the digital form of the patron's identification and the biological data. The kiosk may accept currency for deposit into a wagering account. Once the patron is verified and the account is funded, the kiosk may offer gaming activities to the verified patron out of the wagering account, and pay out gaming winnings at the currency dispenser.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements

19.

Wagering on event outcomes during the event

      
Application Number 14788013
Grant Number 10198903
Status In Force
Filing Date 2015-06-30
First Publication Date 2016-03-03
Grant Date 2019-02-05
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Amaitis, Lee
  • Garrood, Andrew
  • Colbert, Mike
  • Parks, Heather
  • Storm, Anthony
  • Barton, Foster
  • Bradshaw, Thomas D.

Abstract

Methods and systems are provided for managing a wagering system. In one exemplary embodiment, state information of a live event such as a sports game may be received in real time. During the event, a plurality of possible future states of the event and their associated probabilities (and odds) may be determined based on the state information, historical information, and current in-game information. A betting market is created for betting on the possible future states at determined odds. The betting market is closed, and winning and losing bets are resolved based on updated state information.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting

20.

Wager market creation and management

      
Application Number 14470222
Grant Number 10223871
Status In Force
Filing Date 2014-08-27
First Publication Date 2015-03-19
Grant Date 2019-03-05
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Storm, Anthony
  • Barton, Foster
  • Garrood, Andrew
  • Bradshaw, Thomas

Abstract

Methods and systems are provided herewith for creating and managing wagers on possible states or outcomes within a live event, such as outcomes of at-bats, innings, and other subparts of a sporting event or other event. An initial state and multiple possible future states of a performance parameter of the event may be determined based on state information of the event. A betting market may be created based on probabilities and odds determined for the possible future states. The betting market may be closed at a time after bets are received and before an end of an initial state. A payout may be made to a winner who selected the correct outcome of the performance parameter.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 10/04 - Forecasting or optimisation specially adapted for administrative or management purposes, e.g. linear programming or "cutting stock problem"
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
  • G07F 9/00 - Details other than those peculiar to special kinds or types of apparatus
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

21.

Kiosk for gaming

      
Application Number 13837224
Grant Number 09240098
Status In Force
Filing Date 2013-03-15
First Publication Date 2014-09-18
Grant Date 2016-01-19
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Williams, Paul
  • Morrissette, Matthew

Abstract

A kiosk for gaming by patrons. An identification scanner may scan an identification document into digital form. A biological sensor such as a camera may obtain biological data describing a human patron. Input-output device(s) mounted in the kiosk may present information and accept registration/login information and gaming commands from a human patron. A currency acceptor and dispenser may accept money. The kiosk may ask a patron to insert an identification document into the identification scanner, and scan the document. The kiosk may obtain biological data describing the patron. The kiosk may verify the identity of the patron and acceptability of the patron for gaming based at least in part on the digital form of the patron's identification and the biological data. The kiosk may accept currency for deposit into a wagering account. Once the patron is verified and the account is funded, the kiosk may offer gaming activities to the verified patron out of the wagering account, and pay out gaming winnings at the currency dispenser.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements

22.

Devices for gaming

      
Application Number 13942146
Grant Number 09269224
Status In Force
Filing Date 2013-07-15
First Publication Date 2014-09-11
Grant Date 2016-02-23
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Williams, Paul
  • Flaherty, Phillip L.
  • Singleton, Quinton
  • Tam, Kathleen
  • Morrissette, Matthew

Abstract

A computing device for gaming by patrons. An identification acceptor may scan an identification document into digital form. A biological sensor such as a camera may obtain biological data describing a human patron. Input-output device(s) mounted in the computing device may present information and accept registration/login information and gaming commands from a human patron. A currency acceptor and dispenser may accept money. The computing device may ask a patron to insert an identification document into the identification acceptor, and scan the document. The computing device may obtain biological data describing the patron. The computing device may verify the identity of the patron and acceptability of the patron for gaming based at least in part on the digital form of the patron's identification and the biological data. The computing device may accept currency for deposit into a wagering account. Once the patron is verified and the account is funded, the computing device may offer gaming activities to the verified patron out of the wagering account, and pay out gaming winnings at the currency dispenser.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements

23.

Wagering on event outcomes during the event

      
Application Number 13612057
Grant Number 09076305
Status In Force
Filing Date 2012-09-12
First Publication Date 2013-06-20
Grant Date 2015-07-07
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Amaitis, Lee
  • Garrood, Andrew
  • Colbert, Mike
  • Parks, Heather
  • Storm, Anthony
  • Barton, Foster
  • Bradshaw, Thomas D.

Abstract

Methods and systems are provided for managing a wagering system. In one exemplary embodiment, state information of a live event such as a sports game may be received in real time. During the event, a plurality of possible future states of the event and their associated probabilities (and odds) may be determined based on the state information, historical information, and current in-game information. A betting market is created for betting on the possible future states at determined odds. The betting market is closed, and winning and losing bets are resolved based on updated state information.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements

24.

Computer graphics processing and display of selectable items

      
Application Number 13612084
Grant Number 08858326
Status In Force
Filing Date 2012-09-12
First Publication Date 2013-06-06
Grant Date 2014-10-14
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Amaitis, Lee
  • Garrood, Andrew
  • Colbert, Mike
  • Parks, Heather
  • Storm, Anthony
  • Barton, Foster
  • Bradshaw, Thomas D.

Abstract

Methods and systems are provided herewith for creating and managing wagers on possible states within a live event, such as possible outcomes of subparts of a sporting event or other possible occurrences within the event. An initial state and multiple possible future states of a performance parameter of the event is determined based on state information of the event. A betting market may be created by determining probabilities and odds for the possible future states. The betting market is closed after bets are received and before an end of an initial state of the performance parameter. A payout may be made to a winner who selected the correct outcome of the performance parameter.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/40 - Data acquisition and logging
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements

25.

Wager market creation and management

      
Application Number 13611602
Grant Number 08821269
Status In Force
Filing Date 2012-09-12
First Publication Date 2013-05-16
Grant Date 2014-09-02
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Storm, Anthony
  • Barton, Foster
  • Garrood, Andrew
  • Bradshaw, Thomas D.

Abstract

Methods and systems are provided herewith for creating and managing wagers on possible states within a live event, such as possible outcomes of subparts of a sporting event or other possible occurrences within the event. An initial state and multiple possible future states of a performance parameter of the event is determined based on state information of the event. A betting market may be created by determining probabilities and odds for the possible future states. The betting market is closed after bets are received and before an end of an initial state of the performance parameter. A payout may be made to a winner who selected the correct outcome of the performance parameter.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

26.

Wagering on event outcomes during the event

      
Application Number 13023551
Grant Number 09005016
Status In Force
Filing Date 2011-02-09
First Publication Date 2012-08-23
Grant Date 2015-04-14
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Amaitis, Lee
  • Garrood, Andrew
  • Colbert, Mike
  • Parks, Heather
  • Storm, Anthony
  • Barton, Foster
  • Bradshaw, Thomas D.

Abstract

Methods and systems are provided for managing a wagering system. In one exemplary embodiment, state information of a live event such as a sports game may be received in real time. During the event, a plurality of possible future states of the event and their associated probabilities (and odds) may be determined based on the state information, historical information, and current in-game information. A betting market is created for betting on the possible future states at determined odds. The betting market is closed, and winning and losing bets are resolved based on updated state information.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting

27.

Computer graphics processing and display of selectable items

      
Application Number 12497668
Grant Number 08342946
Status In Force
Filing Date 2009-07-04
First Publication Date 2010-06-24
Grant Date 2013-01-01
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Amaitis, Lee
  • Garrood, Andrew
  • Colbert, Mike
  • Parks, Heather
  • Storm, Anthony
  • Barton, Foster
  • Bradshaw, Thomas D.

Abstract

Systems and methods are provided for wagering during an event. In some embodiments, the system creates real-time markets for betting on outcomes during a live sporting event. The system determines odds for outcomes based on determined probabilities of those outcomes. A betting market is opened. A touch-sensitive display device displays a video of the game including a live image of a first location of a playing area. A bet is received from a first user based on touching the first location. After the betting market is closed, the bet outcome is resolved, and a payout is automatically paid to a winning bettor.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

28.

Wager market creation and management

      
Application Number 12258297
Grant Number 08342966
Status In Force
Filing Date 2008-10-24
First Publication Date 2010-04-29
Grant Date 2013-01-01
Owner CG TECHNOLOGY DEVELOPMENT, LLC (USA)
Inventor
  • Storm, Anthony
  • Barton, Foster
  • Garrood, Andrew
  • Bradshaw, Thomas D.

Abstract

Methods and systems are provided herewith for managing a wagering system. In one exemplary embodiment, a stream of state information of a live sporting event is received in real time. A computer processor determines an initial state and a plurality of possible future states of a first performance parameter of the live sporting event based on the stream of state information. After a beginning of the game and before the start of the event, a probability of occurrence is calculated for at least one of the plurality of possible future states of the first performance parameter based on historical data related to the first performance parameter. The plurality of possible future states are mutually exclusive from one another. During an initial state of the first performance parameter, a signal operative to open a first market for betting on the at least one of the plurality of possible future states is transmitted. The first market comprises betting odds based on the calculated probability of occurrence. After transmitting the signal operative to open the first market, an end of the initial state is determined. Before the end of the initial state, a signal operative to close the first market is transmitted. After transmitting the signal operative to close the first market, an outcome of the first performance parameter is determined based on the received stream of state information. A signal operative to resolve one or more payouts of the first market is transmitted, in which the signal indicates the outcome of the first performance parameter.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions