An attraction that includes interactive targets, a plurality of vehicles capable of moving between a plurality of fixed positions. The vehicles are configured to convey participants of the attraction. Transmitters fitted to the vehicles are for interacting with the targets. In the fixed positions of the vehicles, the transmitters of a pair of vehicles interact with the same target.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Rental of amusement machines and apparatus; Entertainment in the nature of an amusement park ride; Entertainment services, namely, providing an amusement park ride in the nature of an interactive, mission-based themed area
3.
ATTRACTION, METHOD FOR IMPLEMENTING SAME, COMPUTER PROGRAM AND COMPUTER-READABLE MEDIUM
The invention relates to an attraction that comprises interactive targets (10, 11, 12), a plurality of vehicles (20) capable of moving between a plurality of fixed positions, the vehicles being intended to convey participants of the attraction, transmitters fitted to the vehicles (20) for interacting with the targets, and wherein, in the fixed positions of the vehicles, the transmitters (52) of a pair of vehicles interact with the same target.
A63F 13/27 - Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
The invention relates to an attraction that comprises interactive targets (10, 11, 12), a plurality of vehicles (20) capable of moving between a plurality of fixed positions, the vehicles being intended to convey participants of the attraction, transmitters fitted to the vehicles (20) for interacting with the targets, and wherein, in the fixed positions of the vehicles, the transmitters (52) of a pair of vehicles interact with the same target.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment in the nature of an amusement park ride; Entertainment services, namely, providing an amusement park ride in the nature of an interactive dark ride; Rental of amusement machines and apparatus
Amusement apparatus adapted for use with an external display screen or monitor; Amusement apparatus incorporating a video monitor; Amusement park rides
7.
Computer-implemented method for customising interactivity
The present disclosure relates to a method for providing interactivity between an electronic system and a first user visiting a facility such as, for example, an amusement park. The first user is identified and provided with a first input mobile element. The first input mobile element interacts with input fixed elements. The interaction results in a feedback that is provided, through output means to the first user or his first input mobile element. The feedback is preferably determined according to the history of the first user.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment in the nature of an amusement park ride;
Entertainment services, namely, providing an amusement park
ride in the nature of an interactive dark ride; Rental of
amusement machines and apparatus.
The present invention relates to a method for tracking a user device (10). The user device (10) comprises an actuation system (12), which can be actuated by a user, and an emitter (11) of a radiation beam (15). The radiation beam (15) sends, through pulses, a binary information suitable for identifying at least partially the user device (10) and a state of the actuation system (12). A determination system (20) gets images representing the emitter (11) or a reflection point (31) of the radiation beam (15). From these images, the determination system (20) determines the identifier of the user device (10), the state of the actuation system (12) and the position of the emitter (11) or of the reflection point (31) of the radiation beam (15).
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
10.
COMPUTER-IMPLEMENTED METHOD FOR CUSTOMISING INTERACTIVITY
The present invention relates to a method for providing interactivity between an electronic system (200) and a first user (1) visiting a facility (5). The first user (1) is identified and provided with a first input mobile element (21). The first input mobile element (21) interacts with input fixed elements (22, 23). The interaction results in a feedback that is provided, through 10 output means (32, 33), to the first user (1) or his first input mobile element (21). The feedback is preferably determined according to the history of the first user (1).
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06K 7/10 - Methods or arrangements for sensing record carriers by electromagnetic radiation, e.g. optical sensingMethods or arrangements for sensing record carriers by corpuscular radiation