Cignition, Inc.

United States of America

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2023 2
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Before 2021 5
IPC Class
A63F 13/10 - Control of the course of the game, e.g. start, progress, end 3
A63F 9/18 - Question-and-answer games 3
G09B 5/00 - Electrically-operated educational appliances 3
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game 2
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use 2
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NICE Class
41 - Education, entertainment, sporting and cultural services 3
09 - Scientific and electric apparatus and instruments 2
42 - Scientific, technological and industrial services, research and design 2

1.

CIGNITION

      
Application Number 1730667
Status Registered
Filing Date 2023-04-14
Registration Date 2023-04-14
Owner Cignition, Inc. (USA)
NICE Classes  ? 41 - Education, entertainment, sporting and cultural services

Goods & Services

Education services, namely, providing instruction, teaching, and tutoring in the field of mathematics; providing educational instruction, teaching, and tutoring in the field of mathematics via the Internet; education services, namely, providing instruction, teaching, and tutoring in the fields of K-12 school subjects and standardized tests; providing educational instruction, teaching, and tutoring in the fields of K-12 school subjects and standardized tests via the Internet.

2.

CIGNITION

      
Application Number 225879200
Status Registered
Filing Date 2023-04-14
Registration Date 2024-12-27
Owner Cignition, Inc. (USA)
NICE Classes  ? 41 - Education, entertainment, sporting and cultural services

Goods & Services

(1) Education services, namely, providing instruction, teaching, and tutoring in the field of mathematics; providing educational instruction, teaching, and tutoring in the field of mathematics via the Internet; education services, namely, providing instruction, teaching, and tutoring in the fields of K-12 school subjects and standardized tests; providing educational instruction, teaching, and tutoring in the fields of K-12 school subjects and standardized tests via the Internet.

3.

CIGNITION

      
Serial Number 97634602
Status Registered
Filing Date 2022-10-17
Registration Date 2024-06-18
Owner Cignition, Inc. ()
NICE Classes  ? 41 - Education, entertainment, sporting and cultural services

Goods & Services

Education services, namely, providing instruction, teaching, and tutoring in the field of mathematics; Providing educational instruction, teaching, and tutoring in the field of mathematics via the Internet; Education services, namely, providing instruction, teaching, and tutoring in the fields of K-12 school subjects and standardized tests; Providing educational instruction, teaching, and tutoring in the fields of K-12 school subjects and standardized tests via the Internet

4.

Method and system for learning and cognitive training in a virtual environment

      
Application Number 15814148
Grant Number 10322349
Status In Force
Filing Date 2017-11-15
First Publication Date 2018-05-31
Grant Date 2019-06-18
Owner Cignition, Inc. (USA)
Inventor
  • Cohen, Michael H.
  • Balogh-Ghosh, Jennifer
  • Salimpoor, Niloufar Valorie

Abstract

A system and method implemented as computer-based, computer-executable instructions employing a computation engine with digital storage provide a virtual environment with personalized user profiles specifically adapted to cognitive abilities of the user to train the user for specified tasks, herein called microtasks. The set of microtasks include achievement criteria. The virtual environment is controlled through an engine that automatically adapts the set of user-profile-specific microtasks to achieve a set of learning goals. The engine may calculate and/or measure a set of qualities associated with one or more sub-profiles associated with a given user based on game-type performance by that user either in isolation or among a group of users. Sub-profiles may include, but are not limited to, one or more of the following: a personality profile, a neural link profile, and/or a motivation profile.

IPC Classes  ?

  • A63F 13/10 - Control of the course of the game, e.g. start, progress, end
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • G09B 5/00 - Electrically-operated educational appliances
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/822 - Strategy gamesRole-playing games
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 9/18 - Question-and-answer games
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol

5.

Method and system for learning and cognitive training in a virtual environment

      
Application Number 15332823
Grant Number 09849388
Status In Force
Filing Date 2016-10-24
First Publication Date 2017-02-09
Grant Date 2017-12-26
Owner Cignition, Inc. (USA)
Inventor
  • Cohen, Michael H.
  • Balogh-Ghosh, Jennifer
  • Salimpoor, Niloufar Valorie

Abstract

A system and method implemented as computer-based, computer-executable instructions employing a computation engine with digital storage provide a virtual environment with personalized user profiles specifically adapted to cognitive abilities of the user to train the user for specified tasks, herein called microtasks. The set of microtasks include achievement criteria. The virtual environment is controlled through an engine that automatically adapts the set of user-profile-specific microtasks to achieve a set of learning goals. The engine may calculate and/or measure a set of qualities associated with one or more sub-profiles associated with a given user based on game-type performance by that user either in isolation or among a group of users. Sub-profiles may include, but are not limited to, one or more of the following: a personality profile, a neural link profile, and/or a motivation profile.

IPC Classes  ?

  • A63F 13/10 - Control of the course of the game, e.g. start, progress, end
  • G09B 19/00 - Teaching not covered by other main groups of this subclass
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • G09B 5/00 - Electrically-operated educational appliances
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/822 - Strategy gamesRole-playing games
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 9/18 - Question-and-answer games
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol

6.

Method and system for learning and cognitive training in a virtual environment

      
Application Number 14492937
Grant Number 09498704
Status In Force
Filing Date 2014-09-22
First Publication Date 2016-11-22
Grant Date 2016-11-22
Owner Cignition, Inc. (USA)
Inventor
  • Cohen, Michael H.
  • Balogh-Ghosh, Jennifer
  • Salimpoor, Niloufar Valorie

Abstract

A system and method implemented as computer-based, computer-executable instructions employing a computation engine with digital storage provide a virtual environment with personalized user profiles specifically adapted to cognitive abilities of the user to train the user for specified tasks, herein called microtasks. The set of microtasks include achievement criteria. The virtual environment is controlled through an engine that automatically adapts the set of user-profile-specific microtasks to achieve a set of learning goals. The engine may calculate and/or measure a set of qualities associated with one or more sub-profiles associated with a given user based on game-type performance by that user either in isolation or among a group of users. Sub-profiles may include, but are not limited to, one or more of the following: a personality profile, a neural link profile, and/or a motivation profile.

IPC Classes  ?

  • A63F 13/10 - Control of the course of the game, e.g. start, progress, end
  • A63F 9/18 - Question-and-answer games
  • G09B 5/00 - Electrically-operated educational appliances

7.

CIGNITION

      
Application Number 1255107
Status Registered
Filing Date 2015-01-27
Registration Date 2015-01-27
Owner CIGNITION, INC. (USA)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

Computer software in the field of educational instruction; computer software in the field of cognitive training; mobile application software in the field of educational instruction; mobile application software in the field of cognitive testing and training. Computer services, namely providing an interactive website featuring educational games, cognitive testing and training.

8.

CIGNITION

      
Serial Number 86354171
Status Registered
Filing Date 2014-07-31
Registration Date 2016-10-25
Owner CIGNITION, INC. ()
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

Computer software and computer game software for use to improve learning and memory, in the field of educational instruction; computer game software to improve memory in the field of cognitive training; Computer application software for mobile phones, namely, software for improving learning and memory in the field of educational instruction; Computer application software for mobile phones, namely, software for playing games and memory games in the field of cognitive testing and training Computer services, namely, providing an interactive website featuring educational games, cognitive testing and training