41 - Education, entertainment, sporting and cultural services
Goods & Services
Education services, namely, providing instruction, teaching,
and tutoring in the field of mathematics; providing
educational instruction, teaching, and tutoring in the field
of mathematics via the Internet; education services, namely,
providing instruction, teaching, and tutoring in the fields
of K-12 school subjects and standardized tests; providing
educational instruction, teaching, and tutoring in the
fields of K-12 school subjects and standardized tests via
the Internet.
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Education services, namely, providing instruction, teaching, and tutoring in the field of mathematics; providing educational instruction, teaching, and tutoring in the field of mathematics via the Internet; education services, namely, providing instruction, teaching, and tutoring in the fields of K-12 school subjects and standardized tests; providing educational instruction, teaching, and tutoring in the fields of K-12 school subjects and standardized tests via the Internet.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Education services, namely, providing instruction, teaching, and tutoring in the field of mathematics; Providing educational instruction, teaching, and tutoring in the field of mathematics via the Internet; Education services, namely, providing instruction, teaching, and tutoring in the fields of K-12 school subjects and standardized tests; Providing educational instruction, teaching, and tutoring in the fields of K-12 school subjects and standardized tests via the Internet
4.
Method and system for learning and cognitive training in a virtual environment
A system and method implemented as computer-based, computer-executable instructions employing a computation engine with digital storage provide a virtual environment with personalized user profiles specifically adapted to cognitive abilities of the user to train the user for specified tasks, herein called microtasks. The set of microtasks include achievement criteria. The virtual environment is controlled through an engine that automatically adapts the set of user-profile-specific microtasks to achieve a set of learning goals. The engine may calculate and/or measure a set of qualities associated with one or more sub-profiles associated with a given user based on game-type performance by that user either in isolation or among a group of users. Sub-profiles may include, but are not limited to, one or more of the following: a personality profile, a neural link profile, and/or a motivation profile.
A63F 13/10 - Control of the course of the game, e.g. start, progress, end
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
A system and method implemented as computer-based, computer-executable instructions employing a computation engine with digital storage provide a virtual environment with personalized user profiles specifically adapted to cognitive abilities of the user to train the user for specified tasks, herein called microtasks. The set of microtasks include achievement criteria. The virtual environment is controlled through an engine that automatically adapts the set of user-profile-specific microtasks to achieve a set of learning goals. The engine may calculate and/or measure a set of qualities associated with one or more sub-profiles associated with a given user based on game-type performance by that user either in isolation or among a group of users. Sub-profiles may include, but are not limited to, one or more of the following: a personality profile, a neural link profile, and/or a motivation profile.
A63F 13/10 - Control of the course of the game, e.g. start, progress, end
G09B 19/00 - Teaching not covered by other main groups of this subclass
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
A system and method implemented as computer-based, computer-executable instructions employing a computation engine with digital storage provide a virtual environment with personalized user profiles specifically adapted to cognitive abilities of the user to train the user for specified tasks, herein called microtasks. The set of microtasks include achievement criteria. The virtual environment is controlled through an engine that automatically adapts the set of user-profile-specific microtasks to achieve a set of learning goals. The engine may calculate and/or measure a set of qualities associated with one or more sub-profiles associated with a given user based on game-type performance by that user either in isolation or among a group of users. Sub-profiles may include, but are not limited to, one or more of the following: a personality profile, a neural link profile, and/or a motivation profile.
09 - Scientific and electric apparatus and instruments
42 - Scientific, technological and industrial services, research and design
Goods & Services
Computer software in the field of educational instruction;
computer software in the field of cognitive training; mobile
application software in the field of educational
instruction; mobile application software in the field of
cognitive testing and training. Computer services, namely providing an interactive website
featuring educational games, cognitive testing and training.
09 - Scientific and electric apparatus and instruments
42 - Scientific, technological and industrial services, research and design
Goods & Services
Computer software and computer game software for use to improve learning and memory, in the field of educational instruction; computer game software to improve memory in the field of cognitive training; Computer application software for mobile phones, namely, software for improving learning and memory in the field of educational instruction; Computer application software for mobile phones, namely, software for playing games and memory games in the field of cognitive testing and training Computer services, namely, providing an interactive website featuring educational games, cognitive testing and training