09 - Scientific and electric apparatus and instruments
42 - Scientific, technological and industrial services, research and design
Goods & Services
Downloadable software and mobile applications that enable users to switch between different display views or screens during gaming Providing temporary use of on-line, non-downloadable software that enables users to switch between different display views or screens during gaming
A game controller can provide input to a video game played on a mobile computing device. Some games require a touch input on the touch screen of a mobile computing device, but a game controller may not have its own touch screen to receive and provide the required touch input. The game controller can be manually configured by a user of the game controller to convert an actuation of a control surface (e.g., a button, joystick, etc.) of the game controller to a touch screen input.
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A game controller can provide input to a video game played on a mobile computing device. Some games require a touch input on the touch screen of a mobile computing device, but a game controller may not have its own touch screen to receive and provide the required touch input. The game controller can be manually configured by a user of the game controller to convert an actuation of a control surface (e.g., a button, joystick, etc.) of the game controller to a touch screen input. However, this can be a very cumbersome and frustrating process for the user and has several limitations. The embodiments described herein can overcome this problem by providing a map that is automatically configured, without user configuration, to convert an input representing an actuation of the control surface into a touch screen input.
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/335 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using Internet
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
4.
Game Controller for a Mobile Device with Extended Bumper Button
A game controller for a mobile device that includes a first handle, a first bumper, and a first switch. The first handle is configured to contact and support a mobile device. The first bumper is coupled to the first handle. The first bumper is configured to accept touch inputs. The first bumper includes a pivot rod at a first end of the first bumper that is configured to engage a track slot of the first handle. The pivot rod is configured to rotate within the track slot and to translate within the track slot. The first bumper further includes a plunger at a first-span distance from the pivot rod. The first switch is within the first handle and is configured to be activated by touch inputs to the first bumper. The plunger of the first bumper is configured to contact and impart a force to the first switch.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
The following embodiment describe various example techniques for attaching a mobile computing device to a game controller. Some of those techniques use a magnetic connector in the game controller, and various example magnet/magnetic array configurations are described. In one embodiment, a float mechanism is provided to allow the magnetic connector in the game controller to move via a magnetic force to align with a corresponding magnetic connector in a mobile computing device. Various float mechanisms are described including those that float a magnetic connector island, float magnet(s) in the magnetic connector island, and float the entire island/bridge assembly. Additionally, various example bridge extension mechanisms are described, as well as example solutions for addressing pinch points. Example connect/play techniques are provided, as well as example power management and power handling techniques and example hardware configurations.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
6.
Mobile Game Controller with Floating Magnetic Connector
The following embodiment describe various example techniques for attaching a mobile computing device to a game controller. Some of those techniques use a magnetic connector in the game controller, and various example magnet/magnetic array configurations are described. In one embodiment, a float mechanism is provided to allow the magnetic connector in the game controller to move via a magnetic force to align with a corresponding magnetic connector in a mobile computing device. Various float mechanisms are described including those that float a magnetic connector island, float magnet(s) in the magnetic connector island, and float the entire island/bridge assembly. Additionally, various example bridge extension mechanisms are described, as well as example solutions for addressing pinch points. Example connect/play techniques are provided, as well as example power management and power handling techniques and example hardware configurations.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
7.
Mobile Game Controller with Magnetic Connector and Power Handling/Management Methods for Use Therewith
The following embodiment describe various example techniques for attaching a mobile computing device to a game controller. Some of those techniques use a magnetic connector in the game controller, and various example magnet/magnetic array configurations are described. In one embodiment, a float mechanism is provided to allow the magnetic connector in the game controller to move via a magnetic force to align with a corresponding magnetic connector in a mobile computing device. Various float mechanisms are described including those that float a magnetic connector island, float magnet(s) in the magnetic connector island, and float the entire island/bridge assembly. Additionally, various example bridge extension mechanisms are described, as well as example solutions for addressing pinch points. Example connect/play techniques are provided, as well as example power management and power handling techniques and example hardware configurations.
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
H02J 7/00 - Circuit arrangements for charging or depolarising batteries or for supplying loads from batteries
H02J 50/00 - Circuit arrangements or systems for wireless supply or distribution of electric power
8.
MOBILE GAME CONTROLLER WITH FLOATING MAGNETIC CONNECTOR
The following embodiment describe various example techniques for attaching a mobile computing device to a game controller. Some of those techniques use a magnetic connector in the game controller, and various example magnet/magnetic array configurations are described. In one embodiment, a float mechanism is provided to allow the magnetic connector in the game controller to move via a magnetic force to align with a corresponding magnetic connector in a mobile computing device. Various float mechanisms are described including those that float a magnetic connector island, float magnet(s) in the magnetic connector island, and float the entire island/bridge assembly. Additionally, various example bridge extension mechanisms are described, as well as example solutions for addressing pinch points. Example connect/play techniques are provided, as well as example power management and power handling techniques and example hardware configurations.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
9.
ERGONOMIC AND DEVICE RETENTION SOLUTIONS FOR A HANDHELD GAME CONTROLLER
One challenge of designing a handheld game controller to accommodate thicker phones and phone cases is that it tends to make the handheld game controller thicker. A thicker handheld game controller increases weight, volume and material expense. In one embodiment, a handheld game controller is provided with an "overhang" that solves this problem by decoupling increased thickness of the phone from the requirement of increasing controller thickness. This allows for the benefits of broader phone and case support, while maintaining a more-comfortable posture.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
G06F 1/16 - Constructional details or arrangements
G06F 3/00 - Input arrangements for transferring data to be processed into a form capable of being handled by the computerOutput arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
10.
Ergonomic and Device Retention Solutions for a Handheld Game Controller
One challenge of designing a handheld game controller to accommodate thicker phones and phone cases is that it tends to make the handheld game controller thicker. A thicker handheld game controller increases weight, volume and material expense. In one embodiment, a handheld game controller is provided with an “overhang” that solves this problem by decoupling increased thickness of the phone from the requirement of increasing controller thickness. This allows for the benefits of broader phone and case support, while maintaining a more-comfortable posture.
A gaming system having a handheld controller, a bridge, and a contact zone. The bridge connects the first handle and the second handle of the handheld controller. The contact zone is on at least one of the handles and is configured to align and constrain a mobile device in a desired gameplay position that is between the handles. The contact zone has a cross-sectional profile that includes an arcuate section and a chamfered section. The arcuate section has a radius and a center of curvature that is between the first handle and the second handle. The chamfered section has two substantially flat segments meeting at an obtuse angle. At least one of the two substantially flat segments has a length that is not less than one-quarter of the radius of the arcuate section.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
12.
HANDHELD CONTROLLER WITH CONTACT ZONE FOR CONSTRAINING MOBILE DEVICES OF DIFFERING SIZES
A gaming system having a handheld controller, a bridge, and a contact zone. The bridge connects the first handle and the second handle of the handheld controller. The contact zone Is on at least one of the handles and is configured to align and constrain a mobile device in a desired gameplay position that is between the handles. The contact zone has a cross-sectional profile that includes an arcuate section and a chamfered section. The arcuate section has a radius and a center of curvature that is between the first handle and the second handle. The chamfered section has two substantially flat segments meeting at an obtuse angle. At least one of the two substantially flat segments has a length that is not less than one-quarter of the radius of the arcuate section.
A game controller for a mobile device having a first handle, a second handle, a bridge coupling the first handle to the second handle, and a magnetic connector. The first handle includes a user-accessible, first hardware interface configured to accept touch inputs. The second handle includes a user-accessible, second hardware interface configured to accept touch inputs. The magnetic connector is configured to magnetically retain a mobile device to the game controller.
A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
14.
Game Controller for a Mobile Device with a Flat Flex Connector
A game controller for a mobile device, the game controller including a first handle, a second handle, a bridge, and a flat, flexible cable. The first handle is configured to contact and support a mobile device. The first handle includes a user-accessible, first hardware interface on a main body portion of the first handle that is configured to accept touch inputs. The second handle is configured to contact and support the mobile device. The second handle includes a user-accessible, second hardware interface on a main body portion of the second handle that is configured to accept touch inputs. The bridge couples the first handle to the second handle. The bridge is in sliding engagement with the first handle and the second handle. The flat, flexible cable is configured to conduct an electrical signal between the first handle and the second handle.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
15.
Mobile Game Controller and Method for Connecting to a Wireless Audio Device
A game controller can provide input to a video game (e.g., to control an object or character in the video game) and, optionally, to interact with a graphical user interface (e.g., to select the video game and/or perform other functions). The game controller can be connected with a mobile computing device, such as a mobile phone, and the game can be played locally on the mobile computing device or remotely via the mobile computing device. In one embodiment discussed herein, a platform-customized mobile game controller is provided. In another embodiment discussed herein, a mobile game controller and method are provided for connecting to a wireless audio device.
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
H04W 12/55 - Secure pairing of devices involving three or more devices, e.g. group pairing
16.
Platform-Customized Mobile Game Controller and Methods for Use Therewith
A game controller can provide input to a video game (e.g., to control an object or character in the video game) and, optionally, to interact with a graphical user interface (e.g., to select the video game and/or perform other functions). The game controller can be connected with a mobile computing device, such as a mobile phone, and the game can be played locally on the mobile computing device or remotely via the mobile computing device. In one embodiment discussed herein, a platform-customized mobile game controller is provided. In another embodiment discussed herein, a mobile game controller and method are provided for connecting to a wireless audio device.
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
17.
PLATFORM-CUSTOMIZED MOBILE GAME CONTROLLER AND METHODS FOR USE THEREWITH
A game controller can provide input to a video game (e.g., to control an object or character in the video game) and, optionally, to interact with a graphical user interface (e.g., to select the video game and/or perform other functions). The game controller can be connected with a mobile computing device, such as a mobile phone, and the game can be played locally on the mobile computing device or remotely via the mobile computing device. In one embodiment discussed herein, a platform-customized mobile game controller is provided. In another embodiment discussed herein, a mobile game controller and method are provided for connecting to a wireless audio device.
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/323 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
A63F 13/327 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
18.
Dynamically changing button indicia for a game controller
A gaming device that includes a handheld controller having a handle and a depressible button on the handle configured to receive user input. The depressible button includes a first marking layer including a first indicia, a first light source configured to illuminate the first indicia in the first marking layer, a second marking layer stacked with the first marking layer and including a second indicia, and a second light source configured to illuminate the second indicia in the second marking layer.
A handheld game controller having a handle and a bumper assembly on the handle. The bumper assembly includes a bumper and a haptic actuator. The bumper is configured to accept touch inputs from a user. The haptic actuator includes at least one plate and a piezoelectric actuator. The piezoelectric actuator is configured to receive an electrical signal, convert the electrical signal to mechanical motion, translate the mechanical motion to the at least one plate, and cause the at least one plate and the bumper to vibrate.
A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
Some cloud gaming and other remote game environments require a user to wait in a queue before playing a game. During this time, the user may be concerned that they will lose their place in the queue if they close the window displaying the game to do another task on the computing device. If the user decides to do something away from the computing device while waiting in the queue, it is possible that the user will be unaware when they progress out of the queue and miss their opportunity to play the game. This can be a frustrating experience for the user. The embodiments presented herein can be used to address this situation.
Some cloud gaming and other remote game environments require a user to wait in a queue before playing a game. During this time, the user may be concerned that they will lose their place in the queue if they close the window displaying the game to do another task on the computing device. If the user decides to do something away from the computing device while waiting in the queue, it is possible that the user will be unaware when they progress out of the queue and miss their opportunity to play the game. This can be a frustrating experience for the user. The embodiments presented herein can be used to address this situation.
A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
22.
System and Method for Automatic Content Capability Detection
A controller can be used with a computing device to select and/or interact with content using user input devices on the controller. The content can be locally-stored on the computing device and/or streamed from a remote device. In one embodiment, a contextually-aware platform service switcher is provided. In another embodiment, a system and method for automatic content capability detection are provided. In yet another embodiment, a system and method for rich content browsing multitasking on device operating systems with multitasking limitations are provided. These embodiments can be used alone or in combination. Other embodiments are provided.
H04L 67/131 - Protocols for games, networked simulations or virtual reality
A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/25 - Output arrangements for video game devices
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
H04L 67/10 - Protocols in which an application is distributed across nodes in the network
23.
Hardware-Initiated Overlay Actions for a User-Input Element Such as a Software Service Button
Embodiments disclosed herein are directed to a controller with a user-input element, such as a software service button, that can be programmed to accept various sequenced hardware-initiated input events (e.g., double press) that allow for other actions to overlay on top of default actions of a software service button. This can be accomplished, by way of example, through a custom accessory communication protocol that can receive the input events in the platform operating service application, even when the app is in the background to enable the various overlay actions. Thus, the user can use the overlay actions even when the platform operating service application is not in the foreground.
A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
24.
HARDWARE-INITIATED OVERLAY ACTIONS FOR A USER-INPUT ELEMENT SUCH AS A SOFTWARE SERVICE BUTTON
Embodiments disclosed herein are directed to a controller with a user-input element, such as a software service button, that can be programmed to accept various sequenced hardware-initiated input events (e.g., double press) that allow for other actions to overlay on top of default actions of a software service button. This can be accomplished, by way of example, through a custom accessory communication protocol that can receive the input events in the platform operating service application, even when the app is in the background to enable the various overlay actions. Thus, the user can use the overlay actions even when the platform operating service application is not in the foreground.
A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
42 - Scientific, technological and industrial services, research and design
Goods & Services
Providing a website featuring commercial ratings, reviews, and recommendations about electronic games for mobile devices to allow users to discover electronic games for mobile devices for commercial purposes Providing temporary use of on-line, non-downloadable computer software for automatic computer software and firmware updates, not in relation to enterprise resource planning; providing temporary use of on-line, non-downloadable computer software for matching users to electronic games for mobile devices; providing temporary use of on-line, non-downloadable computer software to enable uploading, posting, sharing, or otherwise transmitting electronic media, namely, images, text, and audio data or information over a communication network, not in relation to enterprise resource planning; maintaining a website for the delivery of all of the aforementioned services
26.
Open and close features for game controller bridge
A handheld gaming device in which configurations allow for default-open, force-close systems and separate the user's insertion of the mobile device and closure of the handles around the mobile device.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
27.
OPEN AND CLOSE FEATURES FOR GAME CONTROLLER BRIDGE
A handheld gaming device in which configurations allow for default-open, force-close systems and separate the user's insertion of the mobile device and closure of the handles around the mobile device.
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
28.
Dynamically changing button indicia for a game controller
A gaming device that includes a handheld controller having a handle and a depressible button on the handle configured to receive user input. The depressible button includes a first marking layer including a first indicia, a first light source configured to illuminate the first indicia in the first marking layer, a second marking layer stacked with the first marking layer and including a second indicia, and a second light source configured to illuminate the second indicia in the second marking layer.
A universal mobile game controller is provided that can interoperate with multiple computing device operating systems (e.g., Android and iOS) in an automatic way through a common connector (e.g., USB-C). With these embodiments, instead of building a separate mobile game controller for each operating system, a single mobile game controller can be used for all operating systems. These embodiments can also enable communication with an application running within the computing device operating system. Other embodiments are provided.
A universal mobile game controller is provided that can interoperate with multiple computing device operating systems (e.g., Android and iOS) in an automatic way through a common connector (e.g., USB-C). With these embodiments, instead of building a separate mobile game controller for each operating system, a single mobile game controller can be used for all operating systems. These embodiments can also enable communication with an application running within the computing device operating system. Other embodiments are provided.
A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
A user-accessible, hardware interface that is configured to accept touch inputs and that includes a first marking layer, a first light source, a second marking layer, and a second light source. The first marking layer includes a first indicia, and the first light source is configured to illuminate the first indicia in the first marking layer. The second marking layer is stacked with the first marking layer and includes a second indicia. The second light source is configured to illuminate the second indicia in the second marking layer.
A universal mobile game controller is provided that can interoperate with multiple computing device operating systems (e.g., Android and iOS) in an automatic way through a common connector (e.g., USB-C). With these embodiments, instead of building a separate mobile game controller for each operating system, a single mobile game controller can be used for all operating systems. These embodiments can also enable communication with an application running within the computing device operating system. Other embodiments are provided.
A universal mobile game controller is provided that can interoperate with multiple computing device operating systems (e.g., Android and iOS) in an automatic way through a common connector (e.g., USB-C). With these embodiments, instead of building a separate mobile game controller for each operating system, a single mobile game controller can be used for all operating systems. These embodiments can also enable communication with an application running within the computing device operating system. Other embodiments are provided.
A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
34.
SYSTEM AND METHOD FOR ADJUSTING INPUT POLLING RATE IN GAMING INPUT DEVICES
A gaming input device implements a method of adjusting input polling rate in various usage scenarios to optimize performance in light of scenario-specific considerations. The device detects a usage scenario and maps it to an optimized input polling rate, then requests the optimized input polling rate from associated firmware and hardware so an adjustment can be accomplished. The automated adjustment to polling rate accounts for problems associated with various usage scenarios, such as latency and power consumption, and allows for optimization specific to each scenario.
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
G06F 1/3234 - Power saving characterised by the action undertaken
G06F 3/038 - Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
G06F 13/366 - Handling requests for interconnection or transfer for access to common bus or bus system with centralised access control using a centralised polling arbiter
35.
POSITION-ADJUSTABLE CONNECTOR FOR MOBILE DEVICE CONTROLLER
A gaming device that includes a handheld controller with a handle and a mechanism for connecting the handheld controller to a mobile device. The mechanism includes a substantially rigid arm and a connector. The arm is housed within the handle and is configured to pivot about a pivot point within the handle. The connector is attached to the arm at the end opposite the pivot point and is structured to physically and electrically pair the mobile device and the handheld controller. The connector is structured to pivot about the pivot point with the arm.
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
36.
Position-Adjustable Connector for Mobile Device Controller
A gaming device that includes a handheld controller with a handle and a mechanism for connecting the handheld controller to a mobile device. The mechanism includes a substantially rigid arm and a connector. The arm is housed within the handle and is configured to pivot about a pivot point within the handle. The connector is attached to the arm at the end opposite the pivot point and is structured to physically and electrically pair the mobile device and the handheld controller. The connector is structured to pivot about the pivot point with the arm.
A controller can be used with a computing device to select and/or interact with content using user input devices on the controller. The content can be locally-stored on the computing device and/or streamed from a remote device. In one embodiment, a contextually-aware platform service switcher is provided. In another embodiment, a system and method for automatic content capability detection are provided. In yet another embodiment, a system and method for rich content browsing multitasking on device operating systems with multitasking limitations are provided. These embodiments can be used alone or in combination. Other embodiments are provided.
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
38.
System and Method for Rich Content Browsing Multitasking on Device Operating Systems with Multitasking Limitations
A controller can be used with a computing device to select and/or interact with content using user input devices on the controller. The content can be locally-stored on the computing device and/or streamed from a remote device. In one embodiment, a contextually-aware platform service switcher is provided. In another embodiment, a system and method for automatic content capability detection are provided. In yet another embodiment, a system and method for rich content browsing multitasking on device operating systems with multitasking limitations are provided. These embodiments can be used alone or in combination. Other embodiments are provided.
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
39.
Software-Enabled Mobile Game Controller with Integrated Platform Operating Service
Attaching a mobile game controller to a computing device brings to life an entirely new gaming player device and gaming environment. A combination of a user input device, platform operating service, cloud service, screen, and mobile operating system allows the system to take advantage of a plethora of synergies and offers entirely new experiences. The embodiments described herein can provide a sophisticated and highly-extensible gaming experience that is vastly more than the sum of the parts.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
Attaching a mobile game controller to a computing device brings to life an entirely new gaming player device and gaming environment. A combination of a user input device, platform operating service, cloud service, screen, and mobile operating system allows the system to take advantage of a plethora of synergies and offers entirely new experiences. The embodiments described herein can provide a sophisticated and highly-extensible gaming experience that is vastly more than the sum of the parts.
A controller can be used with a computing device to select and/or interact with content using user input devices on the controller. The content can be locally-stored on the computing device and/or streamed from a remote device. In one embodiment, a contextually-aware platform service switcher is provided. In another embodiment, a system and method for automatic content capability detection are provided. In yet another embodiment, a system and method for rich content browsing multitasking on device operating systems with multitasking limitations are provided. These embodiments can be used alone or in combination. Other embodiments are provided.
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 13/25 - Output arrangements for video game devices
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
42.
System and method for automatic content capability detection
A controller can be used with a computing device to select and/or interact with content using user input devices on the controller. The content can be locally-stored on the computing device and/or streamed from a remote device. In one embodiment, a contextually-aware platform service switcher is provided. In another embodiment, a system and method for automatic content capability detection are provided. In yet another embodiment, a system and method for rich content browsing multitasking on device operating systems with multitasking limitations are provided. These embodiments can be used alone or in combination. Other embodiments are provided.
H04L 67/131 - Protocols for games, networked simulations or virtual reality
A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/25 - Output arrangements for video game devices
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
H04L 67/10 - Protocols in which an application is distributed across nodes in the network
09 - Scientific and electric apparatus and instruments
Goods & Services
Multimedia interface adapters for connecting mobile devices to a mobile accessory; battery chargers; multimedia interface adapters and power chargers for cell phones; multimedia interface adapters and power chargers for remote controls controlling electronic gaming devices; multimedia interface adapters and power chargers for gaming controllers; multimedia interface adapters and power chargers for cell phone cases
A game controller for a mobile device having a first handle, a second handle, a bridge coupling the first handle to the second handle, and a magnetic connector. The first handle includes a user-accessible, first hardware interface configured to accept touch inputs. The second handle includes a user-accessible, second hardware interface configured to accept touch inputs. The magnetic connector is configured to magnetically retain a mobile device to the game controller.
A gaming input device implements a method of adjusting input polling rate in various usage scenarios to optimize performance in light of scenario-specific considerations. The device detects a usage scenario and maps it to an optimized input polling rate, then requests the optimized input polling rate from associated firmware and hardware so an adjustment can be accomplished. The automated adjustment to polling rate accounts for problems associated with various usage scenarios, such as latency and power consumption, and allows for optimization specific to each scenario.
A handheld game controller having a handle and a bumper assembly on the handle. The bumper assembly includes a bumper and a haptic actuator. The bumper is configured to accept touch inputs from a user. The haptic actuator includes at least one plate and a piezoelectric actuator. The piezoelectric actuator is configured to receive an electrical signal, convert the electrical signal to mechanical motion, translate the mechanical motion to the at least one plate, and cause the at least one plate and the bumper to vibrate.
A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A game controller for a mobile device having a first handle, a second handle, a bridge coupling the first handle to the second handle, and a magnetic connector. The first handle includes a user-accessible, first hardware interface configured to accept touch inputs. The second handle includes a user-accessible, second hardware interface configured to accept touch inputs. The magnetic connector is configured to magnetically retain a mobile device to the game controller.
A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
48.
System and method for adjusting input polling rate in gaming input devices
A gaming input device implements a method of adjusting input polling rate in various usage scenarios to optimize performance in light of scenario-specific considerations. The device detects a usage scenario and maps it to an optimized input polling rate, then requests the optimized input polling rate from associated firmware and hardware so an adjustment can be accomplished. The automated adjustment to polling rate accounts for problems associated with various usage scenarios, such as latency and power consumption, and allows for optimization specific to each scenario.
A game controller for a mobile device, the game controller including a first handle, a second handle, a bridge, and a flat, flexible cable. The first handle is configured to contact and support a mobile device. The first handle includes a user-accessible, first hardware interface on a main body portion of the first handle that is configured to accept touch inputs. The second handle is configured to contact and support the mobile device. The second handle includes a user-accessible, second hardware interface on a main body portion of the second handle that is configured to accept touch inputs. The bridge couples the first handle to the second handle. The bridge is in sliding engagement with the first handle and the second handle. The flat, flexible cable is configured to conduct an electrical signal between the first handle and the second handle.
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
50.
Game controller for a mobile device with extended bumper button
A game controller for a mobile device that includes a first handle, a first bumper, and a first switch. The first handle is configured to contact and support a mobile device. The first bumper is coupled to the first handle. The first bumper is configured to accept touch inputs. The first bumper includes a pivot rod at a first end of the first bumper that is configured to engage a track slot of the first handle. The pivot rod is configured to rotate within the track slot and to translate within the track slot. The first bumper further includes a plunger at a first-span distance from the pivot rod. The first switch is within the first handle and is configured to be activated by touch inputs to the first bumper. The plunger of the first bumper is configured to contact and impart a force to the first switch.
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
A game controller for a mobile device having a first handle, a second handle, a bridge coupling the first handle to the second handle, and a magnetic connector. The first handle includes a user-accessible, first hardware interface configured to accept touch inputs. The second handle includes a user-accessible, second hardware interface configured to accept touch inputs. The magnetic connector is configured to magnetically retain a mobile device to the game controller.
A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A game controller for a mobile device, the game controller having a first handle, a bridge, a first spring mechanism, and a first latch mechanism. The first handle is configured to contact and support a mobile device and includes a user-accessible, first hardware interface on a main body portion of the first handle. The bridge is in sliding engagement with the first handle. The bridge and the first handle are configured for the main body portion of the first handle to translate in a retraction direction toward a midline of the bridge and into a retracted configuration and also to translate in an extension direction away from the midline of the bridge into an extended configuration. The first spring mechanism is configured to bias the first handle toward the retracted configuration. The first latch mechanism is configured to temporarily lock the bridge in the extended configuration.
A game controller for a mobile device, the game controller including a first handle, a bridge, and an acoustic waveguide. The first handle is configured to contact and support a mobile device and includes a user-accessible, first hardware interface on a main body portion of the first handle that is configured to accept touch inputs. The bridge extends from the main body portion of the first handle. The acoustic waveguide is at a juncture of the first handle and the bridge. The acoustic waveguide is configured to redirect sound emitted from the mobile device toward at least one of a front side of the game controller, a top side of the game controller, and a bottom side of the game controller.
A game controller for a mobile device, the game controller including a first handle, a second handle, a bridge, and a flat, flexible cable. The first handle is configured to contact and support a mobile device. The first handle includes a user-accessible, first hardware interface on a main body portion of the first handle that is configured to accept touch inputs. The second handle is configured to contact and support the mobile device. The second handle includes a user-accessible, second hardware interface on a main body portion of the second handle that is configured to accept touch inputs. The bridge couples the first handle to the second handle. The bridge is in sliding engagement with the first handle and the second handle. The flat, flexible cable is configured to conduct an electrical signal between the first handle and the second handle.
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
56.
Game controller for a mobile device with extended bumper button
A game controller for a mobile device that includes a first handle, a first bumper, and a first switch. The first handle is configured to contact and support a mobile device. The first bumper is coupled to the first handle. The first bumper is configured to accept touch inputs. The first bumper includes a pivot rod at a first end of the first bumper that is configured to engage a track slot of the first handle. The pivot rod is configured to rotate within the track slot and to translate within the track slot. The first bumper further includes a plunger at a first-span distance from the pivot rod. The first switch is within the first handle and is configured to be activated by touch inputs to the first bumper. The plunger of the first bumper is configured to contact and impart a force to the first switch.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
57.
GAME CONTROLLER FOR A MOBILE DEVICE WITH A HOLD-OPEN FEATURE
A game controller for a mobile device, the game controller having a first handle, a bridge, a first spring mechanism, and a first latch mechanism. The first handle is configured to contact and support a mobile device and includes a user-accessible, first hardware interface on a main body portion of the first handle. The bridge is in sliding engagement with the first handle. The bridge and the first handle are configured for the main body portion of the first handle to translate in a retraction direction toward a midline of the bridge and into a retracted configuration and also to translate in an extension direction away from the midline of the bridge into an extended configuration. The first spring mechanism is configured to bias the first handle toward the retracted configuration. The first latch mechanism is configured to temporarily lock the bridge in the extended configuration.
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
58.
GAME CONTROLLER FOR A MOBILE DEVICE WITH A HOLD-OPEN FEATURE
A game controller for a mobile device, the game controller having a first handle, a bridge, a first spring mechanism, and a first latch mechanism. The first handle is configured to contact and support a mobile device and includes a user-accessible, first hardware interface on a main body portion of the first handle. The bridge is in sliding engagement with the first handle. The bridge and the first handle are configured for the main body portion of the first handle to translate in a retraction direction toward a midline of the bridge and into a retracted configuration and also to translate in an extension direction away from the midline of the bridge into an extended configuration. The first spring mechanism is configured to bias the first handle toward the retracted configuration. The first latch mechanism is configured to temporarily lock the bridge in the extended configuration.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
59.
Game controller for a mobile device with a hold-open feature
A game controller for a mobile device, the game controller having a first handle, a bridge, a first spring mechanism, and a first latch mechanism. The first handle is configured to contact and support a mobile device and includes a user-accessible, first hardware interface on a main body portion of the first handle. The bridge is in sliding engagement with the first handle. The bridge and the first handle are configured for the main body portion of the first handle to translate in a retraction direction toward a midline of the bridge and into a retracted configuration and also to translate in an extension direction away from the midline of the bridge into an extended configuration. The first spring mechanism is configured to bias the first handle toward the retracted configuration. The first latch mechanism is configured to temporarily lock the bridge in the extended configuration.
A device for editing video gameplay, comprising a display, an interface configured to receive one or more outputs from a game controller concurrently with the video game displayed; and one or more processors. The one or more processors are configured to record a video of the video game displayed on the display; store the one or more outputs from the game controller received concurrently with the video game displayed; determine based on the one or more outputs from the game controller time series data indicating an amount of user activity; and align the time series data with the video of the video game.
09 - Scientific and electric apparatus and instruments
42 - Scientific, technological and industrial services, research and design
Goods & Services
Downloadable computer software and firmware to enable a game
controller to interact with a mobile device; recorded
computer software and firmware to enable a game controller
to interact with a mobile device; downloadable computer
software and associated electronic data files for providing
computer software and firmware updates in the field of game
controllers for mobile devices, provided by computer and
communication network; downloadable computer software for
automatic computer software and firmware updates;
downloadable computer software for accessing a website
featuring commercial ratings, reviews, and recommendations
about electronic games for mobile devices to allow users to
discover electronic games for mobile devices; downloadable
computer software for matching users to electronic games for
mobile devices; downloadable computer video capture and
editing software for digital content creation; downloadable
computer video capture and editing software for facilitating
the creation and sharing of video content in the field of
electronic games for mobile devices; downloadable computer
software to enable uploading, posting, sharing, or otherwise
providing electronic media or information over a
communication network; downloadable computer software for
use in data collection for data analytics; downloadable
mobile application and associated electronic data files for
providing computer software and firmware updates in the
field of game controllers for mobile devices, provided by
computer and communication network; downloadable mobile
application for automatic computer software and firmware
updates; downloadable mobile application for accessing a
website featuring commercial ratings, reviews, and
recommendations about electronic games for mobile devices to
allow users to discover electronic games for mobile devices;
downloadable mobile application for matching users to
electronic games for mobile devices; downloadable video
capture and editing mobile application for digital content
creation; downloadable video capture and editing mobile
application for facilitating the creation and sharing of
video content in the field of electronic games for mobile
devices; downloadable mobile application to enable
uploading, posting, sharing, or otherwise providing
electronic media or information over a communication
network; downloadable mobile application for use in data
collection for data analytics. Providing temporary use of on-line, non-downloadable
computer software to enable a game controller to interact
with a mobile device; providing temporary use of on-line,
non-downloadable computer software for automatic computer
software and firmware updates; providing temporary use of
on-line non-downloadable software, namely a website, for
providing commercial ratings, reviews and recommendations
via a global computer network to allow users to discover
knowledge about electronic games for mobile devices (terms
linguistically incorrect in the opinion of the International
Bureau – Rule 13 (2) (b) of the Regulations); providing
temporary use of on-line, non-downloadable computer software
for matching users to electronic games for mobile devices;
providing temporary use of on-line, non-computer software to
enable uploading, posting, sharing, or otherwise providing
electronic media or information over a communication
network.
09 - Scientific and electric apparatus and instruments
42 - Scientific, technological and industrial services, research and design
Goods & Services
(1) Downloadable computer software and firmware to enable a game controller to interact with a mobile device; recorded computer software and firmware to enable a game controller to interact with a mobile device; downloadable computer software and associated electronic data files for providing computer software and firmware updates in the field of game controllers for mobile devices, provided by computer and communication network; downloadable computer software allowing the user to install automatic updates for computer software and computer firmware in the field of electronic games for mobile devices; downloadable computer software for accessing a website featuring commercial ratings, reviews, and recommendations about electronic games for mobile devices to allow users to discover electronic games for mobile devices; downloadable computer software for matching users to electronic games for mobile devices; downloadable computer video capture and editing software for digital content creation; downloadable computer video capture and editing software for facilitating the creation and sharing of video content in the field of electronic games for mobile devices; downloadable computer software to enable uploading, posting, sharing, and providing electronic media and information over communication networks in the field of electronic games for mobile devices; downloadable computer software for use in data collection for data analytics in the field of electronic games for mobile devices; downloadable mobile application and associated electronic data files for providing computer software and firmware updates in the field of game controllers for mobile devices, provided by computer and communication network; downloadable mobile application software allowing the user to install automatic updates for computer software and computer firmware; downloadable mobile application for accessing a website featuring commercial ratings, reviews, and recommendations about electronic games for mobile devices to allow users to discover electronic games for mobile devices; downloadable mobile application for matching users to electronic games for mobile devices; downloadable video capture and editing mobile application for digital content creation; downloadable video capture and editing mobile application for facilitating the creation and sharing of video content in the field of electronic games for mobile devices; downloadable mobile application software to enable uploading, posting, sharing and providing electronic media and information over communication networks in the field of electronic games for mobile devices; downloadable mobile application software for use in data collection for data analytics in the field of electronic games for mobile devices. (1) Providing temporary use of on-line, non-downloadable computer software to enable a game controller to interact with a mobile device; providing temporary use of on-line, non-downloadable computer software allowing the user to install automatic updates for computer software and computer firmware; providing temporary use of on-line non-downloadable software, namely a website, for providing commercial ratings, reviews and recommendations via a global computer network to allow users to discover knowledge about electronic games for mobile devices; providing temporary use of on-line, non-downloadable computer software for matching users to electronic games for mobile devices; providing temporary use of on-line, non-computer software to enable uploading, posting, sharing, and providing electronic media or information over communication networks in the field of electronic games for mobile devices.
09 - Scientific and electric apparatus and instruments
42 - Scientific, technological and industrial services, research and design
Goods & Services
Downloadable computer software and firmware to enable a game controller to interact with a mobile device; recorded computer software and firmware to enable a game controller to interact with a mobile device; downloadable computer software and associated electronic data files for providing computer software and firmware updates in the field of game controllers for mobile devices, provided by computer and communication network; downloadable computer software for automatic computer software and firmware updates; downloadable computer software for accessing a website featuring commercial ratings, reviews, and recommendations about electronic games for mobile devices to allow users to discover electronic games for mobile devices; downloadable computer software for matching users to electronic games for mobile devices; downloadable computer video capture and editing software for digital content creation; downloadable computer video capture and editing software for facilitating the creation and sharing of video content in the field of electronic games for mobile devices; downloadable computer software to enable uploading, posting, sharing, or otherwise providing electronic media or information over a communication network; downloadable computer software for use in data collection for data analytics; downloadable mobile application and associated electronic data files for providing computer software and firmware updates in the field of game controllers for mobile devices, provided by computer and communication network; downloadable mobile application for automatic computer software and firmware updates; downloadable mobile application for accessing a website featuring commercial ratings, reviews, and recommendations about electronic games for mobile devices to allow users to discover electronic games for mobile devices; downloadable mobile application for matching users to electronic games for mobile devices; downloadable video capture and editing mobile application for digital content creation; downloadable video capture and editing mobile application for facilitating the creation and sharing of video content in the field of electronic games for mobile devices; downloadable mobile application to enable uploading, posting, sharing, or otherwise providing electronic media or information over a communication network; downloadable mobile application for use in data collection for data analytics Providing temporary use of on-line, non-downloadable computer software to enable a game controller to interact with a mobile device
09 - Scientific and electric apparatus and instruments
42 - Scientific, technological and industrial services, research and design
Goods & Services
Downloadable computer software and firmware to enable a game controller to interact with a mobile device; recorded computer software and firmware to enable a game controller to interact with a mobile device; downloadable computer software and associated electronic data files for providing computer software and firmware updates in the field of game controllers for mobile devices, provided by computer and communication network; downloadable computer software for automatic computer software and firmware updates; downloadable computer software for accessing a website featuring commercial ratings, reviews, and recommendations about electronic games for mobile devices to allow users to discover electronic games for mobile devices; downloadable computer software for matching users to electronic games for mobile devices; downloadable computer video capture and editing software for digital content creation; downloadable computer video capture and editing software for facilitating the creation and sharing of video content in the field of electronic games for mobile devices; downloadable computer software to enable uploading, posting, sharing, or otherwise providing electronic media or information over a communication network; downloadable computer software for use in data collection for data analytics; downloadable mobile application and associated electronic data files for providing computer software and firmware updates in the field of game controllers for mobile devices, provided by computer and communication network; downloadable mobile application for automatic computer software and firmware updates; downloadable mobile application for accessing a website featuring commercial ratings, reviews, and recommendations about electronic games for mobile devices to allow users to discover electronic games for mobile devices; downloadable mobile application for matching users to electronic games for mobile devices; downloadable video capture and editing mobile application for digital content creation; downloadable video capture and editing mobile application for facilitating the creation and sharing of video content in the field of electronic games for mobile devices; downloadable mobile application to enable uploading, posting, sharing, or otherwise providing electronic media or information over a communication network; downloadable mobile application for use in data collection for data analytics Providing temporary use of on-line, non-downloadable computer software to enable a game controller to interact with a mobile device