A learning management system having a teacher terminal. The system obtains, over a wireless computer network, actual performance data of a lesson performed by a student, where the actual performance data of the lesson includes several instructions that are executed by an educational robot to cause the educational robot to perform a task. The system analyzes the actual performance data according to expected performance data of the lesson. The system determines a proficiency score of the student based on the analyzes of the actual performance data.
G09B 5/06 - Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
G09B 7/04 - Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by the student characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying a further explanation
A character skin for a toy robot has an outer cover having an inner surface that is shaped to conform to an outer surface of a robot body housing of a self-propelled, toy robot. The outer cover can be fitted onto the robot body housing to cover an outer surface thereof and then removed from the housing, preferably with requiring a tool. The outer cover has an identification mechanism that provides an identification of a robot character software program, wherein the identification is electronically detected by the toy robot and in response the robot character software program is executed by the toy robot which changes behavior of the toy robot, whenever the outer cover is fitted onto the robot body housing. Other embodiments are also described and claimed.
A robotic activity system, which includes a board and an autonomous robotic device, is described herein. The board may display a line and one or more color patterns. The robotic device may traverse the line using one or more integrated sensors. For example, sensor data may include light intensity data for visible light reflected or emitted by the board. The sensor data may be analyzed to 1) ensure the robotic device follows the line and/or 2) detect color sequences associated with color patterns shown on the board. Upon detection of a color sequence, the robotic device may attempt to match the color sequence with a known color pattern definition. The color pattern definition may be associated with a function to be performed by the robotic device. Using multiple sets of color patterns and associated functions allows the robotic device to move in a variable and potentially unpredictable fashion.
A character skin for a toy robot has an outer cover having an inner surface that is shaped to conform to an outer surface of a robot body housing of a self-propelled, toy robot. The outer cover can be fitted onto the robot body housing to cover an outer surface thereof and then removed from the housing, preferably with requiring a tool. The outer cover has an identification mechanism that provides an identification of a robot character software program, wherein the identification is electronically detected by the toy robot and in response the robot character software program is executed by the toy robot which changes behavior of the toy robot, whenever the outer cover is fitted onto the robot body housing. Other embodiments are also described and claimed.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
Goods & Services
Educational software featuring instruction in the fields of
computer coding, robotics, and deductive reasoning;
children's educational software; video game software;
downloadable educational software applications for mobile
devices in the fields of computer coding, robotics, and
deductive reasoning; downloadable video games for mobile
devices. Electronic learning toys; electronic action toys; toy
robots; children's educational toys and robots used for
developing cognitive skills, deductive reasoning, and
computer coding. Providing online computer and electronic games; providing
online educational and entertainment services in the nature
of online interactive games; providing online
nondownloadable game software and educational software
(terms too vague in the opinion of the International Bureau
– Rule 13(2)(b) of the Common Regulations); providing
temporary use of online non-downloadable software and
applications in the fields of robotics, electronic games,
education, and deductive reasoning (terms too vague in the
opinion of the International Bureau – Rule 13(2)(b) of the
Common Regulations); multimedia entertainment software
production services (terms too vague in the opinion of the
International Bureau – Rule 13(2)(b) of the Common
Regulations); providing a web-based system and on-line
portal for customers to create and participate in on-line
computer games, challenges and competitions (terms too vague
in the opinion of the International Bureau – Rule 13(2)(b)
of the Common Regulations); providing a website featuring
non-downloadable game software, and featuring entertainment
and education information and instructions in the fields of
gaming and robotics (terms too vague in the opinion of the
International Bureau – Rule 13(2)(b) of the Common
Regulations).
A robotic activity system, which includes a board and an autonomous robotic device, is described herein. The board may display a line and one or more color patterns. The robotic device may traverse the line using one or more integrated sensors. For example, sensor data may include light intensity data for visible light reflected or emitted by the board. The sensor data may be analyzed to 1) ensure the robotic device follows the line and/or 2) detect color sequences associated with color patterns shown on the board. Upon detection of a color sequence, the robotic device may attempt to match the color sequence with a known color pattern definition. The color pattern definition may be associated with a function to be performed by the robotic device. Using multiple sets of color patterns and associated functions allows the robotic device to move in a variable and potentially unpredictable fashion.
The robotic activity system described herein provides for efficient communications between the robotic device and the board without the establishment of a wired or radio-frequency connection. In particular, through the simulation of touch events by the robotic device on the touch display of the board using capacitive elements on the robotic device, information/data may be communicated from the robotic device to the board, including the location of the robotic device relative to the touch display, the orientation of the robotic device relative to the touch display, status information of the robotic device (e.g., battery level, motor voltages, or wheel speed), and/or other similar pieces of information. Since this information is communicated using the conductive elements, a dedicated data connection, including separate radios and/or interfaces, is not needed. This communicated information may be used for conducting an interactive game involving the robotic device and the board or another activity.