A hybrid game having a user selectable gambling game is provided. The hybrid game includes a real world engine constructed to provide a randomly generated payout of credits from a wager for a plurality of gambling games, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon skillful execution of the entertainment game to earn a payout of game world credits, and a game world engine constructed to manage the entertainment software engine and communicate gameplay gambling event occurrences based upon skillful execution of the entertainment game that trigger at least one wager in the gambling game to the gambling game, receive entertainment game variable data from the entertainment software engine to determine what type of gambling game to execute, from a plurality of gambling games, and initiate a gambling game, from the plurality of gambling games, in the real world engine utilizing the wager, based upon the entertainment game variable data received from the entertainment software engine.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A gambling hybrid game with dynamic wager updating is disclosed. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to one or more users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The gambling hybrid game during the course of game play may dynamically update a wager amount to be placed on a gambling event in the gambling game.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
An electronic gaming machine for pari-mutuel interleaved wagering. Operation of the electronic gaming machine includes receiving pari-mutuel wagering parameters for a wager from a pari-mutuel server, generating an interactive thematic graphical display using the pari-mutuel wagering parameters, displaying the thematic graphical display to a user, receiving a placement of a wager from the user, communicating the placement of the wager as a wager request to a pari-mutuel server, receiving from the pari-mutuel server, a pari-mutuel gambling outcome of the wager, determining a wager outcome from the pari-mutuel gambling outcome, generating interactive application resources and events using the wager outcome, and generating the interactive thematic graphical display using the interactive application resources and events.
A resource management entertainment game including a mobile device, a player acquires and consumes resources to achieve a goal. An entertainment system engine of the gambling hybrid game provides player selection of wager denomination, the resource management entertainment game and determines when an interaction with a game element occurs in the game. A game world engine of the gambling hybrid game determines when a gambling event in a gambling game is to be provided based upon the interaction with game element in the resource management entertainment game. The game world engine then requests that a real world engine of the gambling hybrid game resolve the gambling event in the gambling game. The real world engine resolves the gambling event and associated wagers on the outcome of the gambling event.
An interleaved wagering system including an interactive controller constructed to communicate application telemetry associated with an interactive application provided by the interactive controller. The system also includes a wager controller constructed to communicate a wager result associated with a received wager request. The system also includes the application controller operatively connected to the interactive controller and the wager controller, and constructed to: receive application telemetry; upon receiving application telemetry, determine whether to trigger a supplementary mode based on a threshold value; and communicate a notification to provide a supplementary mode session. The interactive controller is further constructed to: provide the supplementary mode session upon receiving the supplementary mode notification; communicate results of the supplementary mode session. The application controller is further constructed to: receive the results of the supplementary mode session; and when the received results are successful, communicate a request for benefits.
Systems and methods for operating an adapted skill wagering interleaved game are disclosed. An adapted skill wagering game is provides a entertainment game and a gambling game. The entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The entertainment system also provides a game world interface that uses game world variable that describe a game state of the entertainment game to determine when a gambling event is triggered. In response to a determination that a gambling event being triggered, the game world interface of the entertainment system sends a trigger to the real credit operating system to perform a gambling event in the gambling game. The real credit operating system then performs the gambling event and resolves any wagers on the outcome of the gambling event.
A record display system includes an interactive controller configured to: communicate, to an application controller, application telemetry; display initial outcomes; receive a record indicating an official result of a series of wagers associated with the user interaction; and display the record; a wager controller constructed to: receive a wager request; determine a wager outcome; communicate the wager outcome; and communicate the record; and the application controller operatively connecting the interactive controller and the wager controller, and constructed to: receive the application telemetry; communicate the wager request; receive the wager outcome; receive the record; communicate the record, wherein the record comprises the official wager outcome.
A variable skill objective wagering system is disclosed. The variable skill objective wagering system includes an interactive controller that receives a skill proposition for a skill-based game from a process controller, generates a player presentation based on the skill proposition, detects player interactions of a player with the player presentation, detects a skill outcome based on the player interactions and the skill proposition, and communicates the skill outcome to the process controller. The process controller operatively connected to the interactive controller, wherein the process controller is constructed to generate a random result using a random number generator, determine a skill objective of the skill proposition based on the random result, communicate the skill proposition to the interactive controller; and receive a skill outcome for the skill proposition from the interactive controller.
A functional transformation interleaved wagering system including an interactive controller configured to: provide an interactive application; communicate, to an application controller, a wager request; receive a wager outcome; receive an indication to provide entrance to a lottery for a period of time; provide the lottery; and communicate, to the application controller, application telemetry; a wager controller constructed to: receive the wager request; communicate the wager outcome; receive an indication; and the application controller operatively connecting the interactive controller and the wager controller and constructed to: receive the wager request; communicate, to the wager controller, the wager request; receive the wager outcome; communicate, to the interactive controller, the wager outcome; communicate the indication to provide the lottery for a period of time; and receive the application telemetry.
Systems and methods for providing a gambling game communicator in an interface of a gambling communicator hybrid game are disclosed. The gambling game communicator conveys information about the occurrences and outcomes of gambling events and any wagers on the results of the gambling events.
A gambling hybrid game that provides game history validation. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine stores game history information in response to a trigger event and provides at least a portion of the stored game history information to a game world engine. The game world engine stores received portion of the game history information. When a request for game history verification is received by the game world engine, the game world engine retrieves the game history information from the entertainment system engine and used the portion of the game history information stored by the game world engine to verify the game history information from the entertainment system engine.
A selectable intermediate result interleaved wagering system is disclosed. The system includes an interactive controller operatively connected to an application controller, and constructed to: communicate application telemetry; receive an intermediate offer; communicate an indication to accept the intermediate offer; receive an application resource associated with the intermediate offer; and receive a wager outcome. The system also includes a wager controller operatively connected to the application controller, the wager controller constructed to: receive the wager request; generate a wager outcome; and communicate the wager outcome. The system also includes the application controller operatively connecting the interactive controller to the wager controller by a network, the application controller constructed to: receive the application telemetry; generate the intermediate offer; communicate the intermediate offer; receive the indication to accept the intermediate offer; communicate the application resource associated with the intermediate offer; communicate the wager request; receive the wager outcome; and communicate the wager outcome.
A dynamic multi-currency interleaved wagering system is disclosed. The system includes an interactive controller operatively connected to an application controller, the interactive controller constructed to: receive identification of valid currency types; present the valid currency types; receive identification of a chosen currency type chosen; communicate the chosen currency type and application telemetry; and receive an application resource. The system also includes a wager controller operatively connected to the application controller, the wager controller constructed to: generate and communicate a wager outcome. The system also includes the application controller operatively connecting the wager controller to the interactive controller by a network, the application controller constructed to: determine the identification of the valid currency types using currency rules; communicate the identification of the valid currency types; determine a wager request; communicate the chosen currency type and the wager request; receive the wager outcome; determine the application resource; and communicate the application resource.
Systems and methods for operating a screen activity moderated skill wagering interleaved game are disclosed. A screen activity moderated skill wagering game is provides an entertainment game and a gambling game. The entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The screen activity moderated skill wagering interleaved game also provides screen activity moderation to adjust gambling activity based on the level of screen activity within the entertainment game. During periods of high intensity game play within the entertainment game, the screen activity moderated skill wagering interleaved game in some embodiments adjusts the gambling activity within the gambling game inversely based on the level of screen activity.
A fungible object award interleaved wagering system includes a plurality of interactive controllers operatively connected to an application controller by a network, each interactive controller configured to: communicate, to an application controller, application telemetry; and receive, from the application controller, an object based on the application telemetry. The system also includes a wager controller operatively connected to the application controller, the wager controller constructed to: receive a wager request; generate a wager outcome based on the wager request; communicate, to an object controller, the wager outcome. The system also includes the application controller operatively connected to the plurality of interactive controllers and the wager controller, the application controller constructed to: receive; communicate, to the wager controller, the wager request based on the received application telemetry; receive an object, wherein the object is generated by the object controller based on the wager outcome; communicate, to each interactive controller, the object.
An electronic gaming machine configured to: provide an interactive application including fungible objects; receive and distribute user input; a wager controller constructed to: receive wager request instructions; determine a wager outcome; transmit the wager outcome; receive fungible object data comprising a fungible object; determine the fungible object; and transmit the fungible object to the application controller; and the application controller operatively connecting the interactive controller and the wager controller, the application controller constructed to: receive the user input; determine whether to trigger a wager; when a wager is triggered, generate a wager request; transmit the wager request to the wager controller; transmit the fungible object to the interactive controller.
An electromechanical gaming machine including: a real world controller connected to a game world controller, and constructed to: accept a gambling game trigger; provide a randomly generated payout of credits; the game world controller connected to the real world controller and connected by a network to an entertainment software controller executing a multiplayer entertainment game, the game world controller constructed to: receive a plurality of players' actions taken; and trigger the wager in the gambling game based on the actions, the game world controller utilizing a head to head gambling controller constructed to: detect a latch event and enter the plurality of players into a gambling session; parameterize wager terms of the wager made; trigger the wager in the gambling game during the session; distribute the payout of credits; determine the payout of resources utilized by the plurality of players; and distribute the payout of resources.
A63F 9/24 - Games using electronic circuits not otherwise provided for
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A skill-based progressive interleaved wagering system is disclosed, including an interactive controller connected to an application controller, and configured to: communicate application telemetry; provide a skill proposition; communicate secondary telemetry; receive and display award information; a wager controller connected to the application controller, and constructed to: receive wager request instructions; determine and communicate the wager outcome; and the application controller connecting the interactive controller and the wager controller, connected to a session controller, and constructed to: receive application telemetry and the wager outcome; receive indication to provide a skill proposition; receive the secondary telemetry; determine whether an award should be awarded.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
H01L 23/522 - Arrangements for conducting electric current within the device in operation from one component to another including external interconnections consisting of a multilayer structure of conductive and insulating layers inseparably formed on the semiconductor body
H01L 27/00 - Devices consisting of a plurality of semiconductor or other solid-state components formed in or on a common substrate
H04N 5/374 - Addressed sensors, e.g. MOS or CMOS sensors
H04N 5/378 - Readout circuits, e.g. correlated double sampling [CDS] circuits, output amplifiers or A/D converters
An outcome selector interactive wagering system is disclosed. The outcome selector interactive wagering system includes an interactive controller that receives an interactive objective for an interactive wagering game from a process controller, generates a player presentation based on the interactive objective, detects player interactions of a player with the player presentation, detects an interactive objective achievement based on the player interactions and the interactive objective, and communicates the interactive objective achievement to the process controller. The process controller operatively connected to the interactive controller, wherein the process controller is constructed to generate a random component using a random number generator, generate an interactive objective of the interactive objective based on the random component, communicate the interactive objective to the interactive controller; and receive an interactive objective achievement for the interactive objective from the interactive controller.
An electronic gaming machine including an interactive processing device, a process controller and a wager controller that operate together to provide an interactive application, trigger a wager request based on user input, generate bonus items based on a wager result, allow additional input by a user, and generate a bonus item event based on the user inputs.
A cooperative disease outbreak interleaved wagering system is disclosed, including an interactive processing device constructed to: provide an interactive application display; communicate session initiation data; receive role assignment data; automatically configure the display; communicate application telemetry data; receive wagering telemetry and application resource data; a wager controller constructed to: receive wager request data; communicate wager outcome data; the process controller operatively connecting the interactive processing device and the wager controller, and constructed to: receive session initiation data; determine number of users and roles available; assign a role to each of the users; associate each of the users with an ability; communicate role assignment data; receive application telemetry data; communicate wager request data; receive wager outcome data; determine and communicate wagering telemetry and application resource data.
A combined proposition wagering system, including a wireless device constructed to: provide an interactive application display; communicate initialization data; communicate skill outcome; receive wager results; update a wagering user interface; a chance-based controller constructed to: receive incoming credit data; receive wager requests; determine a wager outcome; update one or more credit meters; and communicate updated credit meter data; the process controller operatively connecting the wireless device and the chance-based controller, and constructed to: receive initialization data; determine object values by assigning each outcome to one or more objects associated with the interactive application; communicate wager request; receive wager outcome; determine billiard combined outcome; communicate combined outcome data; receive updated credit meter data; generate and communicate the wagering telemetry data.
A parallel AI hybrid game that allows a player to play an entertainment game of skill against an Artificially Intelligent Non-Player Character (AI NPC) which is modified by wagering results. In operation, the player and the AI NPC utilize different respective pseudo random or random number generators to generate respective wagering outcomes.
An application credit earning interleaved wagering system is disclosed, including an interactive controller configured to: communicate application telemetry; receive wager outcome display instructions; display a wager outcome; receive and display eligible awards; communicate an AC award request comprising an AC award from the eligible awards; and receive AC award instructions comprising the AC award; a wager controller constructed to: receive wager request; communicate wager outcome; and the application controller operatively connecting the interactive controller and the wager controller, the application controller also operatively connected to a patron management server and an AC management device, and constructed to: receive the application telemetry; determine whether to trigger a wager request; communicate the wager request; receive the wager outcome; communicate wager outcome display instructions; communicate the application telemetry; receive an AC value amount; communicate the AC value display instructions; receive AC award data comprising the AC award; communicate the AC award instructions.
A pari-mutuel based interleaved wagering system is disclosed, including an interactive controller configured to: communicate element request data associated with an interactive application; communicate an element request; receive element instructions comprising elements; and execute the interactive application using the elements; a wager controller constructed to: receive wager request instructions; place wagers; determine wager outcomes for wagers; and communicate wager outcome data; and the application controller constructed to: receive the element request data; scan the element request data to determine the element selection; generate the wager request instructions; instruct the wager controller by communicating the wager request instructions; receive wagering acknowledgment data; associate the wagers with the element selection; receive the wager outcome data; receive the application element request; scan the application element request to determine a request for the selected element; generate virtual credit element instructions; and instruct the interactive controller by communicating the virtual credit element instructions.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Computer game software downloadable from a global computer
network; server software for the operation of games over a
computer network; game software applications, namely,
downloadable software in the nature of a mobile application
for computers, gaming devices, and wireless handheld digital
electronic devices; computer software and firmware for games
of chance, games of skill and games of combined chance and
skill on computers, gaming devices, wireless handheld
digital electronic devices, downloadable virtual goods,
namely, computer programs featuring currency for use in
online virtual games and virtual worlds. Gaming devices, namely, gaming machines, with or without
video output.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Computer game software downloadable from a global computer
network; server software for the operation of games over a
computer network; game software applications, namely,
downloadable software in the nature of a mobile application
for computers, gaming devices, and wireless handheld digital
electronic devices; computer software and firmware for games
of chance, games of skill and games of combined chance and
skill on computers, gaming devices, wireless handheld
digital electronic devices, downloadable virtual goods,
namely, computer programs featuring currency for use in
online virtual games and virtual worlds. Gaming devices, namely, gaming machines, with or without
video output.
Gaming devices, namely, gaming machines, slot machines, bingo machines, video lottery terminals, with or without video output; reconfigurable casino and lottery gaming equipment, namely, gaming machines and operational computer game software therefor sold as a unit
An electronic gaming machine that provides a gambling game and an entertainment game, including: a real world engine, an entertainment software engine, and a game world engine; the system constructed to provide a randomly generated payout of real world credit from a wager in a gambling game, wagers triggered during an entertainment game; and to collect parameter data indicative of player performance during the player's skillful execution of the entertainment game at each of a plurality of difficulty settings, the parameter data indicative of the player's actions during the player's skillful execution of the entertainment game and indicative of a rate of accumulation of game world credit during the entertainment game; and select a difficulty setting from the plurality of difficulty settings for the skill based entertainment game based upon the collected parameter data.
An electromechanical gaming machine constructed to receive real credits from a user, and having an entertainment game controller connected to a game world controller, and a real world controller which together communicate game world information; receive a request to aggregate information; aggregate game world information; receive a gambling outcome; display gambling outcome; receive a wager request; determine gambling outcome; communicate gambling outcome; determine whether or not to generate an aggregation request; generate an aggregation request; disaggregate game world information, communicate wager request; receive gambling outcome; and communicate gambling outcome.
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
35 - Advertising and business services
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
(1) Computer games; computer game software for the operation of gambling machines; computer games downloadable from a global computer network; game software applications, namely, downloadable software in the nature of a mobile application for computers, gaming consoles, and wireless handheld digital electronic units for playing computer games; software development kits (SDKs) comprised of computer software for developing other computer software and application programming interface (API) software for use in developing mobile applications and computer games for computers, gaming consoles, and wireless handheld digital electronic units for playing computer games; computer software and firmware for games of chance, games of skill and games of combined chance and skill on any computerized platform, namely, online computer game networks, computers, gaming consoles and wireless handheld digital electronic game units for playing computer games.
(2) Computer games downloadable from a global computer network; game software applications, namely, downloadable software in the nature of a mobile application for computers, gaming consoles, and wireless handheld digital electronic units for playing computer games; computer software and firmware for games of chance, games of skill and games of combined chance and skill on any computerized platform, namely, online computer game networks, computers, gaming consoles and wireless handheld digital electronic game units for playing computer games, downloadable virtual goods, namely, computer programs featuring currency for use in online virtual games and virtual worlds.
(3) Reconfigurable casino and lottery gaming equipment, namely, gaming machines and operational computer game software therefor sold as a unit; gaming devices, namely, gaming machines, slot machines, bingo machines, with and without video output.
(4) Gaming devices, namely, gaming machines, with and without video output.
(5) Reconfigurable casino and lottery gaming equipment, namely, gaming machines and operational computer game software therefor sold as a unit. (1) Promoting games of others through the dissemination of printed promotional materials, advertisements in newspapers and magazines, radio advertisements, TV advertisements, and online advertisements via Internet websites, e-mail and social network websites, at trade shows, through the offering of rewards and loyalty programs and by sponsorships; administration of a customer loyalty program that allows members to redeem virtual currency for membership status or awards offered by other loyalty programs; advertising and marketing services, namely, promoting the computer games of others through the offering of rewards for achieving success in gaming or gambling; market research services relating to advertising and marketing, namely, providing traffic metrics, statistics, user activity data, and audience measurement; audience measurement and consumer insight services for commercial purposes.
(2) Conducting and providing on-line facilities for special events featuring casino and computer game contests and tournaments; entertainment services, namely, casino gaming; gaming services in the nature of casino gaming; leasing of electronic gaming machines; providing a web-based system and on-line portal for customers to participate in on-line computer gaming, operation and coordination of computer game tournaments, leagues and tours; entertainment services, namely, contest and incentive award programs designed to recognize and reward skill in the field of computer gaming; Operation and coordination of game leagues and tournaments for recreational and professional computer game playing purposes.
(3) Hosting a website featuring technology that enables users to download and access non-downloadable computer games which run on computers, gaming devices, and wireless handheld digital electronic devices; non-downloadable virtual goods, namely, providing online non-downloadable computer programs featuring currency for use in online virtual games and virtual worlds.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
35 - Advertising and business services
36 - Financial, insurance and real estate services
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
(1) Computer games; computer game software for the operation of gambling machines; computer games downloadable from a global computer network; game software applications, namely, downloadable software in the nature of a mobile application for computers, gaming consoles, and wireless handheld digital electronic units for playing computer games; software development kits (SDKs) comprised of computer software for developing other computer software and application programming interface (API) software for use in developing mobile applications and computer games for computers, gaming consoles, and wireless handheld digital electronic units for playing computer games; computer software and firmware for games of chance, games of skill and games of combined chance and skill on any computerized platform, namely, online computer game networks, computers, gaming consoles and wireless handheld digital electronic game units for playing computer games.
(2) Computer games downloadable from a global computer network; game software applications, namely, downloadable software in the nature of a mobile application for computers, gaming consoles, and wireless handheld digital electronic units for playing computer games; computer software and firmware for games of chance, games of skill and games of combined chance and skill on any computerized platform, namely, online computer game networks, computers, gaming consoles and wireless handheld digital electronic game units for playing computer games, downloadable virtual goods, namely, computer programs featuring currency for use in online virtual games and virtual worlds.
(3) Gaming devices, namely, gaming machines, with and without video output.
(4) Reconfigurable casino and lottery gaming equipment, namely, gaming machines and operational computer game software therefor sold as a unit; gaming devices, namely, gaming machines, slot machines, bingo machines, with and without video output.
(5) Reconfigurable casino and lottery gaming equipment, namely, gaming machines and operational computer game software therefor sold as a unit. (1) Promoting games of others through the dissemination of printed promotional materials, advertisements in newspapers and magazines, radio advertisements, TV advertisements, and online advertisements via Internet websites, e-mail and social network websites, at trade shows, through the offering of rewards and loyalty programs and by sponsorships; administration of a customer loyalty program that allows members to redeem virtual currency for membership status or awards offered by other loyalty programs; advertising and marketing services, namely, promoting the computer games of others through the offering of rewards for achieving success in gaming or gambling; market research services relating to advertising and marketing, namely, providing traffic metrics, statistics, user activity data, and audience measurement; audience measurement and consumer insight services for commercial purposes; providing incentive programs for customers through the issuance and processing of customer awards to reward and promote computer gaming.
(2) Providing a virtual currency for use by members of an online community via a global computer network in connection with online interactive games.
(3) Conducting and providing on-line facilities for special events featuring casino and computer game contests and tournaments; entertainment services, namely, casino gaming; gaming services in the nature of casino gaming; leasing of electronic gaming machines; providing a web-based system and on-line portal for customers to participate in on-line computer gaming, operation and coordination of computer game tournaments, leagues and tours; entertainment services, namely, contest and incentive award programs designed to recognize and reward skill in the field of computer gaming; Operation and coordination of game leagues and tournaments for recreational and professional computer game playing purposes.
(4) Hosting a website featuring technology that enables users to download and access non-downloadable computer games which run on computers, gaming devices, and wireless handheld digital electronic devices; non-downloadable virtual goods, namely, providing online non-downloadable computer programs featuring currency for use in online virtual games and virtual worlds.
81.
Functional transformation interleaved wagering system
A functional transformation interleaved wagering system is disclosed, which includes an interactive controller configured to: provide a first interactive application; communicate, to an application controller, a wager request; receive a wager outcome; receive an indication to provide a second interactive application for a period of time; provide the second interactive application; and communicate, to the application controller, application telemetry; a wager controller constructed to: receive the wager request; communicate the wager outcome; receive an indication; and the application controller operatively connecting the interactive controller and the wager controller and constructed to: receive the wager request; communicate, to the wager controller, the wager request; receive the wager outcome; communicate, to the interactive controller, the wager outcome; communicate the indication to provide the second interactive application for a period of time; and receive the application telemetry.
A delayed wager interleaved wagering system is disclosed including an interactive processing device constructed to: provide an interactive application display; request wager actuator data; automatically configure the display to provide a wager actuator; communicate wager actuator activation data; receive wagering telemetry data and application resource data; responsive to receiving the wagering telemetry data, automatically configure the display; a wager server constructed to: receive wager request data; automatically determine and communicate a wager outcome; and the process controller operatively connecting the interactive processing device and the wager server, and constructed to: provide the wager actuator data; communicate the wager actuator data; receive the wager actuator activation data; generate wager request data; communicate the wager request data; receive the wager outcome data; automatically determine and communicate the wagering telemetry data and the application resource data.
Systems for operating a Sudoku style hybrid game are disclosed. Sudoku style hybrid games can include a themed entertainment game in which a player places symbols into a Sudoku puzzle and events within the entertainment portion of the Sudoku style entertainment game can trigger wagers in a real world game of chance. Players may compete against each other to determine a winning player based on the amount of time taken to complete the puzzle of the Sudoku style entertainment game. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the Sudoku style entertainment game.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Computer game programs; computer game software; computer game software for gambling machines; computer software and firmware for playing gambling games, games of skill, and games of combined chance and skill on any computerized platform, such as electronic gaming machines, including dedicated gaming consoles, video based slot machines, and video lottery terminals; computer software for application and database integration; and downloadable middleware for software application integration. Gaming devices, namely, gaming machines, slot machines, bingo machines, with or without video output; reconfigurable casino and lottery gaming equipment, namely, gaming machines and operational computer game software therefor sold as a unit.
A mobile device for a gaming system is disclosed, the mobile device providing an interactive controller configured to: communicate application telemetry; receive a wager outcome; receive an application resource; initiate a bonus goal; communicate additional application telemetry; receive and display bonus wager outcome; a wager controller constructed to: receive the wager request; determine a wager outcome; communicate the wager outcome; receive bonus wager request; determine a bonus wager outcome; and communicate bonus wager outcome; and the application controller operatively connecting the mobile device and the wager controller, the application controller constructed to: receive application telemetry; determine whether to trigger a wager; communicating wager request; receive and communicate the wager outcome; determine and communicate the application resource; communicate a bonus goal offer; receive additional application telemetry; determine whether the bonus goal is achieved; generate and communicate bonus wager request; communicate the bonus wager outcome.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
Systems and methods in accordance with embodiments of the invention operate a difference engine hybrid game. The hybrid game includes a real world engine constructed to determine a randomly generated payout of real world credits from a wager in a gambling game, the payout determined using a paytable, an entertainment software engine constructed to execute an entertainment game providing one or more entertainment game variables based upon skillful execution of the entertainment game involving at least one player action, and a game world engine constructed to manage the entertainment software engine and communicate gameplay gambling event occurrences based upon skillful execution of the entertainment game involving the at least one player action that trigger a wager in the gambling game to the gambling game; wherein the game world engine utilizes a difference engine module constructed to determine the paytable of the real world engine used to determine the randomly generated payout, from among a plurality of paytables based on the one or more entertainment game variables of the entertainment game.
An electromechanical gaming machine for providing an intermediate value holder in a gambling hybrid game. The intermediate value holder may be used to change a set of variables in an entertainment game provided the gambling hybrid game. The intermediate value holder may be obtained as the result of a gambling event or by the expenditure of a form of credit by the player.
An electronic game machine allowing for a sponsored hybrid system includes: a real world controller coupled to a game world controller over a network, the real world controller constructed to provide a randomly generated payout of real world credits; an entertainment software controller coupled to the game world controller, wherein the entertainment software controller is configured to execute an entertainment game; and the game world controller coupled to the entertainment software controller, a non-player interface, and the real world controller by the network, wherein the game world controller is constructed to: access a database containing a player profile of the player and a sponsor profile of a non-player; receive from the non-player interface, sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the hybrid game; allocate gameplay resources associated with the sponsor profile to the player profile based on the sponsorship terms; and allocate gameplay resources resulting from a payout of gameplay resources.
A pari-mutuel interleaved wagering system including an interactive controller constructed to communicate with an application controller and receive a thematic graphical display from the application controller, display the thematic graphical display to a user, receive a placement of a wager from the user, and communicate the placement of the wager to the application controller. The system further includes a wager controller that includes an abstraction module constructed to receive pari-mutuel wagering parameters for a wager from a pari-mutuel server, determine a wager outcome from the pari-mutuel gambling outcome, and communicate the wager outcome to the application controller. The application controller operatively connects the interactive controller and the wager controller, and generates the thematic graphical display using the pari-mutuel wagering parameters.
An electromechanical gaming machine constructed to receive real credits from a user, and having an entertainment game controller connected to a game world controller, and a real world controller which together communicate game world information; receive a request to aggregate information; aggregate game world information, encode and associate it with a transaction identifier; receive a gambling outcome; display gambling outcome; receive a wager request; determine gambling outcome; communicate gambling outcome; determine whether or not to generate an aggregation request; generate an aggregation request; communicate plurality of transaction identifiers; receive game world information and transaction identifier; determine whether the transaction identifier is valid; disaggregate game world information, communicate wager request; receive gambling outcome; and communicate gambling outcome.
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
An electronic gaming machine that provides a gambling game and an entertainment game, including: a real world engine, an entertainment software engine, and a game world engine; the system constructed to provide a randomly generated payout of real world credit from a wager in a gambling game, wagers triggered during an entertainment game; and to collect parameter data indicative of player performance during the player's skillful execution of the entertainment game at each of a plurality of difficulty settings, the parameter data indicative of the player's actions during the player's skillful execution of the entertainment game and indicative of a rate of accumulation of game world credit during the entertainment game; and select a difficulty setting from the plurality of difficulty settings for the skill based entertainment game based upon the collected parameter data.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
Goods & Services
Game software; computer software and firmware for playing games of chance, games of skill and games of combined chance and skill on any computerized platform; computer servers, internet servers, and network servers; computer software and hardware for game and player accounting, payment distribution, reward distribution, and promotional material distribution; reconfigurable casino and lottery gaming equipment, namely, operational computer game software. Gaming devices, namely, gaming machines, slot machines, bingo machines, video lottery terminals, with or without video output; reconfigurable casino and lottery gaming equipment, namely, gaming machines. Conducting and providing facilities for casino gaming contests and tournaments; entertainment in the nature of gaming tournaments; providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; entertainment services, namely, casino gaming; Leasing of electronic gaming machines.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Game software; computer software and firmware for playing games of chance, games of skill and games of combined chance and skill on any computerized platform; computer servers, internet servers, and network servers; computer software and hardware for game and player accounting, payment distribution, reward distribution, and promotional material distribution; reconfigurable casino and gaming equipment, namely, operational computer game software. Gaming devices, namely, gaming machines, with or without video output; reconfigurable casino and gaming equipment, namely, gaming machines.
Electronic gaming machines including a plurality of real world controller modules, wherein each real world controller module is constructed to provide a gambling game; a game world controller, wherein the game world controller is constructed to: connect to a selected real world module; receive a conveyance of actions taken by a player, during the player's consumption of one or more elements of an entertainment game; trigger a commitment of a wager of real world credits in the selected real world controller module's gambling game; receive a gambling outcome of the wager of real world credits; increment in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credits are won; and decrement in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credit is lost.