Game Complex, Inc.

United States of America

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IPC Class
A63C 19/02 - Shaping of the surface of courts according to the necessities of the different games 1
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes 1
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor 1
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition 1
A63K 1/00 - Race-coursesRace-tracks 1
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Found results for  patents

1.

Real time physical reality immersive experiences having gamification of actions taken in physical reality

      
Application Number 16030782
Grant Number 10960313
Status In Force
Filing Date 2018-07-09
First Publication Date 2019-01-10
Grant Date 2021-03-30
Owner Game Complex, Inc. (USA)
Inventor
  • Fahmie, Brian
  • Athanas, Thomas Jeremy

Abstract

Three dimensional spaces whereby any physical media are gamified, or made into a GAMESPACE or VR combined space in which multiple unique users/participants contemporaneously by interaction for points compete with real-time shifting and the same course measured for all by a Master Control System.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63K 1/00 - Race-coursesRace-tracks
  • A63C 19/02 - Shaping of the surface of courts according to the necessities of the different games

2.

GAMIFICATION OF ACTIONS IN PHYSICAL SPACE

      
Application Number US2015022227
Publication Number 2015/148491
Status In Force
Filing Date 2015-03-24
Publication Date 2015-10-01
Owner GAME COMPLEX, INC. (USA)
Inventor Fahmie, Brian

Abstract

The invention generally relates to systems and methods for the use of technology in the gamification of physical activity. The invention provides systems and methods that gamify actions taken within physical space to allow a person's physical activity to be woven into an experience in which technology adds layers of meaning such as stories, rewards, statistics, or feedback. In a preferred embodiment, the invention uses a mobile device that senses its own three-dimensional positions in space, the shape of the space around it, or both.

IPC Classes  ?

  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes

3.

NOVEL REAL TIME PHYSICAL REALITY IMMERSIVE EXPERIENCES HAVING GAMIFICATION OF ACTIONS TAKEN IN PHYSICAL REALITY

      
Application Number US2013032377
Publication Number 2013/138764
Status In Force
Filing Date 2013-03-15
Publication Date 2013-09-19
Owner GAME COMPLEX, INC. (USA)
Inventor Fahmie, Brian

Abstract

A real time physical reality immersive experience having gameification of actions taken in physical reality combines endurance events and gaming aspects to create a novel entertainment systems, methods, and apparatus, including Modular Efficiently Transformable Assembly Structures (METAS).

IPC Classes  ?