A user device executes (i) a first output control process that outputs, to a display, a video including a first avatar object to which tracking data showing movement of a distributing user is applied; and (ii) a second output control process that, when an action with respect to the video of a second user who views the video corresponds to a predetermined reference action, outputs to the display a video including (a) a second avatar object to which movement of the second user is not applied, and (b) the first avatar object.
H04N 21/431 - Generation of visual interfacesContent or additional data rendering
H04N 21/442 - Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed or the storage space available from the internal hard disk
H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
A video processing method executed by processing circuitry, the video processing method comprises obtaining at least one format element which is used to generate a first video including a first avatar in a virtual space; and generating a second video, including a second avatar different from the first avatar, using a selection format element which is selected from the at least one format element.
A system according to one aspect of the present invention advances a game using a character which has a first part and a second part. A game system according to one aspect of the present invention comprises at least one processor, wherein the at least one processor causes a character to execute a first action using a first part in a first period on the basis of a first command, causes the character to execute a first preparation action using a second part in a first preparation action period, which overlaps at least part of the first period, on the basis of a second command, and causes the character to execute a second action using the first part in a second period, which is later than the first period, after the completion of the first action and the first preparation action.
This information processing system comprises at least one processor. The at least one processor executes readable instructions to; acquire, from a storage device that stores environmental information pertaining to an environment within a virtual space in which a user plays a game, the environmental information corresponding to a position selected by the user in the virtual space; automatically generate game content of the game by using the environmental information; progress the game on the basis of an operation of the user; and grant a reward corresponding to the environmental information to the user when a play result of the game by the user satisfies a reward granting condition.
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
5.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM
A system operable to better facilitate user interaction and avoid frustrating a distribution motivation of a distribution user, a viewing motivation of a viewing user, and/or an interaction motivation between users, which may include a distribution unit displaying a moving image on a viewing user terminal, a reception unit receiving a display request for a predetermined gift and/or a predetermined comment from the viewing user terminal, and a display unit displaying a predetermined gift object and/or the predetermined comment in the moving image, based on the display request received by the reception unit. The display unit may display specific display corresponding to a specific gift and/or a specific comment set in accordance with a manipulation of a distribution user in the moving image, and may display a specific gift object and/or the specific comment in the moving image, in accordance with selection of the specific display by a viewing user.
According to one aspect of the present disclosure, provided is a game system comprising a terminal device and a game server, both of which cooperate to advance a game, wherein: the terminal device comprises a first means for transmitting, to the game server, terminal identification information for identifying the terminal device; the game server comprises a second means for generating a restoration code tied to the terminal identification information; the game server comprises a third means for storing, in a storage unit, restoration information for restoring the advanced game, the terminal identification information, and the restoration code in association with each other; the game server comprises a fourth means for transmitting the restoration code to the terminal device; the terminal device comprises a fifth means for generating and storing a restoration image corresponding to the restoration code transmitted from the game server; the terminal device comprises a sixth means for identifying the restoration image in response to a game restoration instruction from a user to the terminal device; the terminal device comprises a seventh means for transmitting, to the game server, a restoration request which includes the restoration code corresponding to the identified restoration image and the terminal identification information; the game server comprises an eighth means for determining whether to approve restoration of the game, on the basis of whether or not the terminal identification information included in the restoration request matches the terminal identification information associated with the restoration code included in the restoration request in the storage unit; the game server comprises a ninth means for transmitting the restoration information to the terminal device when a determination is made to approve restoration of the game; and the terminal device comprises a tenth means for restoring the game on the basis of the restoration information.
G06F 15/00 - Digital computers in generalData processing equipment in general
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/85 - Providing additional services to players
7.
PROGRAM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
The present invention provides a variety of information to a user in a virtual space without degrading usability. A user device is caused to function as: a first output control unit that outputs, to a display visually recognized by a user, a virtual space image of a three-dimensional virtual space viewed from a virtual camera; a second output control unit that outputs, to the inside of the virtual space image, a projection screen that can be operated by a user; an input coordinate acquisition unit that acquires input coordinates onto an input device of the user; and an operation determination unit that, on the basis of the acquired input coordinates, determines whether the input operation of the user is an operation for an input region corresponding to the projection screen, wherein when the operation determination unit determines that the input operation is not for the input region, the first output control unit performs first display control processing relating to the three-dimensional virtual space other than control on the projection screen, and when the operation determination unit determines that the input operation is for the input region, the second output control unit performs second display control processing on the projection screen in accordance with the input coordinates.
A computer program is executed by a processor to move a position of at least one gift by a transparent object in a virtual space between a subject and a camera that images the subject, and move the position of the gift to increase a display area of the subject imaged by the camera. The processor is programmed to (i) acquire information related to the position of a subject in a virtual space, (ii) acquire information related to the position of a camera that images the subject, and (iii) generate a transparent object in the virtual space between the subject and the camera.
During execution of a game, a user terminal sends, to a first server, a message sending request for sending a message without specifying a recipient. Responsive to receiving the message sending request, the first server selects a user specified as the recipient of the message. The first server sends, to a second server, a message sending request for sending the message while specifying the selected user as the recipient and indicating a game management account as a sender.
H04L 51/48 - Message addressing, e.g. address format or anonymous messages, aliases
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
10.
APPLICATION CONTROL PROGRAM, APPLICATION CONTROL METHOD, AND APPLICATION CONTROL SYSTEM
A controller outputs an image of the virtual space in correspondence with a posture of a first user wearing the mounted display, outputs an image of the virtual space to a touch panel display used by a second user, performs a first action in the virtual space in correspondence with a touch operation performed by the second user on the touch panel display, outputs an image of the virtual space reflecting the first action to the mounted display, and performs a second action in the virtual space reflecting the first action in correspondence with an operation performed by the first user on an operation unit.
G06T 19/00 - Manipulating 3D models or images for computer graphics
A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/25 - Output arrangements for video game devices
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
G06F 3/04883 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
11.
METHOD FOR CONTROLLING SERVER DEVICE, RECORDING MEDIUM, SERVER DEVICE, TERMINAL DEVICE, AND SYSTEM
Provided is a method for controlling a server device for providing a service which enables users to be associated with each other and includes a storage unit for storing, for each user provided with the service, information on different users associated with the user, information on each event provided in the service and information on each user participating in the event. The server device transmits an event list including the information on each event to each user device, lets the user participate in an event selected from the event list when receiving a request to participate in the event from each user device, makes the event proceed when receiving a request to proceed with the event from each user device, and associates and stores, when the event is over, the information on the users participated in the event in the storage unit, thus associating the users with each other.
H04L 41/06 - Management of faults, events, alarms or notifications
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
[Problem] To provide a computer program, a system, an information processing device, a server device, a terminal device, and a method, whereby a prescribed constraint is placed on a transaction without hindering a user experience. [Solution] A computer program according to one embodiment is executed by one or a plurality of processors, thereby causing the processors to function such that first data that is tradable within a virtual space and is possessed by one user within the virtual space is acquired, data including a parameter relating to the one user is obtained, and 1) on the basis of a prescribed rule and data including the parameter relating to the one user, a determination is made regarding whether the first data is to be converted to a crypto asset that can be used outside the virtual space, and/or 2) on the basis of at least the data including the parameter relating to the one user, the first data, and the prescribed rule, a conversion rate for conversion of the crypto asset that can be used outside the virtual space to a monetary amount is calculated.
G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
Methods and apparatus are disclosed for video transmission using tokens. According to one example, computer-readable storage media storing computer-readable instructions, which when executed by a computer having at least one processor, cause the computer to: generate a video including an animation of an avatar object of a distributor generated on the basis of motion data regarding a motion of the distributor and an animation of a token object given by a viewer to the distributor operating according to a predetermined rule; and transmit, toward a plurality of viewer terminals via a communication line, coordinate data including data regarding coordinates of the token object associated with a reference time, and audio data regarding a voice of the distributor associated with the reference time.
A processing device that causes a virtual-space image to be displayed on a display device mounted on a player's head is provided with a first display processor and a second display processor. The first display processor causes first external information input from outside to be displayed on a specified object included in the virtual-space image when the virtual-space image is being caused to be displayed by the HMD. The second display processor causes second external information that is second external information input from outside and includes a real-space image to be displayed along with the virtual-space image when the virtual-space image is caused to be displayed by the HMD. The virtual-space image is, for example, the virtual-space image of a game, and the real-space image is, for example, an image imaged by an imaging device installed in the surroundings of the player.
A computer-implemented method for operating a computer game involving moving a plurality of objects. A game screen on which a plurality of objects are displayed may be displayed on a touchscreen. If a swipe operation is detected, a plurality of the objects may be moved. If a swipe operation is detected while a touch operation that specifies any of the plurality objects is also being detected, the plurality of objects excluding the object specified with the touch operation are collectively moved in a direction indicated by the swipe operation.
G06F 3/04842 - Selection of displayed objects or displayed text elements
G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
G06F 3/04883 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
16.
SERVER DEVICE, CONTROL METHOD PERFORMED BY THE SERVER DEVICE, PROGRAM, AND TERMINAL DEVICE
An item can be provided to a user by a lottery and the item odds can be changed in accordance with a prescribed condition. A control method, performed by a server device connected via a communication line to a terminal device operated by a user, can be initiated by selecting a lottery mode from among a plurality of lottery modes. Following the selection of the lottery mode, the system may hold a drawing from among a plurality of types of items on the basis of the selected lottery mode, and, following the holding of the drawing, may ensure that the won item is provided to the user via the terminal device.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
17.
VIDEO DATA TRANSMISSION METHOD, VIDEO DATA TRANSMISSION SYSTEM, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING VIDEO DATA TRANSMISSION PROGRAM
A video data transmission method for transmitting video data is disclosed. The video data includes a view of a virtual space in which a plurality of avatars are allowed to participate. The plurality of avatars is each associated with one of a plurality of users. The video data transmission method according to an aspect includes the step of generating a first wallet in association with first user identification information identifying a first user and the step of granting, in response to a first acquisition request from the first user, the first user a first non-fungible asset for use in the virtual space and tokenized as non-fungible tokens. A first non-fungible token associated with the first non-fungible asset is transferred to an address of the first wallet.
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
18.
VIDEO DISTRIBUTION SYSTEM FOR LIVE DISTRIBUTING VIDEO CONTAINING ANIMATION OF CHARACTER OBJECT GENERATED BASED ON MOTION OF ACTORS
A video distribution system in one embodiment comprises one or more processors. In one aspect, the one or more processors is configured to live-stream a video containing an animation of a character object generated based on motions of an actor to a first client device used by a first user; and cause an interruption image to be displayed in an upper layer of the video based on a first operation input from the actor.
H04N 21/266 - Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system or merging a VOD unicast channel into a multicast channel
Disclosed is an information processing system that includes processing circuitry configured to dynamically change a setting value of a first control parameter or a second control parameter, the first control parameter being for controlling proximation distance or collision among a plurality of virtual reality mediums in a three-dimensional (3D) virtual space, and the second control parameter being for controlling a position travelable by the plurality of virtual reality mediums in the 3D virtual space. The processing circuitry is further configured to control, in a case in which the setting value is changed, a position or an orientation of the plurality of the virtual reality mediums based on the setting value.
The present disclosure relates to providing an online shooting game by a game server communicatively connected to a player terminal. The player terminal may display a virtual online shooting game environment based on information received from the game server. Providing an online shooting game may include: selecting a basic identification range within a virtual online shooting game environment displayed on the player terminal; detecting one or more enemy characters that are within the basic identification range; determining one of the detected one or more enemy characters as an automatic tracking object; and allowing an aiming point to automatically track movement of the automatic tracking object within the basic identification range.
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
Provided is a system that includes circuitry that transmits first image data to a second communication terminal in response to a first request for image transmission from a first communication terminal; transmits second image data to the first communication terminal in response to a second request for image transmission from the second communication terminal; and transmits, in a case that the first request for image transmission and the second request for image transmission are a predetermined combination, third image data corresponding to the predetermined combination to the first communication terminal and the second communication terminal.
H04L 67/60 - Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources
H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
H04L 51/08 - Annexed information, e.g. attachments
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
H04L 67/02 - Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
H04L 51/046 - Interoperability with other network applications or services
22.
METHOD FOR PROVIDING BATTLE GAME, SERVER DEVICE, AND COMPUTER-READABLE RECORDING MEDIUM
User-involved battle development with strategic or tactical elements in a game is enabled. A method, implemented in a computer including a control unit, for providing a battle game in which a user repeatedly attacks and defends against an opponent using a plurality of objects placed in a plurality of areas arranged in a matrix, includes: a selection step of causing the user to select an area from the plurality of areas, and holding the area which has been already selected as a selected area; a first execution step of causing an object placed in the selected area, to execute a first action; a determination step of determining whether or not a combination of an already selected area and the currently selected area matches at least one line which is any of a row, a column, and a diagonal of the matrix; and a second execution step of causing an object to execute a second action, in the case where the determination step determines that the combination matches the at least one line.
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
First motion data, generated based on motion of a user using at least one tracking device attached to the user, is acquired. A first video is displayed that moves based on the first motion data and represents a virtual space as viewed from a viewpoint of the user. A second video is displayed that moves based on the first motion data and represents the virtual space including an avatar of the user as viewed from a separated viewpoint at a distance from the avatar of the user. An object is attached to the avatar of the user or is removed from the avatar of the user according to operation data generated based on an operation of the user.
G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
A non-transitory computer readable medium including program instructions, a method of controlling a game, and an information processing device make a game more amusing. When executed, the program instructions cause the information processing device to store information related to objects and information related to game contents in a storage, associate positioning information in a virtual space with each object, associate positioning information with the game contents, cause the objects and the game contents to be displayed at the position indicated by the positioning information associated with each of the objects and the game contents, change the positioning information associated with an object and the positioning information associated with each game content associated with the object, determine whether a predetermined condition is satisfied, and finalize the positioning information associated with the objects and the positioning information associated with the game contents when the predetermined condition is determined to be satisfied.
A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
When first motion data generated using a first tracking method is received from a first terminal device based on motion of a first distributor, a video is generated that includes an animation of a first avatar of the first distributor. When second motion data generated using a second tracking method that differs from the first tracking method is received from a second terminal device based on motion of a second distributor, a video is generated that includes an animation of a second avatar of the second distributor. When both the first motion data and the second motion data are received, a video is generated that includes the animation of the first avatar that is based on the first motion data and the animation of the second avatar that is based on the second motion data.
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
26.
NON-TRANSITORY COMPUTER-READABLE MEDIUM STORING GAME PROGRAM, GAME PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS
A non-transitory computer-readable medium storing a game program for a game which is played through a network causes a computer to realize a selection receiving function of receiving, from one user, the selection of whether to transmit a message to another user, an extraction function of extracting at least one other user to which the message is transmitted, on the basis of a certain condition, a message transmitting function of transmitting the message to the at least one other user extracted by the extraction function when the selection receiving function receives the selection indicating that the message is transmitted to the other user, and a reward giving function of giving a reward to the one user when the message transmitting function transmits the message to the at least one other user extracted by the extraction function.
G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates
G06Q 50/00 - Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
27.
CONTROL PROGRAM FOR TERMINAL DEVICE, TERMINAL DEVICE, CONTROL METHOD FOR TERMINAL DEVICE, CONTROL PROGRAM FOR SERVER DEVICE, SERVER DEVICE, AND CONTROL METHOD FOR SERVER DEVICE
A control method includes displaying, by a terminal device of a first user, a first image including a first object indicating the first user, and a second image including a second object indicating a second user; sending, from the terminal device of the first user to a terminal device of the second user, information relating to display of the first image; displaying the first image including the first object as being changed in accordance with an action or first audio data of the first user; displaying the second image including the second object as being changed in accordance with an action or second audio data of the second user; and displaying the first image including the first object as being changed in accordance with an instruction from the first user and displaying the second image as being changed in accordance with the instruction from the first user.
A computer program causes at least one processor to perform the following functions: displaying, based on operation data indicating content of an operation of a user, a virtual space that accommodates a virtual public venue for showing a video; displaying an entry-allowed time slot that includes at least (i) a show start time that is specified for the public venue and (ii) an entry end time obtained by adding an allowed time to the show start time; determining whether a time at which the public venue was selected based on the operation data as a venue to be entered is included in the entry-allowed time slot of the public venue; and in response to determining that the time at which the public venue is selected is included in the entry-allowed time slot, receiving a video specified for the public venue from a server device and displaying the video.
H04N 21/472 - End-user interface for requesting content, additional data or servicesEnd-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
H04N 21/482 - End-user interface for program selection
29.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM
This disclosure includes a transmitter that transmits information about a video, a receiver that receives a display request for a first object, a first video generator that generates first information for displaying a character object of a first user and the first object in a first region of a virtual space as a first video, and a second video generator that generates second information for displaying a second object in a second region of the virtual space as a second video, and displays the character object of the first user so as to be movable in the first region and the second region. The second video generator displays the first object based on arrangement position information associated with the first object.
An image distribution device receives, from a terminal device, a handwritten and input image including a trajectory handwritten and inputted by a first user in a state where a virtual space, in which characters of the first and a second user are present, is set as a background, to a display view of the terminal device on which the virtual space is displayed. By transmitting, to the terminal device, the received handwritten and input image as a message from the first user, the image distribution device displays the handwritten and input image on the display view of the terminal device on which the virtual space is displayed while associating the handwritten and input image with the character of the first user.
G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
H04L 12/18 - Arrangements for providing special services to substations for broadcast or conference
H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
H04L 51/046 - Interoperability with other network applications or services
31.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING PROGRAM
An information processing system operable to effectively promote a conversation, including starting and activating a conversation between avatars in the virtual space, for example by generating a terminal output image showing a virtual space including an avatar associated with each user; outputting text information or voice information perceptible by each user together with the terminal output image based on a conversation-related input from each user associated with an avatar in the virtual space; specifying, for a conversation established between users based on the text information or the voice information, a theme of the conversation based on the conversation-related input; and performing theme information output processing for making theme information indicating the previously-specified theme of the conversation be included in the terminal output image.
An application processing system provides an interaction with a virtual character to a user, the application processing system having one or more computer processors and being configured to output an image of a virtual space including the virtual character to a head mounted display mounted on a head of the user. In one aspect, the one or more computer processors execute computer-readable instructions to: specify a first action associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on one or more detection information items obtained by the head mounted display; and specify, in response to selection of a specific object included in the virtual space, a second action not associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on the one or more detection information items.
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
A63F 13/525 - Changing parameters of virtual cameras
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
A63F 13/25 - Output arrangements for video game devices
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
Methods and apparatus are disclosed for video transmission using tokens. According to one example, computer-readable storage media store instructions that cause a processor to: distribute, toward terminal devices of a plurality of viewers via a communication line, motion data or a first video including an animation of an avatar of a distributor generated on the basis of the motion data; distribute, toward the terminal devices of the plurality of viewer via the communication line, a second video related to a computer-implemented game generated on the basis of operation data by using a received web page; receive, via the communication line, token data indicating that any type of token among a plurality types of tokens is given to the distributor, the token data being generated by the terminal device of each viewer viewing the second video; calculate a score based on the total number of at least one type of tokens given to the distributor using the token data; and control a game object used in the game on the basis of the score.
A63F 13/335 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using Internet
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
09 - Scientific and electric apparatus and instruments
35 - Advertising and business services
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Computer software platforms for computer and electronic games; computer software platforms for social networking; downloadable computer game software; recorded computer game software; downloadable computer game programs; recorded computer game programs; downloadable computer game software for use on wireless devices and computers; computer software to enable uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information in the fields of virtual communities, electronic gaming, entertainment, and general interest via the internet or other communications networks with third parties; application programming interface (api) for third-party software and online services for social games, building social game applications and for allowing data retrieval, upload, access and management; computer software to enable linkage with social networking sites via portable electronic devices. Providing advertising space in social networking sites via the global computer network; providing advertising space in the on-screen display of application software for use in portable electronic devices; online advertising for others, namely, providing advertising space on mobile websites, applications, and devices. Provision of video, music and sounds on-line, not downloadable; providing electronic publications, not downloadable; arranging, conducting and organization of seminars; arranging, conducting and organization of competitions and tournaments in the field of online games; providing games via the Internet; providing games via communications by mobile phones; providing information on provision of games via the Internet; providing information on provision of games via communication by mobile phones; entertainment; entertainment information. Design and development of computer game software; creating or maintaining Websites for social networking; rental of memory space on servers for Websites for social networking; architectural design of leisure facilities for sightseeing, recreation and sporting activities; computer software design, computer programming, or maintenance of computer software; providing computer programs; rental of memory space on servers; rental of computer programs and computers; providing meteorological information; providing search engines for the Internet; providing meteorological information via the computer network; architectural design; designing.
35.
PROGRAM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD
A non-transitory computer readable medium storing computer executable instructions which, when executed by one or more computers, cause the one or more computers to acquire a mode of a plurality of modes in which each mode corresponding to a line of sight directed to a different object of plural objects, the mode related to a line of sight of an avatar corresponding to a motion of a delivering user wearing a head-mounted display; create, according to the mode, moving-image display data for displaying a moving image of a virtual space in which the avatar is disposed as viewed from a virtual camera; and transmit the moving-image display data to a viewing user device for display to a viewing user.
H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
H04N 21/218 - Source of audio or video content, e.g. local disk arrays
36.
SYSTEM AND METHOD OF PROVIDING LAYOUT INFORMATION FOR GENERATED IMAGES BASED ON A HYBRID APPLICATION
One or more non-transitory computer readable recording mediums configured to store an application program including instructions, which when executed by an information processing device that has a display part, causes the information processing device to transmit, to a server device, identification information of an object when the object displayed on a screen is selected. The information processing device is further configured to receive layout information relating to arrangement of the object from the server device. The information processing device is further configured to display the object on a screen displayed on the display part by executing a native program included in the application program. The information processing device is further configured to display, when the layout information is received, an object based on the layout information instead of the object displayed by the native program, using a web browser embedded in the application program.
A computer program product which may cause an information processing apparatus to execute steps of associating one group with each of a plurality of game media, arranging a plurality of game media on a field, starting a battle, arranging a first object associated with a plurality of parameters on the field according to a progress situation of the battle, executing a first change process of changing a parameter of the first object according to a control process of the game medium, stopping the executing of the first change process of the parameter if the parameter of the first object reaches the predetermined value, increasing points of the group corresponding to the parameter that has reached the predetermined value, and determining a result of the battle.
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A non-transitory computer-readable storage medium that stores a game program causing a computer to execute functions includes moving each of a game medium in a game field including a plurality of regions, along respective paths set in accordance with a movable path and a moving speed set in the game medium associated with a first player and an attribute of the region; displaying a selection object so that the selection object is shown in at least one of the plurality of regions according to an operation by a second player; changing an attribute of a region in which the selection object is shown and an attribute of regions contained in an influence range set in the selection object; and moving, when the attribute of the region in which the selection object is shown is changed, the game medium according to the attribute of the region in which the selection object is shown, the movable path and the moving speed set in the game medium.
A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
39.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM
The present invention provides content distribution technology suitable for virtual spaces, and discloses an information processing system 1 comprising: a first detection part 211A which detects the state of a first user who distributes content including images of a first virtual space H20; a first drawing processing part 200A which draws images of the first virtual space which can be seen by the first user via a first terminal device 20A related to the first user; and a first storage part 240A which stores a first display medium associated with the first user. The images of the first virtual space have a plurality of layers; the first drawing processing part is provided with a first drawing part 201A which draws a first image region in a layer, from among the plurality of layers, which is related to the first display medium, and a second drawing part 202A which draws a second image region in a layer, from among the plurality of layers, which is related to a first user interface; and the first drawing part varies the state of the first display medium in the first image region on the basis of the state of the first user detected by the first detection part.
H04N 21/431 - Generation of visual interfacesContent or additional data rendering
H04N 21/442 - Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed or the storage space available from the internal hard disk
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
40.
METHOD, SERVER, AND PROGRAM FOR MANAGING NOTIFICATION
A controller stores a new notification in a storage section when receiving a new notification to a user device. The controller checks, in the storage section, a use status of an application of the user device. The controller determines a notification method for outputting the notification stored in the storage section to an application display of the application when determining that the application is in use based on the use status.
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
A63F 13/50 - Controlling the output signals based on the game progress
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
Computer-readable storage media, server devices, terminal devices and methods are disclosed for voice conversion. In one example, computer-readable instructions are executed by a processor to: adjust a weight related to a first encoder and a weight related to a second encoder so as to decrease a reconstruction error between a first voice and a generated first voice to be smaller than a predetermined value, in which the generated first voice is generated by using first language data acquired from the first voice by using the first encoder, second language data acquired from a second voice by using the first encoder, and second non-language data acquired from the second voice by using the second encoder.
G10L 15/14 - Speech classification or search using statistical models, e.g. Hidden Markov Models [HMM]
G10L 15/06 - Creation of reference templatesTraining of speech recognition systems, e.g. adaptation to the characteristics of the speaker's voice
G10L 25/60 - Speech or voice analysis techniques not restricted to a single one of groups specially adapted for particular use for comparison or discrimination for measuring the quality of voice signals
G10L 15/22 - Procedures used during a speech recognition process, e.g. man-machine dialog
[Problem] To provide a computer program, a method and a server device which deliver video to the terminal device of a user with an improved technique. [Solution] Executed by at least one processor, this computer program can cause one or more processors to function such that, on the basis of operation data indicating the content of a user operation, a virtual space is displayed that includes public showings for the release of a video; an admission time range is displayed which includes at least the range from the showing start time set for said public showing to an end time obtained by adding an allowed time to said showing start time; it is determined whether or not the time of the public showing selected on the basis of the operation data as the showing to be entered is included in the admission time range of said public showing; if the time of the public showing selected has been determined to be included in the admission time range, then the video set for the public showing is received from the server device and displayed.
A63F 13/86 - Watching games played by other players
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
H04N 21/442 - Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed or the storage space available from the internal hard disk
H04N 21/462 - Content or additional data management e.g. creating a master electronic program guide from data received from the Internet and a Head-end or controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabilities
H04L 67/00 - Network arrangements or protocols for supporting network services or applications
H04L 67/02 - Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
43.
SERVER, CONTROL METHOD THEREFOR, AND CONTROL PROGRAM THEREFOR
A server including a first storage module for storing possessed objects of a first user and a second user, a communication module for receiving from a device of the first user a request for transfer of an object from the first user to the second user, a second storage module for storing an object transfer relationship between the first user and the second user in response to the request for transfer, and a benefit granting module for granting a predetermined benefit to the second user if a condition for granting a benefit in relation to an object transfer relationship of the second user with other users is satisfied when an object is transferred in response to the request for transfer.
A game processing device determines a movement range of a moving object in a game field using movement range information indicating the movement range of the moving object in the game field. Further, the game processing device arranges a game medium operated by a player in the game field so that a relative position of the game medium with respect to the movement range satisfies a predetermined condition.
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F 13/25 - Output arrangements for video game devices
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A system (information processing device) is caused to determine at least one game medium from among a plurality of game media to be provided to a communication terminal, cause the communication terminal to display the at least one game medium, provide the communication terminal with a game environment to test the at least one game medium; and store the at least one game medium in association with an identifier of the communication terminal upon receiving a notification from the communication terminal indicating that the at least one game medium has been selected for possession.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
46.
Video distribution system for live distributing video containing animation of character object generated based on motion of distributor user, distribution method, and storage medium storing video distribution program
One embodiment of the invention relates to a video distribution system for live distributing a video containing animation of a character object generated based on a motion of a distributor user. The video distribution system includes one or more computer processors that execute computer-readable instructions to: display a display instruction object on a distributor user device that is used by the distributor user in response to reception of a first display request for a first gift from a viewing user; and display the first gift in the video in response to operation on the display instruction object.
H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
H04N 21/422 - Input-only peripherals, e.g. global positioning system [GPS]
H04N 21/472 - End-user interface for requesting content, additional data or servicesEnd-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
47.
COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, TERMINAL DEVICE, AND INFORMATION PROCESSING SYSTEM
A computer-readable tangible non-transitory storage medium storing a program that causes a terminal device to perform: transmitting, to a first server device, a bonus request to give a first user a bonus corresponding to a second user, the first user being one of the plurality of first service users, and the first user and the second user each being one of the plurality of second service users. The bonus may be given upon determination that the second identification information of the second user is included in list information associated with the first user, the list information comprising the second identification information of each of one or more of the plurality of second service users associated with the first user. The bonus corresponding to the second user may be given to the first user in the first service.
The present invention provides an information processing system comprising: a space drawing processing unit for drawing a virtual space; and a medium drawing processing unit for drawing a plurality of movable media that are capable of moving within the virtual space and are associated with a plurality of users. The plurality of movable media include a first movable medium associated with a first-attribute user and a second movable medium associated with a second-attribute user who is given a certain role within the virtual space, and the medium drawing processing unit draws the second movable medium in a display image for the first-attribute user or the second-attribute user, in such a manner as to be distinguishable from the first movable medium.
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
G06T 19/00 - Manipulating 3D models or images for computer graphics
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
[Problem] To provide a computer program, a method, and a server that reduce the likelihood of an increase in display control load compared to conventional technologies. [Solution] A computer program that: acquires first data regarding a first position in which a first avatar exists in a virtual space operated by using a first terminal of a first user; determines whether a first condition is satisfied; if it is determined that the first condition is satisfied, receives second data; determines, on the basis of the second data, control data for controlling the display unit so that at least the virtual object is displayed on a display unit of the first terminal; and controls the display unit on the basis of the control data.
H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
A63F 13/86 - Watching games played by other players
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
G06T 19/00 - Manipulating 3D models or images for computer graphics
H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
50.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM
Disclosed is an information processing system including: a space rendering processing unit for rendering a virtual space; a medium rendering processing unit for rendering moving media that are capable of moving in the virtual space and that are associated with users; a first movement authority processing unit for associating prescribed movement authority information to a first movement medium associated with a first user, on the basis of a first input from the first user; a second movement authority processing unit for changing the association of the prescribed movement authority information, associated with the first movement medium by the first movement authority processing unit, to a second moving medium associated with a second user different from the first user, on the basis of a second input from the first user; and a determination processing unit for determining whether one moving medium can move to a prescribed position in the virtual space, on the basis of whether the prescribed movement authority information is associated with said one moving medium.
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/55 - Controlling game characters or game objects based on the game progress
[Problem] To provide a computer program, a method, and a server device, all of which enable a further reduction in the possibility of increasing of the load to perform display control, as compared to conventional technologies. [Solution] The present invention involves: acquiring first data pertaining to an avatar existing in a virtual space and being operated using a terminal of a first user; receiving, via a communication line, second data pertaining to avatars belonging to one or more users other than the first user, existing in the virtual space, and being operated using terminals of the respective users, the first data containing the position of the avatar of the first user, the second data containing the position of the avatars of the one or more users and/or the total number of avatars located in a first region within the virtual space among the avatars of the one or more users; judging whether or not the position of the avatar of the first user or the second data fulfills a prescribed condition; determining, if said prescribed condition is fulfilled, control data for controlling a display screen of the terminal of the first user; and controlling the display screen according to the control data.
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
G06Q 30/02 - MarketingPrice estimation or determinationFundraising
H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
H04L 67/131 - Protocols for games, networked simulations or virtual reality
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
52.
COMPUTER PROGRAM, SERVER, TERMINAL DEVICE, SYSTEM, AND METHOD
A device in accordance with the present application includes a processor configured to a processor configured to obtain, based on data of a performer obtained by a sensor, an amount of change of each of a plurality of specific parts of a face of the performer; obtain, for at least one specific feeling of a plurality of specific feelings associated with each of the specific parts, a first score based on the amount of change of the specific part; obtain a second score, based on a sum of the first scores obtained for the at least one specific feeling, for each specific feeling of the plurality of specific feelings; and select a specific feeling, having a second score exceeding a threshold from among the plurality of specific feelings, as a feeling expressed by the performer.
H04M 1/72427 - User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
53.
VIDEO DISTRIBUTION SYSTEM, VIDEO DISTRIBUTION METHOD, AND VIDEO DISTRIBUTION PROGRAM
A video distribution system according to one embodiment of the invention includes one or more computer processors. The one or more computer processors execute computer-readable instructions to: in response to reception of a co-performing request for co-performing with a first user from a second user, determine whether to permit the second user's co-performing based on co-performing requester information related to the second user; generate a co-performing video in which the first user and the second user co-perform when the second user's co-performing is permitted; and distribute the co-performing video to one or more viewer users.
H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
H04N 21/234 - Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer game software, recorded; Downloadable computer game software; Pre-recorded DVDs and video discs featuring animated cartoons; Downloadable animated cartoons; Downloadable images of characters from games and animated cartoons; computer software; downloadable application software; computer games. Providing on-line computer games; Providing animated cartoon programs, not downloadable; video game services; providing electronic games for use on mobile phones, tablets and other electronic mobile devices.
55.
CONTROL PROGRAM, CONTROL METHOD, GAME DEVICE, AND TERMINAL DEVICE
An electronic device stores information relating to an attribute associated with each of a plurality of sites of a game field in memory. The device further stores a group including at least one player, a game content associated with the player, and an attribute associated with the game content in the storage unit. The device associates the game content as a site content with a site designated by the player among the plurality of sites in response to a request from the player and determines points corresponding to the site content on the basis of a relation between an attribute of the site content and an attribute of the designated site.
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
A63F 13/332 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
56.
VIDEO DISTRIBUTION SYSTEM, VIDEO DISTRIBUTION METHOD, AND STORAGE MEDIUM STORING VIDEO DISTRIBUTION PROGRAM FOR DISTRIBUTING VIDEO CONTAINING ANIMATION OF CHARACTER OBJECT GENERATED BASED ON MOTION OF ACTOR
A system according to one aspect causes a viewer user device of a viewer user to play a video during a distribution period. The video may contain animation of a character object. In response to receipt of a first display request sent from the viewer user device for requesting arrangement of a first decorative object in the video, the system may arrange the first decorative object in the video in association with the character object for a first display time. In response to receipt of a second display request sent from the viewer user device for requesting display of a first normal object in the video, the system may display the first normal object in the video for second display time shorter than the first display time.
H04N 21/4722 - End-user interface for requesting content, additional data or servicesEnd-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content for requesting additional data associated with the content
[Problem] To provide a computer program, a server device, a terminal device, and a method that enables avatars to be more appropriately displayed. [Solution] A computer program according to an embodiment is executed by one or a plurality of processors, the computer program: acquiring information related to a gift of an object provided from a viewer to a streamer; determining whether the information acquired that is related to the gift satisfies a predetermined condition based on the information related to the gift; and when the information acquired that is related to the gift is determined to satisfy the predetermined condition, generating information for making, into a predetermined expression or pose corresponding to the predetermined condition, the expression or pose of an avatar related to the streamer the expression or pose of which has been generated on the basis of the expression or pose related to the streamer.
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
09 - Scientific and electric apparatus and instruments
35 - Advertising and business services
38 - Telecommunications services
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
(1) Computer games; downloadable computer games for mobile phones and mobile computer terminals; downloadable computer games for use on wireless devices and computers; computer software to enable linkage with social networking sites via portable electronic devices; Computer software to enable uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information in the fields of virtual communities, electronic gaming, entertainment in the form of computer games, and general interest videos, music and sounds, via the Internet or other communications networks with third parties; application programming interface (API) for third-party software and online services for social games, building social game applications and for allowing social gaming data retrieval, upload, access and management; application programming interface (API) software that enables developers to build software applications for the retrieval, upload and management of electronic gaming data; computer software platforms for enabling and facilitating the uploading, downloading, streaming, posting, displaying, blogging, linking, sharing electronic books and electronic periodical publications and information in the fields of virtual communities, electronic gaming, entertainment in the form of computer games, entertainment, namely provision of video, music and sounds, over communication networks; computer software platforms for developing tools for building social game applications for portable electronic devices; computer software platforms for creating interactive, multiplayer and single player video games for third parties; computer software platforms for developing tools for social networking, creating a virtual community, and transmission of audio, video, photographs, text and electronic gaming; downloadable computer game software for use on wireless devices and computers; computer software to enable uploading, posting, showing, displaying, tagging, blogging, sharing and otherwise providing electronic books and electronic periodical publications and information in the fields of virtual communities, electronic gaming, entertainment in the form of computer games, computer software to enable uploading, posting, showing, displaying, tagging, blogging, sharing and otherwise providing entertainment, namely provision of video, music and sounds on-line via the Internet and global communications networks with third parties; application programming interface (API) for third-party software and for social games, building social game applications and for allowing electronic gaming data retrieval, upload, access and management; computers; smart phones; PDA (Personal digital assistant); video game cartridge. (1) Providing advertising space in social networking sites via the global computer network; providing advertising space in the on-screen display of application software for use in portable electronic devices; online advertising for others, namely, providing advertising space on mobile websites, applications, and devices.
(2) Providing an online bulletin board in the fields of online gaming and social networking; providing on-line electronic bulletin boards for transmission of messages among computer users, and personal player information including player profiles and online diaries; providing on-line electronic bulletin boards for transmission of messages among computer users providing information on finding and introducing friends via the Internet websites.
(3) Entertainment services in the form of non-downloadable video, music and sounds; providing non-downloadable electronic books and electronic periodical publications; arranging, conducting and organizing seminars in the field of online gaming; providing information about presentation of musical performance; providing information about movie showing; movie film production, or movie film distribution; management and arrangement of competitions and tournaments in the field of online games; entertainment services, namely providing video games via the Internet, providing video games via communications by mobile phones; entertainment services, namely providing information on provision of video games via the Internet, providing information on provision of video games via communication by mobile phones.
(4) Computer software design, computer programming, or maintenance of computer software; providing computer programs, namely, providing a web platform for use of non-downloadable software in connection with interactive, multiplayer and single player video games for third parties; providing computer programs, namely, platform service (PAAS) for use in development of application software in connection with interactive, multiplayer and single player video games; providing non-downloadable web-based computer programs, namely, allowing users to download software development tools for social game for portable electronic devices via a website; providing non-downloadable web-based computer programs, namely, software development tools for building social game applications for portable electronic devices via a website; providing non-downloadable web-based computer programs, namely, software development tools for allowing gaming data retrieval, upload, access and management via a website; providing non-downloadable web-based computer programs, namely, application programming interface (API) for third-party software and online services for social game, building social game applications and for allowing gaming data retrieval, upload, access and management via a website; providing non-downloadable web-based computer programs, namely, software applications for social networking, creating a virtual community, and transmission of audio, video, photographs, text and gaming data via a website; providing computer programs, namely, providing temporary use of non-downloadable software development tools for social game for portable electronic devices; providing computer programs, namely, providing temporary use of non-downloadable software development tools for building social game applications for portable electronic devices; providing computer programs, namely, providing temporary use of non-downloadable software development tools for allowing gaming data retrieval, upload, access and management; providing computer programs, namely, providing temporary use of non-downloadable application programming interface (API) for third-party software and online services for social game, building social game applications and for allowing gaming data retrieval, upload, access and management; providing computer programs, namely, providing temporary use of non-downloadable software applications for social networking, creating a virtual community, and transmission of audio, video, photographs, text and gaming data; providing computer programs, namely, providing temporary use of non-downloadable application service provider (ASP) featuring software to enable or facilitate the uploading, downloading, streaming, posting, displaying, blogging, linking, sharing electronic gaming, entertainment in the form of computer games, and general interest videos, music and sounds, over global communications networks; providing computer programs, namely providing temporary use of non-downloadable computer application programs to enable users to chat, interact and communicate via computers, mobile phones and portable electronic devices and digital devices, namely, tablet computers, laptops, smart phones and personal digital assistants, and to transmit, receive and exchange music, videos, photographic images, text messages, digital images and gaming data via a website and global communication network; providing computer programs, namely providing temporary use of non-downloadable computer application programs for social networking, creating a virtual community and transmission of audio, video, photographic images, text, graphics and gaming data via electronic or digital communication network; rental of memory space on servers; rental of computer programs and computers; providing meteorological information; providing search engines for the Internet; providing meteorological information via the computer network; providing access to customized online web pages featuring video gaming news, including links to other online gaming news websites and links featuring on-line computer games; creating or maintaining websites for social networking; rental of memory space on servers for websites for social networking.
59.
METHOD, NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING DEVICE
A method executed by an information processing system includes retrieving, from a first terminal device, log data related to a gameplay of a game progressed on the first terminal device based on an input operation from a user. The method includes creating, based on the log data, a video that replays the gameplay of the game progressed on the first terminal device. The method includes generating metadata based on at least one of gameplay information related to the gameplay of the game progressed on the first terminal device or operation information indicative of the input operation from the user performed on an input interface of the first terminal device by the user in the game. The method includes associating the metadata with the video. The method further includes outputting the video and the associated metadata.
A63F 13/497 - Partially or entirely replaying previous game actions
A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
60.
MOVING IMAGE DISTRIBUTION COMPUTER PROGRAM, SERVER DEVICE, AND METHOD
A computer program causes one or more processors to execute: retrieving a change amount of each of a plurality of specific portions of a body on the basis of data regarding a motion of the body retrieved by a sensor; determining that a specific facial expression or motion is formed in a case where all change amounts of one or more specific portions specified in advance among the change amounts of the plurality of specific portions exceed respective threshold values; and generating an image or a moving image in which a specific expression corresponding to the determined specific facial expression or motion is reflected on an avatar object corresponding to a performer.
Provided is a game control method carried out by a game control device connected to communication terminals used by users who play a game. The device has a storage unit for storing group information indicative of a group consisting of users and game piece information indicative of game pieces constituting one item. The method includes giving a game piece to each user in accordance with a user operation to his/her communication terminal; storing obtained game piece information indicative of the game piece given to each user in the storage unit; determining whether all of the game pieces necessary to constitute the one item indicated by the game piece information are given to users constituting a group indicated by the group information based on the obtained game piece information; and giving a reward to users constituting the group if it is determined that all of the game pieces are given.
A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
A63F 13/49 - Saving the game statusPausing or ending the game
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
62.
COMPUTER PROGRAM, SERVER DEVICE, TERMINAL DEVICE, LEARNED MODEL, PROGRAM GENERATION METHOD, AND METHOD
[Problem] To provide a computer program, a server device, a terminal device, and a display method for converting sound. [Solution] A computer program according to one embodiment of the present invention is characterized by being executed by a processor (21/31), whereby a weight according to a first encoder and a weight according to a second encoder are adjusted so as to reduce the restoration error between a first sound and a generated first sound to less than a prescribed value, wherein the processor is caused to function so as to generate the generated first sound using first language information acquired from the first sound using the first encoder, second language information acquired from a second sound using the first encoder, and second non-language information acquired from the second sound using the second encoder.
G10L 21/007 - Changing voice quality, e.g. pitch or formants characterised by the process used
G10L 25/30 - Speech or voice analysis techniques not restricted to a single one of groups characterised by the analysis technique using neural networks
63.
ADVERTISEMENT PROVIDING SYSTEM AND ADVERTISEMENT PROVIDING METHOD
The present invention relates to an advertisement providing system that takes advantage of the comment function of an SNS to expand Internet advertising, such as affiliate advertising, between members. Upon receiving a predetermined notification from an advertiser server, an SNS site control unit identifies a first user identifier associated with a second user identifier included in the notification and transmits, as content data, comment data including user information pertaining to a user of a second communication terminal and link information for a commercial website to a first communication terminal to which is allocated the identified first user identifier.
G06Q 30/02 - MarketingPrice estimation or determinationFundraising
G06Q 50/00 - Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
64.
VIDEO PROCESSING METHOD, SERVER DEVICE, AND COMPUTER PROGRAM
[Problem] To provide a video processing method, a server device, and a computer program that increase gifting opportunity by viewing users. [Solution] A video processing method according to one embodiment of the present invention is a video processing method executed by one or a plurality of processors executing a computer-readable command. The video processing method comprises a reception step and a generation step. In the reception step, a request signal that is generated on the basis of operation by a viewing user viewing a video including an animation of an avatar object of a distributing user and requests to present a first gift to the avatar object is received from a terminal device of the viewing user via a communication line. In the generation step, when it is determined that a combination of the plurality of first gifts presented to the avatar object on the basis of the plurality of request signals satisfies a predetermined condition, a video including an animation in which a second gift having a common feature with the first gift is attached to the avatar object is generated.
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
H04N 21/2668 - Creating a channel for a dedicated end-user group, e.g. by inserting targeted commercials into a video stream based on end-user profiles
H04N 21/431 - Generation of visual interfacesContent or additional data rendering
A non-transitory computer-readable recording medium containing a program, which, when executed by processing circuitry of a terminal device that communicates with a server device, causes the processing circuitry to: execute a game part, the server device being for storing ranking information including a plurality of first points each corresponding to each of a plurality of user groups to each of which one or more users belong, the ranking information also including a rank of each user group determined based on the corresponding first point; in response to an execution result of the game part satisfying a first condition, transmit, to the server device, a request for changing the first point corresponding to a first user group among the user groups to which the user of the terminal device belongs; and receive, from the server device, the ranking information updated based on the first point after being changed.
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
[Problem] To provide a computer program, a server device, a terminal device, a system, and a method for expressing a facial expression to be expressed by a performer on a virtual character by a simple method. [Solution] A computer program according to an embodiment is executed by a processor to cause the processor to function so as to: acquire a variation amount of each of a plurality of specific parts related to a performer, on the basis of data pertaining to the performer and acquired by a sensor;, for at least one specific emotion associated with each specific portion among the plurality of specific emotions, acquire a first score based on the variation amount of the specific part; for each of the plurality of specific emotions, acquire a second score based on the sum of the first scores acquired for each of the specific emotions; and select, as an emotion expressed by the performer, a specific emotion having the second score that exceeds a threshold, among the plurality of specific emotions.
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
67.
INFORMATION PROCESSING SYSTEM, TERMINAL DEVICE, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, AND INFORMATION PROCESSING METHOD
An information processing system includes one or more server devices functioning as a first platform that provides a first game to a first user having a first account, and one or more terminal devices. The one or more terminal devices transmit, to the first platform, an authenticated ID of a second user having a second account of a second platform that provides a second game. The authenticated ID is authenticated by using information concerning the second account. The first platform generates a specific ID upon receiving the authenticated ID, stores the authenticated ID and the specific ID in association with each other, and provides the first game to the second user using the specific ID associated with the authenticated ID.
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
68.
Game processing system, method of processing game, and storage medium storing program for processing game
A game processing system for processing a game having a first mode and a second mode according to an aspect includes one or more computer processors. The one or more computer processors are configured to provide, in the first mode, an interaction with a virtual character in accordance with first detection information obtained by an information processing device not mounted on a head of a player. The one or more computer processors also performs a switch process from the first mode to the second mode and provide, in the second mode after the switch process, an interaction with the virtual character in accordance with second detection information obtained by a head mounted display mounted on the head of the player.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
A game device for reducing the processing load of a redraw process, including a storage module storing game content information associated with identification information for one or more users, and a module for processing a lottery, in which multiple types of game contents may each be associated with an index value corresponding to the relative values of the types of game contents. The module for processing the lottery may include a module for executing redrawing that may execute new lottery processing for drawing, via the lottery, a type of game content that differs from game content drawn by a first lottery process, when the game content drawn by the first lottery process related to one user's identification information is associated with an index value which is equal to or greater than a predetermined standard value, and when said game content has a predetermined relationship with the game content information related to the user's identification information.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
70.
Information processing device and control method for executing a battle game including a field
Instructions recorded on a non-transitory recording medium cause an information processing device that executes a battle game to execute the steps of storing different attribute information in association with each of at least two players; displaying a field including a plurality of regions, a predetermined event being set for each region, and attribute information being associable with each region; upon a player selecting at least one region from among the plurality of regions, executing processing for the event of the selected region; based on a processing result for the event, determining whether newly to associate the attribute information of the player with the selected region; and determining victory and defeat for the plurality of players based on at least one of a count, a total area, and a total volume of regions with which each piece of attribute information is associated.
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
71.
Game processing system, method of processing game, and storage medium storing program for processing game
A game processing system for processing of a game that provides interaction with a virtual character according to one embodiment includes a storage that stores action data for specifying one or more actions of the virtual character and one or more computer processors. The game includes a VR mode in which the game progresses in accordance with detection information obtained by a head mounted display. The one or more processors determine an action of the player performed toward the virtual character based on the detection information obtained by the head mounted display attached to the head of the player, cause the virtual character to interact with the player based on the action of the player; and suspend execution of the VR mode if a suspension condition is satisfied.
A63F 13/25 - Output arrangements for video game devices
A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
[Problem] To provide various types of processed speech even to a user who lacks knowledge of acoustic theory. [Solution] A computer program pertaining to an embodiment of the present invention is executed by a processor, and can thereby cause at least one processor to function so that an utterance by a user is acquired as a speech signal, at least one feature value calculated by signal processing of the speech signal is acquired, and information related to each of one or more first candidate converters having a feature value that is similar to or in common with the at least one feature value is displayed in a display unit so as to present the one or more first candidate converters to the user as options.
G10L 25/63 - Speech or voice analysis techniques not restricted to a single one of groups specially adapted for particular use for comparison or discrimination for estimating an emotional state
73.
VIDEO STREAMING SYSTEM, VIDEO STREAMING METHOD, AND VIDEO STREAMING PROGRAM FOR LIVE STREAMING OF VIDEO INCLUDING ANIMATION OF CHARACTER OBJECT GENERATED ON BASIS OF MOTION OF STREAMING USER
One embodiment of the present invention relates to a video streaming system for live streaming of video including animation of a character object generated on the basis of a virtual space and movements of a streaming user. This video streaming system determines whether a viewing user viewing the video belongs to a first group or a second group when a request by the viewing user to participate in the video has been received. If it is determined that the viewing user belongs to the first group, then a specified avatar of the viewing user is positioned in a first region within the virtual space, and if it is determined that the viewing user belongs to the second group, then the specified avatar is positioned in a second region within the virtual space when the participation condition is satisfied.
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
74.
VIDEO DELIVERY SYSTEM, VIDEO DELIVERY METHOD, VIDEO DELIVERY PROGRAM, INFORMATION PROCESSING TERMINAL, AND VIDEO VIEWING PROGRAM
This video delivery system comprises: a server which delivers a video including an animation of a character object generated on the basis of an actor's motion; and an information processing terminal on which an application for viewing the video is installed and which is used by a viewing user who views the video. The server generates video data relating to a video including the character object and a specific object that undergoes a change in display mode a plurality of times. The specific object is displayed in the video in a plurality of different display modes. The server transmits the video data to the information processing terminal, receives information relating to the viewing user's activity from the information processing terminal, and changes the display mode of the specific object displayed in the video, in accordance with the viewing user's activity.
G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
H04N 21/2668 - Creating a channel for a dedicated end-user group, e.g. by inserting targeted commercials into a video stream based on end-user profiles
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
75.
DYNAMIC IMAGE DISTRIBUTION SYSTEM, DYNAMIC IMAGE DISTRIBUTION METHOD, AND DYNAMIC IMAGE DISTRIBUTION PROGRAM
Provided according to an aspect of the present invention is a dynamic image distribution system including one or more computer processors. By executing a computer readable instruction, the one or more computer processors determine, in response to reception of an application for costarring with a first user from a second user, whether to allow the second user to costar or not on the basis of costarring applicant information related to the second user, and when the second user is allowed to costar, generate a costarring dynamic image in which the first user and the second user costar, and distribute the costarring dynamic image to one or more viewing users.
H04N 21/2668 - Creating a channel for a dedicated end-user group, e.g. by inserting targeted commercials into a video stream based on end-user profiles
G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
76.
Shooting game program with aiming based on a plurality of position inputs
A computer game program implements a position information obtaining function of obtaining first position information indicating a first position in a game field and second position information indicating a second position in the game field, a position information updating function of respectively updating the first position information and the second position information to move the first position and the second position in response to an operation input by a player, a position identifying function of determining a third position on a first line in accordance with the second position, the first line being a line that passes through the first position and a predetermined fixed position set in the game field, and a direction determining function of determining a direction in which a predetermined game effect is produced in the game field, in accordance with the first position, the second position, and the third position.
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
77.
COMPUTER PROGRAM, SERVER DEVICE, TERMINAL DEVICE, AND DISPLAY METHOD
[Problem] To provide a computer program, a server device, a terminal device, and a display method that use a simple method to allow a virtual character to make facial expressions that are difficult for a performer's face to express. [Solution] A computer program according to an embodiment is executed by a processor (21) to thereby cause the processor to: acquire data associated with a performer's face from a first sensor (102); enter first data generated on the basis of the data associated with the performer's face into a classifier (121) and output, from the classifier, specific facial expression data that indicates one specific facial expression from among a plurality of predetermined specific facial expressions on the basis of the first data; and select a specific facial expression corresponding to the specific facial expression data output from the classifier as the specific facial expression to be displayed.
G10L 13/00 - Speech synthesisText to speech systems
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G10L 15/10 - Speech classification or search using distance or distortion measures between unknown speech and reference templates
G10L 25/63 - Speech or voice analysis techniques not restricted to a single one of groups specially adapted for particular use for comparison or discrimination for estimating an emotional state
78.
VIDEO DISTRIBUTION SYSTEM, VIDEO DISTRIBUTION METHOD, AND VIDEO DISTRIBUTION PROGRAM
One embodiment of the present invention comprises one or a plurality of computer processors, wherein by implementing computer-readable commands, the one or plurality of computer processors distributes a joint performance video including a first character object generated on the basis of the movements of a first user and a second character object generated on the basis of the movements of a second user, causes at least one of a first user device used by the first user and a second user device used by the second user to display a display instruction object in response to having received a first display request regarding a first gift from an audience user who is watching the joint performance, and in response to a manipulation of the display instruction object, displays the first gift in the joint performance video in association with one of the first character object and the second character object.
G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
H04N 21/2668 - Creating a channel for a dedicated end-user group, e.g. by inserting targeted commercials into a video stream based on end-user profiles
79.
SYSTEM, METHOD, AND PROGRAM FOR DELIVERING MOVING-IMAGE
A moving-image delivery system for delivering a moving-image that includes the animation of a character object generated on the basis of the motion of an actor to a client device that a viewing user uses. The moving-image delivery system comprises one or a plurality of computer processors, a storage for storing an object associated with each of a plurality of viewing users, and a display device visually recognizable from the actor. The one or a plurality of computer processors execute computer-readable instructions and thereby accept a request for display of the object from a first viewing user among the plurality of viewing users and display, on the display device, information pertaining to the object corresponding to the display request and associated with the identification information of the first viewing user.
H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
H04N 21/8541 - Content authoring involving branching, e.g. to different story endings
A game control method, game server, and program can increase variations on methods for acquiring items, increase the predictability of acquisition of an item with a high rarity value or the like, and heighten interest in the game. Included are the steps of presenting a communication terminal, connected over a communication line, with acquirable item information that, for each item type, includes a total count and an acquisition count or a non-acquisition count of items when receiving, from the communication terminal, a request to present information related to items acquirable by the communication terminal, determining an item to provide to the communication terminal when receiving an item acquisition request from the communication terminal, and changing the acquirable item information when receiving a reset request from the communication terminal.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
The present disclosure relates to providing an online shooting game by a game server communicatively connected to a player terminal. The player terminal may display a virtual online shooting game environment based on information received from the game server. Providing an online shooting game may include: selecting a basic identification range within a virtual online shooting game environment displayed on the player terminal; detecting one or more enemy characters that are within the basic identification range; determining one of the detected one or more enemy characters as an automatic tracking object; and allowing an aiming point to automatically track movement of the automatic tracking object within the basic identification range.
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A computer game program obtains data input by a player. Puzzle display information is output to cause number of puzzle elements forming part of a puzzle to be displayed in a game field so that at least one puzzle element among the number of puzzle elements is selectable. Outputting object display information causes an object to be displayed on a screen on which the number of puzzle elements are displayed. Puzzle attribute information and/or puzzle arrangement information associated with the selected puzzle element may be updated and a determination is made as to whether or not the updated puzzle attribute information and/or the puzzle arrangement information satisfies a predetermined condition. An object displayed on or around the puzzle element associated with the puzzle attribute information and/or the puzzle arrangement information may be moved to produce a predetermined effect in a game when the predetermined condition is satisfied.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/45 - Controlling the progress of the video game
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
09 - Scientific and electric apparatus and instruments
35 - Advertising and business services
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Computer software platforms for computer and electronic games; computer software platforms for social networking; downloadable computer game software for use on wireless devices and computers; computer software to enable uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information in the fields of virtual communities, electronic gaming, entertainment, and general interest via the internet or other communications networks with third parties; application programming interface (api) for third-party software and online services for social games, building social game applications and for allowing data retrieval, upload, access and management; computer software to enable linkage with social networking sites via portable electronic devices. Providing advertising space in social networking sites via the global computer network; providing advertising space in the on-screen display of application software for use in portable electronic devices; online advertising for others, namely, providing advertising space on mobile websites, applications, and devices. Provision of video, music and sounds on-line, not downloadable; providing electronic publications, not downloadable; arranging, conducting and organization of seminars; arranging, conducting and organization of competitions and tournaments in the field of online games; providing games via the Internet, providing games via communications by mobile phones; providing information on provision of games via the Internet, providing information on provision of games via communication by mobile phones; entertainment; entertainment information. Creating or maintaining Websites for social networking; rental of memory space on servers for Websites for social networking; architectural design of leisure facilities for sightseeing, recreation and sporting activities; computer software design, computer programming, or maintenance of computer software; providing computer programs; rental of memory space on servers; rental of computer programs and computers; providing meteorological information; providing search engines for the Internet; providing meteorological information via the computer network; architectural design; designing.
During execution of a game, a user terminal sends, to a first server, a message sending request for sending a message without specifying a recipient. Responsive to receiving the message sending request, the first server selects a user specified as the recipient of the message. The first server sends, to a second server, a message sending request for sending the message while specifying the selected user as the recipient and indicating a game management account as a sender.
Provided is a game program that can increase the strategic aspect of a battle event between groups. In the battle event, an image of a map M is first displayed on client devices, and the characters in the groups are placed in an initial arrangement. Turns are taken successively, and in each turn, the destination of movement by characters is selected, the characters move, and combat takes place between characters. During the battle event, it is determined whether a time limit set as the running time of the battle event has been reached. If so, position points P of the characters in the final arrangement on the map M at that point in time are tallied. Which one of the groups wins the battle event is determined based on the total number of position points P for each group.
A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
A63F 13/55 - Controlling game characters or game objects based on the game progress
86.
MOVING-IMAGE DELIVERY SYSTEM FOR DELIVERING MOVING-IMAGE LIVE THAT INCLUDES ANIMATION OF CHARACTER OBJECT GENERATED ON THE BASIS OF MOTION OF DELIVERING USER, MOVING-IMAGE DELIVERY METHOD, AND MOVING-IMAGE DELIVERY PROGRAM
One embodiment of the present invention relates to a moving-image delivery system for delivering a moving-image live that includes the animation of a character object generated on the basis of the motion of a delivering user. The moving-image delivery system is provided with one or a plurality of computer processors, the one or the plurality of computer processors executing a computer readable instruction and thereby causing a display indication object to be displayed on a delivering user device that a delivering user uses in response to the event that a first indication request relating to a first gift is accepted from a viewing user and causing the first gift to be displayed in the moving-image in accordance with an operation on the display indication object.
H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
H04N 21/431 - Generation of visual interfacesContent or additional data rendering
H04N 21/458 - Scheduling content for creating a personalised stream, e.g. by combining a locally stored advertisement with an incoming streamUpdating operations, e.g. for OS modules
H04N 21/4722 - End-user interface for requesting content, additional data or servicesEnd-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content for requesting additional data associated with the content
87.
Non-transitory computer readable media, information processing device, and control method
The program stored in the non-transitory computer readable media causes the information processing device to execute a setting processing in which one or more parameters are set with respect to game content appearing in a game, and execute a simulation processing related to a predetermined battle game part using the game content, for which the one or more parameters are set by the setting processing, and user data that includes information on one of more of the game content set by the user playing the game, wherein optimal solutions for the one or more parameters are derived by repeatedly executing the simulation processing while changing (adjusting) the one or more parameters by the setting processing by way of an optimization problem that minimizes the difference between evaluation information retrieved based on the execution of the simulation process and target evaluation information.
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
A system for displaying an image of a virtual space on a display obtains detection data from position detection sensors, the position detection sensors including a position detection sensor attached to a user. The system calculates a distance between a pair of the position detection sensors based on the detection data, and sets, based on the distance, a boundary for determining a motion of the user. The system determines, when the motion of the user occurs, whether a positional relationship between one of the position detection sensors and the boundary satisfies a condition, and, responsive to the positional relationship satisfying the condition, executes an action corresponding to the motion of the user in the virtual space.
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
89.
Storage medium storing game program, game processing method, and information processing apparatus
A non-transitory computer readable recording medium stores game program code instructions for a game in which users do battle, and the game program code instructions cause a computer to perform a data storage function of storing a first panel data that includes a plurality of panels associated with the first user to a storage unit; a control function of receiving information regarding a selection by the first user, the selection being for one or more panels indicating characters to be disposed in one or more divisions of a game display screen including a display region formed by the divisions; the data storage function further stores the panel associated with information of motion to the storage unit, and the control function transmits information for displaying the panel as a moving character according to the information of motion associated with the panel when the panel is disposed in a target division.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
90.
System and method of providing layout information for generated images based on a hybrid application
One or more non-transitory computer-readable recording media stores instructions, which when executed by an information processing device that communicates with a communication terminal, causes the information processing device to: retrieve, for each of one or more pieces of second information, respective function related information pertaining to a game executed by the communication terminal, determine, for each of the one or more pieces of second information, whether the retrieved respective function related information satisfies a respective predetermined condition; for each respective function related information that satisfies the respective predetermined condition, generate an image corresponding to a respective one of the one or more pieces of second information; generate layout information for overlaying each generated image on first information displayed on a display of the communication terminal, the one or more pieces of second information generated by a second application program and the first information generated by a first application program.
A processing device that causes a virtual-space image to be displayed on a display device mounted on a player's head is provided with a first display processor and a second display processor. The first display processor causes first external information input from outside to be displayed on a specified object included in the virtual-space image when the virtual-space image is being caused to be displayed by the HMD. The second display processor causes second external information that is second external information input from outside and includes a real-space image to be displayed along with the virtual-space image when the virtual-space image is caused to be displayed by the HMD. The virtual-space image is, for example, the virtual-space image of a game, and the real-space image is, for example, an image imaged by an imaging device installed in the surroundings of the player.
MOVING PICTURE DELIVERY SYSTEM FOR DELIVERING MOVING PICTURE INCLUDING ANIMATION OF CHARACTER OBJECT GENERATED BASED ON MOTIONS OF ACTOR, MOVING PICTURE DELIVERY METHOD, AND MOVING PICTURE DELIVERY PROGRAM
A moving picture delivery system according to an embodiment is for delivering a moving picture including an animation of a character object generated on the basis of motions of an actor, and is provided with one or multiple computer processors and a storage for storing a candidate list including candidates for decorative objects to be displayed in the moving picture in association with the character object. In response to receipt of a first display request to display a first decorative object among the decorative objects as sent by a viewing user, the one or multiple computer processors execute a computer-readable command so as to add the first decorative object to the candidate list and, when the first decorative object is selected from the candidate list, cause the first decorative object to be displayed in the moving picture.
H04N 21/2668 - Creating a channel for a dedicated end-user group, e.g. by inserting targeted commercials into a video stream based on end-user profiles
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
H04N 21/472 - End-user interface for requesting content, additional data or servicesEnd-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
H04N 21/8541 - Content authoring involving branching, e.g. to different story endings
93.
Game device having improved slide-operation-driven user interface
Provided are a program, a control method, and an information processing apparatus which may provide an improved user interface on which a user may easily and efficiently execute various processes on a game content. The information processing apparatus may be caused to execute a game content specifying step of specifying a selected game content on the basis of first input operation data from an operation unit, a step of retrieving information from a storage unit, a step of specifying a direction from a start point to an end point of a second input operation on the basis of second input operation data from an operation unit, and an execution step of executing one process associated with the direction from the start point to the end point of the second input operation in the information from the storage unit on the selected game content.
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/25 - Output arrangements for video game devices
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
G06F 3/04842 - Selection of displayed objects or displayed text elements
G06F 3/04883 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
94.
Game device, control method, and non-transitory computer-readable medium
A game device including memory an operation device, and circuitry. The memory is configured to store information related to an image of a first object and a virtual space. The operation device is configured to output first operation information and second operation information, based on a motion of a player. The circuitry is configured to display an image of the first object moving in the virtual space, progress a first game when the first operation information is retrieved, determine whether a state of the first object moving in the virtual space satisfies a predetermined condition in the first game, and progress a second game when the second operation information is retrieved within a predetermined period after the state of the first object satisfies the predetermined condition.
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/525 - Changing parameters of virtual cameras
A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
95.
Game control method, server device, game system, and computer-readable recording medium
A social game and the like that can increase the fun and amusement of a team battle and enhance players' motivation to participate in or continue a game by suppressing an occurrence of any non-participation team not participating in the battle are provided. A guild status determination unit determines, for each guild, whether the guild is in an inactive state or an active state, based on a result of detecting a login state of each player. A guild integrated control unit forcibly disbands a guild (i.e. an inactive guild) determined to be in the inactive state, based on guild activity information notified from the status determination unit. A disbandment notification unit notifies each player belonging to the inactive guild, of the disbandment of the guild.
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A recording medium that stores a game program processing the progress of a puzzle game and a battle game is provided. When executed on a computer including an input surface capable of detecting a touch operation of a user, the game program executes instructions. The instructions include determining whether or not a puzzle selected by the touch operation satisfies predetermined conditions, determining whether or not puzzles selected by the touch operation by drawing a locus on the input surface have the same attribute as one of the predetermined conditions, and displaying a game content for use in the battle game on a screen of the puzzle game when it is determined that the predetermined conditions are satisfied.
A63F 13/20 - Input arrangements for video game devices
A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
97.
Method, server, and program for managing notification
A controller stores a new notification in a storage section when receiving a new notification to a user device. The controller checks, in the storage section, a use status of an application of the user device. The controller determines a notification method for outputting the notification stored in the storage section to an application display of the application when determining that the application is in use based on the use status.
A63F 13/50 - Controlling the output signals based on the game progress
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
A program that may cause an information processing apparatus that executes a game to execute: storing, in a storage unit, a first parameter associated with a first game content arranged in virtual space and a second parameter associated with a second game content arranged in the virtual space; starting a match between the first game content and the second game content; automatically changing a third parameter regarding a positional relationship between the first game content and the second game content in the virtual space to be closer to a first target value at a certain time change rate; changing the second parameter associated with the second game content, on the basis of the third parameter and the first parameter associated with the first game content; and determining that a user wins the match when the second parameter becomes a second target value.
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
99.
Game processing system, method of processing game, and storage medium storing program for processing game
A game processing system for processing of a game that provides interaction with a virtual character according to one embodiment includes a storage that stores action data for specifying one or more actions of the virtual character and one or more computer processors. The one or more processors execute computer readable instructions to determine an action of a player performed toward the virtual character based on detection information obtained by a head mounted display attached to a head of the player, cause the virtual character to perform a first action based on the action of the player and first action data among the action data for specifying the one or more actions of the virtual character, and suspend execution of the first action when a suspension condition is satisfied during the execution of the first action.
A63F 13/25 - Output arrangements for video game devices
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
An application processing system provides an interaction with a virtual character to a user, the application processing system having one or more computer processors and being configured to output an image of a virtual space including the virtual character to a head mounted display mounted on a head of the user. In one aspect, the one or more computer processors execute computer-readable instructions to: specify a first action associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on one or more detection information items obtained by the head mounted display; and specify, in response to selection of a specific object included in the virtual space, a second action not associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on the one or more detection information items.
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
A63F 13/525 - Changing parameters of virtual cameras
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
A63F 13/25 - Output arrangements for video game devices
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus