Orange Neurosciences Corporation

Canada

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IP Type
        Patent 3
        Trademark 2
Jurisdiction
        Canada 3
        United States 1
        World 1
Date
2024 2
2020 1
Before 2020 2
IPC Class
A61B 5/16 - Devices for psychotechnicsTesting reaction times 2
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor 2
A63F 13/80 - Special adaptations for executing a specific game genre or game mode 2
G09B 11/00 - Teaching hand-writing, shorthand, drawing, or painting 2
G09B 17/00 - Teaching reading 2
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NICE Class
09 - Scientific and electric apparatus and instruments 2
35 - Advertising and business services 2
Status
Pending 4
Registered / In Force 1

1.

READON

      
Application Number 231789400
Status Pending
Filing Date 2024-03-27
Owner Orange Neurosciences Corporation (Canada)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 35 - Advertising and business services

Goods & Services

(1) Computer programs for use in teaching children to read (2) Computer software for use in assessment and enhancement of cognitive skills in the fields of medicine, psychology, and neuropsychology; computer software for use in literacy development and assistance; educational software containing topics of instruction in reading. (1) Retail sale of computer software; wholesale sale of computer software; online retail and wholesale services in the field of computer software.

2.

ORANGE CHECK

      
Application Number 231789700
Status Pending
Filing Date 2024-03-27
Owner Orange Neurosciences Corporation (Canada)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 35 - Advertising and business services

Goods & Services

(1) Computer software for use in assessment of cognitive skills in the fields of medicine, psychology, and neuropsychology; digital health computer software for use in assessment of cognitive skills in the fields of medicine, psychology, and neuropsychology. (1) Retail sale of computer software; wholesale sale of computer software; online retail and wholesale services in the field of computer software.

3.

SYSTEM AND METHOD FOR DEVICE-BASED COGNITIVE DEVELOPMENT OR THERAPY

      
Application Number 16894387
Status Pending
Filing Date 2020-06-05
First Publication Date 2020-09-24
Owner ORANGE NEUROSCIENCES CORPORATION (Canada)
Inventor Singh, Vinay Kumar

Abstract

A method and system provide a device-based multi-sensory therapeutic game, or learning development tool. A component provision module, in communication with a database, is configured to provide game components and a game generation framework. A generator module is configured to generate, in real-time and using the game generation framework and the database, scenes and assets including auditory game objects and visual game objects based on personalized user parameters. A display module is configured to display, in real-time to the user, a game that concurrently challenges the user's visual pathway, auditory pathway and cognitive pathway to create neuroplasticity, the game including the game components, and the auditory and visual game objects. The methods and systems can provide one or more of the following advantages: improve auditory processing speed; improve visual processing speed; bond auditory and visual functions; increase working memory capacity; improve attention; improve motivation; and improve eye movement control.

IPC Classes  ?

  • G16H 20/70 - ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to mental therapies, e.g. psychological therapy or autogenous training
  • G16H 10/60 - ICT specially adapted for the handling or processing of patient-related medical or healthcare data for patient-specific data, e.g. for electronic patient records
  • G09B 19/06 - Foreign languages
  • G09B 19/22 - Games, e.g. card games
  • G09B 5/06 - Electrically-operated educational appliances with both visual and audible presentation of the material to be studied

4.

SYSTEM AND METHOD FOR DEVICE-BASED COGNITIVE DEVELOPMENT OR THERAPY

      
Document Number 03084680
Status Pending
Filing Date 2018-12-05
Open to Public Date 2019-06-13
Owner ORANGE NEUROSCIENCES CORPORATION (Canada)
Inventor Singh, Vinay Kumar

Abstract

A method and system provide a device-based multi-sensory therapeutic game, or learning development tool. A component provision module, in communication with a database, is configured to provide game components and a game generation framework. A generator module is configured to generate, in real-time and using the game generation framework and the database, scenes and assets including auditory game objects and visual game objects based on personalized user parameters. A display module is configured to display, in real-time to the user, a game that concurrently challenges the user's visual pathway, auditory pathway and cognitive pathway to create neuroplasticity, the game including the game components, and the auditory and visual game objects. The methods and systems can provide one or more of the following advantages: improve auditory processing speed; improve visual processing speed; bond auditory and visual functions; increase working memory capacity; improve attention; improve motivation; and improve eye movement control.

IPC Classes  ?

  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A61B 5/16 - Devices for psychotechnicsTesting reaction times
  • G09B 11/00 - Teaching hand-writing, shorthand, drawing, or painting
  • G09B 17/00 - Teaching reading
  • G09B 19/04 - Speaking

5.

SYSTEM AND METHOD FOR DEVICE-BASED COGNITIVE DEVELOPMENT OR THERAPY

      
Application Number CA2018051560
Publication Number 2019/109187
Status In Force
Filing Date 2018-12-05
Publication Date 2019-06-13
Owner ORANGE NEUROSCIENCES CORPORATION (Canada)
Inventor Singh, Vinay Kumar

Abstract

A method and system provide a device-based multi-sensory therapeutic game, or learning development tool. A component provision module, in communication with a database, is configured to provide game components and a game generation framework. A generator module is configured to generate, in real-time and using the game generation framework and the database, scenes and assets including auditory game objects and visual game objects based on personalized user parameters. A display module is configured to display, in real-time to the user, a game that concurrently challenges the user's visual pathway, auditory pathway and cognitive pathway to create neuroplasticity, the game including the game components, and the auditory and visual game objects. The methods and systems can provide one or more of the following advantages: improve auditory processing speed; improve visual processing speed; bond auditory and visual functions; increase working memory capacity; improve attention; improve motivation; and improve eye movement control.

IPC Classes  ?

  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A61B 5/16 - Devices for psychotechnicsTesting reaction times
  • G09B 11/00 - Teaching hand-writing, shorthand, drawing, or painting
  • G09B 17/00 - Teaching reading
  • G09B 19/04 - Speaking