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1.
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READON
Application Number |
231789400 |
Status |
Pending |
Filing Date |
2024-03-27 |
Owner |
Orange Neurosciences Corporation (Canada)
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NICE Classes ? |
- 09 - Scientific and electric apparatus and instruments
- 35 - Advertising and business services
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Goods & Services
(1) Computer programs for use in teaching children to read
(2) Computer software for use in assessment and enhancement of cognitive skills in the fields of medicine, psychology, and neuropsychology; computer software for use in literacy development and assistance; educational software containing topics of instruction in reading. (1) Retail sale of computer software; wholesale sale of computer software; online retail and wholesale services in the field of computer software.
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2.
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ORANGE CHECK
Application Number |
231789700 |
Status |
Pending |
Filing Date |
2024-03-27 |
Owner |
Orange Neurosciences Corporation (Canada)
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NICE Classes ? |
- 09 - Scientific and electric apparatus and instruments
- 35 - Advertising and business services
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Goods & Services
(1) Computer software for use in assessment of cognitive skills in the fields of medicine, psychology, and neuropsychology; digital health computer software for use in assessment of cognitive skills in the fields of medicine, psychology, and neuropsychology. (1) Retail sale of computer software; wholesale sale of computer software; online retail and wholesale services in the field of computer software.
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3.
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SYSTEM AND METHOD FOR DEVICE-BASED COGNITIVE DEVELOPMENT OR THERAPY
Application Number |
16894387 |
Status |
Pending |
Filing Date |
2020-06-05 |
First Publication Date |
2020-09-24 |
Owner |
ORANGE NEUROSCIENCES CORPORATION (Canada)
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Inventor |
Singh, Vinay Kumar
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Abstract
A method and system provide a device-based multi-sensory therapeutic game, or learning development tool. A component provision module, in communication with a database, is configured to provide game components and a game generation framework. A generator module is configured to generate, in real-time and using the game generation framework and the database, scenes and assets including auditory game objects and visual game objects based on personalized user parameters. A display module is configured to display, in real-time to the user, a game that concurrently challenges the user's visual pathway, auditory pathway and cognitive pathway to create neuroplasticity, the game including the game components, and the auditory and visual game objects. The methods and systems can provide one or more of the following advantages: improve auditory processing speed; improve visual processing speed; bond auditory and visual functions; increase working memory capacity; improve attention; improve motivation; and improve eye movement control.
IPC Classes ?
- G16H 20/70 - ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to mental therapies, e.g. psychological therapy or autogenous training
- G16H 10/60 - ICT specially adapted for the handling or processing of patient-related medical or healthcare data for patient-specific data, e.g. for electronic patient records
- G09B 19/06 - Foreign languages
- G09B 19/22 - Games, e.g. card games
- G09B 5/06 - Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
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4.
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SYSTEM AND METHOD FOR DEVICE-BASED COGNITIVE DEVELOPMENT OR THERAPY
Document Number |
03084680 |
Status |
Pending |
Filing Date |
2018-12-05 |
Open to Public Date |
2019-06-13 |
Owner |
ORANGE NEUROSCIENCES CORPORATION (Canada)
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Inventor |
Singh, Vinay Kumar
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Abstract
A method and system provide a device-based multi-sensory therapeutic game, or learning development tool. A component provision module, in communication with a database, is configured to provide game components and a game generation framework. A generator module is configured to generate, in real-time and using the game generation framework and the database, scenes and assets including auditory game objects and visual game objects based on personalized user parameters. A display module is configured to display, in real-time to the user, a game that concurrently challenges the user's visual pathway, auditory pathway and cognitive pathway to create neuroplasticity, the game including the game components, and the auditory and visual game objects. The methods and systems can provide one or more of the following advantages: improve auditory processing speed; improve visual processing speed; bond auditory and visual functions; increase working memory capacity; improve attention; improve motivation; and improve eye movement control.
IPC Classes ?
- A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F 13/80 - Special adaptations for executing a specific game genre or game mode
- A61B 5/16 - Devices for psychotechnicsTesting reaction times
- G09B 11/00 - Teaching hand-writing, shorthand, drawing, or painting
- G09B 17/00 - Teaching reading
- G09B 19/04 - Speaking
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5.
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SYSTEM AND METHOD FOR DEVICE-BASED COGNITIVE DEVELOPMENT OR THERAPY
Application Number |
CA2018051560 |
Publication Number |
2019/109187 |
Status |
In Force |
Filing Date |
2018-12-05 |
Publication Date |
2019-06-13 |
Owner |
ORANGE NEUROSCIENCES CORPORATION (Canada)
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Inventor |
Singh, Vinay Kumar
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Abstract
A method and system provide a device-based multi-sensory therapeutic game, or learning development tool. A component provision module, in communication with a database, is configured to provide game components and a game generation framework. A generator module is configured to generate, in real-time and using the game generation framework and the database, scenes and assets including auditory game objects and visual game objects based on personalized user parameters. A display module is configured to display, in real-time to the user, a game that concurrently challenges the user's visual pathway, auditory pathway and cognitive pathway to create neuroplasticity, the game including the game components, and the auditory and visual game objects. The methods and systems can provide one or more of the following advantages: improve auditory processing speed; improve visual processing speed; bond auditory and visual functions; increase working memory capacity; improve attention; improve motivation; and improve eye movement control.
IPC Classes ?
- A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F 13/80 - Special adaptations for executing a specific game genre or game mode
- A61B 5/16 - Devices for psychotechnicsTesting reaction times
- G09B 11/00 - Teaching hand-writing, shorthand, drawing, or painting
- G09B 17/00 - Teaching reading
- G09B 19/04 - Speaking
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