Rassen Co., Ltd.

Republic of Korea

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A63F 13/06 - using player-operated means for controlling the position of a specific area on the display 1
A63F 13/10 - Control of the course of the game, e.g. start, progress, end 1
A63F 9/02 - Shooting or hurling games 1
F41J 5/056 - Switch actuation by hit-generated mechanical vibration of the target body, e.g. using shock or vibration transducers 1
Found results for  patents

1.

HAPTIC SHOOTING GAME DEVICE AND A METHOD FOR CONTROLLING SAME

      
Application Number KR2009004673
Publication Number 2011/021739
Status In Force
Filing Date 2009-08-21
Publication Date 2011-02-24
Owner RASSEN CO., LTD. (Republic of Korea)
Inventor Ok, Cheol Sik

Abstract

The present invention relates to a haptic shooting game device and a method for controlling the same. The haptic shooting game device includes: a model gun, which detects and outputs aiming signals according to the movement of a gun’s muzzle from a user and shooting signals towards targets, generating shooting shock and shooting sound when detecting the shooting signal, and simultaneously introducing a cartridge belt at a side while discharging an empty cartridge at the other side; a controller for selecting and combining certain game scenarios among game scenarios defining movements of the targets, detecting the aiming signals and the shooting signals outputted for the targets from the model gun according to the combined game scenarios so as to output game control signals for proceeding a game and on/off control signals for the model gun; and a display for displaying on a screen the game proceeded according to the aiming signals and the shooting signals outputted from the model gun and the game control signals outputted from the controller. Therefore, it is possible to give a real shooting experience to a user. It is possible for the user to feel new experiences from the same game since certain scenarios are output in a certain sequence. It is possible to adjust the difficulty of a shooting game according to the level of the user in the middle of the game, thereby providing sufficient fun to the user.

IPC Classes  ?

  • A63F 9/02 - Shooting or hurling games
  • A63F 13/06 - using player-operated means for controlling the position of a specific area on the display
  • A63F 13/10 - Control of the course of the game, e.g. start, progress, end
  • F41J 5/056 - Switch actuation by hit-generated mechanical vibration of the target body, e.g. using shock or vibration transducers