Liteboxer Technologies, Inc.

United States of America

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        World 3
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2026 (YTD) 1
2025 3
2024 1
2023 4
2022 6
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IPC Class
A63B 69/32 - Punching balls with indicating devices 15
A63B 71/06 - Indicating or scoring devices for games or players 15
G06T 19/00 - Manipulating 3D models or images for computer graphics 9
A63B 24/00 - Electric or electronic controls for exercising apparatus of groups 8
G02B 27/01 - Head-up displays 8
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NICE Class
09 - Scientific and electric apparatus and instruments 2
28 - Games; toys; sports equipment 2
Status
Pending 3
Registered / In Force 20

1.

Interactive exercise and training system

      
Application Number 19371977
Status Pending
Filing Date 2025-10-28
First Publication Date 2026-02-26
Owner Liteboxer Technologies, Inc. (USA)
Inventor
  • Morin, Jeffrey W.
  • Dagres, Todd A.
  • Abadilla, Arvin G.
  • Froncillo, Matthew A.
  • Hickerson, Adam V.
  • Lambe, Donald I.

Abstract

An article of manufacture, comprising: a body comprising a stacked construction of layers, the layers comprising a backing layer, a flexible printed circuit board, a compression-molded foam, and an outward facing front layer. The flexible circuit board comprises an array of strike pads positioned to provide a set of hit targets, wherein each strike pad has associated therewith a set of lights, and a force sensor.

IPC Classes  ?

  • A63B 69/32 - Punching balls with indicating devices
  • A63B 71/06 - Indicating or scoring devices for games or players

2.

Embedding a trainer in a virtual reality (VR) environment for real-time coaching, accountability and feedback

      
Application Number 19226923
Status Pending
Filing Date 2025-06-03
First Publication Date 2025-09-18
Owner Liteboxer Technologies, Inc. (USA)
Inventor
  • Morin, Jeffrey W.
  • Rollins, Andrew J.
  • Alam, Rafael E.
  • Turner, Ryan

Abstract

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience. According to this disclosure, a trainer, which may be AI-generated, is embedded in the VR environment for use in workouts. This creates the illusion that the trainer is with the user in the virtual room. As the training video is rendered, a set of virtual reality (VR) events that have been synchronized to movements of the trainer in the training video are output to the user so that the trainer actively participates in the workout with the user. During the session, and based on the user's performance, additional AI-generated content is provided to the user as feedback.

IPC Classes  ?

  • A63B 71/06 - Indicating or scoring devices for games or players
  • A63B 69/32 - Punching balls with indicating devices
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings

3.

ARIX

      
Serial Number 99261327
Status Pending
Filing Date 2025-07-01
Owner Liteboxer Technologies, Inc. (USA)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of Artificial Intelligence (AI)-supported telemedicine and wellness, namely, real-time rehabilitation coaching integrated with immersive biofeedback and breath-guided mental care

4.

Embedding a trainer in virtual reality (VR) environment for real-time coaching, accountability and feedback

      
Application Number 18930811
Grant Number 12318678
Status In Force
Filing Date 2024-10-29
First Publication Date 2025-02-13
Grant Date 2025-06-03
Owner Liteboxer Technologies, Inc. (USA)
Inventor
  • Morin, Jeffrey W.
  • Rollins, Andrew J.
  • Alam, Rafael E.
  • Turner, Ryan

Abstract

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience. According to this disclosure, a trainer, which may be AI-generated, is embedded in the VR environment for use in workouts. This creates the illusion that the trainer is with the user in the virtual room. As the training video is rendered, a set of virtual reality (VR) events that have been synchronized to movements of the trainer in the training video are output to the user so that the trainer actively participates in the workout with the user. During the session, and based on the user's performance, additional AI-generated content is provided to the user as feedback.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • A63B 69/32 - Punching balls with indicating devices
  • A63B 71/06 - Indicating or scoring devices for games or players

5.

Interactive exercise and training system

      
Application Number 18537092
Grant Number 12453913
Status In Force
Filing Date 2023-12-12
First Publication Date 2024-04-04
Grant Date 2025-10-28
Owner Liteboxer Technologies, Inc. (USA)
Inventor
  • Morin, Jeffrey W.
  • Dagres, Todd A.
  • Abadilla, Arvin G.
  • Froncillo, Matthew A.
  • Hickerson, Adam V.
  • Lambe, Donald I.

Abstract

A body supports a strike pad array. Each strike pad in the array comprises a force sensor to detect strikes, together with a plurality of light emitting diodes (LEDs) that are positioned around the force sensor and that are lit when the user strikes the pad accurately. Each strike pad has a connecting portion that includes a set of LEDs selectively lit to telegraph a hit point to the user, namely, the strike pad associated with the connecting portion. The LEDs arranged on the connecting portion serve as a runway with the LEDs being lit progressively outward toward the strike pad to be hit next in a programmed hit sequence.

IPC Classes  ?

  • A63B 69/32 - Punching balls with indicating devices
  • A63B 71/06 - Indicating or scoring devices for games or players

6.

EMBEDDING A TRAINER IN VIRTUAL REALITY (VR) ENVIRONMENT USING CHROMA-KEYING

      
Application Number US2023010133
Publication Number 2023/133153
Status In Force
Filing Date 2023-01-04
Publication Date 2023-07-13
Owner LITEBOXER TECHNOLOGIES, INC. (USA)
Inventor
  • Morin, Jeffrey, W.
  • Rollins, Andrew, J.
  • Alam, Rafael, E.
  • Laforge, Gabriel
  • Stewart, Blair

Abstract

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience. According to this disclosure, a chroma-keyed trainer is embedded in the VR environment for use in workouts. This creates the illusion that the trainer is with the user in the virtual room. To create this effect, the trainer is filmed using a chroma key setup (e.g., a green screen background) and with standard cameras. The video is used in the headset with the keyed color (green) removed. As the training video is rendered, a set of virtual reality (VR) events that have been synchronized to movements of the trainer in the training video are output to the user so that the trainer actively participates in the workout with the user.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • H04N 9/75 - Chroma key
  • G02B 27/01 - Head-up displays
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

7.

Embedding a trainer in virtual reality (VR) environment using chroma-keying

      
Application Number 18093191
Grant Number 12128289
Status In Force
Filing Date 2023-01-04
First Publication Date 2023-07-06
Grant Date 2024-10-29
Owner Liteboxer Technologies, Inc. (USA)
Inventor
  • Morin, Jeffrey W.
  • Rollins, Andrew J.
  • Alam, Rafael E.
  • Laforge, Gabriel
  • Stewart, Blair

Abstract

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience. According to this disclosure, a chroma-keyed trainer is embedded in the VR environment for use in workouts. This creates the illusion that the trainer is with the user in the virtual room. To create this effect, the trainer is filmed using a chroma key setup (e.g., a green screen background) and with standard cameras. The video is used in the headset with the keyed color (green) removed. As the training video is rendered, a set of virtual reality (VR) events that have been synchronized to movements of the trainer in the training video are output to the user so that the trainer actively participates in the workout with the user.

IPC Classes  ?

  • G06F 3/00 - Input arrangements for transferring data to be processed into a form capable of being handled by the computerOutput arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
  • A63B 71/06 - Indicating or scoring devices for games or players
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

8.

Interactive exercise and training system and method

      
Application Number 18103659
Grant Number 12373020
Status In Force
Filing Date 2023-01-31
First Publication Date 2023-06-08
Grant Date 2025-07-29
Owner Liteboxer Technologies, Inc. (USA)
Inventor
  • Morin, Jeffrey W.
  • Rollins, Andrew J.

Abstract

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for boxing or other interactive training. In this approach, and in lieu of simply establishing a boundary area for the VR experience, the user also maps a position of a real-world object into a reference frame of the VR environment. This mapping is facilitated using the handheld controller itself, e.g., as positioned in a backwards-facing manner on the user's forearm. The real-world object is then simulated in the 3D VR environment as rendered by the VR HMD, and the user interacts with the real-world object (or its simulation) to provide a more enjoyable and useful interactive experience.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63B 69/32 - Punching balls with indicating devices
  • A63B 71/06 - Indicating or scoring devices for games or players
  • G02B 27/01 - Head-up displays
  • G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
  • G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object

9.

Boxing-based fitness platform

      
Application Number 29741373
Grant Number D0983286
Status In Force
Filing Date 2020-07-13
First Publication Date 2023-04-11
Grant Date 2023-04-11
Owner Liteboxer Technologies, Inc. (USA)
Inventor
  • Morin, Jeffrey W.
  • Abadilla, Arvin G.

10.

Interactive exercise and training system

      
Application Number 17845452
Grant Number 11534673
Status In Force
Filing Date 2022-06-21
First Publication Date 2022-10-06
Grant Date 2022-12-27
Owner Liteboxer Technologies, Inc. (USA)
Inventor
  • Morin, Jeffrey W.
  • Dagres, Todd A.
  • Abadilla, Arvin G.
  • Froncillo, Matthew A.
  • Hickerson, Adam V.
  • Lambe, Donald I.

Abstract

A punching bag training comprises a flexible housing adapted to be wrapped around a punching bag. The housing supports a strike pad array. Each strike pad in the array comprises a force sensor to detect strikes, together with a plurality of light emitting diodes (LEDs) that are positioned around the force sensor and that are lit when the user strikes the pad accurately (e.g., within a predetermined strike zone, and within a predetermined time). In addition, each strike pad has associated therewith an extension (or connecting) portion that couples the strike pad to the center portion. The connecting portion advantageously includes a set of LEDs that are selectively lit to telegraph a hit point to the user, namely, the strike pad associated with the connecting portion. The LEDs arranged on the connecting portion serve as a runway with the LEDs being lit progressively from the center portion and outward toward the strike pad to be hit next in a programmed hit sequence. As the user interacts with the system, speed, timing and accuracy preferably are measured to determine a score. The lighting elements are controlled using a controller unit that may be integral with the housing, attached thereto, or coupled to the housing wirelessly. The controller unit outputs one or more programmed hit sequences (i.e., to provide the control signals that activate the LEDs), and to detect and record electrical signals generated by the force sensors as the user strikes the pads.

IPC Classes  ?

  • A63B 69/32 - Punching balls with indicating devices
  • A63B 71/06 - Indicating or scoring devices for games or players

11.

Surface interactions in a virtual reality (VR) environment

      
Application Number 17567648
Grant Number 12011647
Status In Force
Filing Date 2022-01-03
First Publication Date 2022-07-28
Grant Date 2024-06-18
Owner Liteboxer Technologies, Inc. (USA)
Inventor
  • Morin, Jeffrey W.
  • Rollins, Andrew J.
  • Alam, Rafael E.
  • Laforge, Gabriel

Abstract

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for generalized surface interactions in the VR environment. The techniques herein leverage controller-less calibration with any type of surface, followed by surface interactions in the VR environment. An example use case is an interactive fitness training session.

IPC Classes  ?

  • A63B 69/32 - Punching balls with indicating devices
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • G02B 27/01 - Head-up displays
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

12.

Interactive exercise and training system

      
Application Number 17688325
Grant Number 11839804
Status In Force
Filing Date 2022-03-07
First Publication Date 2022-06-16
Grant Date 2023-12-12
Owner Liteboxer Technologies, Inc. (USA)
Inventor
  • Morin, Jeffrey W.
  • Dagres, Todd A.
  • Abadilla, Arvin G.
  • Froncillo, Matthew A.
  • Hickerson, Adam V.
  • Lambe, Donald I.

Abstract

A punching bag training comprises a flexible housing adapted to be wrapped around a punching bag. The housing supports a strike pad array. Each strike pad in the array comprises a force sensor to detect strikes, together with a plurality of light emitting diodes (LEDs) that are positioned around the force sensor and that are lit when the user strikes the pad accurately (e.g., within a predetermined strike zone, and within a predetermined time). In addition, each strike pad has associated therewith an extension (or connecting) portion that couples the strike pad to the center portion. The connecting portion advantageously includes a set of LEDs that are selectively lit to telegraph a hit point to the user, namely, the strike pad associated with the connecting portion. The LEDs arranged on the connecting portion serve as a runway with the LEDs being lit progressively from the center portion and outward toward the strike pad to be hit next in a programmed hit sequence. As the user interacts with the system, speed, timing and accuracy preferably are measured to determine a score. The lighting elements are controlled using a controller unit that may be integral with the housing, attached thereto, or coupled to the housing wirelessly. The controller unit outputs one or more programmed hit sequences (i.e., to provide the control signals that activate the LEDs), and to detect and record electrical signals generated by the force sensors as the user strikes the pads.

IPC Classes  ?

  • A63B 69/32 - Punching balls with indicating devices
  • A63B 71/06 - Indicating or scoring devices for games or players

13.

Interactive exercise and training system and method

      
Application Number 17583821
Grant Number 11567564
Status In Force
Filing Date 2022-01-25
First Publication Date 2022-05-12
Grant Date 2023-01-31
Owner Liteboxer Technologies, Inc. (USA)
Inventor
  • Morin, Jeffrey W.
  • Rollins, Andrew J.

Abstract

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for boxing or other interactive training. In this approach, and in lieu of simply establishing a boundary area for the VR experience, the user also maps a position of a real-world object into a reference frame of the VR environment. This mapping is facilitated using the handheld controller itself, e.g., as positioned in a backwards-facing manner on the user's forearm. The real-world object is then simulated in the 3D VR environment as rendered by the VR HMD, and the user interacts with the real-world object (or its simulation) to provide a more enjoyable and useful interactive experience.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • A63B 71/06 - Indicating or scoring devices for games or players
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G02B 27/01 - Head-up displays
  • A63B 69/32 - Punching balls with indicating devices
  • G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form

14.

SURFACE INTERACTIONS IN A VIRTUAL REALITY (VR) ENVIRONMENT

      
Application Number US2021058316
Publication Number 2022/099057
Status In Force
Filing Date 2021-11-05
Publication Date 2022-05-12
Owner LITEBOXER TECHNOLOGIES, INC. (USA)
Inventor
  • Morin, Jeffrey, W.
  • Rollins, Andrew, J.
  • Alam, Rafael, E.
  • Laforge, Gabriel

Abstract

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for generalized surface interactions in the VR environment. The techniques herein leverage controller-less calibration with any type of surface, followed by surface interactions in the VR environment. An example use case is an interactive fitness training session.

IPC Classes  ?

  • A63B 71/06 - Indicating or scoring devices for games or players
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G02B 27/01 - Head-up displays
  • G06T 15/00 - 3D [Three Dimensional] image rendering
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups

15.

Surface interactions in a virtual reality (VR) environment

      
Application Number 17201734
Grant Number 11213733
Status In Force
Filing Date 2021-03-15
First Publication Date 2022-01-04
Grant Date 2022-01-04
Owner Liteboxer Technologies, Inc. (USA)
Inventor
  • Morin, Jeffrey W.
  • Rollins, Andrew J.
  • Alam, Rafael E.
  • Laforge, Gabriel

Abstract

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for generalized surface interactions in the VR environment. The techniques herein leverage controller-less calibration with any type of surface, followed by surface interactions in the VR environment. An example use case is an interactive fitness training session.

IPC Classes  ?

  • A63B 69/32 - Punching balls with indicating devices
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G02B 27/01 - Head-up displays
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups

16.

LITESPORT

      
Serial Number 97064232
Status Registered
Filing Date 2021-10-07
Registration Date 2023-12-26
Owner Liteboxer Technologies, Inc. ()
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Downloadable software in the nature of a mobile application for accessing and interoperating with a virtual reality (VR)-based connected-fitness platform for a VR-based workout session featuring visual patterns synchronized to music and virtual coaching instruction; none of the foregoing software features sports or fitness analytics, or the monitoring, recording, analysis, or reporting of sports and fitness performances

17.

INTERACTIVE EXERCISE AND TRAINING SYSTEM AND METHOD

      
Application Number US2020065571
Publication Number 2021/127154
Status In Force
Filing Date 2020-12-17
Publication Date 2021-06-24
Owner LITEBOXER TECHNOLOGIES, INC. (USA)
Inventor
  • Morin, Jeffery, W.
  • Rollins, Andrew, J.

Abstract

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for boxing or other interactive training. In this approach, and in lieu of simply establishing a boundary area for the VR experience, the user also maps a position of a real-world object into a reference frame of the VR environment. This mapping is facilitated using the handheld controller itself, e.g., as positioned in a backwards-facing manner on the user's forearm. The real-world object is then simulated in the 3D VR environment as rendered by the VR HMD, and the user interacts with the real-world object (or its simulation) to provide a more enjoyable and useful interactive experience.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63B 71/06 - Indicating or scoring devices for games or players
  • G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63B 69/32 - Punching balls with indicating devices

18.

Interactive exercise and training system and method

      
Application Number 16921623
Grant Number 11231771
Status In Force
Filing Date 2020-07-06
First Publication Date 2021-06-17
Grant Date 2022-01-25
Owner Liteboxer Technologies, Inc. (USA)
Inventor
  • Morin, Jeffrey W.
  • Rollins, Andrew J.

Abstract

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for boxing or other interactive training. In this approach, and in lieu of simply establishing a boundary area for the VR experience, the user also maps a position of a real-world object into a reference frame of the VR environment. This mapping is facilitated using the handheld controller itself, e.g., as positioned in a backwards-facing manner on the user's forearm. The real-world object is then simulated in the 3D VR environment as rendered by the VR HMD, and the user interacts with the real-world object (or its simulation) to provide a more enjoyable and useful interactive experience.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • A63B 71/06 - Indicating or scoring devices for games or players
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63B 69/32 - Punching balls with indicating devices
  • G02B 27/01 - Head-up displays
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form

19.

RHYTHM TECHNOLOGY

      
Serial Number 90049135
Status Registered
Filing Date 2020-07-13
Registration Date 2022-02-22
Owner Liteboxer Technologies, Inc. ()
NICE Classes  ? 28 - Games; toys; sports equipment

Goods & Services

Light emitting diode (LED) displays, computer hardware, and recorded software for displaying visual patterns synchronized to music sold as an integral component of physical fitness equipment in the nature of a boxing-based connected-fitness exercise machine for boxing training and general exercise

20.

Interactive exercise and training system and method

      
Application Number 16717588
Grant Number 10705597
Status In Force
Filing Date 2019-12-17
First Publication Date 2020-07-07
Grant Date 2020-07-07
Owner Liteboxer Technologies, Inc. (USA)
Inventor
  • Morin, Jeffrey W.
  • Rollins, Andrew J.

Abstract

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for boxing or other interactive training. In this approach, and in lieu of simply establishing a boundary area for the VR experience, the user also maps a position of a real-world object into a reference frame of the VR environment. This mapping is facilitated using the handheld controller itself, e.g., as positioned in a backwards-facing manner on the user's forearm. The real-world object is then simulated in the 3D VR environment as rendered by the VR HMD, and the user interacts with the real-world object (or its simulation) to provide a more enjoyable and useful interactive experience.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • A63B 71/06 - Indicating or scoring devices for games or players
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63B 69/32 - Punching balls with indicating devices
  • G02B 27/01 - Head-up displays
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form

21.

LB

      
Serial Number 88869255
Status Registered
Filing Date 2020-04-13
Registration Date 2022-05-24
Owner Liteboxer Technologies, Inc. ()
NICE Classes  ? 28 - Games; toys; sports equipment

Goods & Services

Fitness physical equipment, namely, an exercise machine featuring flashing lights synchronized to music as a personal sparring partner for boxing training, general exercise, and rhythm boxing

22.

Interactive exercise and training system

      
Application Number 16188128
Grant Number 11266894
Status In Force
Filing Date 2018-11-12
First Publication Date 2019-12-26
Grant Date 2022-03-08
Owner Liteboxer Technologies, Inc. (USA)
Inventor
  • Morin, Jeffrey W.
  • Dagres, Todd A.
  • Abadilla, Arvin G.
  • Froncillo, Matthew A.
  • Hickerson, Adam V.
  • Lambe, Donald I.

Abstract

A punching bag training comprises a flexible housing adapted to be wrapped around a punching bag. The housing supports a strike pad array. Each strike pad in the array comprises a force sensor to detect strikes, together with a plurality of light emitting diodes (LEDs) that are positioned around the force sensor and that are lit when the user strikes the pad accurately (e.g., within a predetermined strike zone, and within a predetermined time). In addition, each strike pad has associated therewith an extension (or connecting) portion that couples the strike pad to the center portion. The connecting portion advantageously includes a set of LEDs that are selectively lit to telegraph a hit point to the user, namely, the strike pad associated with the connecting portion. The LEDs arranged on the connecting portion serve as a runway with the LEDs being lit progressively from the center portion and outward toward the strike pad to be hit next in a programmed hit sequence. As the user interacts with the system, speed, timing and accuracy preferably are measured to determine a score. The lighting elements are controlled using a controller unit that may be integral with the housing, attached thereto, or coupled to the housing wirelessly. The controller unit outputs one or more programmed hit sequences (i.e., to provide the control signals that activate the LEDs), and to detect and record electrical signals generated by the force sensors as the user strikes the pads.

IPC Classes  ?

  • A63B 69/32 - Punching balls with indicating devices
  • A63B 71/06 - Indicating or scoring devices for games or players

23.

Interactive exercise and training system

      
Application Number 16016639
Grant Number 10124227
Status In Force
Filing Date 2018-06-24
First Publication Date 2018-11-13
Grant Date 2018-11-13
Owner LITEBOXER TECHNOLOGIES, INC. (USA)
Inventor
  • Morin, Jeffrey W.
  • Dagres, Todd A.
  • Abadilla, Arvin G.
  • Froncillo, Matthew A.
  • Hickerson, Adam V.
  • Lambe, Donald I.

Abstract

A punching bag training system comprises a flexible housing adapted to be wrapped around a punching bag. The housing supports a strike pad array. Each strike pad in the array comprises a force sensor to detect strikes, together with a plurality of light emitting diodes (LEDs) that are positioned around the force sensor and that are lit when the user strikes the pad accurately. In addition, each strike pad has associated therewith an extension portion that couples the strike pad to the center portion. The connecting portion advantageously includes a set of LEDs that are selectively lit to telegraph a hit point to the user, namely, the strike pad associated with the connecting portion. The LEDs arranged on the connecting portion serve as a runway with the LEDs being lit progressively from the center portion and outward toward the strike pad to be hit next in a programmed hit sequence.

IPC Classes  ?

  • A63B 69/32 - Punching balls with indicating devices
  • A63B 71/06 - Indicating or scoring devices for games or players