09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games.
5.
METHOD AND APPARATUS PROVIDING A COMPUTER IMPLEMENTED GAME
A computer device provides a computer implemented game. The computer device has a display which displays a first plurality of selectable options, each option of the first plurality of selectable options associated with the providing of a plurality of game elements at defined positions on a game board of the computer implemented game. A user interface detects user input when a user selects one of the first plurality of selectable options. At least one processor, in response to the user input selecting one of the first plurality of selectable options, provides the plurality of game elements associated with the selected option at the respective defined positions on the game board to provide a first game board, the first game board comprising the plurality of game elements associated with the selected option and a plurality of game elements of a first type.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
6.
METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME
A first user device is provided. Via the user interface a first computer implemented game within a messaging application can be selected. The first computer implemented game is related, but different, to second computer implemented game. Game play in one of the first and second computer implemented game is dependent on game play in the other of the first and second computer implemented games.
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/88 - Mini-games executed independently while main games are being loaded
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
This application relates to a computer device configured to provide a computer game. The computer device displays an initial gameboard of a computer game and displays at least one special game element on the gameboard. A processor detects a qualifying action that affects the special game element, and activates the special game element. Activating the special game element causes assignment of a special ‘collectable’ element attribute to at least one element supported by a tile with the special tile attribute. If the processor detects a second qualifying action relating to a collectable element, a count is incremented for each collectable element to which the second qualifying action relates.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games; games software allowing participation in game contests, tournaments, leagues and competitions Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of competitions; organization of tournaments
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games; games software allowing participation in game contests, tournaments, leagues and competitions. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of competitions; organization of tournaments.
09 - Scientific and electric apparatus and instruments
25 - Clothing; footwear; headgear
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer software; computer game programs; computer programs
[downloadable software]; computer games; computer game
software; downloadable software. Clothing, footwear, headgear; aprons [clothing]; bandanas
[neckerchiefs]; bath robes; beach shoes; belts [clothing];
clothing; dresses; footwear; gloves [clothing]; hats; hoods
[clothing]; hosiery; jackets [clothing]; jerseys [clothing];
knitwear [clothing]; leggings [trousers]; masquerade
costumes; neckties; pullovers; pyjamas; scarfs; shirts;
shoes; short-sleeve shirts; slippers; socks; sweaters;
swimsuits; underwear; vests. Game services provided on-line from a computer network;
electronic games services, including provision of computer
games on line or by means of a global computer network;
providing interactive multi-player computer games via the
internet and electronic communication networks; publishing
of computer game software and video games software;
providing on-line computer games.
A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
A63F 13/25 - Output arrangements for video game devices
A63B 71/06 - Indicating or scoring devices for games or players
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A computer device which is configured to provide a computer game responsive to user inputs, the computer device having a user interface comprising a display which is configured to display an initial game board of the computer game comprising user actuatable game elements and an avatar element at an initial avatar location of the game board. The gameboard includes an activation element on the game board. An activation condition from an interacting event with the activation element is detected and, responsive to the detection of the activation condition, a path segment extending from the avatar location to a next location on a predetermined path is unlocked. If the path segment is in a first state which permits movement of the avatar element from the avatar location to the next location, the avatar element is automatically moved from the avatar location to the next location without detecting further user input.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A set of levels of a game is displayed and a user selection of one of the levels detected. It is determined that the user is partaking in a fragment collection event, the fragment collection event defining a set of collection conditions, and that one of the collection conditions is satisfied. Fragments are assigned to the user, the fragments having no utility within a game environment, wherein only one collection condition can be satisfied per level selection. A fragment count is stored, where assigning the one or more fragments to the user comprises incrementing the fragment count associated with the user by a predefined amount associated with the satisfied collection condition. When the fragment count is equal to or greater than a threshold fragment count, the fragment count is decreased by an amount equal to the threshold fragment count and a utility object assigned to the user.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Downloadable computer games software; recorded computer game software; downloadable electronic games via the internet and wireless devices; downloadable video game software; downloadable interactive multimedia computer game programs; downloadable games software for use on mobile phones, tablets and other electronic mobile devices; downloadable software applications for playing computer games; downloadable games software allowing participation in game contests, tournaments, leagues and competitions Providing online electronic games including provision thereto online, on social networks, or by means of a global computer network; providing temporary use of non-downloadable electronic games for use on mobile phones, tablets and other electronic mobile devices; providing online information relating to enhancements within online computer and electronic games; providing temporary use of non-downloadable interactive single and multiplayer electronic games via the internet, electronic communication networks or via a global computer network; multimedia publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of electronic game competitions; organization of electronic game tournaments; providing online entertainment in the nature of video game tournaments; organizing and conducting of electronic game tournaments; operation and coordination of online computer game tournaments, leagues and tours for online computer game playing purposes; organizing, conducting and operating online video game competitions and tournaments; entertainment services in the nature of arranging of online video game contests, games, tournaments and competitions
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Downloadable computer games software; recorded computer game software; downloadable electronic games via the internet and wireless devices; downloadable video game software; downloadable interactive multimedia computer game programs; downloadable games software for use on mobile phones, tablets and other electronic mobile devices; downloadable software applications for playing computer games; downloadable games software allowing participation in game contests, tournaments, leagues and competitions Providing online electronic games including provision thereto online, on social networks, or by means of a global computer network; providing temporary use of non-downloadable electronic games for use on mobile phones, tablets and other electronic mobile devices; providing online information relating to enhancements within online computer and electronic games; providing temporary use of non-downloadable interactive single and multiplayer electronic games via the internet, electronic communication networks or via a global computer network; multimedia publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of electronic game competitions; organization of electronic game tournaments; providing online entertainment in the nature of video game tournaments; organizing and conducting of electronic game tournaments; operation and coordination of online computer game tournaments, leagues and tours for online computer game playing purposes; organizing, conducting and operating online video game competitions and tournaments; entertainment services in the nature of arranging of online video game contests, games, tournaments and competitions
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Downloadable computer games software; recorded computer game software; downloadable electronic games via the internet and wireless devices; downloadable video game software; downloadable interactive multimedia computer game programs; downloadable games software for use on mobile phones, tablets and other electronic mobile devices; downloadable software applications for playing computer games; downloadable games software allowing participation in game contests, tournaments, leagues and competitions Providing online electronic games including provision thereto online, on social networks, or by means of a global computer network; providing temporary use of non-downloadable electronic games for use on mobile phones, tablets and other electronic mobile devices; providing online information relating to enhancements within online computer and electronic games; providing temporary use of non-downloadable interactive single and multiplayer electronic games via the internet, electronic communication networks or via a global computer network; multimedia publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of electronic game competitions; organization of electronic game tournaments; providing online entertainment in the nature of video game tournaments; organizing and conducting of electronic game tournaments; operation and coordination of online computer game tournaments, leagues and tours for online computer game playing purposes; organizing, conducting and operating online video game competitions and tournaments; entertainment services in the nature of arranging of online video game contests, games, tournaments and competitions
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Downloadable computer games software; recorded computer game software; downloadable electronic games via the internet and wireless devices; downloadable video game software; downloadable interactive multimedia computer game programs; downloadable games software for use on mobile phones, tablets and other electronic mobile devices; downloadable software applications for playing computer games; downloadable games software allowing participation in game contests, tournaments, leagues and competition Providing online electronic games including provision thereto online, on social networks, or by means of a global computer network; providing temporary use of non-downloadable electronic games for use on mobile phones, tablets and other electronic mobile devices; providing online information relating to enhancements within online computer and electronic games; providing temporary use of non-downloadable interactive single and multiplayer electronic games via the internet, electronic communication networks or via a global computer network; multimedia publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of electronic game competitions; organization of electronic game tournaments; providing online entertainment in the nature of video game tournaments; organizing and conducting of electronic game tournaments; operation and coordination of online computer game tournaments, leagues and tours for online computer game playing purposes; organizing, conducting and operating online video game competitions and tournaments; entertainment services in the nature of arranging of online video game contests, games, tournaments and competitions Design, development, and maintenance of computer games software, video games software, downloadable games software, electronic games software; hosting of online game website; providing temporary use of online non-downloadable game software; providing temporary use of non-downloadable game software via a website; providing temporary use of online non-downloadable software for playing games
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Downloadable computer games software; recorded computer game software; downloadable electronic games via the internet and wireless devices; downloadable video game software; downloadable interactive multimedia computer game programs; downloadable games software for use on mobile phones, tablets and other electronic mobile devices; downloadable software applications for playing computer games; downloadable games software allowing participation in game contests, tournaments, leagues and competitions Providing online electronic games including provision thereto online, on social networks, or by means of a global computer network; providing temporary use of non-downloadable electronic games for use on mobile phones, tablets and other electronic mobile devices; providing online information relating to enhancements within online computer and electronic games; providing temporary use of non-downloadable interactive single and multiplayer electronic games via the internet, electronic communication networks or via a global computer network; multimedia publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of electronic game competitions; organization of electronic game tournaments; providing online entertainment in the nature of video game tournaments; organizing and conducting of electronic game tournaments; operation and coordination of online computer game tournaments, leagues and tours for online computer game playing purposes; organizing, conducting and operating online video game competitions and tournaments; entertainment services in the nature of arranging of online video game contests, games, tournaments and competitions
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Downloadable computer games software; recorded computer game software; downloadable electronic games via the internet and wireless devices; downloadable video game software; downloadable interactive multimedia computer game programs; downloadable games software for use on mobile phones, tablets and other electronic mobile devices; downloadable software applications for playing computer games; downloadable games software allowing participation in game contests, tournaments, leagues and competitions Providing online electronic games including provision thereto online, on social networks, or by means of a global computer network; providing temporary use of non-downloadable electronic games for use on mobile phones, tablets and other electronic mobile devices; providing online information relating to enhancements within online computer and electronic games; providing temporary use of non-downloadable interactive single and multiplayer electronic games via the internet, electronic communication networks or via a global computer network; multimedia publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of electronic game competitions; organization of electronic game tournaments; providing online entertainment in the nature of video game tournaments; organizing and conducting of electronic game tournaments; operation and coordination of online computer game tournaments, leagues and tours for online computer game playing purposes; organizing, conducting and operating online video game competitions and tournaments; entertainment services in the nature of arranging of online video game contests, games, tournaments and competitions
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Downloadable computer games software; recorded computer game software; downloadable electronic games via the internet and wireless devices; downloadable video game software; downloadable interactive multimedia computer game programs; downloadable games software for use on mobile phones, tablets and other electronic mobile devices; downloadable software applications for playing computer games; downloadable games software allowing participation in game contests, tournaments, leagues and competitions Providing online electronic games including provision thereto online, on social networks, or by means of a global computer network; providing temporary use of non-downloadable electronic games for use on mobile phones, tablets and other electronic mobile devices; providing online information relating to enhancements within online computer and electronic games; providing temporary use of non-downloadable interactive single and multiplayer electronic games via the internet, electronic communication networks or via a global computer network; multimedia publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of electronic game competitions; organization of electronic game tournaments; providing online entertainment in the nature of video game tournaments; organizing and conducting of electronic game tournaments; operation and coordination of online computer game tournaments, leagues and tours for online computer game playing purposes; organizing, conducting and operating online video game competitions and tournaments; entertainment services in the nature of arranging of online video game contests, games, tournaments and competitions
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games; games software allowing participation in game contests, tournaments, leagues and competitions. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of competitions; organization of tournaments; providing online entertainment in the nature of game tournaments; staging of game tournaments; operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; organizing, conducting and operating video game competitions and tournaments; entertainment services in the nature of arranging of video game contests, games, tournaments and competitions.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games; games software allowing participation in game contests, tournaments, leagues and competitions. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of competitions; organization of tournaments; providing online entertainment in the nature of game tournaments; staging of game tournaments; operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; organizing, conducting and operating video game competitions and tournaments; entertainment services in the nature of arranging of video game contests, games, tournaments and competitions.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games; games software allowing participation in game contests, tournaments, leagues and competitions. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of competitions; organization of tournaments; providing online entertainment in the nature of game tournaments; staging of game tournaments; operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; organizing, conducting and operating video game competitions and tournaments; entertainment services in the nature of arranging of video game contests, games, tournaments and competitions.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games; games software allowing participation in game contests, tournaments, leagues and competitions. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of competitions; organization of tournaments; providing online entertainment in the nature of game tournaments; staging of game tournaments; operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; organizing, conducting and operating video game competitions and tournaments; entertainment services in the nature of arranging of video game contests, games, tournaments and competitions.
A computer device has a user interface configured to present to a user a selected one of a plurality of game levels. Each game level is associated with a set of rules which control the display of game outcomes. A pre-level screen is displayed to the user comprising selectable objects, each of which is associated with a set of rule modifications. The user selects one of the selectable objects. The set of rules associated with the game level is modified according to the rule modifications associated with the selected selectable object. The level is presented to the user for interaction according to the modified set of rules. A corresponding method and computer program is provided.
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
26.
METHOD AND APPARATUS PROVIDING A COMPUTER IMPLEMENTED GAME
A computer device provides a computer implemented game. A display displays game elements in a game board which has tiles. A first type of game element occupy two or more tiles and a second type of game element occupy one tile. The first type of game element has layers with each layer associated with a matching characteristic. A user interface detects user input when a user engages with a game element in a move. At least one processor determines that second game elements having at least one common matching characteristic satisfy a match condition and at least one of those second game elements is adjacent to a first game element. In response, it is determined if that first game element has a layer associated with the common matching characteristic, and if so, causes the layer associated with the common matching characteristic to be removed.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
G06F 18/22 - Matching criteria, e.g. proximity measures
27.
Method and apparatus for providing a computer implemented game
A computer implemented server is configured to provide a computer implemented game. The server receivers, from a user device, data defining a user input and a simulation for a game entity determined by the user device with that user input. That user input is used by the server to generate a server simulation. The server simulation is compared to the user device simulation. If the difference between the simulations is within a threshold, the server simulation is updated by a bias. The bias depends on the difference between the simulations.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/45 - Controlling the progress of the video game
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A user device has a touchscreen on which a joystick is displayed. The joystick has one or more input translation layers which modify the behaviour of the joystick to match the required game physics of a game entity.
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games; games software allowing participation in game contests, tournaments, leagues and competitions. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of competitions; organization of tournaments; providing online entertainment in the nature of game tournaments; staging of game tournaments; operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; organizing, conducting and operating video game competitions and tournaments; entertainment services in the nature of arranging of video game contests, games, tournaments and competitions.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games; games software allowing participation in game contests, tournaments, leagues and competitions. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of competitions; organization of tournaments; providing online entertainment in the nature of game tournaments; staging of game tournaments; operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; organizing, conducting and operating video game competitions and tournaments; entertainment services in the nature of arranging of video game contests, games, tournaments and competitions.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games; games software allowing participation in game contests, tournaments, leagues and competitions. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of competitions; organization of tournaments; providing online entertainment in the nature of game tournaments; staging of game tournaments; operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; organizing, conducting and operating video game competitions and tournaments; entertainment services in the nature of arranging of video game contests, games, tournaments and competitions.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games; games software allowing participation in game contests, tournaments, leagues and competitions. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of competitions; organization of tournaments; providing online entertainment in the nature of game tournaments; staging of game tournaments; operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; organizing, conducting and operating video game competitions and tournaments; entertainment services in the nature of arranging of video game contests, games, tournaments and competitions. Design, development, and maintenance of computer games software, video games, downloadable games, electronic games; hosting of online game sites.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games; games software allowing participation in game contests, tournaments, leagues and competitions. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of competitions; organization of tournaments; providing online entertainment in the nature of game tournaments; staging of game tournaments; operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; organizing, conducting and operating video game competitions and tournaments; entertainment services in the nature of arranging of video game contests, games, tournaments and competitions.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Computer games (software); computer game software;
downloadable electronic games; video game software;
interactive multimedia computer game programs; games
software for use on mobile phones, tablets and other
electronic mobile devices; games software downloadable to
mobile phones, tablets and other electronic mobile devices;
applications software featuring computer games. Electronic games services, including provision of computer
games on line, on social networks, or by means of a global
computer network; providing electronic games for use on
mobile phones, tablets and other electronic mobile devices;
providing enhancements within online computer and electronic
games; providing electronic games for download to mobile
phones, tablets and other electronic mobile devices;
providing interactive single and multi-player electronic
games via the internet, electronic communication networks or
via a global computer network; publishing of computer game
software, electronic games and video game software;
entertainment services, namely, providing online computer
games; organization of competitions; organization of
tournaments. Design, development, and maintenance of computer games
software, video games, downloadable games, electronic games;
hosting of online game sites.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
(1) Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games. (1) Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of competitions; organization of tournaments.
(2) Design, development, and maintenance of computer games software, video games, downloadable games, electronic games; hosting of online game sites.
A computer device and method that implements an activation component functionality which provides boosters to a player but which retains elements of randomness, is easily noticeable and does not interrupt a player strategy.
A client device provides a computer implemented game. When there is a change in the state of the game, the updated state is applied to the game being played on the client device. The client device sends a request associated with the change in state to the server. The changes in state are verified by a response received from the server to the request.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A computer device comprising a user interface and a processor. A first tier of a whole rewardable object is rendered, each tier of the rewardable object comprising a set of visual objects, each visual object representing a respective game level having an associated game objective. Each visual object is associated with an object status selected from a completed status and a playable status. A completed status is assigned to the visual object when either the user has attained the associated game objective of the game level, or an indication has been received that the associated game objective of the game level has been attained at a remote user device. When all visual objects of the first tier have been assigned a completion status, it is determined that at least one virtual object of the whole rewardable object is not associated with a completed status and a second tier is rendered.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
G06F 3/04842 - Selection of displayed objects or displayed text elements
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
A computing arrangement receives data. The data is from computer apps running on computer devices. The data has user identity data and associated device identity data. A memory stores sets of identity data. A respective set of identity data is associated with a user identity. Sets of identity data comprise at least one user identity data, at least one device entity data and information defining a connection relationship between the identity data of the respective set of identity data. At least one processor determines in response to received user identity data and device identity data that a first stored set of identity data is to be divided into two or more sets of user identity data. At least two sets of user identity data are associated with different user identities. The set of identity data is divided in dependence on the information defining the connection relationships.
G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
A messaging system for both generating and receiving message data, which breaks up a sent message and displays it as a time sequence of message parts on the receiving user's device. Breaks in the sent message are defined by delimiters, which are inserted into the message data by the user on the generate device and are detected by the receiving device. Delimiters or other part of the message data determine the time period for each part of the message. The first part of the message is displayed on the receiving user's device for the time period associated with that part. Once the time period for the first message part has expired, the next message part is displayed in addition to the preceding part. This continues until the whole sent message is displayed, thus creating a timeline of message parts for the receiving user.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Downloadable computer games software; computer game software; downloadable electronic games; downloadable video game
software; downloadable interactive multimedia computer game programs; downloadable games software for use on mobile
phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic
mobile devices; downloadable applications software featuring computer games; providing downloadable electronic games
software for use on mobile phones, tablets and other electronic mobile devices; providing electronic games software for download
to mobile phones, tablets and other electronic mobile devices Electronic games services, namely, provision of computer games on line, on social networks, or by means of a global computer
network; providing enhancements within online computer and electronic games, namely, computer and video game currency,
computer and video game characters, tokens used to extend game play, and boosters in the nature of bombs, tools, and cards
used to boost game points; providing interactive single and multi-player electronic games via the internet, online electronic
communication networks or via a global computer network; publishing of computer game software, electronic games and video
game software; entertainment services, namely, providing online computer games; organization of electronic game competitions;
organization of electronic game tournaments Design, development, and maintenance of computer games software, video games, downloadable games, electronic games; hosting of online game sites
43.
Method and apparatus providing a computer implemented game
A computer device provides a computer implemented game. A display displays game elements in a game board which has tiles. A first type of game element occupy two or more tiles and a second type of game element occupy one tile. The first type of game element has layers with each layer associated with a matching characteristic. A user interface detects user input when a user engages with a game element in a move. At least one processor determines that second game elements having at least one common matching characteristic satisfy a match condition and at least one of those second game elements is adjacent to a first game element. In response, it is determined if that first game element has a layer associated with the common matching characteristic, and if so, causes the layer associated with the common matching characteristic to be removed.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
G06F 18/22 - Matching criteria, e.g. proximity measures
41 - Education, entertainment, sporting and cultural services
Goods & Services
Electronic games services, including provision of computer
games on line, on social networks, or by means of a global
computer network; providing electronic games for use on
mobile phones, tablets and other electronic mobile devices;
providing enhancements within online computer and electronic
games; providing electronic games for download to mobile
phones, tablets and other electronic mobile devices;
providing interactive single and multi-player electronic
games via the internet, electronic communication networks or
via a global computer network; publishing of computer game
software, electronic games and video game software;
entertainment services, namely, providing online computer
games; organization of competitions; organization of
tournaments.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of competitions; organization of tournaments. Design, development, and maintenance of computer games software, video games, downloadable games, electronic games; hosting of online game sites.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Electronic games services, namely the provision of computer games on line, on social networks, or by means of a global
computer network;providing enhancements within online computer and electronic games, namely, providing enhancements in the
nature of characters whose lives are used to extend game play, and boosters in the nature of bombs, tools, and playing cards
used to boost game points, all for use in computer and electronic games; ;providing interactive single and multi-player electronic
games via the internet, electronic communication networks or via a global computer network; publishing of computer game
software, electronic games and video game software; entertainment services, namely, providing online computer games;
organization of electronic game competitions; organization of electronic game tournaments.
47.
Method and apparatus for providing a computer implemented game
A computer device is configured to provide a computer implemented game. A display displays a game play screen comprising a first area and a second area, the first area of the game play screen comprising a game board comprising one or more first game objects to be collected in response to user interaction. A processor causes items to be provided in the second area of the game play screen in response to the user interaction to satisfy game objectives associated with the second area of the game play screen. The processor determines a first contribution associated with an in-game currency to upgrade an upgradeable image associated with the second area of the game play screen and whether the respective level has been completed and to determine a second contribution; and if an accumulated second contribution from the completion of levels satisfies a criteria, provides inventory items which are usable to unlock or upgrade a respective item.
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A set of levels of a game is displayed and a user selection of one of the levels detected. It is determined that the user is partaking in a fragment collection event, the fragment collection event defining a set of collection conditions, and that one of the collection conditions is satisfied. Fragments are assigned to the user, the fragments having no utility within a game environment, wherein only one collection condition can be satisfied per level selection. A fragment count is stored, where assigning the one or more fragments to the user comprises incrementing the fragment count associated with the user by a predefined amount associated with the satisfied collection condition. When the fragment count is equal to or greater than a threshold fragment count, the fragment count is decreased by an amount equal to the threshold fragment count and a utility object assigned to the user.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
49.
Method and apparatus for providing a computer implemented game
A computer device is configured to provide a computer implemented game. A display displays a game play screen with a game board in a first area and an upgradable image in a second area. First game objects to be collected during game play and in response one or more items are provided in the second area of the display. The upgradable image is upgraded via an upgrade screen. When a level of the computer implemented game is next played, the upgraded image is displayed in the second area of respective game play screen.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
50.
METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME
A computer device is configured to provide a computer implemented game. A first screen has a first user interactive area associated with a first task, information associated with a progress in completing a plurality of tasks, and a narrative associated with the first task. User input interacting with the first user interactive area causes an update in the progress information to include completion of the first task and to determine if all the plurality of tasks have been completed. When all the plurality of tasks have been completed a reward is provided.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of competitions; organization of tournaments.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games; organization of competitions; organization of tournaments.
53.
Computer system, a computer device and a computer implemented method
A computer system has a first machine learning module configured to predict a probability of a respective option being selected by a particular user if presented to that user via a computer app. A second machine learning module is configured to determine a respective confidence value associated with the probability. A third module uses the predicted probabilities and confidence values to determine at least one option to be presented to the particular user.
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
G06F 17/18 - Complex mathematical operations for evaluating statistical data
A user device has a plurality of modules which support an application such as gaming application. The user device has a stream processing module which is able to stream process events which are generated, for example when the application is run. The events which are generated by the modules are passed to an event module which distributes the events to other of the modules.
H04L 67/125 - Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks involving control of end-device applications over a network
H04L 67/00 - Network arrangements or protocols for supporting network services or applications
G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
A computer implemented method, system and computing device for identifying a test option associated with an application for a user is described. The method comprises selecting a predefined test indicated by a test identifier associated with the requested application, the test having more than one test option associated therewith, generating a hash of the test identifier and a user identifier associated with the user, processing the hash to generate an index, comparing said index with a distribution of numbers divided into multiple ranges, each range being associated with a test option, and selecting a test option associated with the range into which the index falls. The applications may be computer gaming applications.
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer games (software); computer game software;
downloadable electronic games; video game software;
interactive multimedia computer game programs; games
software for use on mobile phones, tablets and other
electronic mobile devices; games software downloadable to
mobile phones, tablets and other electronic mobile devices;
applications software featuring computer games; downloadable
software in the nature of a mobile application for playing
games; games software for use with video game consoles.
A computer device configured to provide a game to a user and to implement a special game element. A gameboard comprising gameboard locations is rendered on a display. A first set of the gameboard locations comprise tiles supporting game objects, and at least one of the gameboard locations does not comprise a tile. A user input selecting one of user selectable game elements supported by the tiles is received, and the device detects match game conditions. At least one tile of the gameboard supports a special game element, which is activated or triggered when a special game element triggering condition is detected. On detection of the special game element triggering condition, The special game element is triggered to cause it to move to a target gameboard location. If there is no tile at the target gameboard location a new tile is generated on the gameboard at the target gameboard location.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
58.
Method and apparatus for providing a computer implemented game
A computer device provides a computer implemented game. Different levels of the computer implemented game are displayed. A game starting at one of the levels and being with a plurality of other players is provided. The game challenge require the completion of a plurality of consecutive levels of the levels. If the player or another other player fails to complete a level, the player or other player is removed from the game challenge. As the player progresses through the levels information about a remaining number of the plurality of players in the game challenge is displayed.
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A computer device has a user interface which presents a gameboard to a user and detects user input when a user engages with a user selectable game element of the game board. A processor receives a detected user input and detects a qualifying match game condition. The matched elements are removed and new user selectable game elements are provided to replenish the gameboard. The present disclosure provides an activation mode to selectively activate a segment of the gameboard, the segment comprising a subset of gameboard tiles. On detection of a qualifying match game condition, if any of the tiles supporting the user selectable game elements of the match belong to the activated segment, a booster game element is generated.
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/25 - Output arrangements for video game devices
A63F 9/06 - Patience; Other games for self-amusement
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/55 - Controlling game characters or game objects based on the game progress
60.
Computer device configured to determine a team score contribution in a game
A computer device provides a computer implemented game. The user interface of the computer device receives a first user input to control the movement of a game entity along a path in the computer game. The computer device determines, based on the first user input which is associated with a default movement of the game entity along the path and information about at first and second obstacles on the path, that the game entity is to move with an extended movement instead of the default movement. This is to allow both the first and second obstacles to be navigated in response to the first user input such that the game entity continues to move along the path.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
09 - Scientific and electric apparatus and instruments
Goods & Services
(1) Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games; downloadable software in the nature of a mobile application for playing games; games software for use with video game consoles.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network; providing electronic games for use on mobile phones, tablets and other electronic mobile devices; providing enhancements within online computer and electronic games; providing electronic games for download to mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; publishing of computer game software, electronic games and video game software; entertainment services, namely, providing online computer games.
In a computer apparatus, at least processor is arranged to determine values for two or more candidate advertisements. Based on the determined values, one of the candidate advertisements is selected. The selected advertisement is displayed on a user interface.
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer games (software); computer game software;
downloadable electronic games; video game software;
interactive multimedia computer game programs; games
software for use on mobile phones, tablets and other
electronic mobile devices; games software downloadable to
mobile phones, tablets and other electronic mobile devices;
applications software featuring computer games; downloadable
software in the nature of a mobile application for playing
games; games software for use with video game consoles.
66.
Computing arrangement and method for determining relationships between identity data
A computing arrangement receives data. The data is from computer apps running on computer devices. The data has user identity data and associated device identity data. A memory stores sets of identity data. A respective set of identity data is associated with a user identity. Sets of identity data comprise at least one user identity data, at least one device entity data and information defining a connection relationship between the identity data of the respective set of identity data. At least one processor determines in response to received user identity data and device identity data that a first stored set of identity data is to be divided into two or more sets of user identity data. At least two sets of user identity data are associated with different user identities. The set of identity data is divided in dependence on the information defining the connection relationships.
G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
A computer implemented method of controlling a user interface of a computer device which is responsive to user engagement with displayed player objects on the interface. The method comprises steps implemented by computer executable code (executed by one or more hardware processors on the computer device) and encompassing, but not limited to, displaying a game area with a number of game objects in a static player graph as well as providing a player object which can be selected to target and shoot game objects in response to player behaviour or to contribute directly to a game objective. A boost action is triggered when game objective is fulfilled.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A computer device is configured to provide a computer implemented game. A display of the computer device displays game elements on a game board. First and second types of game elements are provided. The second type of game elements are associated with an effect which when triggered causes an interaction with other game elements on the game board. At least one processor of the computer device determines that a plurality of game elements satisfy a match condition and that a first game element of the second type is triggered to provide the effect. When the first game element of the second type has been triggered a plurality of times, it is removed from the game board.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
70.
Computer device configured to provide a computer implemented game for moving game entities from a game board area to an interaction area
A computer device is configured to provide a computer implemented game. At least one processor of the computer device is configured to determine that one more matches have been made by a plurality of game elements in a game board area and in response to provide one or more game entities in the game board area. The at least one processor is configured to control one or more of the game entities to move from the game board area to an interaction area.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
09 - Scientific and electric apparatus and instruments
Goods & Services
(1) Downloadable software in the nature of a mobile application for playing games; games software for use with video game consoles
(2) Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games; downloadable software in the nature of a mobile application for playing games; games software for use with video game consoles.
73.
Computer device configured to control movement of a game entity in a collection run and method
A computer device has a user interface which receives user input to control movement of a game entity in a collection run of a computer implemented game. The computer device has a display which displays the game entity moving in response to the user input in the collection run. At least one processor of the computer device determines resources collected by the movement of game entity in the collection run. When one or more required resources have been collected, the at least one processor causes, in response to user input. one or more further items for the computer implemented game to be provided.
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
G06F 3/04842 - Selection of displayed objects or displayed text elements
G06F 3/04883 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
A computer device has a display, a user interface, and at least one processor. The processor is configured to provide a game board of a computer implemented game. The game board comprising a first dedicated area associated with a first player and a second dedicated area associated with a second player. When it is the first player's turn, the processor is configured to cause the display to display the first dedicated area and the common area. When it is the second player's turn, the processor is configured to cause the display to display the second dedicated area and the common area.
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
41 - Education, entertainment, sporting and cultural services
Goods & Services
Electronic games services, namely, provision of temporary use of non-downloadable computer games on line, on social networks, or by means of a global computer network; providing online electronic games for use on mobile phones, tablets and other electronic mobile devices; providing information online relating to computer enhancements for online computer and electronic games; providing interactive single and multi-player online electronic games via the internet, electronic communication networks or via a global computer network; multimedia publishing of computer game software, electronic games and video game software
77.
Controlling a user interface providing a gameboard and tiles
A computer device having a user interface, a processor, and computer storage. The user interface provides a gameboard comprising tiles supporting game objects, the tiles comprising predefined sets of tiles which are available to support spreading blocking elements. The processor receives a detected user input. If it detects a match condition, the processor removes the game elements of the match condition and generates and displays new game objects to replenish the gameboard. A data structure having tile data is stored in the computer storage. Tile data for tiles of the predefined set(s) comprises a set indicator which indicates whether a tile is in one of the predefined sets. If a blocker spreading mode has been triggered, the processor selects an origin tile which supports a spreading blocking element, identifies a target tile to which the spreading blocking element may spread and generates a blocking element for the target tile.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
Providing incentive reward and loyalty programs for software game users for the purpose of rewarding customer loyalty and participation; Administration of a consumer loyalty program for game software users offering; online and in-game retail store services featuring virtual goods, namely, extra points, lives, boosters and charms for use in downloadable and online games; online and in-game retail store services featuring gift cards and gift vouchers for use in downloadable and online games.
Providing incentive reward and loyalty programs for software game users for the purpose of rewarding customer loyalty and participation; Administration of a consumer loyalty program for game software users offering; online and in-game retail store services featuring virtual goods, namely, extra points, lives, boosters and charms for use in downloadable and online games; online and in-game retail store services featuring gift cards and gift vouchers for use in downloadable and online games.
A computer device comprising a user interface and a processor. A first tier of a whole rewardable object is rendered, each tier of the rewardable object comprising a set of visual objects, each visual object representing a respective game level having an associated game objective. Each visual object is associated with an object status selected from a completed status and a playable status. A completed status is assigned to the visual object when either the user has attained the associated game objective of the game level, or an indication has been received that the associated game objective of the game level has been attained at a remote user device. When all visual objects of the first tier have been assigned a completion status, it is determined that at least one virtual object of the whole rewardable object is not associated with a completed status and a second tier is rendered.
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
G06F 3/04817 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
G06F 3/04842 - Selection of displayed objects or displayed text elements
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
81.
Method and apparatus for providing a computer implemented game
A first user device is provided. Via the user interface a first computer implemented game within a messaging application can be selected. The first computer implemented game is related, but different, to second computer implemented game. Game play in one of the first and second computer implemented game is dependent on game play in the other of the first and second computer implemented games.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
A63F 13/88 - Mini-games executed independently while main games are being loaded
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
82.
Computer device configured to provide a game and method for moving game entities from a game board area to an interaction area
A computer device is configured to provide a computer implemented game. At least one processor of the computer device is configured to determine that one more matches have been made by a plurality of game elements in a game board area and in response to provide one or more game entities in the game board area. The at least one processor is configured to control one or more of the game entities to move from the game board area to an interaction area.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A computer device configured to: (a) render a game level in which a game board comprises a plurality of user selectable game elements of at least two types; (b) detect that a user has caused two user selectable game elements of the same type to be removed; (c) execute a refill process to refill vacancies on the game board after the game elements have been removed; (d) detect that a user has attained at least one objective of the game level by causing removal of certain user selectable game elements after a refill process; (e) access from a store a first portion of an object to be rendered on the display, the first portion associated with the at least one objective of the game level; and (f) in an environment view, render the first portion of the object within a representation of the virtual environment.
A63F 9/06 - Patience; Other games for self-amusement
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
According to a first aspect, there is provided a computer device having a user interface and a processor. The user interface is configured to provide a gameboard comprising tiles supporting game objects. A pre-defined plurality of the tiles constitutes a segment of the gameboard supporting a group of game objects. The user interface is configured to detect user input when a user engages with a user activatable game element. The processor is configured to receive a detected user input, detect a match game condition of a plurality of adjacent game elements having matching characteristics, and, if the match condition is detected, remove the plurality of game elements and generate new game elements to replenish the gameboard. The processor is further configured to detect a segment condition associated with the segment, and, if detected, to replace the group of game objects of the segment with a replacement group of game objects.
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer games (software); computer game software; downloadable electronic games; video game software; interactive multimedia computer game programs; games software for use on mobile phones, tablets and other electronic mobile devices; games software downloadable to mobile phones, tablets and other electronic mobile devices; applications software featuring computer games; downloadable software in the nature of a mobile application for playing games; games software for use with video game consoles.
A method of transferring data between database locations comprising: providing a location reference comprising location values of one or more data collections stored in a database; providing an indicator in association with at least one data collection of the one or more data collections, the indicator being provided in response to initiation of a transfer process of the at least one data collection from a first location of the database to a second location of the database; wherein the indicator is changeable between a first state and a second state, the first state being indicative of the initiation of the transfer process; and as part of the transfer process of the at least one data collection, selectively updating a location value of the at least one data collection in the location reference, in dependence on a determination of whether the indicator is in the first state or the second state.
G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
H04L 67/1097 - Protocols in which an application is distributed across nodes in the network for distributed storage of data in networks, e.g. transport arrangements for network file system [NFS], storage area networks [SAN] or network attached storage [NAS]
A computer device processes frame data provided by running of a computer app, the frame data comprising a plurality of events occurring in the computer ap. A display displays information associated with one or more frames of the plurality of frames. At least one processor of the computer device determines a node graph, in response to input from a user, for one or more events associated with one or more frames from the frame data and that node graph is displayed.
The invention relates to a computer implemented method of controlling a display on a first computer device connected via a communication network to a plurality of other computer devices, the method comprising: receiving user inputs from the first and other computer devices during interaction with a game rendered on the display of each computer device, the game being played by users of the computer devices over the communication network; storing the user inputs in computer storage and generating user behaviour data based on the user inputs; accessing computer storage holding a plurality of contact identifiers of the users and controlling the display of the first computer device to display only a selected set of the stored contact identifiers, wherein the set of contact identifiers is selected to be displayed based on the user behaviour data.
A computer device is configured to provide a computer implemented game. The computer device has at least one processor which is configured to determine a number of booster options that have been activated, a booster option being usable in the computer implemented game to provide a respective additional effect. The at least one processor is further configured to determining if the determined number of booster options is greater than a threshold number and when the determined number of booster options is greater than the threshold number, determine that a further booster option is to be provided in the computer implemented game.
A63F 13/85 - Providing additional services to players
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 9/06 - Patience; Other games for self-amusement
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
93.
Computer game and method for providing and placing game entities in a run
A computer device is configured to provide a computer implemented game. The computer device control movement of one or more second game entities in the run independently of user input and the movement of the first game entity in response to user input. An end of the run is determined responsive to the first entity satisfying one or more fail conditions. At the end of the run, it is determining which of the first and the one or more second entities have satisfied one or more fail conditions and in dependence on this a placing is determined for the first entity. The display of the computer device displays information indicating the placing of the first entity at the end of the run.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
94.
Computer device configured to determine that a game entity is to move with an extended movement
A computer device provides a computer implemented game. The user interface of the computer device receives a first user input to control the movement of a game entity along a path in the computer game. The computer device determines, based on the first user input which is associated with a default movement of the game entity along the path and information about at first and second obstacles on the path, that the game entity is to move with an extended movement instead of the default movement. This is to allow both the first and second obstacles to be navigated in response to the first user input such that the game entity continues to move along the path.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
95.
Computer device configured to control movement of a game entity in a collection run and method
A computer device has a user interface which receives user input to control movement of a game entity in a collection run of a computer implemented game. The computer device has a display which displays the game entity moving in response to the user input in the collection run. At least one processor of the computer device determines resources collected by the movement of game entity in the collection run. When one or more required resources have been collected, the at least one processor causes, in response to user input. one or more further items for the computer implemented game to be provided.
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
(1) Providing incentive reward and loyalty programs for software game users for the purpose of rewarding customer loyalty and participation; Administration of a consumer loyalty program for game software users offering; online and in-game retail store services featuring virtual goods, namely, extra points, lives, boosters and charms for use in downloadable and online games; online and in-game retail store services featuring gift cards and gift vouchers for use in downloadable and online games
(1) Providing incentive reward and loyalty programs for software game users for the purpose of rewarding customer loyalty and participation; Administration of a consumer loyalty program for game software users offering; online and in-game retail store services featuring virtual goods, namely, extra points, lives, boosters and charms for use in downloadable and online games; online and in-game retail store services featuring gift cards and gift vouchers for use in downloadable and online games
Providing incentive reward and loyalty programs for software game users for the purpose of rewarding customer loyalty and participation; Administration of a consumer loyalty program for game software users; online and in-game retail store services featuring virtual goods in the nature of characters whose lives are used to extend game play, and boosters in the nature of bombs, tools, and playing cards used to boost game points, all for use in downloadable and online games; online and in-game retail store services featuring gift cards and gift vouchers for use in downloadable and online games
Providing incentive reward and loyalty programs for software game users for the purpose of rewarding customer loyalty and participation; Administration of a consumer loyalty program for game software users; online and in-game retail store services featuring virtual goods in the nature of characters whose lives are used to extend game play, and boosters in the nature of bombs, tools, and playing cards used to boost game points, all for use in downloadable and online games; online and in-game retail store services featuring gift cards and gift vouchers for use in downloadable and online games
A computer system a plurality of user devices, each in communication with the server via a communication network. Each user device user plays a game and uploads game data. The user devices receive event data from the server and display an indicator of an event based on the event data at a navigable image rendered on the display. The event is associated with a location icon rendered on the display at the user device. The event data defines a game mode object accessible by a user at the location icon, the game mode object, when accessed providing a game mode which provides an interaction with other users at the user devices.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat