Exploring Digital, LLC

United States of America

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G06T 19/00 - Manipulating 3D models or images for computer graphics 5
E04B 1/19 - Three-dimensional framework structures 4
E04B 2/74 - Removable non-load-bearing partitionsPartitions with a free upper edge 4
E04B 5/02 - Load-carrying floor structures formed substantially of prefabricated units 4
E04B 5/10 - Load-carrying floor structures formed substantially of prefabricated units with metal beams or girders, e.g. with steel lattice girders 4
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Found results for  patents

1.

METHOD FOR PREVENTING USER COLLISION WHILE PLAYING IN A VIRTUAL REALITY ENVIRONMENT

      
Application Number 18974287
Status Pending
Filing Date 2024-12-09
First Publication Date 2025-12-11
Owner Exploring Digital, LLC (USA)
Inventor
  • Walens, David
  • Kelly, Matthew
  • Wright, Geoffrey

Abstract

A system for generating a virtual reality environment includes a mocap suit having a plurality of sensors for generating at least one mocap suit output responsive to movement of an individual within the mocap suit within the virtual reality environment. At least one virtual reality player headset generates at least one virtual reality headset output responsive to actions of a player within the virtual reality environment. A virtual reality controller receives the at least one mocap suit output and the at least one virtual reality headset output and generates the virtual reality environment for display in the at least one virtual reality player headset. The virtual reality controller selectively generates an avatar associated with the mocap suit responsive to the at least one mocap suit output. The avatar being selectively inserted into the virtual reality world responsive to a first input and selectively removed from the virtual reality environment responsive to a second input.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • E04B 1/19 - Three-dimensional framework structures
  • E04B 2/74 - Removable non-load-bearing partitionsPartitions with a free upper edge
  • E04B 5/02 - Load-carrying floor structures formed substantially of prefabricated units
  • E04B 5/10 - Load-carrying floor structures formed substantially of prefabricated units with metal beams or girders, e.g. with steel lattice girders
  • E04F 15/02 - Flooring or floor layers composed of a number of similar elements
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

2.

METHOD FOR PREVENTING USER COLLISION WHILE PLAYING IN A VIRTUAL REALITY ENVIRONMENT

      
Application Number US2024010601
Publication Number 2024/148341
Status In Force
Filing Date 2024-01-06
Publication Date 2024-07-11
Owner EXPLORING DIGITAL, LLC (USA)
Inventor
  • Walens, David
  • Kelly, Matthew
  • Wright, Geoffrey

Abstract

A method for preventing collisions in a physical environment for multiple players playing in a virtual reality environment comprises creating a plurality of virtual reality areas with respect to a physical environment. Each of the plurality of players are established as an active player in one of the plurality of virtual reality areas. Each of the plurality of players have an active player avatar mapped into a single virtual reality area of the plurality of virtual reality areas. Each of the plurality of players have a non-active player avatar mapped into each of the plurality of virtual reality areas where the user does not have an active player avatar. The active player avatars and the non-active player avatars are displayed in each of the plurality of virtual reality areas. A single avatar is present in each of the plurality of virtual reality areas for each of the plurality of players.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements

3.

Method for preventing user collision while playing in a virtual reality environment

      
Application Number 18094186
Grant Number 12494023
Status In Force
Filing Date 2023-01-06
First Publication Date 2023-05-18
Grant Date 2025-12-09
Owner Exploring Digital, LLC (USA)
Inventor
  • Walens, David
  • Kelly, Matthew
  • Wright, Geoffrey

Abstract

A method for preventing collisions in a physical environment for multiple players playing in a virtual reality environment comprises creating a plurality of virtual reality areas with respect to a physical environment. Each of the plurality of players are established as an active player in one of the plurality of virtual reality areas. Each of the plurality of players have an active player avatar mapped into a single virtual reality area of the plurality of virtual reality areas. Each of the plurality of players have a non-active player avatar mapped into each of the plurality of virtual reality areas where the user does not have an active player avatar. The active player avatars and the non-active player avatars are displayed in each of the plurality of virtual reality areas. A single avatar is present in each of the plurality of virtual reality areas for each of the plurality of players.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • E04B 1/19 - Three-dimensional framework structures
  • E04B 2/74 - Removable non-load-bearing partitionsPartitions with a free upper edge
  • E04B 5/02 - Load-carrying floor structures formed substantially of prefabricated units
  • E04B 5/10 - Load-carrying floor structures formed substantially of prefabricated units with metal beams or girders, e.g. with steel lattice girders
  • E04F 15/02 - Flooring or floor layers composed of a number of similar elements
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

4.

System and method for controlling multiple user groups within a single virtual reality play area

      
Application Number 17872856
Grant Number 12488541
Status In Force
Filing Date 2022-07-25
First Publication Date 2022-12-22
Grant Date 2025-12-02
Owner Exploring Digital, LLC (USA)
Inventor
  • Walens, David
  • Kelly, Matthew
  • Wright, Geoffrey

Abstract

A system for controlling player movement within a fixed virtual reality play area includes a plurality of panels defining an X by Y virtual reality play area, a transport area associated with the X by Y virtual reality play area and a virtual reality system. The virtual reality system displays a virtual reality environment to players. The virtual reality system divides the X by Y virtual reality play area defined by the plurality of panels into a plurality of virtual reality environment play areas. Each of the plurality of virtual reality environment areas comprises a portion of the virtual reality play area. The virtual reality system associates a first virtual reality player group with a first virtual reality environment play area of the plurality of virtual reality environment play areas and associates a second virtual reality player group with a second virtual reality environment play area of the plurality of virtual reality environment play areas. The first and second virtual reality player groups include at least one player member. The virtual reality system determines if the second virtual reality environment play area has been vacated by the second virtual reality player group. If the second virtual reality player group has not vacated the second virtual reality environment play area, the virtual reality system prevents entry of the first virtual reality player group into the second virtual reality environment play area from the first virtual reality environment play area. If the second virtual reality player group has vacated the second virtual reality environment play area, the virtual reality system enables entry of the first virtual reality player group into the second virtual reality environment play area from the first virtual reality environment play area.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • E04B 1/19 - Three-dimensional framework structures
  • E04B 2/74 - Removable non-load-bearing partitionsPartitions with a free upper edge
  • E04B 5/02 - Load-carrying floor structures formed substantially of prefabricated units
  • E04B 5/10 - Load-carrying floor structures formed substantially of prefabricated units with metal beams or girders, e.g. with steel lattice girders
  • E04F 15/02 - Flooring or floor layers composed of a number of similar elements
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

5.

System and method for haptic mapping of a configurable virtual reality environment

      
Application Number 17701276
Grant Number 12700186
Status In Force
Filing Date 2022-03-22
First Publication Date 2022-07-07
Grant Date 2026-08-04
Owner EXPLORING DIGITAL, LLC (USA)
Inventor
  • Walens, David
  • Kelly, Matthew
  • Wright, Geoffrey

Abstract

A system for providing a virtual reality experience includes a plurality of wall panels at a plurality of wall panel locations defining an X by Y area within the interior of the plurality of wall panels. At least one haptic feedback device associated with at least one of the plurality of wall panels for providing haptic feedback to a user. A transition area is associated with the X by Y area. A virtual reality system displays a first virtual reality environment to the user within at least a portion of the X by Y area. The first virtual reality environment defines a first virtual reality pathway for the user within the X by Y area to the at least one haptic feedback device. The virtual reality system displays a second virtual reality environment different from the first virtual reality environment within at least a portion of the X by Y area. The second virtual reality path defining a second virtual pathway for the user within the X by Y area to the at least one haptic feedback device that is different from the first virtual pathway responsive to the user entering the transition area while in the first virtual reality environment.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • E04B 1/19 - Three-dimensional framework structures
  • E04B 2/74 - Removable non-load-bearing partitionsPartitions with a free upper edge
  • E04B 5/02 - Load-carrying floor structures formed substantially of prefabricated units
  • E04B 5/10 - Load-carrying floor structures formed substantially of prefabricated units with metal beams or girders, e.g. with steel lattice girders
  • E04F 15/02 - Flooring or floor layers composed of a number of similar elements
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer