09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Downloadable software for tutoring children, namely, software for providing instructions in the field of remediation of key reading readiness skills in a research-based curriculum, namely, skills including letter identification, phonemic sounds, rhyming, vocabulary, spelling, word construction; Downloadable software for tutoring for schools, namely, software for providing instructions in the field of remediation of key reading readiness skills in a research-based curriculum, namely, skills including letter identification, phonemic sounds, rhyming, vocabulary, spelling, word construction Education services, namely, providing tutoring in the field of languages and literacy electronically by provision of computer-generated educational tutors or computer-supported educational tutors online, on social networks, or by means of a global computer network for providing educational tutoring; Educational services in the nature of supporting learning pedagogy services for use on mobile phones, tablets, and other electronic mobile devices, namely, providing instruction in the field of remediation of key reading readiness skills in a research-based curriculum, namely, skills including letter identification, phonemic sounds, rhyming, vocabulary, spelling, word construction for children and schools; Education services, namely, providing tutoring in the use of educational software downloaded to mobile phones, tablets, and other electronic mobile devices; Educational services in the nature of multimedia publishing of computer educational software, electronic tutoring publications, and educational software for children and schools Software as a service (SAAS) services featuring software for educational support of children for providing instructions in the field of remediation of key reading readiness skills in a research-based curriculum, namely, skills including letter identification, phonemic sounds, rhyming, vocabulary, spelling, word construction; Software as a service (SAAS) services featuring software for educational support of schools for providing instructions in the field of remediation of key reading readiness skills in a research-based curriculum, namely, skills including letter identification, phonemic sounds, rhyming, vocabulary, spelling, word construction
An image based pairing system to perform operations that include, detecting a peripheral device to be identified for use by a user of the computing device, the peripheral device comprising a display screen that displays a graphical element assigned to a memory location of the peripheral device; identifying the graphical element assigned to the memory location of the peripheral device responsive to the detecting the peripheral device at the client device; causing, by one or more processors of the computing device, display of a presentation of the graphical element assigned to the memory location of the peripheral device among a plurality of graphical elements at the computing device; receiving an input that selects the presentation of the graphical element from among the plurality of graphical elements at the computing device; and establishing a communicative connection between the computing device and the peripheral device.
G06F 3/04812 - Interaction techniques based on cursor appearance or behaviour, e.g. being affected by the presence of displayed objects
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
A text generation machine performs a method of generating custom text. The text generation machine accesses a skill profile that specifies one or more skills of a user. The text generation machine determines a set of one or more words based on the one or more skills specified by the skill profile. The text generation machine then generates custom text for the user, and the generated custom text includes the determined set of words. The text generation machine then causes presentation of the generated custom text. A trainer machine performs a method of training a learning machine, based on one or more reference stories, to perform all or part of the method of generating custom text. The trained learning machine is configured to generate custom text based on one or more inputted words, which may be selected or otherwise determined based on a user's skill profile.
An image-based pairing system performs operations that include, detecting a peripheral device to be identified for use by a user of the system, the peripheral device comprising a display screen that displays a graphical element assigned to a memory location of the peripheral device; identifying the graphical element assigned to the memory location of the peripheral device responsive to the detecting the peripheral device; causing display of a presentation of the graphical element assigned to the memory location of the peripheral device among a plurality of graphical elements; receiving an input that selects the presentation of the graphical element from among the plurality of graphical elements at the computing device; and establishing a communicative connection between the system and the peripheral device.
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
H04W 4/80 - Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication
An image based pairing system to perform operations that include, detecting a peripheral device to be identified for use by a user of the computing device, the peripheral device comprising a display screen that displays a graphical element assigned to a memory location of the peripheral device; identifying the graphical element assigned to the memory location of the peripheral device responsive to the detecting the peripheral device at the client device; causing, by one or more processors of the computing device, display of a presentation of the graphical element assigned to the memory location of the peripheral device among a plurality of graphical elements at the computing device; receiving an input that selects the presentation of the graphical element from among the plurality of graphical elements at the computing device; and establishing a communicative connection between the computing device and the peripheral device.
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
A machine presents a graphical user interface that depicts a word that includes a first letter and a second letter. The machine detects a drag speed of a touch input on a touch-sensitive display screen and determines that the drag speed falls into a first range of drag speeds among multiple ranges of drag speeds. Based on the drag speed falling into the first range, the machine selects whether the word is to be pronounced by sequentially playing at least a first audio file and a second audio file, where the first audio file records a first phoneme for the first letter, and the second audio file records a second phoneme for the second letter. Accordingly, the machine provides a speech synthesizer that pronounces the word at a pronunciation speed based on the drag speed, with enhanced clarity at slower speeds, and with enhanced smoothness at higher speeds.
A set of machines functions as a language teaching lab. Configured by suitable hardware, software, accessories, or any suitable combination thereof, such a language teaching lab accesses multiple sources and types of data, such as video streams, audio streams, thermal imaging data, eye tracker data, breath anemometer data, biosensor data, accelerometer data, depth sensor data, or any suitable combination thereof. From the accessed data, the language teaching lab detects that the user is pronouncing, for example, a word, a phrase, or a sentence, and then causes presentation of a reference pronunciation of that word, phrase, or sentence. Other apparatus, systems, and methods are also disclosed.
A machine causes a touch-sensitive screen to present a graphical user interface that depicts a slider control aligned with a word that includes a first alphabetic letter and a second alphabetic letter. A first zone of the slider control corresponds to the first alphabetic letter, and a second zone of the slider control corresponds to the second alphabetic letter. The machine detects a touch-and-drag input that begins within the first zone and enters the second zone. In response to the touch-and-drag input beginning within the first zone, the machine presents a first phoneme that corresponds to the first alphabetic letter, and the presenting of the first phoneme may include audio playback of the first phoneme. In response to the touch-and-drag input entering the second zone, the machine presents a second phoneme that corresponds to the second alphabetic letter, which may include audio playback of the second phoneme.
A system for encouraging a child to learn to read, comprising a computing device and at least one physical manipulative, wherein the computing device can identify the physical manipulative and display at least one word relating to the physical manipulative. In an embodiment, a letter identification board with letter manipulatives is included, wherein a child can spell out a word on the letter identification board and the computing device shows an animation of the physical manipulative performing the action indicated by the word.
A63H 17/26 - Toy vehicles, e.g. with self-driveAccessories therefor DetailsAccessories
G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
10.
Peripheral device identification system and method
A system and method for dynamically identifying an accessory or other peripheral device to be wirelessly paired with a tablet computer or other primary device, wherein the accessory comprises a display screen that displays a quick response (QR) code when the accessory is not paired, and after the QR code is scanned by the tablet computer, which is then wirelessly paired with the accessory, the QR code is replaced on the display screen with an image associated with the user, such as a picture of the user, the users name, or other means of associating the accessory with the user.
G06F 15/177 - Initialisation or configuration control
H04L 12/24 - Arrangements for maintenance or administration
G06K 7/14 - Methods or arrangements for sensing record carriers by electromagnetic radiation, e.g. optical sensingMethods or arrangements for sensing record carriers by corpuscular radiation using light without selection of wavelength, e.g. sensing reflected white light
G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
42 - Scientific, technological and industrial services, research and design
Goods & Services
Electronic transmission of messages and data in the field of classroom and home instruction; Providing remote and electronic transmission of messages, information, content and data in the field of classroom and home instruction; providing voice communication services via the Internet in the field of classroom and home instruction; communication via mobile telephone in the field of classroom and home instruction; communications services, namely, transmitting streamed messages via the Internet in the field of classroom and home instruction; delivery of messages by electronic transmission in the field of classroom and home instruction; electronic data interchange services in the field of classroom and home instruction; electronic delivery of text, images and files via a global computer network in the field of classroom and home instruction; electronic messaging system, namely, electronic queuing services in the field of classroom and home instruction; electronic store-and-forward messaging in the field of classroom and home instruction; electronic transmission of data via computer terminals and electronic devices in the field of classroom and home instruction; electronic transmission of messages and data in the field of classroom and home instruction; all of the aforementioned offered in connection with, or related to the field of classroom and home literacy, language and mathematics instruction of children Software as a service (SaaS) services featuring non-downloadable software for tracking customer and internet users' interactions and data collection in the field of classroom and home instruction; software as a service (SaaS) services featuring web-based online software for automating and facilitating the management and delivery of customer service support in the field of maintenance and management of business tasks in the field of classroom and home instruction; Software as a service (SaaS) services featuring non-downloadable software for analyzing data in the fields of business management, database management, customer service management, management of customer relations, and customer engagement functionality in the field of classroom and home instruction; providing on-line non-downloadable software, namely, graphical user interface software for use in managing customer relationships and customer service in the field of classroom and home instruction; all of the aforementioned offered in connection with, or related to the field of classroom and home literacy, language and mathematics instruction of children
A set of letter manipulatives and a board on which said letter manipulatives may be placed, where the board comprises an identification module that can identify the letter manipulatives placed on the board and communicate the identification to a computing device.
A phonics learning system, comprising a letter identification board and letter manipulatives that may be placed on the letter identification board by a child, and a computing device connected to the letter identification board that identifies the letters placed on the board, generates a phonetic pronunciation for the combination of letters, and identifies any words or misspelled words.
G09B 1/06 - Manually- or mechanically-operated educational appliances using elements forming or bearing symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a single symbol or a single combination of symbols and being attachable to, or mounted on, the support
An example machine causes a touch-sensitive screen to present a graphical user interface that depicts a slider control aligned with a word that includes a first alphabetic letter and a second alphabetic letter. A first zone of the slider control corresponds to the first alphabetic letter, and a second zone of the slider control corresponds to the second alphabetic letter. The example machine detects a touch-and-drag input that begins within the first zone and enters the second zone. In response to the touch-and-drag input beginning within the first zone, the example machine presents a first phoneme that corresponds to the first alphabetic letter, which may include audio playback of the first phoneme. In response to the touch-and-drag input entering the second zone, the example machine presents a second phoneme that corresponds to the second alphabetic letter, which may include audio playback of the second phoneme.
A machine causes a touch-sensitive screen to present a graphical user interface that depicts a slider control aligned with a word that includes a first alphabetic letter and a second alphabetic letter. A first zone of the slider control corresponds to the first alphabetic letter, and a second zone of the slider control corresponds to the second alphabetic letter. The machine detects a touch-and-drag input that begins within the first zone and enters the second zone. In response to the touch-and-drag input beginning within the first zone, the machine presents a first phoneme that corresponds to the first alphabetic letter, and the presenting of the first phoneme may include audio playback of the first phoneme. In response to the touch-and-drag input entering the second zone, the machine presents a second phoneme that corresponds to the second alphabetic letter, which may include audio playback of the second phoneme.
A system for encouraging a child to learn to read, comprising a computing device and at least one physical manipulative, wherein the computing device can identify the physical manipulative and display at least one word relating to the physical manipulative. In an embodiment, a letter identification hoard with letter manipulatives is included, wherein a child can spell out a word on the letter identification board and the computing device shows an animation of the physical manipulative performing the action indicated by the word.
A63H 17/26 - Toy vehicles, e.g. with self-driveAccessories therefor DetailsAccessories
G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
G09B 5/06 - Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Downloadable feature for educational software for children; Downloadable feature for educational software for schools featuring instruction in reading comprehension; providing a feature for electronic educational games for download to mobile phones, tablets, and other electronic mobile devices Electronic educational games services, namely, provision of a feature of non-downloadable computer educational games software on line, on social networks, or by means of a global computer network; providing a feature of online electronic educational games for use on mobile phones, tablets and other electronic mobile devices; providing educational enhancements within online computer and electronic games in the nature of a feature of online non-downloadable computer game software; multimedia publishing of computer educational game software, electronic educational games and other educational software Software as a service (SAAS) services featuring a feature of educational software for children; software as a service (SAAS) services featuring a feature of educational software for schools featuring instruction in reading comprehension
09 - Scientific and electric apparatus and instruments
16 - Paper, cardboard and goods made from these materials
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Downloadable educational software for children; recorded educational software for schools featuring instruction in key reading readiness skills in a research-based curriculum, namely, skills including letter identification, phonemic sounds, rhyming, vocabulary, spelling, word construction; downloadable mobile application for providing electronic educational games for download to mobile phones, tablets, and other electronic mobile devices Books in the field of key reading readiness skills in a research-based curriculum, namely, skills including letter identification, phonemic sounds, rhyming, vocabulary, spelling, word construction; printed materials including educational aids for children and schools, namely, stickers, pamphlets, badges, and books in the field of key reading readiness skills in a research-based curriculum, namely, skills including letter identification, phonemic sounds, rhyming, vocabulary, spelling, word construction educational games, namely, educational card games or hybrid mechanical and software games sold together as a unit, namely, handheld game units for playing educational electronic games and recorded game software; children's education games for developing key reading readiness skills in a research-based curriculum, namely, skills including letter identification, phonemic sounds, rhyming, vocabulary, spelling, word construction; toys and playthings, namely, phonics playsets and plush character dolls for use with arcade-type electronic educational video game apparatus electronic educational games services, namely, providing educational computer games on line, on social networks, or by means of a global computer network; providing electronic educational games for use on mobile phones, tablets and other electronic mobile devices, namely, providing temporary use of non-downloadable computer games; providing educational enhancements within online computer and electronic games, namely, publishing of computer educational game software, electronic educational games and other educational software Software as a service (SAAS) services featuring educational software for children; software as service (SAAS) services featuring educational software for schools featuring instructions for key reading readiness skills in a research-based curriculum, namely, skills including letter identification, phonemic sounds, rhyming, vocabulary, spelling, word construction
A system for encouraging a child to learn to read, comprising a computing device and at least one physical manipulative, wherein the computing device can identify the physical manipulative and display at least one word relating to the physical manipulative. In an embodiment, a letter identification board with letter manipulatives is included, wherein a child can spell out a word on the letter identification board and the computing device shows an animation of the physical manipulative performing the action indicated by the word.
A63H 17/26 - Toy vehicles, e.g. with self-driveAccessories therefor DetailsAccessories
G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
G09B 5/06 - Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
An educational device includes a housing and a computer system disposed within the housing, The computer system comprises at least one processor-readable storage medium, at least one processor in communication with the at least one processor-readable storage medium, and a plurality of sets of processor-executable application instructions. The educational device also includes a display screen that is in operational communication with the at least one processor. A reader is in signal communication with the at least one processor and disposed within the housing, a location of the reader within the housing being indicated on an exterior of the housing by an indicator marker. A plurality of alphabet tags separate from the housing, not connected to a power source, are also provided. When a first alphabet tag of the plurality of alphabet tags is brought proximate to the indicator marker and the location of the reader within the housing, the first alphabet tag transmits first data to the reader. The at least one processor performs operations of receiving the first data from the reader, associating the first data from the first alphabet tag with a first set of processor-executable application instructions of the plurality of sets of processor-executable application instructions on the at least one processor-readable storage medium, and executing the first set of processor-executable application instructions based on receipt of the first data.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Children's educational software and computer hardware; Computer application software for desktop computers, mobile phones, tablet computers, and handheld computers and mobile application software, namely, software for classroom and home instruction in the fields of reading, writing, coloring, science, languages, math, computer programming and coding, and other academic subjects; educational software featuring interactive multimedia computer game programs for instruction in the fields of reading, writing, coloring, science, languages, math, computer programming and coding and other academic subjects Providing online educational computer games and online non-downloadable game software applications for teaching reading, writing, coloring, science, languages, math, computer programming and coding, and other academic subjects; providing online videos featuring educational games in the fields of reading, writing, coloring, science, languages, math, computer programming and coding instruction, and other academic subjects, not downloadable; education services, namely, providing classes and lessons in the fields of reading, writing, coloring, science, languages, math, computer programming and coding, and other academic subjects; educational and entertainment services, namely, providing on- line interactive children's educational games for teaching reading, writing, coloring, science, languages, math, computer programming and coding, and other academic subjects, not downloadable
A system for encouraging a child to learn to read, comprising a computing device and at least one physical manipulative, wherein the computing device can identify the physical manipulative and display at least one word relating to the physical manipulative. In an embodiment, a letter identification board with letter manipulatives is included, wherein a child can spell out a word on the letter identification board and the computing device shows an animation of the physical manipulative performing the action indicated by the word.
A63H 17/26 - Toy vehicles, e.g. with self-driveAccessories therefor DetailsAccessories
G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
G09B 5/06 - Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
26.
Doll companion integrating child self-directed execution of applications with cell phone communication, education, entertainment, alert and monitoring systems
The presented cell phone-enabled doll companion allows a child novel ways to self-select and self-execute applications while requiring no intervention or supervision from the parent. Further, it provides learning, entertainment and safety by integrating cell phone communication, education, entertainment, alert and monitoring systems. While providing a convenient means of communication between the child and parent, the system allows surveillance of a child's real-time environment, GPS monitoring and SIDS/health monitoring. The functionality and the physical elements of the system are programmable through installation of applications downloadable from an application store. Various options for parental access to a configuration interface to modify settings and download applications are provided, including via a cell phone, a website, customer service call center and/or the doll companion touch screen.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Providing online educational games and gaming software applications for teaching reading, writing, coloring, science, languages, math, computer programing and coding, and other academic subjects, not downloadable; providing online videos featuring educational games in the fields of reading, writing, coloring, science, languages, math, and other academic subjects in the field of computer programing and coding instruction, not downloadable; education services, namely, providing classes and lessons in the fields of reading, writing, coloring, science, languages, math, and other academic subjects in the field of computer programing and coding; educational and entertainment services, namely, providing on-line interactive children's educational games for teaching reading, writing, coloring, science, languages, math, computer programing and coding, and other academic subjects, not downloadable
09 - Scientific and electric apparatus and instruments
Goods & Services
Children's educational software and computer hardware; computer application software and mobile application software, namely, software for classroom and home instruction in the fields of reading, writing, coloring, science, languages, math, and other academic subjects in the field of computer programing and coding; educational software featuring interactive multimedia computer game programs in the fields of reading, writing, coloring, science, languages, math, and other academic subjects in the field of computer programming and coding
Electronic educational game machines and toys for developing fine motor, cognitive, reading, and counting skills, and teaching computer programing and coding instruction for children; educational card games; children's educational games and toys for developing fine motor, cognitive, reading, and counting skills; children's educational toys, namely, electronic toy game handheld units for developing fine motor, cognitive, reading, and counting skills, and teaching computer programing and coding instruction; handheld game units for playing educational electronic games and video games; plush toys
A set of letter manipulatives and a board on which said letter manipulatives may be placed, where the board comprises an identification module that can identify the letter manipulatives placed on the board and communicate the identification to a computing device.
A phonics learning system, comprising a letter identification board and letter manipulatives that may be placed on the letter identification board by a child, and a computing device connected to the letter identification board that identifies the letters placed on the board, generates a phonetic pronunciation for the combination of letters, and identifies any words or misspelled words.
G09B 1/06 - Manually- or mechanically-operated educational appliances using elements forming or bearing symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a single symbol or a single combination of symbols and being attachable to, or mounted on, the support
09 - Scientific and electric apparatus and instruments
Goods & Services
Children's educational software and computer hardware; computer application software and mobile application software, namely, software for classroom and home instruction in the fields of reading, writing, coloring, science, languages, math, and other academic subjects in the field of computer programing and coding; educational software featuring interactive multimedia computer game programs in the fields of reading, writing, coloring, science, languages, math, and other academic subjects in the field of computer programing and coding; none of the foregoing products being computer security products or their parts and fittings, computer security hardware and software products or their parts and fittings, computer hardware and software or their parts and fittings for instruction, education and training in the computer security field, or computer hardware and software or their parts and fittings for instruction, education and training in computer programming and coding in the computer security field
33.
Doll companion integrating child self-directed execution of applications with cell phone communication, education, entertainment, alert and monitoring systems
The presented cell phone-enabled doll companion allows a child novel ways to self-select and self-execute applications while requiring no intervention or supervision from the parent. Further, it provides learning, entertainment and safety by integrating cell phone communication, education, entertainment, alert and monitoring systems. While providing a convenient means of communication between the child and parent, the system allows surveillance of a child's real-time environment, GPS monitoring and SIDS/health monitoring. The functionality and the physical elements of the system are programmable through installation of applications downloadable from an application store. Various options for parental access to a configuration interface to modify settings and download applications are provided, including via a cell phone, a website, customer service call center and/or the doll companion touch screen.