A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment, and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule, and pay for a media content message.
H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
H04L 65/403 - Arrangements for multi-party communication, e.g. for conferences
H04L 65/611 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for multicast or broadcast
H04L 65/613 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for the control of the source by the destination
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment, and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule, and pay for a media content message.
H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
H04L 65/403 - Arrangements for multi-party communication, e.g. for conferences
H04L 65/611 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for multicast or broadcast
H04L 65/613 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for the control of the source by the destination
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment, and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule, and pay for a media content message.
H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
H04L 65/403 - Arrangements for multi-party communication, e.g. for conferences
H04L 65/611 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for multicast or broadcast
H04L 65/613 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for the control of the source by the destination
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment, and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule, and pay for a media content message.
H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
H04L 65/403 - Arrangements for multi-party communication, e.g. for conferences
H04L 65/611 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for multicast or broadcast
H04L 65/613 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for the control of the source by the destination
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment, and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule, and pay for a media content message.
H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
H04L 65/403 - Arrangements for multi-party communication, e.g. for conferences
H04L 65/611 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for multicast or broadcast
H04L 65/613 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for the control of the source by the destination
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment, and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule, and pay for a media content message.
H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
H04L 51/56 - Unified messaging, e.g. interactions between e-mail, instant messaging or converged IP messaging [CPM]
H04L 65/403 - Arrangements for multi-party communication, e.g. for conferences
H04L 65/611 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for multicast or broadcast
H04L 65/613 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for the control of the source by the destination
H04L 65/65 - Network streaming protocols, e.g. real-time transport protocol [RTP] or real-time control protocol [RTCP]
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule and pay for a media content message.
G06Q 30/02 - MarketingPrice estimation or determinationFundraising
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
H04L 65/611 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for multicast or broadcast
H04L 65/613 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for the control of the source by the destination
H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule and pay for a media content message.
G06Q 30/02 - MarketingPrice estimation or determinationFundraising
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
H04L 65/613 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for the control of the source by the destination
H04L 65/611 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for multicast or broadcast
H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
H04L 65/403 - Arrangements for multi-party communication, e.g. for conferences
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule and pay for a media content message.
G06Q 30/02 - MarketingPrice estimation or determinationFundraising
H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
H04L 65/613 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for the control of the source by the destination
H04L 65/611 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for multicast or broadcast
G06Q 30/06 - Buying, selling or leasing transactions
H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
H04L 65/403 - Arrangements for multi-party communication, e.g. for conferences
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule and pay for a media content message.
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule and pay for a media content message.
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule and pay for a media content message.
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule and pay for a media content message.
G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
G06Q 30/02 - MarketingPrice estimation or determinationFundraising
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule and pay for a media content message.
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule and pay for a media content message.
G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
H04L 29/06 - Communication control; Communication processing characterised by a protocol
G06Q 30/02 - MarketingPrice estimation or determinationFundraising
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule and pay for a media content message.
A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule and pay for a media content message.
G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs