Martin-Boivin Innovations Inc

Canada

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IP Type
        Trademark 3
        Patent 1
Date
2023 3
Before 2020 1
IPC Class
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 1
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells 1
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone 1
A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS 1
A63F 13/46 - Computing the game score 1
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NICE Class
16 - Paper, cardboard and goods made from these materials 2
09 - Scientific and electric apparatus and instruments 1
Status
Pending 2
Registered / In Force 2
Found results for

1.

MADZIK

      
Serial Number 97764382
Status Registered
Filing Date 2023-01-23
Registration Date 2024-12-10
Owner Martin-Boivin Innovations Inc (Canada)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

downloadable computer game software for personal computers

2.

LITTLE LORDS OF TWILIGHT

      
Serial Number 97764372
Status Pending
Filing Date 2023-01-23
Owner Martin-Boivin Innovations Inc (Canada)
NICE Classes  ? 16 - Paper, cardboard and goods made from these materials

Goods & Services

Printed books in the field of games, fantasy, and strategy guides for games; printed comic books

3.

MADZIK

      
Serial Number 97764393
Status Pending
Filing Date 2023-01-23
Owner Martin-Boivin Innovations Inc (Canada)
NICE Classes  ? 16 - Paper, cardboard and goods made from these materials

Goods & Services

Printed books in the field of games, fantasy, and strategy guides for games; printed comic books

4.

Mutually attachable physical pieces of multiple states transforming digital characters and vehicles

      
Application Number 14812703
Grant Number 10561950
Status In Force
Filing Date 2015-07-29
First Publication Date 2016-05-26
Grant Date 2020-02-18
Owner
  • HASBRO, INC. (USA)
  • MARTIN-BOIVIN INNOVATIONS INC. (Canada)
Inventor
  • Martin, Frederic
  • Boivin, Marie Hélène
  • Judkins, Daniel

Abstract

Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece character and an electronic device are defined. The physical game piece character may be a combination of smaller parts where each combination transmits a unique alphanumeric identifier and control signals to an electronic device game application, where the game application features the physical game piece character and is responsive to the signals from the physical game piece character and transmits control signals to the physical game piece, which responds with sensory signals.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • A63F 13/825 - Fostering virtual characters
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 9/16 - Spinning-top games
  • A63H 1/00 - Tops
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
  • A63F 13/85 - Providing additional services to players
  • A63F 13/46 - Computing the game score
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use