Archetype Technologies, Inc.

United States of America

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IPC Class
A63F 9/24 - Games using electronic circuits not otherwise provided for 2
G05B 11/01 - Automatic controllers electric 2
G05B 15/00 - Systems controlled by a computer 2
G05B 19/18 - Numerical control [NC], i.e. automatically operating machines, in particular machine tools, e.g. in a manufacturing environment, so as to execute positioning, movement or co-ordinated operations by means of programme data in numerical form 2
G06F 15/18 - in which a program is changed according to experience gained by the computer itself during a complete run; Learning machines (adaptive control systems G05B 13/00;artificial intelligence G06N) 2
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Found results for  patents

1.

Systems and methods for indirect control of processor enabled devices

      
Application Number 13912771
Grant Number 09067132
Status In Force
Filing Date 2013-06-07
First Publication Date 2015-06-30
Grant Date 2015-06-30
Owner Archetype Technologies, Inc. (USA)
Inventor Bergeron, Bryan

Abstract

Individuals can operate processor enabled devices at a high level of performance, even if they have little or no familiarity with those devices, by indirectly operating them through a first processor enabled device. The direct interactions of individuals with a familiar device can be communicated to one or more processors that perform signal processing functions in order to generate control signals that direct the operation of a second, unfamiliar processor-enabled device. In this closed-loop system, individuals can receive real-time feedback on the performance of the second device in a form associated with the operation of the first device.

IPC Classes  ?

  • G05B 15/00 - Systems controlled by a computer
  • G05B 19/18 - Numerical control [NC], i.e. automatically operating machines, in particular machine tools, e.g. in a manufacturing environment, so as to execute positioning, movement or co-ordinated operations by means of programme data in numerical form
  • G05B 11/01 - Automatic controllers electric
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G06F 15/18 - in which a program is changed according to experience gained by the computer itself during a complete run; Learning machines (adaptive control systems G05B 13/00;artificial intelligence G06N)
  • G06N 3/08 - Learning methods
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • A63F 13/20 - Input arrangements for video game devices
  • G05B 19/16 - Programme control other than numerical control, i.e. in sequence controllers or logic controllers using record carriers using magnetic record carriers
  • G05B 15/02 - Systems controlled by a computer electric

2.

Systems and methods for indirect control of processor enabled devices

      
Application Number 13540660
Grant Number 08666519
Status In Force
Filing Date 2012-07-03
First Publication Date 2014-03-04
Grant Date 2014-03-04
Owner Archetype Technologies, Inc. (USA)
Inventor Bergeron, Bryan

Abstract

Individuals can operate processor enabled devices at a high level of performance, even if they have little or no familiarity with those devices, by indirectly operating them through a first processor enabled device. The direct interactions of individuals with a familiar device can be communicated to one or more processors that perform signal processing functions in order to generate control signals that direct the operation of a second, unfamiliar processor-enabled device. In this closed-loop system, individuals can receive real-time feedback on the performance of the second device in a form associated with the operation of the first device.

IPC Classes  ?

  • G05B 15/00 - Systems controlled by a computer
  • G05B 19/18 - Numerical control [NC], i.e. automatically operating machines, in particular machine tools, e.g. in a manufacturing environment, so as to execute positioning, movement or co-ordinated operations by means of programme data in numerical form
  • G05B 11/01 - Automatic controllers electric
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G06F 15/18 - in which a program is changed according to experience gained by the computer itself during a complete run; Learning machines (adaptive control systems G05B 13/00;artificial intelligence G06N)
  • G06N 3/08 - Learning methods