Systems and methods for efficient and reliable post-production editing are provided. Specifically, a central ingest system reduces processing and storage burdens by satisfying multiple workgroup requests for content via a single-stored version of the content and metadata supplied to each of the requesting workgroups. Further, a monitoring system provides metric data records that include metrics sources from a plurality of different metric sources associated with post-production working systems. These metric data records enable efficient and accurate diagnosis of problems and remediation actions, which may be implemented by the post-production platform.
A ride system includes at least one ride vehicle. The at least one ride vehicle is configured to receive a ride passenger. The ride system includes electronic goggles configured to be worn by the ride passenger. The electronic goggles include a camera and a display. The ride system includes a computer graphics generation system communicatively coupled to the electronic goggles, and configured to generate streaming media of a real world environment based on image data captured via the camera of the electronic goggles, generate one or more virtual augmentations superimposed on the streaming media of the real world environment, and to transmit the streaming media of the real world environment along with the one or more superimposed virtual augmentations to be displayed on the display of the electronic goggles.
An amusement park system includes an electronic post configured to be positioned within a receptacle of a base of the amusement park system. The electronic post is configured to receive power directed to the receptacle. The amusement park system also includes a control system configured to determine a location of the electronic post and instruct operation based on the location.
H05B 47/175 - Controlling the light source by remote control
G08B 7/00 - Signalling systems according to more than one of groups Personal calling systems according to more than one of groups
H02J 50/10 - Circuit arrangements or systems for wireless supply or distribution of electric power using inductive coupling
H02J 50/40 - Circuit arrangements or systems for wireless supply or distribution of electric power using two or more transmitting or receiving devices
H02J 50/80 - Circuit arrangements or systems for wireless supply or distribution of electric power involving the exchange of data, concerning supply or distribution of electric power, between transmitting devices and receiving devices
H02J 50/90 - Circuit arrangements or systems for wireless supply or distribution of electric power involving detection or optimisation of position, e.g. alignment
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services in the nature of amusement park, theme park, and waterpark attractions; Providing interactive play areas for children and adults; Entertainment services, namely, live appearances by costumed characters; Amusement park, theme park, and waterpark services; Entertainment services, namely, live entertainment and street performances, particularly, live music concerts and performances, live performances by a dj, live dance performances, live light shows, live laser shows; live performances by balloon artists, live performances by stilt walkers; Entertainment services in the nature of escape room attractions; Providing dance halls; Organization of dance events; Presentation of live show performances; Providing carnival game and amusement arcade services
5.
DYNAMIC MODEL SELECTION FOR ACCURATE TIME SERIES FORECASTING
A forecasting system is designed to train and utilize dynamic models for forecasting metrics associated with content provision. For example, a forecasting system may identify characteristics of received training data relating to a particular title. The characteristics may be used to select one of a plurality of available forecasting models to train.
G06Q 30/0202 - Market predictions or forecasting for commercial activities
G06Q 10/04 - Forecasting or optimisation specially adapted for administrative or management purposes, e.g. linear programming or "cutting stock problem"
A data stream, such as a video stream, may comprise one or more event trigger messages indicating an upcoming event in the stream. The time (e.g., pre-roll time) between the event trigger message and its corresponding event may be modified, based on rules, to provide a network operator, service provider or downstream recipient more (or less) time to prepare for the event. This may be accomplished by moving the event trigger to an earlier (or later) location in the stream, and/or editing the event trigger to indicate the different pre-roll time.
H04N 21/44 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
H04N 21/4402 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display
H04N 21/442 - Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed or the storage space available from the internal hard disk
An image correction system may include a head-mounted display, a server, and a local correction device. The head-mounted display includes a display configured to display one or more corrected images and one or more sensors configured to generate initial tracking information and updated tracking information, wherein the initial tracking information is associated with a first time point and the updated tracking information is associated with a second time point subsequent to the first time point. The local correction device is configured to: receive the tracking information from the head-mounted display, transmit the initial tracking information to a server, receive one or more rendered images from the server, generate the one or more corrected images based on the one or more rendered images and the updated tracking information, and transmit the one or more corrected images to the head-mounted display.
An interactive object control system (10) includes processing circuitry (18) with one or more processors (50) and memory (52) storing instructions, that when executed by the processing circuitry (18) cause the processing circuitry (18) to send instructions to an interactive object (20) to cause one or more object emitters (25) of the interactive object (20) to emit light; receive photodiode array data from one or more photodiode arrays (30), wherein the photodiode array data is indicative of detection of the light emitted by the one or more object emitters (25) of the interactive object (20); determine a position of the interactive object (20) in an interactive environment (14) based on the photodiode array data; receive image data from one or more cameras (16); identify the interactive object (20) in the image data based on the position of the interactive object (20) in the interactive environment (14) and an indication of reflected light in the image data.
A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
A multi-sectional robot includes a first robot configured to communicate via a first protocol and a second robot coupled to the first robot and configured to communicate via a second protocol. Further, the multi-sectional robot includes a controller that operates based on a third protocol, receives movement commands to move the multi-sectional robot, determines a status of the multi-sectional robot, determines an operational profile for the first robot and the second robot based on the movement commands and the status, translates at least a first portion of the operational profile from the third protocol to a first translation in the first protocol, translates at least a second portion of the operational profile from the third protocol to a second translation in the second protocol, outputs the first translation to the first robot as first operational instructions, and outputs the second translation to the second robot as second operational instructions.
A gap blocking system includes a loading platform having a gap separating a first portion of the loading platform from a second portion of the loading platform. A ride vehicle is coupled to a transport extending through the gap. A guardrail assembly having a plurality of guardrail units is coupled to the first portion, where the guardrail units are configured to transition between a first position and a second position. The guardrail units are configured to block access to the gap when in the first position. The ride vehicle includes an engagement feature configured to interface with an individual guardrail unit of the guardrail units to selectively transition the individual guardrail unit from the first position to the second position. The individual guardrail unit is configured to permit the ride vehicle to occupy a guest-accessible position adjacent to or on the loading platform in the second position.
A63G 31/02 - Amusement arrangements with moving substructures
A63G 31/16 - Amusement arrangements creating illusions of travel
B60R 21/00 - Arrangements or fittings on vehicles for protecting or preventing injuries to occupants or pedestrians in case of accidents or other traffic risks
B60R 21/01 - Electrical circuits for triggering safety arrangements in case of vehicle accidents or impending vehicle accidents
B61B 3/00 - Elevated railway systems with suspended vehicles
B61L 1/00 - Devices along the route controlled by interaction with the vehicle or train
B61L 1/04 - Electric devices associated with track mechanically actuated by a part of the vehicle
A multi-sectional robot 16 includes a first robot 12 configured to communicate via a first protocol 220 and a second robot 14 coupled to the first robot 12 and configured to communicate via a second protocol 222. Further, the multi-sectional robot 16 includes a controller 20 that operates based on a third protocol, receives movement commands to move the multi-sectional robot 16, determines a status of the multi-sectional robot 16, determines an operational profile for the first robot 12 and the second robot 14 based on the movement commands and the status, translates at least a first portion of the operational profile from the third protocol to a first translation in the first protocol 220, translates at least a second portion of the operational profile from the third protocol to a second translation in the second protocol 222, outputs the first translation to the first robot 12 as first operational instructions, and outputs the second translation to the second robot 14 as second operational instructions.
Toys, games and playthings, namely, action figures and accessories therefor, bathtub toys, kites, toy building blocks, board games, action skill games, manipulative games, target games, bubble making wand and solution sets, children’s multiple activity toys, costume masks, mechanical toys, toy vehicles and accessories therefor, dolls, doll accessories, doll clothing, bean bag dolls, toy figures and accessories therefor, play figures, inflatable toys, flying discs, jigsaw puzzles, marbles, plush toys, puppets, ride-on toys, skateboards, balloons, roller skates, toy banks, water squirting toys and stuffed toys; Christmas tree ornaments; water globes; pinball machines; playing cards; hand-held unit for playing electronic games adapted for use with an external display screen or monitor; golf and sports balls, stress relief exercise balls
A system for providing an augmented reality, a virtual reality, and/or a mixed reality experience to a user includes a first display and a second display. The user views a real-world environment through the first display and the second display. The system includes a wearable visualization device that includes the first display and a fixed visualization device that includes the second display. The first display is configured to display a first layer of virtual features and the second display is configured to display a second layer of virtual features. The system includes a processor configured to generate the first layer of virtual features and the second layer of virtual features. The processor is configured to operatively communicate with the wearable visualization device and the fixed visualization device to coordinate presentation of the first layer of virtual features and the second layer of virtual features.
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
A63F 13/25 - Output arrangements for video game devices
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
A63G 7/00 - Up-and-down-hill tracks or switchbacks
A63G 27/00 - Russian swingsGreat wheels, e.g. Ferris wheels
G06F 1/16 - Constructional details or arrangements
G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
G06F 3/04845 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
G06T 19/00 - Manipulating 3D models or images for computer graphics
H04N 13/344 - Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
An image correction system may include a head-mounted display, a server, and a local correction device. The head-mounted display includes a display configured to display one or more corrected images and one or more sensors configured to generate initial tracking information and updated tracking information, wherein the initial tracking information is associated with a first time point and the updated tracking information is associated with a second time point subsequent to the first time point. The local correction device is configured to: receive the tracking information from the head-mounted display, transmit the initial tracking information to a server, receive one or more rendered images from the server, generate the one or more corrected images based on the one or more rendered images and the updated tracking information, and transmit the one or more corrected images to the head-mounted display.
An interactive object control system includes processing circuitry with one or more processors and memory storing instructions, that when executed by the processing circuitry cause the processing circuitry to send instructions to an interactive object to cause one or more object emitters of the interactive object to emit light; receive photodiode array data from one or more photodiode arrays, wherein the photodiode array data is indicative of detection of the light emitted by the one or more object emitters of the interactive object; determine a position of the interactive object in an interactive environment based on the photodiode array data; receive image data from one or more cameras; identify the interactive object in the image data based on the position of the interactive object in the interactive environment and an indication of reflected light in the image data.
A ride vehicle (52) for an amusement park attraction system (50) includes a plurality of walls (56) cooperatively defining a volume (58) configured to receive a guest (54) into the ride vehicle (52) and a panel assembly (60) with a panel (62) and a wall (56A) of the plurality of walls (56). The wall (56A) is configured to contain the panel (62) in a first configuration of the panel assembly (60), and the panel (62) is configured to move relative to the wall (56A) and be positioned out of, actuate out of, and/or extend out of the wall (56A) in a second configuration of the panel assembly (60).
41 - Education, entertainment, sporting and cultural services
Goods & Services
Amusement park, theme park, and water park services; Entertainment services in the nature of amusement park, theme park, and water park attractions, namely, rides and themed areas; Presentation of live show performances; Providing amusement arcade services; Adult's and children's entertainment and amusement centers, namely, interactive play areas; Entertainment services, namely, live appearances by costumed characters; Education and entertainment services, namely, conducting guided tours of motion picture and television production facilities and related exhibitions and demonstrations at such facilities; Entertainment services in the nature of escape room attractions; Entertainment services, namely, live entertainment and street performances in the nature of live music concerts and live music performances, live performances by a DJ, live dance performances, live performances by balloon artists in the nature of balloon twisting for others, and live performances by stilt walkers; Entertainment services, namely, hosting social entertainment events in connection with retail stores in and adjacent to an amusement park; movie showing
Toys, games and playthings, namely, action figures and accessories therefor, bathtub toys, kites, toy building blocks, board games, action skill games, manipulative games, target games, bubble making wand and solution sets, children’s multiple activity toys, costume masks, mechanical toys, toy vehicles and accessories therefor, dolls, doll accessories, doll clothing, bean bag dolls, toy figures and accessories therefor, play figures, inflatable toys, flying discs, jigsaw puzzles, marbles, plush toys, puppets, ride-on toys, skateboards, balloons, roller skates, toy banks, water squirting toys and stuffed toys; Christmas tree ornaments; water globes; pinball machines; playing cards; hand-held unit for playing electronic games adapted for use with an external display screen or monitor; golf and sports balls, stress relief exercise balls
22.
MOVABLE PANEL FOR AMUSEMENT PARK ATTRACTION SYSTEM
A ride vehicle for an amusement park attraction system includes a plurality of walls cooperatively defining a volume configured to receive a guest into the ride vehicle and a panel assembly with a panel and a wall of the plurality of walls. The wall is configured to contain the panel in a first configuration of the panel assembly, and the panel is configured to move relative to the wall and be positioned out of, actuate out of, and/or extend out of the wall in a second configuration of the panel assembly.
09 - Scientific and electric apparatus and instruments
25 - Clothing; footwear; headgear
28 - Games; toys; sports equipment
Goods & Services
Prerecorded video and audio discs, DVDs, video and audio cassettes, optical and magneto-optical discs featuring news, entertainment, sports, comedy, drama, music and variety content; prerecorded CDs featuring music and entertainment sound tracks; downloadable audio, visual, multimedia and digital files in the fields of news, entertainment, sports, comedy, drama, music and variety; downloadable software applications for accessing, streaming or viewing audio, visual and multimedia content for use with computers, mobile devices, and wired and wireless electronic devices; video game discs; downloadable video game software; downloadable interactive software for playing games; downloadable multimedia software featuring entertainment; accessories for mobile, portable and handheld devices, namely, protective covers and cases; charging appliances for rechargeable equipment; eyewear, eyeglasses, sunglasses and cases therefor; decorative magnets; cinematographic machines and apparatus; wireless communication devices and systems for computer software for the transmission of audio, voice, multimedia and images; downloadable animated cartoons; electronic publications, downloadable, namely, magazines and books in the field of entertainment; magnetically encoded and electronic gift cards. Clothing namely, shirts and tops, dresses, skirts, pants, trousers, jeans, shorts, rompers, overalls, sweatshirts and sweat pants, sweatsuits, gloves, suspenders, ties, coats and jackets, hosiery, pajamas, robes, sleep shirts, sleepwear, swimwear, underwear, Halloween costumes, infantwear and cloth baby bibs; hats; headwear, namely, caps; shoes, boots, and slippers. Toys, games and playthings, namely, action figures and accessories therefor, bathtub toys, kites, toy building blocks, board games, action skill games, manipulative games, target games, bubble making wand and solution sets, children’s multiple activity toys, costume masks, mechanical toys, toy vehicles and accessories therefor, dolls, doll accessories, doll clothing, bean bag dolls, toy figures and accessories therefor, play figures, inflatable toys, flying discs, jigsaw puzzles, marbles, plush toys, puppets, ride-on toys, skateboards, balloons, roller skates, toy banks, water squirting toys and stuffed toys; Christmas tree ornaments; water globes; pinball machines; playing cards; hand-held unit for playing electronic games adapted for use with an external display screen or monitor; golf and sports balls, stress relief exercise balls.
24.
SYSTEM AND METHOD FOR PRESENTING CONTEXTUAL CLIPS FOR DISTRIBUTED CONTENT
Systems and methods for presenting contextual clips for distributed content are disclosed. Some embodiments include receiving an input for presenting content while the content is currently being distributed at a first distribution time point within the content, transmitting a request for contextual content prior to the first distribution time point, receiving information for displaying a plurality of contextual content clips distributed prior to the first distribution time point, wherein each of the plurality of contextual content clips corresponds to an event depicted in the content, displaying the plurality of contextual content clips using the received information, and displaying the content at a second distribution time point after all of the plurality of contextual content clips have been displayed.
H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
H04N 21/4722 - End-user interface for requesting content, additional data or servicesEnd-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content for requesting additional data associated with the content
H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
H04N 21/84 - Generation or processing of descriptive data, e.g. content descriptors
H04N 21/845 - Structuring of content, e.g. decomposing content into time segments
H04N 21/8549 - Creating video summaries, e.g. movie trailer
A dual-surfaced mirror for a mirror wedge illusion. The dual-surfaced mirror includes a reflective material layer, a thin glass layer overlaying a front surface of the reflective material, a dark mask layer overlaying a back surface of the reflective material, and a thick glass support layer coupled to the dark mask layer.
G02B 30/40 - Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images giving the observer of a single two-dimensional [2D] image a perception of depth
G09F 13/32 - Illuminated signsLuminous advertising with moving optical part or parts, e.g. mirrors
26.
TECHNIQUES FOR CONSTRUCTING THEMED ROCKWORK STRUCTURES
A rockwork system includes a support structure comprising a plurality of modular construction blocks (58, 59). The plurality of modular construction blocks includes at least one terminal modular construction block (59) forming an exterior face of the support structure, and the at least one terminal modular construction block (59) includes a first coupler (66) in a first coupler active configuration. The support structure also includes at least one additional modular construction block (58) coupled to the at least one terminal modular construction block (59), and the at least one additional modular construction block (58) includes a second coupler (69) in a second coupler inactive configuration. The rockwork system also includes at least one exterior shaped piece (63) comprising a mesh support, and the at least one exterior shaped piece is disposed at least partially around the support structure and is coupled to the first coupler (66) of the at least one terminal modular construction block via a complementary coupler (64).
According to at least one embodiment, a method of processing video includes: receiving content including a plurality of segments; and determining a terminus time of a segment of the plurality of segments based on an audio spectrogram associated with the content. The audio spectrogram includes pixels with brightness values over a plurality of frequencies along a first axis and over a plurality of timepoints along a second axis.
A rockwork system includes a support structure comprising a plurality of modular construction blocks. The plurality of modular construction blocks includes at least one terminal modular construction block forming an exterior face of the support structure, and the at least one terminal modular construction block includes a first coupler in a first coupler active configuration. The support structure also includes at least one additional modular construction block coupled to the at least one terminal modular construction block, and the at least one additional modular construction block includes a second coupler in a second coupler inactive configuration. The rockwork system also includes at least one exterior shaped piece comprising a mesh support, and the at least one exterior shaped piece is disposed at least partially around the support structure and is coupled to the first coupler of the at least one terminal modular construction block via a complementary coupler.
E04B 2/02 - Walls, e.g. partitions, for buildingsWall construction with regard to insulationConnections specially adapted to walls built-up from layers of building elements
A system includes a ride vehicle of an amusement park ride and a restraint system coupled to the ride vehicle and including a lock having a detector that may receive a wireless signal. Receiving the wireless signal causes the lock to lock or unlock and the restraint system may secure a rider within the ride vehicle.
B60R 22/48 - Control systems, alarms, or interlock systems, for the correct application of the belt or harness
A63G 7/00 - Up-and-down-hill tracks or switchbacks
B60R 21/00 - Arrangements or fittings on vehicles for protecting or preventing injuries to occupants or pedestrians in case of accidents or other traffic risks
B60R 21/02 - Occupant safety arrangements or fittings
(1) Clothing namely, shirts and tops, dresses, skirts, pants, trousers, jeans, shorts, rompers, overalls, sweatshirts and sweat pants, sweatsuits, gloves, suspenders, ties, coats and jackets, hosiery, pajamas, robes, sleep shirts, sleepwear, swimwear, underwear, Halloween costumes, infantwear and cloth baby bibs; hats; headwear, namely, caps; shoes, boots, and slippers
(2) Toys, games and playthings, namely, action figures and accessories therefor, bathtub toys, kites, toy building blocks, board games, action skill games, manipulative games, target games, bubble making wand and solution sets, children's multiple activity toys, costume masks, mechanical toys, toy vehicles and accessories therefor, dolls, doll accessories, doll clothing, bean bag dolls, toy figures and accessories therefor, play figures, inflatable toys, flying discs, jigsaw puzzles, marbles, plush toys, puppets, ride-on toys, skateboards, balloons, roller skates, toy banks, water squirting toys and stuffed toys; Christmas tree ornaments; water globes; pinball machines; playing cards; hand-held unit for playing electronic games adapted for use with an external display screen or monitor; golf and sports balls, stress relief exercise balls
41 - Education, entertainment, sporting and cultural services
Goods & Services
Clothing namely, shirts and tops, dresses, skirts, pants, trousers, jeans, shorts, rompers, overalls, sweatshirts and sweat pants, sweatsuits, gloves, suspenders, ties, coats and jackets, hosiery, pajamas, robes, sleep shirts, sleepwear, swimwear, underwear, Halloween costumes, infantwear and cloth baby bibs; hats; headwear, namely, caps; shoes, boots, and slippers. Toys, games and playthings, namely, action figures and accessories therefor, bathtub toys, kites, toy building blocks, board games, action skill games, manipulative games, target games, bubble making wand and solution sets, children’s multiple activity toys, costume masks, mechanical toys, toy vehicles and accessories therefor, dolls, doll accessories, doll clothing, bean bag dolls, toy figures and accessories therefor, play figures, inflatable toys, flying discs, jigsaw puzzles, marbles, plush toys, puppets, ride-on toys, skateboards, balloons, roller skates, toy banks, water squirting toys and stuffed toys; Christmas tree ornaments; water globes; pinball machines; playing cards; hand-held unit for playing electronic games adapted for use with an external display screen or monitor; golf and sports balls, stress relief exercise balls. Entertainment services in the nature of a film series, television series, short form entertainment content, videos and podcasts in the field of news, sports, comedy, drama, music and variety content; entertainment services in the nature of the production and distribution of film, television series, short form entertainment content, videos, podcasts and games featuring news, entertainment, sports, comedy, drama, music and variety content; providing images, non-downloadable videos and multimedia content in the field of news, sports and entertainment via the internet, mobile and wireless networks; non-downloadable interactive game software; non-downloadable interactive software in the field of entertainment; amusement park attraction and theme park services; presentation of live show performances; providing waterpark services; providing recreational areas for entertainment and amusement, namely, interactive play areas; organizing events in the field of news, sports and entertainment; organizing contests, displays and exhibits in the field of news, sports and entertainment; providing on-demand and rental of film, television series, short form entertainment content, videos, podcasts and games in the fields of news, sports, comedy, drama, music and variety content; providing online non-downloadable electronic publications, namely, text and graphic works featuring news, sports and entertainment.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services in the nature of a film series, television series, short form entertainment content, videos and podcasts in the field of news, sports, comedy, drama, music and variety content; entertainment services in the nature of the production and distribution of film, television series, short form entertainment content, videos, podcasts and games featuring news, entertainment, sports, comedy, drama, music and variety content; providing images, non-downloadable videos and multimedia content in the field of news, sports and entertainment via the internet, mobile and wireless networks; non-downloadable interactive game software; non-downloadable interactive software in the field of entertainment; amusement park attraction and theme park services; presentation of live show performances; providing waterpark services; providing recreational areas for entertainment and amusement, namely, interactive play areas; organizing events in the field of news, sports and entertainment; organizing contests, displays and exhibits in the field of news, sports and entertainment; providing on-demand and rental of film, television series, short form entertainment content, videos, podcasts and games in the fields of news, sports, comedy, drama, music and variety content; online non-downloadable electronic publications, namely, text and graphic works featuring news, sports and entertainment
Toys, games and playthings, namely, action figures and accessories therefor, bathtub toys, kites, toy building blocks, board games, action skill games, manipulative games, target games, bubble making wand and solution sets, children’s multiple activity toys, costume masks, mechanical toys, toy vehicles and accessories therefor, dolls, doll accessories, doll clothing, bean bag dolls, toy figures and accessories therefor, play figures, inflatable toys, flying discs, jigsaw puzzles, marbles, plush toys, puppets, ride-on toys, skateboards, balloons, roller skates, toy banks, water squirting toys and stuffed toys; Christmas tree ornaments; water globes; pinball machines; playing cards; hand-held unit for playing electronic games adapted for use with an external display screen or monitor; golf and sports balls, stress relief exercise balls
41 - Education, entertainment, sporting and cultural services
43 - Food and drink services, temporary accommodation
Goods & Services
Advertising services; business-to-business advertising services; advertising analysis services; rental of advertising time on communication media; digital advertising services; dissemination of advertising for others via television, cable, satellite, video on- demand, digital media, the internet, and wireless and mobile networks; internet and online advertising, marketing, and promotional services; providing space on mobile devices, software applications, and websites for advertising goods and services; retail store services and online retail store services in relation to clothing, footwear, headwear, costumes, toys, games, sporting goods, ornaments, festive decorations, snow globes, recorded and downloadable content, apps, accessories for mobile, portable and handheld devices, eyewear, sunglasses, jewelry, watches, keychains, printed matter, paper and art products, posters, calendars, stickers, stationery, luggage, tote bags, bags, wallets, drinkware, tableware, food and drinks containers, lunch boxes and household and kitchen utensils; customer loyalty services and customer club services, for commercial, promotional, advertising, and customer engagement purposes. Amusement park, theme park, and waterpark services; Entertainment services in the nature of amusement park, theme park, and waterpark attractions; Presentation of live show performances; Providing amusement arcade services; Providing interactive play areas for children and adults; Entertainment services, namely, live appearances by costumed characters; Education and entertainment services, namely, conducting guided tours of motion picture and television production facilities including exhibitions and demonstrations; Entertainment services in the nature of escape room attractions; Organizing and conducting food festivals for cultural and entertainment purposes; Athletic and sports event services, namely, arranging, organizing, operating and conducting running events and running races; Entertainment services, namely live entertainment and street performances, particularly, live music concerts and performances, live performances by a dj, live dance performances, live performances by balloon artists, live performances by stilt walkers; Movie theaters. Entertainment services in the nature of a film series, television series, short form entertainment content, videos and podcasts in the field of news, sports, comedy, drama, music and variety content; entertainment services in the nature of the production and distribution of film, television series, short form entertainment content, videos, podcasts and games featuring news, entertainment, sports, comedy, drama, music and variety content; providing images, non-downloadable videos and multimedia content in the field of news, sports and entertainment via the internet, mobile and wireless networks; non-downloadable interactive game software; non-downloadable interactive software in the field of entertainment; organizing events in the field of news, sports and entertainment; organizing contests, displays and exhibits in the field of news, sports and entertainment; providing on-demand and rental of film, television series, short form entertainment content, videos, podcasts and games in the fields of news, sports, comedy, drama, music and variety content; providing online non-downloadable electronic publications, namely, text and graphic works featuring news, sports and entertainment. Hotels; restaurant, bar and cafe services; providing of food and drink.
36.
SYSTEM AND METHOD TO SIMULATE ANATOMICAL FEATURES IN AN ENTERTAINMENT FIGURE
A system includes an animated figure. The system also includes a set of tubes disposed in a portion of the animated figure. The system also includes at least one membrane that defines at least one chamber. The at least one chamber is disposed about the set of tubes. The system also includes a first pump fluidly coupled to the set of tubes. The first pump is configured to inflate each tube of the set of tubes, deflate each tube of the set of tubes, or a combination thereof. The system also includes a second pump fluidly coupled to the at least one chamber. The second pump is configured to inflate each chamber of the at least one chamber, deflate each chamber of the at least one chamber, or a combination thereof.
A visual effects system includes a first display, wherein the first display includes a polarized filter on or in the first display, and a second display, wherein the second display is not polarized. The visual effects system also includes a beam splitter positioned to enable a guest to view the first display through the beam splitter and a reflection of the second display via the beam splitter.
A visual effects system includes a display configured to present a series of image frames and a mirror positioned to reflect the series of image frames to generate reflected image frames. The visual effects system also includes a drive system coupled to the mirror, wherein the drive system is configured to drive movement of the mirror to adjust a perceived depth of the reflected image frames to produce volumetric imagery for visualization by a guest.
G02B 30/52 - Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images the image being built up from image elements distributed over a 3D volume, e.g. voxels the 3D volume being constructed from a stack or sequence of 2D planes, e.g. depth sampling systems
G02B 30/56 - Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images the image being built up from image elements distributed over a 3D volume, e.g. voxels by projecting aerial or floating images
A visual effects system includes a display configured to present a series of image frames and a mirror positioned to reflect the series of image frames to generate reflected image frames. The visual effects system also includes a drive system coupled to the mirror, wherein the drive system is configured to drive movement of the mirror to adjust a perceived depth of the reflected image frames to produce volumetric imagery for visualization by a guest.
G02B 26/08 - Optical devices or arrangements for the control of light using movable or deformable optical elements for controlling the direction of light
G02B 30/56 - Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images the image being built up from image elements distributed over a 3D volume, e.g. voxels by projecting aerial or floating images
H04N 13/322 - Image reproducers for viewing without the aid of special glasses, i.e. using autostereoscopic displays using varifocal lenses or mirrors
H04N 13/393 - Volumetric displays, i.e. systems where the image is built up from picture elements distributed through a volume the volume being generated by a moving, e.g. vibrating or rotating, surface
An interactive energy effect system that includes one or more sensors configured to generate a signal indicative of a position of a user-associated object in the system. The interactive energy effect system also includes a system controller that receives the signal and generates a first and second set of instructions based on the signal. The system controller transmits the first instructions to an energy emission system to cause the energy emission system to reposition and activate an energy emitter. The system controller transmits the second instructions to a multi-layer display system to cause the multi-layer display system to move towards or away from the user-associated object.
A system includes an animated figure. The system also includes a set of tubes disposed in a portion of the animated figure. The system also includes at least one membrane that defines at least one chamber. The at least one chamber is disposed about the set of tubes. The system also includes a first pump fluidly coupled to the set of tubes. The first pump is configured to inflate each tube of the set of tubes, deflate each tube of the set of tubes, or a combination thereof. The system also includes a second pump fluidly coupled to the at least one chamber. The second pump is configured to inflate each chamber of the at least one chamber, deflate each chamber of the at least one chamber, or a combination thereof.
A visual effects system includes a first display, wherein the first display includes a polarized filter on or in the first display, and a second display, wherein the second display is not polarized. The visual effects system also includes a beam splitter positioned to enable a guest to view the first display through the beam splitter and a reflection of the second display via the beam splitter.
G02B 30/25 - Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer’s left and right eyes of the stereoscopic type using polarisation techniques
G02B 30/56 - Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images the image being built up from image elements distributed over a 3D volume, e.g. voxels by projecting aerial or floating images
An amusement park ride system includes one or more ride vehicles configured to transport passengers, where each ride vehicle of the one or more ride vehicles includes an exterior surface and a base coupler disposed on or accessible via the exterior surface. The amusement park ride system also includes a show structure configured to operate for viewing by the passengers, the show structure including a first coupler configured to removably couple with and/or secure to a respective base coupler of a ride vehicle of the plurality of ride vehicles and a second coupler. The amusement park ride system includes a manipulator configured to transport the show structure to and from the ride vehicle of the plurality of ride vehicles, where the manipulator comprises a transport coupler configured to removably couple with and/or secure to the second coupler.
B25J 15/06 - Gripping heads with vacuum or magnetic holding means
B25J 19/00 - Accessories fitted to manipulators, e.g. for monitoring, for viewingSafety devices combined with or specially adapted for use in connection with manipulators
09 - Scientific and electric apparatus and instruments
25 - Clothing; footwear; headgear
41 - Education, entertainment, sporting and cultural services
Goods & Services
Prerecorded video and audio discs, DVDs, video and audio cassettes, optical and magneto-optical discs featuring news, entertainment, sports, comedy, drama, music and variety content; prerecorded CDs featuring music and entertainment sound tracks; downloadable audio, visual, multimedia and digital files in the fields of news, entertainment, sports, comedy, drama, music and variety; downloadable software applications for accessing, streaming or viewing audio, visual and multimedia content for use with computers, mobile devices, and wired and wireless electronic devices; video game discs; downloadable video game software; downloadable interactive software for playing games; downloadable multimedia software featuring entertainment; accessories for mobile, portable and handheld devices, namely, protective covers and cases; charging appliances for rechargeable equipment; eyewear, eyeglasses, sunglasses and cases therefor; decorative magnets; cinematographic machines and apparatus; wireless communication devices and systems for computer software for the transmission of audio, voice, multimedia and images; downloadable animated cartoons; electronic publications, downloadable, namely, magazines and books in the field of entertainment; magnetically encoded and electronic gift cards. Clothing namely, shirts and tops, dresses, skirts, pants, trousers, jeans, shorts, rompers, overalls, sweatshirts and sweat pants, sweatsuits, gloves, suspenders, ties, coats and jackets, hosiery, pajamas, robes, sleep shirts, sleepwear, swimwear, underwear, Halloween costumes, infantwear and cloth baby bibs; hats; headwear, namely, caps; shoes, boots, and slippers. Entertainment services in the nature of a film series, television series, short form entertainment content, videos and podcasts in the field of news, sports, comedy, drama, music and variety content; entertainment services in the nature of the production and distribution of film, television series, short form entertainment content, videos, podcasts and games featuring news, entertainment, sports, comedy, drama, music and variety content; providing images, non-downloadable videos and multimedia content in the field of news, sports and entertainment via the internet, mobile and wireless networks; publishing of non-downloadable interactive game software; publishing of non-downloadable interactive software in the field of entertainment; amusement park attraction and theme park services; presentation of live show performances; providing waterpark services; providing recreational areas for entertainment and amusement, namely, interactive play areas; organizing events in the field of news, sports and entertainment; organizing contests, displays and exhibits in the field of news, sports and entertainment; providing on-demand and rental of film, television series, short form entertainment content, videos, podcasts and games in the fields of news, sports, comedy, drama, music and variety content; providing online non-downloadable electronic publications, namely, text and graphic works featuring news, sports and entertainment.
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
(1) Clothing namely, shirts and tops, dresses, skirts, pants, trousers, jeans, shorts, rompers, overalls, sweatshirts and sweat pants, sweatsuits, gloves, suspenders, ties, coats and jackets, hosiery, pajamas, robes, sleep shirts, sleepwear, swimwear, underwear, Halloween costumes, infantwear and cloth baby bibs; hats; headwear, namely, caps; shoes, boots, and slippers (1) Entertainment services in the nature of a film series, television series, short form entertainment content, videos and podcasts in the field of news, sports, comedy, drama, music and variety content; entertainment services in the nature of the production and distribution of film, television series, short form entertainment content, videos, podcasts and games featuring news, entertainment, sports, comedy, drama, music and variety content; providing images, non-downloadable videos and multimedia content in the field of news, sports and entertainment via the internet, mobile and wireless networks; non-downloadable interactive game software; non-downloadable interactive software in the field of entertainment; amusement park attraction and theme park services; presentation of live show performances; providing waterpark services; providing recreational areas for entertainment and amusement, namely, interactive play areas; organizing events in the field of news, sports and entertainment; organizing contests, displays and exhibits in the field of news, sports and entertainment; providing on-demand and rental of film, television series, short form entertainment content, videos, podcasts and games in the fields of news, sports, comedy, drama, music and variety content; online non-downloadable electronic publications, namely, text and graphic works featuring news, sports and entertainment
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services in the nature of a film series, television series, short form entertainment content, videos and podcasts in the field of news, sports, comedy, drama, music and variety content; entertainment services in the nature of the production and distribution of film, television series, short form entertainment content, videos, podcasts and games featuring news, entertainment, sports, comedy, drama, music and variety content; providing images, non-downloadable videos and multimedia content in the field of news, sports and entertainment via the internet, mobile and wireless networks; non-downloadable interactive game software; non-downloadable interactive software in the field of entertainment; amusement park attraction and theme park services; presentation of live show performances; providing waterpark services; providing recreational areas for entertainment and amusement, namely, interactive play areas; organizing events in the field of news, sports and entertainment; organizing contests, displays and exhibits in the field of news, sports and entertainment; providing on-demand and rental of film, television series, short form entertainment content, videos, podcasts and games in the fields of news, sports, comedy, drama, music and variety content; online non-downloadable electronic publications, namely, text and graphic works featuring news, sports and entertainment
41 - Education, entertainment, sporting and cultural services
Goods & Services
Amusement park and theme park services; Entertainment services in the nature of amusement park and theme park attractions; Presentation of live show performances; Entertainment services, namely, live appearances by costumed characters; Entertainment services, namely, live stunt shows
50.
Systems and methods for controlling welding systems
Systems and methods described herein are configured to control welding systems, for example, controlling welding process variables based at least in part on nominal stresses estimated using finite element (FE) algorithms. The systems and methods described herein may be utilized to identify nominal stress in welded structures and components to enable adjustment of welding process variables for the manufacture of subsequent welded structures and components, for example, performed by the same welding system. The systems and methods described herein also allow readily available FE stress results to be utilized in a consistent manner, as well as providing user feedback regarding the accuracy of the nominal stress approximations. Furthermore, the systems and methods described herein are generally faster and less error prone than conventional techniques, and are relatively insensitive to mesh density of the FE stress calculations.
A system includes an attraction platform (32) and a netting system (12) configured to capture loose articles cast from the attraction platform (32). The netting system (12) includes a first structural member (14), a second structural member (24), a net (16) extending between the first structural member (14) and the second structural member (24), and a zipper interface (18) extending between the first structural member (14) and at least a portion of the net (16).
A system includes an attraction platform and a netting system configured to capture loose articles cast from the attraction platform. The netting system includes a first structural member, a second structural member, a net extending between the first structural member and the second structural member, and a zipper interface extending between the first structural member and at least a portion of the net.
Toys, amusement apparatus adapted for use with television receivers only, action figures, bathtub toys, kites, building blocks [toys],board games, children’s multiple activity toys, costume masks, toy models, toy vehicles, dolls, dolls' clothes, toy beanbags, toy figures, action figure toys, inflatable toys, flying discs [toys],jigsaw puzzles, marbles for games, plush toys, puppets, fairground ride apparatus, skateboards, party balloons, roller skates, toy banks, water-squirting toys, stuffed toys, snow globes, pachinkos, playing cards, golf balls, balls for sports, stress relief exercise balls, ornaments for Christmas trees, except lights, candles and confectionery, controllers for game consoles, home video game machines, targets, soap bubbles [toys],manipulative logic games, dolls’ beds, dolls’ feeding bottles, headgear for dolls, shoes for dolls, electronic games other than those adapted for use with television receivers only, toy vehicle tracks, play sets for action figures
A show effect system may include a first mirror coupled to a first actuator and mounted to a wall, a second mirror coupled to a second actuator and mounted to the wall adjacent to the first mirror, and a sensor configured to monitor a viewing area for observing the first mirror and the second mirror, wherein the sensor is configured provide sensor data related to a guest within the viewing area. The show effect system may also include a controller communicatively coupled to the first actuator, the second actuator, and the sensor. The controller may determine the guest is in a location within the viewing area based on the sensor data and instruct the first actuator to adjust a position or an orientation of the first mirror to remove the location from a reflection of the first mirror.
A63J 21/00 - Conjuring appliancesAuxiliary apparatus for conjurers
G02B 26/08 - Optical devices or arrangements for the control of light using movable or deformable optical elements for controlling the direction of light
G02B 27/00 - Optical systems or apparatus not provided for by any of the groups ,
A show effect system may include a first mirror coupled to a first actuator and mounted to a wall, a second mirror coupled to a second actuator and mounted to the wall adjacent to the first minor, and a sensor configured to monitor a viewing area for observing the first mirror and the second mirror, wherein the sensor is configured provide sensor data related to a guest within the viewing area. The show effect system may also include a controller communicatively coupled to the first actuator, the second actuator, and the sensor. The controller may determine the guest is in a location within the viewing area based on the sensor data and instruct the first actuator to adjust a position or an orientation of the first mirror to remove the location from a reflection of the first mirror.
A show effect system for an amusement park may include a display system coupled with a ride vehicle and configured to transition between an extended configuration and a retracted configuration, a screen coupled to the display system, a controller in communication with an actuator, where the actuator may adjust an angle between the screen and the display system. The screen may move with the display system between the extended configuration and the retracted configuration and reflect imagery from the display system in the extended configuration.
A show effect system of an amusement park may include a platform positioned within a reservoir and configured transition between configurations to control submersion and extraction of at least a portion of the platform with respect to a liquid disposed within the reservoir, a fluid source coupled to one or more inflatables and configured to control fluid flow into and out of the one or more inflatables, one or more hinges coupling the first side of the platform to a structure of the reservoir, and a controller communicatively coupled to the fluid source and configured to instruct the fluid source to inject fluid into or extract the fluid from the one or more inflatables to lift or lower the second side and rotate the platform about the one or more hinges such that the platform transitions from a first configuration to a second configuration.
A show effect system of an amusement park may include a platform positioned within a reservoir and configured transition between configurations to control submersion and extraction of at least a portion of the platform with respect to a liquid disposed within the reservoir, a fluid source coupled to one or more inflatables and configured to control fluid flow into and out of the one or more inflatables, one or more hinges coupling the first side of the platform to a structure of the reservoir, and a controller communicatively coupled to the fluid source and configured to instruct the fluid source to inject fluid into or extract the fluid from the one or more inflatables to lift or lower the second side and rotate the platform about the one or more hinges such that the platform transitions from a first configuration to a second configuration.
A63G 31/14 - Amusement arrangements with moving substructures with planes mounted on springsAmusement arrangements with moving substructures with movable planes
A show effect system for an amusement park may include a display system coupled with a ride vehicle and configured to transition between an extended configuration and a retracted configuration, a screen coupled to the display system, a controller in communication with an actuator, where the actuator may adjust an angle between the screen and the display system. The screen may move with the display system between the extended configuration and the retracted configuration and reflect imagery from the display system in the extended configuration.
A63J 5/02 - Arrangements for making stage effectsAuxiliary stage appliances
G02B 26/08 - Optical devices or arrangements for the control of light using movable or deformable optical elements for controlling the direction of light
G02B 27/00 - Optical systems or apparatus not provided for by any of the groups ,
G02B 27/14 - Beam splitting or combining systems operating by reflection only
64.
SYSTEM AND METHOD FOR TRACKING A PASSIVE WAND AND ACTUATING AN EFFECT BASED ON A DETECTED WAND PATH
A system in accordance with present embodiments includes a source of electromagnetic radiation that operates to emit electromagnetic radiation into an active playing area. The system also includes a sensing device that operates to receive the electromagnetic radiation after being reflected from a retro-reflective material of an article positioned in the active playing area and operable to generate data based on receiving reflected electromagnetic radiation from a series of article positions. Further, the system includes a controller that operates to process the data generated by the sensing device to determine whether the series of article positions correlate to a stored gesture and output a control signal to actuate an effect when the series of article positions correlate to the stored gesture.
Providing assistance to advertisers in creating, managing, and organizing online advertising and online product listings; dissemination of advertising for others; advertising and promoting the goods and services of others; promoting the goods and services of others by providing a website; on-line retail store services featuring consumer goods of others
Providing assistance to advertisers in creating, managing, and organizing online advertising and online product listings; dissemination of advertising for others; advertising and promoting the goods and services of others; promoting the goods and services of others by providing a website; on-line retail store services featuring consumer goods of others
67.
DYNAMICALLY ADJUSTABLE COMPLIANT LAP RESTRAINT DEVICE
A restraint system is used to provide a dynamically adjustable compliance for an occupant in a ride system. The restraint system includes a strap (118) with adjustable extension length to wrap around the occupant. A tension on the strap (118) is measured and used to adjust the length of the strap (118) to provide different restraint levels. The restraint level is associated with the condition of the occupant (e.g., height, weight, age, shape, size), a property of the ride system (e.g., configuration of the ride vehicle), an operating parameter of the ride vehicle (e.g., velocity, acceleration, moving direction), a feature of the environment that the ride vehicle rides in, or any combination thereof.
Aspects of the disclosure relate to methods, apparatus, and systems for controlling a ride vehicle restraint (232) in a ride system (100). A system is configured to identify one or more ride vehicles (104, 106, 118) stopped at a passenger loading platform (110), the one or more ride vehicles (108, 106, 118) including one or more seats (124A, 124B, 126A, 126B, 134A, 134B, 136A, 136B), determine which seat or seats (124A, 124B, 126A, 126B, 134A, 134B, 136A, 136B) of the one or more seats (124A, 124B, 126A, 126B, 134A, 134B, 136A, 136B) are in-service or out-of-service based at least in part on data corresponding to the identity of the one or more ride vehicles (104, 106, 118), instruct to lock one or more restraint systems (232) corresponding to at least one seat (124A, 124B, 126A, 126B, 134A, 134B, 136A, 136B) of the one or more seats (124A, 124B, 126A, 126B, 134A, 134B, 136A, 136B) determined to be out-of-service, and instruct to unlock one or more other restraint systems (232) corresponding to at least one seat (124A, 124B, 126A, 126B, 134A, 134B, 136A, 136B) other seats of the one or more seats (124A, 124B, 126A, 126B, 134A, 134B, 136A, 136B) determined to be in-service.
Aspects of the disclosure relate to methods, apparatus, and systems for controlling movement of a shotgun gate 114, 116 in a ride system 100. A system is configured to identify one or more ride vehicles 104, 106, 118 stopped at a platform 110, the platform 110 including one or more shotgun gates 114, 116 respectively corresponding to one or more rows 124, 126, 134, 136, 144, 146 of the one or more ride vehicles 104, 106, 118, determine which row(s) 124, 126, 134, 136, 144, 146 of the one or more rows is in-service or out-of-service based on an identity of the one or more ride vehicles 104, 106, 118, instruct to remain closed at least one shotgun gate 114, 116 of the one or more shotgun gates 114, 116 corresponding to at least one row 124, 126, 134, 136, 144, 146 of the one or more rows 124, 126, 134, 136, 144, 146 determined to be out-of-service, and instruct to open any other shotgun gate 114, 116 of the one or more shotgun gates 114, 116 corresponding to at least one other row 124, 126, 134, 136, 144, 146 of the one or more rows 124, 126, 134, 136, 144, 146 determined to be in-service.
Embodiments described herein relate to systems and methods for providing dynamic insertion of in-scene and non-in-scene secondary content. Secondary content insertion markers are encoded within the primary content, indicating that a particular type of secondary content (e.g., in-scene or non-in-scene) may be inserted at a time associated with the marker. When the insertion is in-scene, a portion of the primary content between two in-scene secondary content insertion markers may be replaced with alternative content that includes the portion of the primary content, supplemented with inserted secondary content.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Education and entertainment services, namely, conducting guided tours of motion picture and television production facilities including exhibitions and demonstrations; Entertainment in the nature of live light shows, live laser shows, and live music shows; Presentation of live show performances; Providing amusement arcade services; Entertainment services in the nature of amusement park, theme park, and waterpark attractions; Entertainment services, namely, live appearances by costumed characters; Amusement park, theme park, and waterpark services; Entertainment services, namely, live entertainment and street performances, particularly, live music concerts and performances, live performances by a dj, live dance performances, live performances by balloon artists, live performances by stilt walkers; Providing interactive play areas for children and adults; Entertainment services in the nature of escape room attractions
41 - Education, entertainment, sporting and cultural services
Goods & Services
Amusement park, theme park, and waterpark services; Entertainment services in the nature of amusement park, theme park, and waterpark attractions; Presentation of live show performances; Providing amusement arcade services; Providing interactive play areas for children and adults; Entertainment services, namely, live appearances by costumed characters; Education and entertainment services, namely, conducting guided tours of motion picture and television production facilities including exhibitions and demonstrations; Entertainment services in the nature of escape room attractions; Entertainment services, namely, live entertainment and street performances, particularly, live music concerts and performances, live performances by a dj, live dance performances, live performances by balloon artists, live performances by stilt walkers; Entertainment in the nature of live light shows, live laser shows, and live music shows
73.
ARTIFICIAL INTELLIGENCE (AI)-ASSISTED AND DYNAMIC RIDE PROFILE HEAD TRACKING SYSTEMS AND METHODS
A ride system may include a ride vehicle that supports a passenger and an attention tracker to determine a current direction of attention of the passenger. The ride system may also include a control system for maintaining an environment of the passenger. Maintaining the environment may include determining a set of content to be incorporated into the environment based at least in part on the current direction of attention.
A customizable avatar system for an amusement park attraction includes one or more processors configured to identify a non-fungible token (NTT) associated with a user within the amusement park attraction. Additionally, the one or more processors are configured to adapt a virtual feature based on the NET for integration with a displayed avatar. The system also includes a display configured to display the avatar integrated with the virtual feature.
A63F 13/27 - Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A portable device aim identification system includes a display screen, a transceiver, a portable device, and an interactive device system. The portable device includes multiple antennas. The transceiver, which is separate from the portable device, is configured coordinate with the multiple antennas of the portable device to generate data based on signals communicated between the transceiver and the multiple antennas. The interactive device system functions to track position and/or orientation of the portable device based on the data, identify an aim location of the portable device based on the position and/or orientation of the portable device, and control the display screen to present a graphic at the aim location in response to the aim location being on the display screen.
G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
H02J 7/00 - Circuit arrangements for charging or depolarising batteries or for supplying loads from batteries
77.
SYSTEMS AND METHODS FOR SCHEDULING TRANSITORY DATA TRANSMISSIONS IN AN INTERACTIVE ENVIRONMENT
An interactive system includes an environment controller and an interactive device. The interactive device includes one or more processors, one or more memory devices, and communication circuitry. The interactive device is communicatively coupled to the environment controller, the one or more processors may transmit regularly monitored data corresponding to the interactive device to the environment controller at a plurality of transmission schedules. The one or more processors may also receive transitory data indicative of an interaction with the interactive device. Further, the one or more processors may determine a transmission schedule of the plurality of transmission schedules on which to transmit the transitory data. Further still, the one or more processors may transmit the transitory data on the transmission schedule along with a corresponding portion of the regularly monitored data to the environment controller.
A show-ride system includes a first moveable component configured to couple with and support a show structure; a second moveable component configured to couple with and support the show structure; and a manipulator of the first moveable component, wherein the manipulator transfers the show structure from the first movable component to the second moveable component. The show-ride system also includes detection circuitry to determine an initial position of the first moveable component and an initial position of the second moveable component. The show-ride system also includes a positional controller configured to determine adjustments to the initial position of the first moveable component and/or the initial position of the second moveable component and provide instructions regarding the adjustments to the first moveable component and/or the second moveable component for a transfer of the show structure while the first moveable component, the second moveable component, or both are in motion.
A show-ride attraction includes a moving pathway configured to transport a guest toward a barrier, and a gate positioned across the moving pathway upstream of the barrier relative to a direction of travel of the moving pathway, wherein the gate is configured to transition between a first position and a second position in response to the guest engaging with the gate. The show-ride attraction further includes one or more sensors configured to detect transitioning of the gate from the first position to the second position, and a controller configured to control the moving pathway in response to an indication from the one or more sensors that the gate is transitioning and/or has transitioned to the second position.
A round ride system includes a center wheel, a first drive system configured to drive rotation of the center wheel, and multiple spokes coupled to the center wheel. The round ride system also includes multiple ride vehicles, wherein each ride vehicle of the multiple ride vehicles is coupled to a respective spoke of the multiple spokes. The round ride system further includes a second drive system configured to independently drive each spoke of the multiple spokes in a circumferential direction relative to the center wheel to adjust respective angles defined between respective pairs of adjacent spokes of the multiple spokes.
A portable device aim identification system includes a display screen, a transceiver, a portable device, and an interactive device system. The portable device includes multiple antennas. The transceiver, which is separate from the portable device, is configured coordinate with the multiple antennas of the portable device to generate data based on signals communicated between the transceiver and the multiple antennas. The interactive device system functions to track position and/or orientation of the portable device based on the data, identify an aim location of the portable device based on the position and/or orientation of the portable device, and control the display screen to present a graphic at the aim location in response to the aim location being on the display screen.
A63F 13/219 - Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/27 - Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A show-ride attraction includes a moving pathway configured to transport a guest toward a barrier, and a gate positioned across the moving pathway upstream of the barrier relative to a direction of travel of the moving pathway, wherein the gate is configured to transition between a first position and a second position in response to the guest engaging with the gate. The ride-show attraction further includes one or more sensors configured to detect transitioning of the gate from the first position to the second position, and a controller configured to control the moving pathway in response to an indication from the one or more sensors that the gate is transitioning and/or has transitioned to the second position.
B66B 25/00 - Control of escalators or moving walkways
E05C 17/02 - Devices for holding wings openDevices for limiting opening of wings or for holding wings open by a movable member extending between frame and wingBraking devices, stops or buffers, combined therewith by mechanical means
E05C 17/56 - Devices for holding wings openDevices for limiting opening of wings or for holding wings open by a movable member extending between frame and wingBraking devices, stops or buffers, combined therewith by magnetic or electromagnetic attraction
A round ride system includes a center wheel, a first drive system configured to drive rotation of the center wheel, and multiple spokes coupled to the center wheel. The round ride system also includes multiple ride vehicles, wherein each ride vehicle of the multiple ride vehicles is coupled to a respective spoke of the multiple spokes. The round ride system further includes a second drive system configured to independently drive each spoke of the multiple spokes in a circumferential direction relative to the center wheel to adjust respective angles defined between respective pairs of adjacent spokes of the multiple spokes.
A customizable avatar system for an amusement park attraction includes one or more processors configured to identify a non-fungible token (NFT) associated with a user within the amusement park attraction. Additionally, the one or more processors are configured to adapt a virtual feature based on the NFT for integration with a displayed avatar. The system also includes a display configured to display the avatar integrated with the virtual feature.
A63J 5/02 - Arrangements for making stage effectsAuxiliary stage appliances
A63G 31/16 - Amusement arrangements creating illusions of travel
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
An amusement park access control system includes an amusement park area having an entrance. A unified access control device is positioned at the entrance and is configured to control guest access into the amusement park area. The unified access control device includes sensor modules and an access control module physically connected to one another to form a unified structure. The sensor modules scan the entrance to determine guest identification data. An access control computer system is communicatively coupled to the unified access control device and includes databases storing guest enrollment data and entitlement data associated with the guest enrollment data. The unified access control device identifies entitlements associated with the guest identification data based on a comparison between the guest identification data, the guest enrollment data, and the entitlement data, and controls guest access through the entrance based on the identified entitlements.
G07C 9/37 - Individual registration on entry or exit not involving the use of a pass in combination with an identity check using biometric data, e.g. fingerprints, iris scans or voice recognition
G06F 21/32 - User authentication using biometric data, e.g. fingerprints, iris scans or voiceprints
G07C 9/38 - Individual registration on entry or exit not involving the use of a pass with central registration
86.
SYSTEMS AND METHODS FOR SCHEDULING TRANSITORY DATA TRANSMISSIONS IN AN INTERACTIVE ENVIRONMENT
An interactive system includes an environment controller and an interactive device. The interactive device includes one or more processors, one or more memory devices, and communication circuitry. The interactive device is communicatively coupled to the environment controller, the one or more processors may transmit regularly monitored data corresponding to the interactive device to the environment controller at a plurality of transmission schedules. The one or more processors may also receive transitory data indicative of an interaction with the interactive device. Further, the one or more processors may determine a transmission schedule of the plurality of transmission schedules on which to transmit the transitory data. Further still, the one or more processors may transmit the transitory data on the transmission schedule along with a corresponding portion of the regularly monitored data to the environment controller.
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
87.
REAL-TIME PROXIMITY OPERATION AND OBJECT HANDOFF IN A RIDE/SHOW ENVIRONMENT
A show-ride system includes a first moveable component configured to couple with and support a show structure; a second moveable component configured to couple with and support the show structure; and a manipulator of the first moveable component, wherein the manipulator transfers the show structure from the first movable component to the second moveable component. The show-ride system also includes detection circuitry to determine an initial position of the first moveable component and an initial position of the second moveable component. The show-ride system also includes a positional controller configured to determine adjustments to the initial position of the first moveable component and/or the initial position of the second moveable component and provide instructions regarding the adjustments to the first moveable component and/or the second moveable component for a transfer of the show structure while the first moveable component, the second moveable component, or both are in motion.
A tangible, non-transitory, machine-readable medium, including machine-readable instructions that, when executed by one or more processors, cause the one or more processors to identify an optimal machine configuration and a number of optimal machines to complete a job. The one or more processors may further dynamically generate a matrix of available equivalent machine configurations and a corresponding number of machines for each available equivalent machine configuration and provide a preferred machine configuration and a number of machines having the preferred machine configuration for completing the job, where the preferred machine configuration comprises the optimal machine configuration or a machine configuration from the dynamically generated matrix.
A streaming media system and streaming format that uses a streamlined JavaScript Object Notation (JSON) manifest to enable improved streaming performance over existing streaming formats. The JSON manifest includes global objects that define certain unique (e.g., non-redundant, non-duplicative) global parameters that can pertain to any or all of the audio/video segments, along with a corresponding unique identifier to refer to the global object. The JSON schema also includes respective local objects that define local parameters for each of the audio/video segments, including one or more parameters that refer to a global object using the unique identifier of the global object, as opposed to duplicating information of the global object within the audio/video information objects themselves. As such, the disclosed JSON manifest demonstrates a substantially smaller file size, substantially faster downloading and processing time, and substantially fewer objects being ingested during processing, relative to the manifests of other streaming formats.
H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
H04N 21/435 - Processing of additional data, e.g. decrypting of additional data or reconstructing software from modules extracted from the transport stream
H04N 21/439 - Processing of audio elementary streams
H04N 21/44 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
The present disclosure relates generally to techniques for dynamic secondary content insertion into streaming content. More specifically, the present disclosure relates to methods and systems for efficient transcoding and insertion of transcoded secondary content (e.g., advertisements or “ads”) into streamed primary content. Transcoded versions of content are associated and stored with a mezzanine version content identifier. Secondary content selection/insertion indications may use this identifier to select a secondary content independent of a particular transcoded version.
H04N 21/4402 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display
H04N 21/262 - Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission or generating play-lists
H04N 21/8352 - Generation of protective data, e.g. certificates involving content or source identification data, e.g. UMID [Unique Material Identifier]
91.
PROJECTION MEDIA THREE-DIMENSIONAL SIMULATION AND EXTRUSION
A three-dimensional (3-D) projection system includes a projector configured to output a projection of light to simulate a 3-D object, an opaque surface configured to receive the projection of light to simulate a portion of the 3-D object on the opaque surface, and a translucent scrim disposed at a boundary of the opaque surface and configured to receive the projection of light to simulate an extension of the 3-D object away from and beyond the boundary of the opaque surface.
G03B 21/10 - Projectors with built-in or built-on screen
A63J 5/02 - Arrangements for making stage effectsAuxiliary stage appliances
A63J 21/00 - Conjuring appliancesAuxiliary apparatus for conjurers
G02B 30/33 - Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer’s left and right eyes of the autostereoscopic type involving directional light or back-light sources
G02B 30/60 - Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images involving reflecting prisms and mirrors only
G03B 21/14 - Projectors or projection-type viewersAccessories therefor Details
An interactive object system includes an interactive object and a source of electromagnetic radiation, e.g., an external source. A power harvesting device of the interactive object receives and harvests power from the electromagnetic radiation to power a special effect system of the interactive object. In an embodiment, the interactive object includes a retroreflective material that reflects electromagnetic radiation, which may be of a same or different wavelength as the electromagnetic radiation from which power is harvested. The interactive object system detects the reflected electromagnetic radiation, which may be used to trigger one or more additional actions related to the interactive object.
An attraction loading system is provided that includes a turntable configured to rotate about a vertical axis. A ride vehicle is configured to travel along a loading path disposed about a perimeter of the turntable. A first track switch of the system is disposed along the loading path to direct the ride vehicle to a main portion of the loading path from an attraction path, or to direct the ride vehicle to the main portion of the loading path from a secondary portion of the loading path. A second track switch of the system is disposed along the loading path to direct the ride vehicle from the main portion of the loading path to the attraction path, or to direct the ride vehicle from the main portion of the loading path to the secondary portion of the loading path.
An amusement park attraction system includes one or more travel paths configured to guide one or more ride vehicle assemblies thereon. The amusement park attraction system also includes an interference detection assembly comprising one or more drones, a sensor assembly disposed on the drone, one or more memories, and one or more processors. The one or more memories include instructions stored thereon. The one or more processors are configured to execute the instructions to control a path of the one or more drones relative to the one or more travel paths, receive sensor data from the sensor assembly and corresponding to an environment surrounding the one or more drones, detect an overlap between a reach envelope corresponding the one or more ride vehicle assemblies and at least one additional component of the amusement park attraction system based on the sensor data, and generate one or more notifications indicative of the overlap.
A system may include a virtual reality system configured to present one or more virtual objects via an electronic display. The system may also include one or more inflatable objects that correspond to the one or more virtual objects, such that the one or more inflatable objects matches one or more shapes of the one or more virtual objects. The system may also include a processor configured to cause at least one of the one or more inflatable objects to inflate based on feedback from the virtual reality system.
A63G 31/16 - Amusement arrangements creating illusions of travel
G06F 30/20 - Design optimisation, verification or simulation
G09B 9/06 - Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of ships, boats, or other waterborne vehicles
96.
SYSTEM AND METHOD FOR AMUSEMENT ATTRACTION INTERFERENCE DETECTION
An amusement park attraction system includes one or more travel paths configured to guide one or more ride vehicle assemblies thereon. The amusement park attraction system also includes an interference detection assembly comprising one or more drones, a sensor assembly disposed on the drone, one or more memories, and one or more processors. The one or more memories include instructions stored thereon. The one or more processors are configured to execute the instructions to control a path of the one or more drones relative to the one or more travel paths, receive sensor data from the sensor assembly and corresponding to an environment surrounding the one or more drones, detect an overlap between a reach envelope corresponding the one or more ride vehicle assemblies and at least one additional component of the amusement park attraction system based on the sensor data, and generate one or more notifications indicative of the overlap.
A show effect system (56) of an amusement park may include a sensor (58) transmitting guest data, a display (68) projecting virtual imagery, and a mirror (70) deflecting the virtual imagery. The show effect system (56) may also include an actuator (66) coupled to the display (68) and/or the mirror (70) and a beam splitter (62) with a partially transmissive and partially reflective viewing surface positioned between the viewing area and the mirror (70). The beam splitter (62) may reflect light from the viewing area as reflected imagery back to the viewing area and enable transmission of the virtual imagery deflected off the mirror (70) through the beam splitter (62) to the viewing area as transmitted imagery. The show effect system (56) may also include a controller (74) communicatively coupled to the sensor (58), the actuator (66), and the display (68). The controller (74) may instruct the actuator (66) to adjust a position and/or orientation of the display (68), the mirror (70), or both based on the guest data.
A system includes a nozzle configured to eject a liquid. The system also includes a wall having a surface facing the nozzle, and a thickness extending from the surface. The system also includes one or more capacitance sensors configured to detect, through the thickness of the wall, a presence of the liquid at or adjacent to the surface.
A ride system includes a track, a ride vehicle assembly, a coupling, and an actuation assembly. The ride vehicle assemblyincludes a first ride vehicle configured to move along the track and a second ride vehicle configured to move along the track. The coupling is configured to block a decoupling of the first ride vehicle from the second ride vehicle in response to the ride vehicle assembly being in a first interval of the track. The actuation assembly may be configured to actuate the coupling to cause a decoupling of the first ride vehicle from the second ride vehicle in response to the ride vehicle assembly being in a second interval of the track, different than the first interval.
A method of operating a cleaning and transferring system in a venue with a first location and a second location includes receiving one or more accessories onto a conveyor at the second location. The method also includes transferring the one or more accessories from the second location to the first location via the conveyor. The method further includes cleaning the one or more accessories during the transferring of the one or more accessories from the second location to the first location via the conveyor. The method further includes receiving one or more guest items onto the conveyor at the first location. The method further includes transferring the one or more guest items from the first location to the second via the conveyor.