09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
business intermediary services relating to the matching of potential private investors with entrepreneurs who need funding; promoting the sale of fashion goods through promotional articles in magazines; Advertising services, namely, dissemination of advertising for others via a global computer network; providing a searchable database in the field of business information available via a global computer network; intermediary services for product/services purchase and sales contract arrangement; services for providing consumer product information via a global computer network; services for providing recruitment information via a global computer network; compilation and systemization of information into computer databases; computerized on-line ordering services featuring a wide variety of clothing and fashion accessories; automated and computerized trading of goods of others featuring clothing and fashion accessories provided over a global communication information network; wholesale store services, featuring clothing and fashion accessories; wholesale store services, featuring shoes; Wholesale store services featuring stationery; Wholesale store services featuring furniture; advertising agencies; analysis of advertising response; retail convenience stores; business planning relating to corporate philantrophy; providing academic course administration services for academic institutions; Wholesale store services featuring cameras; Wholesale store services featuring digital sensor apparatus, other than for medical use; Wholesale store services featuring communications networks. wearable Computers; data communication apparatus and instruments; security surveillance robots; Software for processing images, graphics and text; Computer software for wireless content delivery; Downloadable computer programs for searching the internet and displaying search results; computer hardware, computers, video monitors, audio speakers, microphones, speaker microphones, video cameras; downloadable video and audio conferencing software; downloadable computer software for managing online enterprise collaboration, content creation and document transmission; downloadable, computer software for language translation; downloadable software for enabling sharing of multimedia content and comments among users; Downloadable computer software for calendaring and scheduling, task management, and personal information management; Downloadable software for capturing, storing, accessing, displaying, sharing and managing digital files, including audio, text, graphics, and images; Downloadable computer software for providing electronic mail services; Computer software for syncing, storing, archiving and backing-up data to cloud servers; downloadable, software for accessing and searching online databases and websites; Downloadable computer programs for games; data processing apparatus; downloadable multimedia file; downloadable mobile coupons; digital recorders; security surveillance apparatus; electronic payment terminal; cameras; security equipment for face recognition; electronic door locks; digital sensor apparatus, other than for medical use; telecommunications networks; biometric identification device for time and attendance management; apparatus for parking location identification. providing facilities for movies, shows, plays, music or educational training; electronic publication of electronic comics and graphic novels; production of cartoons; ticket reservation and booking services for entertainment, sporting and cultural events; training and guidance services; Provision of non-downloadable electronic publications via the internet, namely, electronic comics and graphic novels; arranging and conducting of seminars, conferences and exhibitions for cultural or educational purposes; Educational services, namely, in the field of software development technology; education courses through the internet; arranging/organizing/hosting/conducting events and competitions for education purposes; Entertainment services, namely, providing online games from computer networks and global communication networks; rental of cameras. industrial design services; Design and development of computer game software; cloud computing services Computer programming of computer games; services for monitoring network system Software as a service (SaaS) services featuring non-downloadable software for database management in the field of employee, office, team, organization, and project profiles and information; design of computer cluster configurations; technology research services; fashion design; providing a website featuring technology that enables users to create their own electronic comic and graphic novel publications through HTML templates; technology consultation in the field of artificial intelligence; computer services for the analysis of data; design and development of data retrieval software; development of computer software for big data processing; rental of computer software for collecting, analyzing and organizing data in the field of deep learning; hosting multimedia educational content; design, creation, hosting and maintenance of websites for others; monitoring of activities which influence the environment within buildings.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Computer software, recorded, for managing cryptocurrency transactions using blockchain technology; Computer software, recorded, for managing and validating cryptocurrency transactions using blockchain-based smart contracts; Computer software, recorded, for providing electronic mobile cryptocurrency exchange services; Downloadable computer application software for blockchain-based platforms, namely, software for using a consensus engine incorporating blockchain technology for securing data with cryptographic information; Computer programs, recorded, for use on server, client, and mobile computing devices, namely, software for use in sending, receiving, storing, and safeguarding digital currency. entertainment services, namely, providing on-line, non-downloadable digital collectables in the nature of images of virtual game currency for use in virtual environments on the blockchain created for entertainment purposes; entertainment services, namely, providing temporary use of non-downloadable computer games based on blockchain technology. Software services, namely, platform as a service (PAAS) services featuring a computer software platform that allows users access to blockchain-based video games and computer software for creating blockchain video games; computer services, namely, providing temporary use of non-downloadable software applications through a website for viewing and purchasing digital assets, and providing temporary use of non-downloadable software for viewing and purchasing digital assets; providing temporary use of on-line, non-downloadable computer programs for performing financial transactions on one or more blockchain networks.
3.
DEVICE AND METHOD FOR PROVIDING VIRTUAL TRY-ON IMAGE AND SYSTEM INCLUDING THE SAME
A computer device for providing a virtual try-on image includes a camera interface connected to a camera, a display interface connected to a display device, and a processor configured to communicate with the camera through the camera interface and communicate with the display device through the display interface. The processor is configured to receive input images generated by the camera photographing a user through the camera interface, by processing a user object obtained from one of the input images, generate pose estimation data representing a pose of the user object, select an input image having the user object of which pose represented by the pose estimation data matches a reference pose, generate the virtual try-on image by synthesizing a clothes object with the user object included in the selected input image, and visualize the virtual try-on image by controlling the display device through the display interface.
09 - Scientific and electric apparatus and instruments
35 - Advertising and business services
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Wearable computers; data communication apparatus and instruments; downloadable computer game programs; downloadable virtual reality game software; downloadable mobile application featuring software for use in secure group communication and collaboration, namely, posting, file sharing, instant messaging, direct messaging, calendar synchronization and automatic integrations with external service providers between and among individuals and groups within the same businesses and organizations and from different businesses and organizations; downloadable software for accessing and searching online databases and websites; downloadable computer security software; downloadable computer programs for games; data processing apparatus; downloadable multimedia files; downloadable mobile coupons; downloadable image files containing game characters, game illustrations, game symbols and game artworks; digital recorders; downloadable computer software for viewing, transmitting and receiving cartoon, animation, webtoon, web novel, web drama, movies, audio books, music content, digital recordings and multimedia content Business intermediary services relating to the matching of potential private investors with entrepreneurs needing funding; promoting the sale of fashion goods through promotional articles in magazines; advertising services, namely, dissemination of advertising for others via a global computer network; providing a searchable database in the field of business information available via a global computer network; providing consumer product information via a global computer network; providing a searchable on-line advertising guide featuring the goods of others, namely, clothing and fashion accessories; computerized on-line ordering services featuring a wide variety of clothing and fashion accessories; automated and computerized trading of goods of others featuring clothing and fashion accessories provided over a global communication information network; wholesale store services featuring clothing and fashion accessories; sales agency services for clothing; sales agency services for clothing for pet dogs; wholesale store services featuring clothing for pet dogs; wholesale store services featuring snacks for dogs; wholesale store services featuring pet feeding dishes; wholesale store services featuring dog toys; wholesale store services featuring mobility aids, namely, wheels for pets Electronic publication of electronic comics and graphic novels; production of cartoons; provision of non-downloadable electronic publications via the internet, namely, electronic comics and graphic novels; provision of non-downloadable electronic publications, namely, electronic comics and graphic novels for reading on mobile devices and personal computers; entertainment services, namely, providing online games from a computer network; providing online non-downloadable comic books and graphic novels; production of animation programmes Cloud computing services; computer programming of computer games; advice and development services relating to computer game software; constructing an internet platform for electronic commerce; maintenance of computer game software; software as a service (SaaS) services featuring non-downloadable software for database management in the field of employee, office, team, organization, and project profiles and information; providing online non-downloadable computer software for calendaring and scheduling, task management, and personal information management; providing a website featuring technology that enables users to create their own electronic comic and graphic novel publications through HTML templates; computer services for the analysis of data; design and development of data retrieval software; development of computer software for big data processing; rental of computer software for collecting, analyzing and organizing data in the field of deep learning
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Augmented reality game software; Computer application software featuring games and gaming; Computer game cartridges; Computer game software, downloadable; Downloadable computer game programs; Downloadable computer game software via a global computer network and wireless devices; Interactive entertainment software; Virtual reality game software; Computer game software for use on mobile and cellular phones; Interactive casino games provided through a computer or mobile platform; Casino management software; Electronic publications, downloadable, relating to games and gaming. Conducting multiple player games of chance; On-line casino services; Casino, gaming and gambling services; Providing of casino and gaming facilities; Electronic game services provided by means of the internet; Entertainment services for matching users with computer games; Gaming services for entertainment purposes; Interactive computer game services; Provision of on-line computer games; Virtual reality game services provided on-line from a computer network; Provision of an online magazine featuring information in the field of computer games.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Downloadable computer application game software for cellular phones, smartphones, tablets, and handheld computers; downloadable software for generating cryptographic keys for receiving and spending cryptocurrency; downloadable computer game programs; downloadable computer game software; computer game software, recorded; computer game programs, recorded; computer software platforms, recorded and downloadable, for playing games; computer software applications, downloadable, for playing games; downloadable image files containing game characters, game illustrations, game symbols and game artworks; downloadable music files; electronic components for computers for use in gambling, gambling machines, gambling games on the Internet and via telecommunication network; downloadable virtual reality game software Providing casino services featuring a casino players rewards program; gaming services, namely, conducting live slots gaming contests and tournaments; entertainment services, namely, casino gaming; interactive entertainment services, namely, providing casino gaming; entertainment services, namely, providing a website featuring virtual Internet casinos for online gambling; gambling services; arranging and conducting of mobile gaming competitions
A system for searching one or more images of goods includes a shopping mall server connected to a plurality of user terminals and configured to provide the user terminals with similar goods images matching a plurality of input goods images transmitted from the user terminals as a search result for recommended goods; and an input image analyzer communicationally connected with the shopping mall server and configured to receive information on the plurality of input goods images from the shopping mall server, calculate feature vectors corresponding to the input goods images, and transmit the calculated feature vectors to the shopping mall server. The shopping mall server includes a first database storing goods images for respective goods held by the shopping mall server and feature vectors corresponding to the goods images and a second database storing information on the goods images transmitted from the user terminal.
A method of providing customized content based on gaze recognition executed by at least one processor of a content providing device includes obtaining a face recognition image of a user based on an image sensor, obtaining a face front view image of the user by controlling the image sensor based on the obtained face recognition image, generating gaze information including a gaze direction and gaze fixing time information of the user based on the obtained face front view image, determining a display area corresponding to the generated gaze information as a region of interest, detecting an item matching the determined region of interest, and providing product information content for the detected item.
A method for virtual fitting based on a video meeting program includes: acquiring a other-participant picture of another user attending a video meeting; acquiring a garment characteristic parameter value specifying the shape of a garment that another user in the acquired other-participant picture wears; determining a clothing category, into which the garment that another user wears is classified, based on the garment characteristic parameter value; determining a dress code for the video meeting based on the clothing category; detecting a candidate fitting garment based on the dress code and the garment characteristic parameter value; determining a virtual fitting garment that is a garment image intended to be virtually put on a user attending the video image based on the candidate fitting garment; creating a virtual fitting picture in which the user in a main-participant picture of the user virtually wears the virtual fitting garment; and providing the virtual fitting picture.
36 - Financial, insurance and real estate services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Providing financial information; providing financial information via a web site; provision of financial transaction data, financial management of cash accounts, financial reporting and related reference information via an online computer web site; financial affairs and monetary affairs, namely, financial information, management and analysis services; compiling and analyzing statistics, data and other sources of information for financial purposes, namely financial analysis; financial information in the nature of rates of exchange; financial information processing; electronic funds transfer; crowdfunding services in the nature of providing financing from money collected from individuals; crowdfunding services in the nature of accepting and administering monetary contributions from a group of individuals; capital investment services, namely, providing investment opportunities for venture capital financing, seed capital financing, development capital financing, growth capital financing, crowdfunding, angel investing and private equity; charitable fundraising and crowdfunding information and advisory services; charitable fundraising and crowdfunding services in the nature of accepting and administering monetary contributions from a group of individuals; charitable fundraising services and crowdfunding services in the nature of accepting and administering monetary contributions from a group of individuals by means of a website where donors search for and make monetary donations to specific charities or projects aimed at helping people in need; providing financial information for investors seeking investment opportunities related to businesses seeking to raise capital or funding via a website. Providing temporary use of non-downloadable computer software that allows users to send, receive, store, and safeguard digital currency; providing a secure, web-based service featuring technology that enables users to remotely access, send, receive, store, and manage digital currency; platform as a Service [PaaS] that gives users the ability to create customized web pages featuring user-defined profiles; application service provider [ASP], namely, providing application programming interface (API) software for integration of financial transactions into websites and mobile applications; data encryption and decoding services; data encryption services for providing security and anonymity for electronically transmitted credit card transactions; developing and hosting a server on a global computer network for the purpose of facilitating ecommerce via such a server; providing user authentication services using electronic security token in the nature of a fob-like device for e-commerce transactions; designing, creating, maintaining, and hosting websites for e-commerce for others; computer security services, namely, enforcing, restricting and controlling access privileges of users of computing resources for cloud, mobile or network resources based on assigned credentials.
11.
COMPUTER-READABLE MEDIUM HAVING GAME PROGRAM RECORDED THEREUPON AND GAME PROCESSING METHOD
A computer-readable medium that records a game program that causes a computer to execute: arrangement of a plurality of puzzle elements that include player objects that can be manipulated and enemy objects that cannot be manipulated, inside a puzzle region; and an attack on an enemy object on the basis of the positional relationship between an object group and an enemy object inside the puzzle region, when said object group is formed having at least a prescribed number of player objects lined up that have a prescribed commonality as a result of the player moving one player object.
A63F 13/45 - Controlling the progress of the video game
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Augmented reality game software; computer application software featuring games and gaming; computer game cartridges; computer game software, downloadable; downloadable computer game programs; downloadable computer game software via a global computer network and wireless devices; interactive entertainment software; virtual reality game software; computer game software for use on mobile and cellular phones; interactive casino games provided through a computer or mobile platform; casino management software; electronic publications, downloadable, relating to games and gaming. Conducting multiple player games of chance; on-line casino services; casino, gaming and gambling services; providing of casino and gaming facilities; electronic game services provided by means of the internet; entertainment services for matching users with computer games; gaming services for entertainment purposes; Interactive computer game services; provision of on-line computer games; virtual reality game services provided on-line from a computer network; provision of an online magazine featuring information in the field of computer games.
13.
DEVICE AND METHOD TO PROVIDE DATA ASSOCIATED WITH SHOPPING MALL WEB PAGE
A method for providing data associated with a shopping mall web page includes accessing a review item written by a user ID in association with the shopping mall web page, the review item including an image and a text; detecting at least one target object from the image included in the review item; processing the detected target object to generate first feature data; processing a reference object included in the shopping mall web page to generate second feature data corresponding to the reference object; and outputting verification data indicating a result of verification for the review item by comparing the first feature data, generated by processing the target object, with the second feature data, generated by processing the reference object.
According to one embodiment, an information provision method involves: receiving an instruction from a communication device, the instruction being for relinquishing a right to use a least one of a plurality of pieces of first content included in a first group; calculating a value that corresponds to the right to use the relevant first content; determining a right to use at least one piece of second content that can be exchanged for the value from among a plurality of pieces of second content included in a second group that is related to the first group; and providing value information and suggestion information to the communication device, the value information being for presenting the value to be obtained by relinquishing the right to use the first content, and the suggestion information being for suggesting the right to use the second content that can be exchanged for the value.
A method of a clothing virtual try-on service based on deep learning allowing a virtual try-on service application executed by at least one processor of a computing device to perform a process of the clothing virtual try-on service based on the deep-learning includes: determining a first clothes image including a first clothes object, a second clothes image including a second clothes object, and a model image including a model object; generating a first transformed clothes image by transforming a shape of the first clothes object to correspond to the model object; generating a second transformed clothes image by transforming a shape of the second clothes object to correspond to the model object; and generating and outputting a virtual fitting image obtained by synthesizing the first transformed clothes image and the second transformed clothes image to be virtually fitted on the model object.
This information provision method includes: receiving, from a first communication device of a first user, a publication indication to the effect that at least one item is published; generating or updating, on the basis of the publication indication, a publication list associated with the first user and including at least one published item that is designated by the publication indication; and adding, to the publication list, at least one related item having a prescribed relationship with the published item, irrespective of the presence of the publication indication.
A system for automatic matching search advertisement based on a product includes an advertising server configured to be accessible by at least one affiliate server and provide the affiliate server with a product-based automatic matching advertising interface, a text analysis apparatus configured to generate at least one text-based product attribute value corresponding to selected product advertising information by analyzing text information corresponding to the product advertising information selected by the affiliate server while operating in conjunction with the advertising server and to provide the at least one text-based product attribute value, and at least one user terminal having a product search application provided by the advertising server and installed therein, and connected to the advertising server over a network.
A network server includes a communicator connected to a network; and at least one processor configured to communicate, through the communicator, with a user terminal connected to the network. The processor is configured to include or associate content IDs, determined according to one or more requests from the user terminal, in or with a playlist, the content IDs corresponding to content files, respectively, stored in a database; reflect actions of the user terminal, associated with one or more of the content files, on log data sets corresponding to the content IDs; and determine one or more of the content IDs as one or more target IDs to be selectively deleted or excluded from the playlist, on the basis of the log data sets.
A game control method includes making a first object to be operated perform a preparatory action for an attack action, triggered by an input from a long press operation on a screen; and making the first object perform the attack action against a second object when the second object to be attacked satisfies a first condition while the first object is performing the preparatory action.
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
A method and system for performing a deep learning based product search obtain an input image including a target product to be searched; transform a model pose included in the input image; obtain a standard input image having the transformed pose of the model; obtain a main product image having an area including the target product by performing deep learning based on the standard input image; extract a feature vector from the main product image; perform a product search for a product similar to the target product based on the feature vector; and output a result of the product search.
G06V 10/44 - Local feature extraction by analysis of parts of the pattern, e.g. by detecting edges, contours, loops, corners, strokes or intersectionsConnectivity analysis, e.g. of connected components
G06F 18/2413 - Classification techniques relating to the classification model, e.g. parametric or non-parametric approaches based on distances to training or reference patterns
A method and a system for performing product search based on image restoration receive an input image including a target product to be searched; detect one or more objects including the target product from the input image through object detection; determine the target product among a plurality of products and obtain a main product image representing the target product; determine whether an obstacle, which is an object other than the target product, is included in the main product image; when the obstacle is included in the main product image, generate a loss image by removing the obstacle from the main product image; obtain a restored image by performing image restoration on the loss image using the deep learning; perform a product search, which searches for a product similar to the target product, based on the restored image; and output a result of the product search.
G06F 16/583 - Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using metadata automatically derived from the content
G06Q 30/06 - Buying, selling or leasing transactions
22.
Method and system for providing search results for similar products based on deep-learning
A method and a system for providing a search result for similar products based on deep learning receive a search image including a product to be searched; search similar product images by performing deep learning based on the search image; when a plurality of the similar product images are searched, performing a first arrangement based on a target similarity for each of the plurality of similar product images; performing deep learning on the plurality of the similar product images, arranged based on the target similarity, based on one or more predetermined parameters; obtaining a mutual similarity representing a similarity between at least two of the plurality of similar product images by performing the deep learning based on the predetermined parameter; obtaining an integrated similarity for each of the plurality of similar product images based on the mutual similarity and the target similarity; performing a second arrangement by arranging the plurality of similar product images based on the integrated similarity; and providing the plurality of the similar product images arranged by the second arrangement.
A method and system for creating a virtual image based on deep learning according to an embodiment of the present disclosure creates a virtual image based on deep learning by an image application executed by a processor of a computing device, where the method comprises obtaining a plurality of product images with respect to one product; classifying the obtained product images into a plurality of categories according to different pose types; determining a target category from among the plurality of categories for which the virtual image is to be created; creating a virtual image of a first pose type matched to the determined target category based on at least one product image among the plurality of product images; and displaying the created virtual image.
Provided is a method of monitoring mobile game macro user. The method is performed by a processor of a computer. The method comprises executing an emulator module on an operating system module of the computer; generating a virtual terminal of a mobile operating system in the executed emulator module; executing a mobile game on the mobile operating system through the generated virtual terminal; executing a monitoring module, configured to monitor use of a mobile game macro for the mobile game executed in the virtual terminal through the emulator module, on the operating system module of the computer; checking, by the executed monitoring module, an identification portion displayed on a display screen of the mobile game; detecting, by the executed monitoring module, the use of the mobile game macro for the mobile game; and when the use of the mobile game macro is detected, transmitting the identification portion or identification information identified by the identification portion to a mobile game service server.
A method and apparatus for predicting game difficulty by using a deep-learning based game play server predict a difficulty of stage maps of a match puzzle game using a deep-learning based game play server that performs the match puzzle game and modify the stage maps. The deep-learning based game play server includes: a communicator configured to receive first stage maps of a first size and second stage maps of a second size; memory configured to store an agent model; at least one processor configured to perform learning of the agent model and perform the match puzzle game using the learned agent model.
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
A method and apparatus provide a virtual clothing wearing service based on deep-learning. A virtual clothing wearing server based on deep-learning includes a communicator configured to receive a user image and a v clothing image; a memory configured to store a program including first and second deep-learning models; a processor configured to generate an image of virtually dressing a virtual wearing clothing on a user. The program is configured to: generate, by the first deep-learning model, a transformed virtual wearing clothing image by transforming the virtual wearing clothing image in accordance with a body of the user in the user image based on the user image and the virtual wearing clothing image, and generate, by the second deep-learning model, the virtual wearing person image by dressing the transformed virtual wearing clothing on the body of the user based on the user image and the transformed virtual wearing clothing image.
A mobile device comprises a display panel configured to display a plurality of graphic user interfaces including one or more first type graphic user interfaces and/or one or more second type graphic user interfaces; one or more sensors configured to detect a position of a user; and one or more processors configured to: calculate a relative inclination of the display panel with respect to the position of the user based on the position of the user detected by the sensor, and change sizes of the first type graphic user interfaces among the plurality of graphic user interfaces based on the relative inclination of the display panel. The first type graphic user interfaces are pre-designated among the plurality of graphic user interfaces and stored in memory, and the processors are configured to magnify the sizes of the first type graphic user interfaces according to the relative inclination of the display panel.
09 - Scientific and electric apparatus and instruments
38 - Telecommunications services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Computer hardware, computers, video monitors, audio speakers, microphones, speaker microphones, video cameras; downloadable communications software for electronically exchanging voice, data, video and graphics accessible via computer, mobile, wireless, and telecommunication networks; downloadable video and audio conferencing software; Downloadable mobile application for conference, demonstration, and seminar management that enables conference attendees to view video content on demand and schedule conference sessions; Downloadable computer software for managing online projects, managing and facilitating online conferences, meetings, demonstrations, tours, presentations and interactive discussions; downloadable computer software for creating an on-line community for users within a business enterprise to participate in discussions, get feedback from their co-workers, and engage in social and business networking; downloadable computer software for managing online enterprise collaboration, content creation and document transmission; Downloadable computer software for language translation; downloadable software for enabling sharing of multimedia content and comments among users; Downloadable computer software for calendaring and scheduling, task management, and personal information management; Downloadable computer software for scheduling and managing appointments, reminders, events and calendar entries on an electronic calendar; Downloadable computer software for personal information management; Downloadable computer application software for mobile phones, namely, software for contacts list management and the maintenance of a globally linked contact information network; Downloadable computer software and computer programs for database management, creating electronic spreadsheets, designing, creating, editing and publishing documents, note taking, email, calendaring, contacts management, creating presentation graphics, desktop publishing, document management, word processing, instant messaging, voice over internet protocol (VOIP), video conferencing, audio conferencing, application sharing, ensuring computer network security, and providing computer network intrusion detection and prevention; Recorded computer software and computer programs for database management, creating electronic spreadsheets, designing, creating, editing and publishing documents, note taking, email, calendaring, contacts management, creating presentation graphics, desktop publishing, document management, word processing, instant messaging, voice over internet protocol (VOIP), video conferencing, audio conferencing, application sharing, ensuring computer network security, and providing computer network intrusion detection and prevention; Downloadable mobile application featuring software for use in secure group communication and collaboration, namely, posting, file sharing, instant messaging, direct messaging, calendar synchronization and automatic integrations with external service providers between and among individuals and groups within the same businesses and organizations and from different businesses and organizations; Downloadable software for capturing, storing, accessing, displaying, sharing and managing digital files, including audio, text, graphics, and images; Downloadable software for aggregating, organizing, and interacting with digital content, including audio, text, graphics, and images; Downloadable computer software for publishing and sharing digital media and information within a business enterprise via global computer and communication networks; Downloadable computer software for creating, sending, receiving and managing voicemail and email; Downloadable computer software for providing electronic mail services; downloadable instant messaging software; Downloadable computer software for enabling the transmission and receipt of short message service (SMS), email, and other electronic message notification alerts via internet and wireless network connections; Downloadable software for publishing and sharing digital media and information via global computer and communication network; Computer software for syncing, storing, archiving and backing-up data to cloud servers; Downloadable software for accessing and searching online databases and websites video and audio conferencing services conducted via the web, telephone, and mobile devices; Telecommunication services, namely, transmission of emails, text messages, phone calls, voice, data, graphics, images, audio and video clips by means of telecommunications networks, wireless communication networks, and the Internet; digital multimedia broadcasting services over the Internet, namely, posting, displaying, and electronically transmitting data, audio and video; telecommunication services, namely, transmission of voice, data, images, audio, video via telephone and global communication networks; providing online forums, chat rooms and electronic bulletin boards for transmission of messages among users in the field of general interest; telecommunications services, namely, collaboration and group communication services in the nature of electronic transmission of data, namely, messaging, posting, and file sharing; Telecommunication services, namely, transmission of emails, text messages, phone calls, voice, data, graphics, images, audio and video clips by means of telecommunications networks, wireless communication networks, and the Internet; communications by computer terminals; providing on-line chat rooms and electronic bulletin boards for transmission of messages among users in the fields of gaming, entertainment, and general interest; Telecommunications services, namely, electronic transmission of data and digital messaging via global computer and communication networks; Instant messaging services; text messaging services; providing access to computer databases in the fields of general interest; Electronic transmission of e-mail and messages; electronic messaging services Providing temporary use of online non-downloadable software used to provide voice-controlled information and communications; application service provider (ASP) services featuring computer software for transmission of text, data, images, audio, and video by wireless communication networks and the Internet; Providing the temporary use of online non-downloadable software for capturing, storing, accessing, displaying, sharing and managing digital files, including audio, text, graphics, and images; providing the temporary use of online non-downloadable software for aggregating, organizing and interacting with digital content, including audio, text, graphics, and images; Providing a web hosting platform for others for organizing and conducting meetings, social events and interactive text, audio, and video discussions; Software as a service (SAAS) featuring software for uploading, downloading, sharing and archiving images, messages, audio, video, data and text content and files, for creating customized personal profiles, and for providing search engines for use in group communication and collaboration platforms for businesses; computer services, namely, creating virtual communities to organize groups, participate in discussions, get feedback from their peers, and engage in social networking and business collaboration and communication; Platform as a service (PAAS) featuring computer software platforms for use in group communication, namely, postings, memoranda and instant messaging, file sharing, calendar synchronization, and automated integrations with external service providers; Providing online non-downloadable computer software for calendaring and scheduling, task management, and personal information management; Providing temporary use of online non-downloadable software for use in providing personal concierge services for others by voice-controlled commands, namely, adding and accessing calendar appointments, alarms, timers, and reminders; Platform as a service (PAAS) featuring computer software platforms for use in secure communication and collaboration, namely, posting, file sharing, direct messaging, and instant messaging between and among individuals and groups within the same businesses and organizations and from different businesses and organizations; Providing temporary use of on-line non-downloadable software for publishing and sharing digital media and information via global computer and communication networks; application service provider (ASP) services featuring computer software for electronic messaging and wireless digital messaging; computer services, namely, integration of private and public cloud computing environments; Cloud computing featuring software for use in creating web applications, syncing, storing, archiving and backing-up data to cloud servers; Electronic data storage services, namely, providing websites for the storage of digital content; Software as a service (SaaS) services featuring non-downloadable software for database management in the field of employee, office, team, organization, and project profiles and information
29.
Apparatus, system and method for providing product and store search results associated with meta shopping mall
A method for providing a product search result of a meta shopping mall comprises constructing a database by receiving store information and product information from servers for stores; receiving the store information and the product information from the stores, generating a store index document and a product index document including search words, and storing the store index document and the product index document on the database; generating keyword comprehensive information about a store which has registered a keyword, generating a keyword index document matching the keyword to the store which has registered the keyword, and storing the keyword index document on the database; receiving a search word input from a user; and searching the keyword index document within the database for the search word and providing the user with a store search result output interface for a product corresponding to the keyword.
An apparatus, a system, and a method for providing a customized clothing recommendation service are provided. The method for providing a customized clothing recommendation service recommending clothing products with a neckline suitable for a user by a neckline recommendation service providing server, comprises: constructing a database for storing clothing product information matching neckline type information to clothing products; receiving an image of a user's upper body; detecting a face from the received upper body image and determining a face type of the detected face; and determining neckline type information matching the determined face type and detecting one or more clothing products matching the determined neckline type information; and providing the detected clothing products to the user.
G06F 16/583 - Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using metadata automatically derived from the content
G06F 16/9535 - Search customisation based on user profiles and personalisation
G06V 10/764 - Arrangements for image or video recognition or understanding using pattern recognition or machine learning using classification, e.g. of video objects
G06V 40/16 - Human faces, e.g. facial parts, sketches or expressions
G06F 18/22 - Matching criteria, e.g. proximity measures
31.
Network server and method for providing web pages to user terminals
A network server for providing web pages to user terminals which access through user identifications (IDs) may include: a communicator connected to a network; and a processor configured to communicate with the user terminals through the communicator. The processor may be configured to score first convertibility points corresponding to the respective user IDs, according to whether actions of the user terminals on the web pages are matched with predetermined user events, select one of the plurality of message types according to whether the first convertibility point of one user ID among the user IDs is higher than a threshold value, when the one user ID accesses through a user terminal, and provide the selected message type including the selected object to the user terminal of the one user ID.
A method of providing a user interface for managing voice call information and text message information in a mobile terminal including a voice call management part to process manage a voice call, and a text message management part to process and manage a text message, the method including the steps of accessing the voice call management part and the text message management part to retrieve the voice call information and the text message information, editing the voice call information and the text message information according to a predetermined message block format to generate integrated message information, generating message blocks including the integrated message information, and arranging the message blocks according to a receiving time and a transmitting time of the voice call information and the text message information to display the message blocks on a message management user interface of the mobile terminal.
H04M 1/7243 - User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality with interactive means for internal management of messages
H04M 1/724 - User interfaces specially adapted for cordless or mobile telephones
H04M 1/72436 - User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality with interactive means for internal management of messages for text messaging, e.g. short messaging services [SMS] or e-mails
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
G06F 3/04886 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
G06Q 40/02 - Banking, e.g. interest calculation or account maintenance
G06Q 50/00 - Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
G06Q 30/02 - MarketingPrice estimation or determinationFundraising
A network server communicating with a plurality of user terminals over a network includes a communicator and at least one processor configured to communicate with the plurality of user terminals through the communicator. The at least one processor obtains an event history including information on user input events of each of the plurality of user terminals by communicating with each of the plurality of user terminals through the communicator, determines a macro score corresponding to each of the plurality of user terminals based on each of the event histories of the plurality of user terminals, adjusts a reference value for detecting whether a macro is used, based on the macro scores corresponding to the plurality of user terminals, and detects whether each of the plurality of user terminals uses the macro, by comparing each of the macro scores corresponding to the plurality of user terminals with the reference value.
A server allowing the display form of an electronic comic to be adjusted according to a user's preference or manner of use, comprising: a specification unit for specifying, on the basis of the image data of a comic that includes a plurality of frames, each of the plurality of frames; a determination unit for determining the order of the plurality of frames specified by the specification unit; and an organization unit for organizing the arrangement of the frames on the basis of the order determined by the determination unit. The organization unit may organize the arrangement of the frames on the basis of an indication signal that indicates the display form.
A mobile communication terminal includes an image capturing device obtaining image contents, an image content storage device storing the image contents obtained by the image capturing device, a display device including a touch panel through which a user input is received, and displaying the image contents, and an image contents viewer controller. The image contents viewer controller is configured to generate and display a first image content viewer interface listing thumbnails and/or information of the image contents based on an acquisition time of each of the image contents, receive an interface switching user touch gesture input from an user on the first image content viewer interface, and in response to the interface switching user touch gesture, switch the first image content viewer interface to a period-specific image content viewer interface in which the plurality of image contents are grouped and provided according to a grouping period.
G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
electronic games services provided by means of a global computer network; entertainment services, namely, providing temporary use of non-downloadable electronic games; entertainment services, namely, providing temporary use of non-downloadable interactive games; entertainment in the nature of computer games, namely, providing temporary use of non-downloadable computer games; entertainment services, namely, providing online electronic games for use on mobile phones, tablets and other electronic mobile devices; entertainment services, namely, providing temporary use of non-downloadable single and multi-player electronic interactive games via the internet, electronic communication networks or via a global computer network; organization of electronic games competitions; multimedia publishing of software, specifically of computer game software, electronic games and video game software; entertainment services, namely, providing an on-line computer game; provision of information relating to electronic computer games provided via the Internet; entertainment services in the form of electronic, computer and video games provided by means of the Internet and other remote communications device; providing interactive entertainment services, namely, an on-line computer games service enabling physically remote players of electronic games to communicate, play against and compete with selected players; entertainment services, namely, providing non-downloadable video game software that allows users to create, modify, upload, download, share, preview, and publish user created interactive video game content, music, and other media files via a global computer networks, the internet and wireless networks; providing non-downloadable online publications in the nature of comic books, graphic novels and stories featuring scenes and characters based on video games; entertainment services, namely, providing non- downloadable online video content in the nature of games and movies through global computer networks, local wireless networks, data networks, wired and wireless telephone networks and wide area wireless networks Providing temporary use of online non-downloadable software for gaming; application service provider (ASP) featuring application programming interface (API) software for the streaming, storage, and sharing of content, data and information relating to video games; platform-as-a-service services featuring computer software platforms for creating and collaborating with others to create games and gaming applications and for uploading, posting, showing, displaying, sharing or otherwise providing electronic media or information regarding the field of electronic gaming via the internet; platform as a service featuring computer software platforms for electronic gaming and graphic design; design and development of computer software and hardware for use in the field of electronic gaming; research, design and consultancy services relating to computer hardware and software, all related to computer gaming software; platform as a service featuring computer software platforms for downloading, storing, viewing, playing and interacting with, computer and video games; providing virtual computer systems in the nature of virtual graphics processing units in the field of gaming through cloud computing; providing information, advice and consultancy services in the field of computer software; design and development of computer hardware and software; providing technical information featuring comparative analysis studies of the performance of software applications, computer and video games, computer and video games competitions, websites, virtual worlds and computer based audio visual content; software development, design, maintenance, software programming, engineering, research and technical writing in the field of computer and video games competitions; designing, developing, modifying and improving computer software, applications, computer and video games, websites and audio visual content; application service provider, namely, hosting, managing, developing, and maintaining applications, software, and web sites, in the fields of personal productivity, wireless communication, mobile, information access, and remote data management for wireless delivery of content to handheld computers, laptops and mobile electronic devices
37.
System and method for providing similar or related products based on deep-learning
A method for providing similar or related products based on deep-learning, which is performed by a data processing unit of a shopping mall server, includes: acquiring an item image and item information for an item registered in a shopping mall; detecting bounding boxes for one or more objects by object-detecting the item image; setting a bounding box for an object associated with the item based on the item information; creating a main bounding box image by cropping a portion of the item image in the set bounding box; creating a padding image by padding-processing the main bounding box image; extracting a feature vector for the padding image; matching the feature vector with the item and storing the feature vector in a database; and creating the database for a similar or related product search service.
G06Q 30/06 - Buying, selling or leasing transactions
G06F 16/583 - Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using metadata automatically derived from the content
Provided is a system and method for creating and providing a mosaic image based on an image tag-word by a mosaic service providing server, which includes: determining each tag-word for each image and classifying a plurality of images according to the determined tag-word; determining a target image among the plurality of images; providing a pixel image selection interface for selecting a pixel image for mosaicizing the determined target image based on the tag-words of the plurality of images; and creating a mosaic image for the target image based on the pixel image selected through the pixel image selection interface.
A mobile device including a voice call management part configured to manage a voice call, a text message management part configured to manage text messages exchanged through a mobile telephone switching network, a display part, an integrated message management unit, and an additional function process part configured to process at least one additional function in association with the integrated message management unit, in which the integrated message management unit includes a message monitoring unit configured to monitor voice call information and text message information in association with the voice call management part and the text message management part, a message information managing unit configured to generate integrated message information, which is to be provided to a user, based on the voice call information and the text message information, and an interface managing unit configured to generate an integrated message management user interface displaying the integrated message information.
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
G06Q 40/02 - Banking, e.g. interest calculation or account maintenance
G06Q 50/00 - Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
G06Q 30/02 - MarketingPrice estimation or determinationFundraising
A deep learning-based virtual hair dyeing method is performed by an image editing server including a deep learning neural network and generative adversarial networks (GANs). The method comprises obtaining an original image and a desired hair color; generating a semantic map by providing the original image to the deep learning neural network; generating a trimap automatically with respect to the original image based on the semantic map; generating an alpha mask by performing alpha matting on the original image based on the trimap; obtaining a transformed image by applying the original image to the GANs; and obtaining a virtual dyeing image by synthesizing the original image and the obtained transformed image through the alpha mask.
A method for constructing a sub-blockchain in a blockchain system comprising a distributed network of nodes comprises generating and propagating, by one of the nodes, a candidate sub-block comprised in a sub-blockchain to be connected to one of main blocks included in a main blockchain; validating the candidate sub-block and storing and propagating the validated candidate sub-block by one of the nodes; validating a content block received from a node which generated the candidate sub-block corresponding to content queried by a user and storing and propagating an end block connected to the content block by one of the nodes; and if the number of the same end blocks received from other nodes is larger than a preconfigured value, generating an approved sub-block, and propagating the approved sub-block by one of the nodes while updating the approved sub-block to a local copy of a blockchain.
H04L 9/06 - Arrangements for secret or secure communicationsNetwork security protocols the encryption apparatus using shift registers or memories for blockwise coding, e.g. D.E.S. systems
42.
Transmitter for wireless charging power transmission, and method and system for connection between internet of things system and wireless charging receiver
A transmitter for wireless charging power transmission comprises a transmitter-side power converting unit converting power of an input Alternating Current (AC) signal and outputting the converted AC signal; a transmitter-side resonant circuit unit generating a magnetic field based on the converted AC signal and providing power to a receiver located within a charging area; and a transmitter-side processor controlling power conversion of the transmitter-side power converting unit and performing impedance matching of the transmitter-side resonant circuit unit. The transmitter-side processor detects an object located within the charging area, generate a wireless power signal and output the generated wireless power signal to the transmitter-side power converting unit, recognizes the object as a receiver if modulation of the wireless power signal associated with the object is detected, receives identification information of the receiver, connects to the receiver for wireless charging power transmission based on charging authentication information included in the identification information, transmits IoT authentication information included in the identification information to an IoT system to enable the receiver to subscribe to the IoT system, and transmits wireless charging power to the receiver.
H02J 7/00 - Circuit arrangements for charging or depolarising batteries or for supplying loads from batteries
H02J 7/02 - Circuit arrangements for charging or depolarising batteries or for supplying loads from batteries for charging batteries from AC mains by converters
H02J 50/80 - Circuit arrangements or systems for wireless supply or distribution of electric power involving the exchange of data, concerning supply or distribution of electric power, between transmitting devices and receiving devices
H02J 50/12 - Circuit arrangements or systems for wireless supply or distribution of electric power using inductive coupling of the resonant type
H02J 50/60 - Circuit arrangements or systems for wireless supply or distribution of electric power responsive to the presence of foreign objects, e.g. detection of living beings
43.
Apparatus and method for adaptively magnifying graphic user interfaces on display
A mobile device comprises a display panel configured to display a plurality of graphic user interfaces including one or more first type graphic user interfaces and/or one or more second type graphic user interfaces; one or more sensors configured to detect a position of a user; and one or more processors configured to: calculate a relative inclination of the display panel with respect to the position of the user based on the position of the user detected by the sensor, and change sizes of the first type graphic user interfaces among the plurality of graphic user interfaces based on the relative inclination of the display panel. The first type graphic user interfaces are pre-designated among the plurality of graphic user interfaces and stored in memory, and the processors are configured to magnify the sizes of the first type graphic user interfaces according to the relative inclination of the display panel.
System and method for detecting image forgery through convolutional neural network and method for providing non-manipulation detection service using the same
A system and a method for detecting image forgery through a convolutional neural network are capable of detecting image manipulation of compressed and/or color images. The system comprises a manipulated feature pre-processing unit applying an input image to a high-pass filter to enhance features due to image forgery; a manipulated feature extraction unit extracting image manipulated feature information from the image with the enhanced features through a pre-trained convolutional neural network; a feature refining unit refining the extracted image manipulated feature information; and a manipulation classifying unit determining the image forgery based on the image manipulated feature information refined by the feature refining unit.
A crowdfunding method may be executed by one or more processors of a crowdfunding system based on a blockchain for creating a game operating on a distributed network composed of a plurality of nodes. The method comprises performing a crowdfunding service on the distributed network according to a configured smart contract. The smart contract comprises generating an initial block including data records related to game production plan information, sharing at least one transaction record related to electronic transactions of coins with the plurality of nodes, generating at least one new block including data records related to at least one transaction record, and updating a blockchain stored in at least one of the plurality of nodes so as to add the new block to the blockchain through communication with the distributed network.
G06Q 50/00 - Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
46.
Blockchain system including a distributed network of a plurality of nodes and a method for achieving an agreement between the plurality of nodes executed by processors of the block chain system
A method may achieve an agreement among a plurality of nodes executed by one or a plurality of processors of a blockchain system including a distributed network of the plurality of nodes. The method may comprise: receiving a candidate block in a N-th round (N is a positive integer) by an arbitrary node among the plurality of nodes able to be promoted to producer nodes having a block generation status at a predetermined time for each round, determining whether the received candidate block is a valid candidate block, determining whether the valid candidate block is an unapproved block, and determining whether to vote for approval of the unapproved block by determining whether the unapproved block is a first received candidate block which is a first received candidate block within the N-th round by the arbitrary node.
H04L 29/06 - Communication control; Communication processing characterised by a protocol
H04L 9/06 - Arrangements for secret or secure communicationsNetwork security protocols the encryption apparatus using shift registers or memories for blockwise coding, e.g. D.E.S. systems
H04L 9/32 - Arrangements for secret or secure communicationsNetwork security protocols including means for verifying the identity or authority of a user of the system
47.
Method and system for automatically classifying images
A processor of an image automatic classification server may perform a method for automatically classifying images. The method includes receiving partial or entire contents of a plurality of products from an online shopping website, classifying the received contents of the plurality of products into each of the products and storing the contents classified by each of the products, extracting a plurality of product images of one product among the plurality of products form the stored contents, and automatically classifying the extracted product images of the one product into a plurality of categories to generate information for the one product. The information for the one product comprises information that classifies the plurality of product images of the one product for each of a plurality of categories to provide the classified product images to be selectable.
A method for storing driving record data based on a blockchain comprises generating and storing driving record information associated with a driving of a vehicle; detecting occurrence of a predetermined event to the vehicle; if the occurrence of the event is detected, extracting driving record information related to the event from the stored driving record information; converting the extracted driving record information into transaction data; and transmitting the converted transaction data to a consortium blockchain network system.
H04L 67/12 - Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks
H04W 4/46 - Services specially adapted for particular environments, situations or purposes for vehicles, e.g. vehicle-to-pedestrians [V2P] for vehicle-to-vehicle communication [V2V]
G06F 16/25 - Integrating or interfacing systems involving database management systems
H04W 12/033 - Protecting confidentiality, e.g. by encryption of the user plane, e.g. user’s traffic
H04L 67/1097 - Protocols in which an application is distributed across nodes in the network for distributed storage of data in networks, e.g. transport arrangements for network file system [NFS], storage area networks [SAN] or network attached storage [NAS]
49.
Network server and method for providing webpage to user terminal
A network server includes a webpage provider, a user monitor, and a content selector. The webpage provider is configured to provide to a user terminal a webpage including a first region and a second region arranged in a first direction in response to a request from the user terminal. The first region includes pieces of first content arranged in a second direction crossing the first direction, and the second region includes pieces of second content arranged in the second direction. The user monitor is configured to detect an action of the user terminal for the pieces of first content. The content selector is configured to search for pieces of third content related to the content for which the action of the user terminal is detected among the pieces of first content in a database, and to include the pieces of third content in the second region.
G06F 16/954 - Navigation, e.g. using categorised browsing
H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
G06F 16/958 - Organisation or management of web site content, e.g. publishing, maintaining pages or automatic linking
G06F 16/957 - Browsing optimisation, e.g. caching or content distillation
G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database systemDistributed database system architectures therefor
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
Provided is a simulation method and system for real-time broadcasting. A simulation method may include verifying an action set for a mechanical object, and displaying a movement of the mechanical object in response to the action using a line that connects a start location of the movement and an end location of the movement.
G06F 30/20 - Design optimisation, verification or simulation
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
A63F 13/497 - Partially or entirely replaying previous game actions
A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
A63F 13/33 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections
51.
Mobile terminal and method of managing application thereof, and system for providing target advertisement using the same
A mobile terminal including: a memory having a plurality of applications stored therein; an application management module configured to receive application information corresponding to the respective applications, and generate status information of the applications, corresponding to the application information; and a controller configured to determine execution history information of the applications through the status information provided from the application management module, wherein the application management module includes: an application information collection unit configured to collect cache data size information of the respective applications at preset time intervals; and a comparison unit configured to generate the status information of the applications by comparing the cache data size information of the applications, collected by the application information collection unit, to reference values corresponding to the respective applications.
A ranking method and system for providing a ranking of a game friend. The method includes registering a game friend who has joined a game service. The method further includes calculating a ranking of the user with respect to a game friend based on a ranking inquiry request received from the user terminal, and providing the user terminal with the calculated ranking of the user. The user terminal drives a game service platform associated with a plurality of games and provides some information needed for automatic friend registration and the ranking inquiry request information through the game service platform.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/335 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using Internet
A game device includes a processor, and a memory having a computer-readable program stored thereon that, when executed by the processor, causes the game device to display a plurality of characters including characters of a plurality of types, determine whether selection of the character(s) is of a first mode or of a second mode based on a signal indicating the selection, and erase the selected character(s) and perform a first process in the case where the selection is determined to be of the first mode, and erase the selected characters and perform a second process in the case where the selection is determined to be of the second mode, the second process including newly displaying a character that has a size in accordance with the size and the number of the erased characters and is of the same type as that of the erased characters.
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
57.
Method and system for adjusting focusing length to enhance vision
A method and system for adjusting focusing length to enhance vision of a user. A method for adjusting focusing length includes controlling an object to be displayed and adjusting a focusing length indicating distance to a lens from a virtual surface where eyes of user are located by changing at least one optical property of then lens based on vision setting information while an object is displayed.
G02B 7/02 - Mountings, adjusting means, or light-tight connections, for optical elements for lenses
G02B 27/14 - Beam splitting or combining systems operating by reflection only
G02B 7/04 - Mountings, adjusting means, or light-tight connections, for optical elements for lenses with mechanism for focusing or varying magnification
G06T 19/00 - Manipulating 3D models or images for computer graphics
H04N 5/232 - Devices for controlling television cameras, e.g. remote control
H04N 13/236 - Image signal generators using stereoscopic image cameras using a single 2D image sensor using varifocal lenses or mirrors
A mobile device including a voice call management part configured to manage a voice call, a text message management part configured to manage text messages exchanged through a mobile telephone switching network, a display part, an integrated message management unit, and an additional function process part configured to process at least one additional function in association with the integrated message management unit, in which the integrated message management unit includes a message monitoring unit configured to monitor voice call information and text message information in association with the voice call management part and the text message management part, a message information managing unit configured to generate integrated message information, which is to be provided to a user, based on the voice call information and the text message information, and an interface managing unit configured to generate an integrated message management user interface displaying the integrated message information.
A method of providing a card game implemented by a computer includes the steps of; determining open cards and hidden cards different from one another to be assigned to first and second user terminals each including a screen configured to display an open card area having rows and columns and a hidden card area; providing a first card identifier information of the open cards, a first location information of the open cards, a second card identifier information of the hidden cards, and a second location information of the hidden cards; determining a rating of cards disposed along each column of the open card area based on a combination of the cards in the same column; comparing the rating of each column of the first user terminal to that of the second user terminal; and determining win or lose of the card game based on the compared result for each column.
A63F 13/332 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
A ranking method and system for providing a ranking of a game friend. The method includes registering a game friend who has joined a game service. The method further includes calculating a ranking of the user with respect to a game friend based on a ranking inquiry request received from the user terminal, and providing the user terminal with the calculated ranking of the user. The user terminal drives a game service platform associated with a plurality of games and provides some information needed for automatic friend registration and the ranking inquiry request information through the game service platform.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/335 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using Internet
A method for providing a game includes: providing a plurality of blocks arranged on a block map with mission information to be displayed on a screen; selecting a block, among the plurality of blocks, based on a user's input and moving the selected block; determining whether matched blocks are adjacent to or exist around a mission block relating to mission information when some blocks, among the plurality of blocks match with a deletable form according to a movement of the block; deleting the matched blocks when the matched blocks are adjacent to or exist around the mission block; and processing the mission information for the mission block.
A63F 9/06 - PatienceOther games for self-amusement
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
62.
Method, non-transitory computer-readable medium, and system for online transaction using offline experience
A method and system for online transaction using an offline experience. A computer-implemented method may include providing, to an electronic device, an internal image of an offline store registered as an affiliate to an online open market; recognizing a product displayed in the offline store in the internal image; generating a user interface using a virtual object for the product recognized in the internal image; and providing a service associated with a corresponding product with respect to a product selected through the user interface.
A terminal device for executing an application providing a search service is provided. The terminal device may include a touch sensing display, one or more processors, and a memory. The application is configured to be stored in the memory and implemented by the one or more processors, and includes a first interface providing a code to display a first search interface corresponding to a text-based search on the touch sensing display, and a second interface providing a code to display a second search interface on the touch sensing display, when a call interaction of the second search interface corresponding to a recognition search is sensed in response to a touch input on the touch sensing display while displaying the first search interface.
G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
64.
Method and system for providing target information using application list
A method and system for providing target information through an application list includes collecting user identifiers to identify each users and application lists of applications installed on terminals of the users; extracting text information using the application list for the user identifiers; and selecting a user identifier having text information corresponding to a keyword from among the user identifiers.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Virtual reality game software; downloadable computer software for providing game characters, emoticons used on mobile messenger apps; downloadable software application for providing game characters, emoticons used on mobile messenger apps for smartphones; downloadable mobile applications for games; downloadable computer game programs for providing game characters, emoticons used on mobile messenger apps; downloadable computer programs for providing game characters, emoticons used on mobile messenger apps; electronic game software for mobile devices; computer game software; computer programs and computer software for games; downloadable graphics for mobile devices; downloadable image files containing audio, text, video in the field of games; downloadable electronic publications in the nature of books, magazines, and newspapers, in the field of games; downloadable music files; downloadable multimedia file containing audio relating to games Providing entertainment information via a website; entertainment services, namely, providing online computer games; providing amusement arcade services; providing information relating to computer games; providing online game services through mobile applications; providing and operating of amusement facilities; providing game services online from a computer network; providing websites featuring games; providing online, non-downloadable electronic publications, in the nature of books, magazines, and newspapers, in the field of online games
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Virtual reality game software; downloadable computer software for providing game characters, emoticons used on mobile messenger apps; downloadable software application for smartphones for providing game characters, emoticons used on mobile messenger apps; downloadable mobile applications for games for providing game characters, emoticons used on mobile messenger apps; downloadable computer game programs; downloadable computer programs for providing game characters, emoticons used on mobile messenger apps; electronic game software for mobile devices; computer game software; computer programs and computer software for games; downloadable graphics for mobile devices; downloadable image files containing audio, text, video in the field of games; downloadable electronic publications in the nature of books, magazines, and newspapers, in the field of games; downloadable music files; downloadable multimedia file containing audio relating to games Providing entertainment information via a website; entertainment services, namely, providing online computer games; providing amusement arcade services; providing information relating to computer games; providing online game services through mobile applications; providing and operating of amusement facilities; providing game services online from a computer network; providing websites featuring games; providing online, non-downloadable electronic publications, in the nature of books, magazines, and newspapers, in the field of online games
A method of processing, at a web server, a long-polling between a client and a service server configured to provision a service to the client over a network includes: receiving, at the web server, a poll request from the client; transmitting, via the web server, the poll request to the service server; receiving, at the web server, a poll reply to the poll request from the service server; generating, at the web server, webpage data based on the data in the poll reply; and transmitting, via the web server, the webpage data to the client as the poll reply. The poll reply received at the web server includes data to be applied in association with the client.
A game server includes: a main processing unit, connected to a user terminal via a data network, configured to perform user login; and a game processing unit configured to control the user terminal to execute a puzzle game in response to a game execution request signal from the user terminal. The game processing unit is configured to: control the user terminal to display colored blocks arranged in a matrix form of N rows and M columns in a puzzle game area, and to display one game character in an action display area; exchange a selected block with another neighboring block based on user input; determine if a matching block group of at least three consecutive blocks having the same color results from the block exchanging step; remove the matching block group; and control the game character to perform an action according to a result of the block removing step.
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
69.
System, method and computer readable recording medium for searching game challenge opponents based on action of user
A method executed by a game service platform server for searching game challenge opponents includes receiving a game challenge opponent request generated according to a motion of the first terminal, receiving a first desired distance and a first position of the first terminal, searching for a second terminal within the first desired distance based on a second position received from a second terminal, receiving a second desired distance from the second terminal, determining whether the first terminal is located within the second desired distance based on the first position, and setting the searched second terminal to be a game challenge opponent candidate and providing user information of the searched second terminal to the first terminal when the first terminal is determined as being located within the second desired distance, in which the first and the second terminals execute a game service platform and providing the game challenge opponent candidate.
A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/332 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
A63F 9/24 - Games using electronic circuits not otherwise provided for
A method of providing an overlay display control performed on an electronic device, the method including: displaying a progress screen of a main service associated with an application through a first virtual layer under control of the application executed on the electronic device; displaying a user interface on a preset area of the first virtual layer, the user interface configured to receive a selection signal on a control function associated with the main service; displaying a second virtual layer for providing an additional service associated with the main service overlapping the first virtual layer in response to a progress of the main service meeting a preset condition; and processing a progress of the additional service, including: hooking a selection signal input on a partial area of the second virtual layer; and calling a control function corresponding to the partial area of the second virtual layer.
H04W 4/00 - Services specially adapted for wireless communication networksFacilities therefor
H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
H04L 29/06 - Communication control; Communication processing characterised by a protocol
A ranking method and system for providing a ranking of a game friend. The method includes registering a game friend who has joined a game service. The method further includes calculating a ranking of the user with respect to a game friend based on a ranking inquiry request received from the user terminal, and providing the user terminal with the calculated ranking of the user. The user terminal drives a game service platform associated with a plurality of games and provides some information needed for automatic friend registration and the ranking inquiry request information through the game service platform.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/335 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using Internet
72.
Apparatus, method and computer readable recording medium for interworking account based on mobile terminal and account based on game
An apparatus for interworking a mobile terminal account and a gaming account by interworking game record information in the mobile terminal and a game integration account used in multiple games. The method includes: storing information, on a storage device, on a game integration ID used to manage games for the gaming account; receiving, from a mobile terminal, unique terminal identification information of the mobile terminal; confirming whether a mobile ID is mapped to the terminal identification information; creating a mobile ID mapped to the terminal identification information when the confirming determines that a mobile ID is not mapped to the terminal identification information; and mapping, one-to-one, the created mobile ID and the game integration ID.
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A63F 13/70 - Game security or game management aspects
A63F 13/335 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using Internet
A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
A ranking method and system for providing a ranking of a game group is disclosed. The method includes creating a game group including a user and at least one member among the user's registered friends who have joined a game service, based on a game group creation request received from a user terminal. The method further comprises calculating a ranking of the user with respect to other members of the created game group based on a ranking inquiry request received from the user terminal, and providing the user terminal with the calculated ranking of the user. The user terminal drives a game service platform associated with a plurality of games and provides the game group creation request information and the ranking inquiry request information through the game service platform.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A63F 13/34 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using peer-to-peer connections
A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/332 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
Provided is a game service method and system. The game service method may include providing a game service to terminals of game users over a network; setting rankings of the game users based on progress results of the game service; storing and managing a game log of a previous game played by a first game user of a predetermined ranking or greater in association with the first game user; and providing a replay service to replay the previous game played by the first game user on a terminal of a second game user based on the game log stored in association with the first game user, in response to a request from the terminal of the second game user.
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/497 - Partially or entirely replaying previous game actions
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A63F 13/332 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
A63F 13/335 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using Internet
There is provided a screen update method and system including: identifying image resource data associated with a first image update event from a predetermined basic recording space in case that the first image update event occurs; loading the identified image resource data in a buffer space including buffers, in which the image resource data are loaded in rotation on the buffer by a frame, respectively; sequentially determining the image resource data loaded on the buffer for each the buffer, rendering the determined image resource data, and generating a first image at a first frame rate; generating a second image associated with a second image update event at a second frame rate in case that the second image update event occurs; compositing the first image with the second image to generate an entire image; and a sixth step of displaying the entire image on a predetermined display means.
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
G09G 5/393 - Arrangements for updating the contents of the bit-mapped memory
A game method and a game system to perform the method and embodied as a computer, the method including configuring a level-based league for teams of users, performing a league game between teams included in the level-based league at predetermined time intervals regardless of whether the users connect to the game system, providing runtime broadcasting information about the league game to a terminal of a user in response to a request for observing the league game from the user that connects to the game system over a network, during a period in which the league game is ongoing, and calculating and managing a progress result of the league game.
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
77.
Game method and system for game progress based on relationship between characters
A game method and a game system to perform the game method and embodied as a computer, the method including verifying, from a team of a user configured during a game, a chemistry level set based on a relationship between characters constituting a team, and graphically displaying the relationship between the characters on a screen based on the chemistry level. The game may be performed by applying the chemistry level.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A game method and a game system to perform the method and embodied as a computer, the method including configuring a level-based league for teams of users, performing a league game between teams included in the level-based league at predetermined time intervals regardless of whether the users connect to the game system, providing runtime broadcasting information about the league game to a terminal of a user in response to a request for observing the league game from the user that connects to the game system over a network, during a period in which the league game is ongoing, and calculating and managing a progress result of the league game.
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
79.
Social network service providing system and method for setting relationship between users based on motion of mobile terminal and information about time
A social network service providing system and method for setting a relationship between users based on a motion of a mobile terminal, and information about time. The social network service providing system may include a request receiver to receive, from a mobile terminal, a request generated in accordance with a motion of the mobile terminal, an information providing unit to provide location information of the mobile terminal, and information about at least one of a local time when the request is transmitted by the mobile terminal, and an arrival time when the request is received, a mobile terminal identifying unit to identify at least one other mobile terminal based on the location information and the information about the at least one of the local time and the arrival time, and a user information providing unit to provide information about a user of the at least one other mobile terminal.
G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
H04W 4/20 - Services signallingAuxiliary data signalling, i.e. transmitting data via a non-traffic channel
G06F 11/07 - Responding to the occurrence of a fault, e.g. fault tolerance
H04W 4/02 - Services making use of location information
G06Q 50/00 - Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
A method includes: storing, via at least one processor, intrinsic service elements and environmental elements in at least one storage medium on a user-by-user basis; receiving, from a first plurality of users, requests for a service over at least one network; selecting, in response to receiving the requests, a second plurality of users from the first plurality of users based on the intrinsic service elements; and matching at least two users among the second plurality of users based on the environmental elements.
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
81.
Connection management method and system for relaying client and backend of server on server side
Provided is a connection management method and system for relaying a client and a backend module of a server on a server side. A connection management method performed by a connection management system may include receiving a request message from a client device, adding an authentication tag and a service tag for a connection to the request message, verifying a right of the authentication tag and a right of the service tag using a uniform resource identifier (URI) of the request message, searching for a service corresponding to the request message using the URI, and transferring the request message to the found service.
A ranking method and system for providing a ranking of a game group is disclosed. The method includes creating a game group including a user and at least one member among the user's registered friends who have joined a game service, based on a game group creation request received from a user terminal. The method further comprises calculating a ranking of the user with respect to other members of the created game group based on a ranking inquiry request received from the user terminal, and providing the user terminal with the calculated ranking of the user. The user terminal drives a game service platform associated with a plurality of games and provides the game group creation request information and the ranking inquiry request information through the game service platform.
A63F 13/10 - Control of the course of the game, e.g. start, progress, end
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
83.
Simulation method and system for real-time broadcasting
Provided is a simulation method and system for real-time broadcasting. A simulation method may include verifying an action set for a mechanical object, and displaying a movement of the mechanical object in response to the action using a line that connects a start location of the movement and an end location of the movement.
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A voice/speech recognition client system, a voice recognition server system, and a voice recognition method. The voice recognition system indicates a result of voice recognition in a voice signal inputted from a starting time for voice recognition to an ending time. The voice recognition client comprises: a communication unit that transmits a unit voice signal input at intervals from the starting time to the ending time, to the voice recognition server system at the intervals and receives an intermediate result of voice recognition from the voice recognition server system; and a display unit that displays the intermediate result received between the starting time and the ending time.
A system for providing an auto-complete query to a user terminal includes a query indexing unit configured to index search queries. Each of the search queries is associated with location information. The indexing includes incorporating the location information into an associated one of the search queries. At least one of the search queries being a previously provided auto-complete query. The system includes a keyword generating unit configured to generate a keyword by incorporating location information associated with the user terminal into a query inputted by the user terminal. The system includes a query providing unit configured to determine that at least one of the indexed search queries corresponds to the generated keyword, and provide, to the user terminal, the determined at least one of the indexed search queries as the auto-complete query.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer game software; electronic game software for cellular telephones; electronic game software for handheld electronic devices; electronic game software for wireless devices; downloadable compter programs; downloadable electronic game software for use with social networking applications and on social networking websites; compact discs; magnetic data media; video recorders. Entertainment services, namely providing on-line computer games; entertainment services, namely providing on-line computer games for social networking applications and on social networking websites; multimedia publishing of games; providing a computer game that may be accessed network-wide by network users; providing information on-line relating to computer games and computer enhancements for games; education; providing of training; entertainment; providing of game using mobile wireless communication; computer game room operation; providing of amusement arcade services; providing of recreation facilities; publication of electronic boods and journals onl-line; providing on-line electronic publications (not downloadable).
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer game software; electronic game software for cellular telephones; electronic game software for handheld electronic devices; electronic game software for wireless devices; downloadable compter programs; downloadable electronic game software for use with social networking applications and on social networking websites; compact discs; magnetic data media; video recorders. Entertainment services, namely providing on-line computer games; entertainment services, namely providing on-line computer games for social networking applications and on social networking websites; multimedia publishing of games; providing a computer game that may be accessed network-wide by network users; providing information on-line relating to computer games and computer enhancements for games; education; providing of training; entertainment; providing of game using mobile wireless communication; computer game room operation; providing of amusement arcade services; providing of recreation facilities; publication of electronic boods and journals onl-line; providing on-line electronic publications (not downloadable).
88.
Method, system and computer readable recording medium for providing ranking of game group
A ranking method and system for providing a ranking of a game group is disclosed. The method includes creating a game group including a user and at least one member among the user's registered friends who have joined a game service, based on a game group creation request received from a user terminal. The method further comprises calculating a ranking of the user with respect to other members of the created game group based on a ranking inquiry request received from the user terminal, and providing the user terminal with the calculated ranking of the user. The user terminal drives a game service platform associated with a plurality of games and provides the game group creation request information and the ranking inquiry request information through the game service platform.
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A method and a system for a game are disclosed. The method includes steps displaying a determination region in at least one section distinguished by neighboring points, on a virtual passage formed by a plurality of points sequentially connected with each other. The method also includes displaying an object moving along the virtual passage on a screen, and determining an accuracy or success/failure of a user input based on a position of the object at a time when the user input is detected and a position of the determination region.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/55 - Controlling game characters or game objects based on the game progress
Provided are a system and a method for an online fan meeting. The online chat method among a first user and a plurality of second users, includes granting a bilateral chat right to a first group of users selected from the second users for participating in an online chat with the first user, authorizing an online chat communication among the first user and the first group based on the bilateral chat right, and broadcasting the online chat communication to a second group of users selected from the second users. The second group is granted with a unilateral chat right.
An apparatus for analyzing a video capture screen includes: a video frame extracting unit extracting at least one frame from a video having a plurality of frames; an extracted frame digitizing unit digitizing features of each of the at least one frame extracted by the video frame extracting unit; an image digitizing unit digitizing features of at least one collected search target image; an image comparing and searching unit comparing the search target image with the at least one frame extracted from the plurality of frames by digitized values of the collected search target image and the at least one frame; and a search result processing unit mapping related information of the collected search target image to a frame coinciding with the search target image and storing the related information in a database, when the extracted at least one frame coinciding with the search target image is present in a comparison result.
A method and cloud server for capturing and encoding a video from a website through a toolbar are disclosed. The method of capturing the video through the toolbar may include retrieving and selecting video from the website and capturing the selected video. The method of uploading the object on the webpage through the toolbar may include analyzing object information about the object on the webpage through the toolbar, selecting and transferring the object to an upload area through the toolbar using an account.
G06F 17/30 - Information retrieval; Database structures therefor
H04N 21/2743 - Video hosting of uploaded data from client
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
H04N 21/2747 - Remote storage of video programs received via the downstream path, e.g. from the server
93.
Apparatus, method and computer readable recording medium for providing music related information by recognition of music output through television
Disclosed herein is an apparatus and method for providing music related information by searching audio DNA information related to music output through, for example, a TV. The method including: receiving an audio DNA and broadcasting information of broadcasted music; identifying, using the music search server, the broadcasted music by determining whether the received broadcasting information matches music information and broadcast time of one of a plurality of broadcasting programs or advertisements, and comparing, when the determining fails to match the broadcasted music, the received audio DNA with audio DNA of the music pieces to identify the broadcasted music; searching detailed information on music identified by the audio DNA searcher; and transmitting the detailed information search result.
A cache system configured to provide a cache service includes a network switch and a cache device. The network switch is configured to route data associated with a plurality of servers. The cache device is disposed in association with the network switch. The cache device is configured to cache, in at least one memory available to the network switch, data published by the plurality of servers via the network switch. The cache device is also configured to transmit at least some of the cached data in response to a request received from at least one of the plurality of servers. The network switch provides the cache service via the cache device.
Provided is a composition-based exposure measuring method and apparatus for measuring an exposure degree of an object included in an image, including: receiving an input of the image; measuring an exposure amount of a pixel located in a region determined based on a composition, among pixels of the received image; and determining the exposure degree of the object based on the measured exposure amount.
G06K 9/00 - Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
G06K 9/66 - Methods or arrangements for recognition using electronic means using simultaneous comparisons or correlations of the image signals with a plurality of references, e.g. resistor matrix references adjustable by an adaptive method, e.g. learning
Disclosed herein is a group messaging system for providing file sharing through bidirectional interlock with a cloud server, including: a messenger server receiving information requesting creation of a group chatting room including group members and instructing user terminals of the respective group members to create the group chatting room; and a cloud server interlocking with the messenger server, receiving information about the creation of the group chatting room from the messenger server, and creating a sharing group mapped to the group chatting room in a one-to-one scheme.
Disclosed herein is an apparatus and method of identifying an access network. The apparatus including: a packet capturing unit configured to capture a plurality of packets transmitted or received by a server; a flow classifying unit configured to classify each of the captured packets into individual flows with reference to at least one of an origination address, a destination address, and a port number; a round trip time (RTT) calculating unit configured to calculate RTT values from the packets classified into a flow of the individual flows; an access network determining unit configured to determine that an origination address included in a packet classified into the flow is an address accessing the server through a first communication network when the RTT calculated values exceed a reference value; and a storage unit configured to store the address accessing the server through the first communication network.
A method and a system are disclosed. The method that is executed by a game service platform server managing a plurality of games for searching game challenge opponents includes: receiving a game challenge opponent request, on the game service platform server, generated according to a motion of a first terminal from the first terminal; receiving a position of the first terminal and a distance from the first terminal; searching for a second terminal based on the position and the distance; and setting the searched second terminal to be a game challenge opponent candidate and providing user information for the searched second terminal to the first terminal, wherein the game service platform server executes a game service platform managing the plurality of games and provides the game challenge opponent candidate request through the game service platform.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/332 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
99.
System, method and computer readable recording medium for providing game through connection with challenge opponent
A method for providing a game through a connection with a challenge opponent, performed by a game service platform server managing a plurality of games, the method including: receiving challenge game selection information and challenge opponent request information of a challenge applicant from a first user terminal; transmitting challenge application information to a second user terminal, which is a terminal of at least one member specified based on the challenge opponent request information; and setting the member accepting a challenge to the challenge opponent based on challenge acceptance information received from the second user terminal. The first user terminal and the second user terminal execute a game service platform managing the plurality of games and provide the challenge opponent request information and the challenge acceptance information through the game service platform, respectively.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
100.
Social network service system and method for recommending friend of friend based on intimacy between users
A social network service (SNS) system and method for recommending a friend of a friend based on an intimacy between users are provided. The SNS system includes an extracting unit to extract communication information from each of a friend relationship between a user and a first-group friend and a friend relationship between the user and a second-group friend. The system also includes a calculating unit to calculate an intimacy of each of the friend relationships based on the extracted communication information. The system includes a generating unit to generate a list of recommended second-group friends based on the calculated intimacy.
G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
G06F 17/30 - Information retrieval; Database structures therefor
G06Q 50/00 - Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
G06Q 30/02 - MarketingPrice estimation or determinationFundraising