[Problem] To reduce battery consumption caused by communication. [Solution] Provided is a sensor device attached to footwear of a person. The sensor device comprises: a detection unit that detects motion of the person; a communication unit that transmits, to an external terminal, walking information based on detection information which has been detected by the detection unit; and a control unit that uses the detection information to determine the motion of the person and that controls communication of the communication unit in accordance with the determined motion of the person. The control unit controls the communication of the communication unit so that the communication can be performed on condition that the motion of the person is a movement that is different from walking movement of the person.
An article supply apparatus comprises a main body, an article accommodating unit provided in the main body, accommodates articles, an article supply unit provided in the article accommodating unit and including a first turntable and a second turntable, and a first operating unit provided in the article supply unit, wherein a relative position of the second turntable with respect to the first turntable is changed by an operation of the first operating unit.
B65G 47/80 - Tables tournantes portant les objets ou matériaux à transférer, p. ex. combinées avec des lames ou des raclettes
B65G 47/14 - Dispositifs pour alimenter en objets ou matériaux les transporteurs pour alimenter en objets à partir de piles d'objets en désordre ou de tas d'objets en vrac disposant ou présentant les objets par des moyens mécaniques ou pneumatiques durant l'alimentation
An article supply apparatus comprises a main body, an article accommodation unit provided in the main body, and an article supply unit provided in the article accommodation unit, an article supply path through which an article supplied from the article supply unit is supplied to a supply port, wherein the supply path includes a first supply path provided in a first direction, and a second path provided in a second direction which is different from the first direction.
[Problem] To provide a game that enhances amusement. [Solution] This program causes a computer to function as: a game element presentation means capable of presenting a first-type game element that is associated with a first-type character and includes multiple sets of visually identifiable group identification information, and a second-type game element that is associated with a second-type character and includes any one set of visually identifiable group identification information among the multiple sets of group identification information; and a deck construction means capable of constructing a deck from the second-type game element that includes any one set of group identification information among the multiple sets of group identification information of the first-type game element.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
A deformable toy deformable from a first form to a second form different from the first form includes: a first component; a second component; a holding mechanism provided in the first component and capable of holding the second component in a first position; and a release mechanism provided in the first component and capable of releasing the second component from the holding mechanism by vibration. The second component released from the holding mechanism by the release mechanism is moved from the first position to a second position different from the first position to deform the deformable toy from the first form to the second form.
[Problem] To provide a game toy that improves the amusement of a game. [Solution] The game toy includes an article of a first type and an article of a second type serving as an element for constructing a deck. The article of the first type is associated with a character of the first type, and the article of the second type is associated with a character of the second type. The article of the first type includes a plurality of pieces of visually identifiable identification information, and the article of the second type includes any one piece of visually identifiable identification information among the plurality of pieces of identification information. The identification information identifies groups to which the character of the first type and the character of the second type belong. The deck can be constructed from the article of the second type including any one of the plurality of pieces of identification information of the article of the first type.
A game toy comprises first type items, and second type items which serve as an element for constructing a deck, wherein the first type items are associated with a first type character, the second type items are associated with a second type character, the first type items include two or more pieces of identification information, which is visually identifiable, the second type item includes one of the two or more pieces of the identification information which is visually identifiable, groups to which the first type character and the second type character respectively belong are identified from the identification information, and the deck can be constructed from the second type items, which include any one of the two or more pieces of identification information of the first type character.
[Problem] To provide mold components with which molded objects having no limitations in shape or structure can be molded. [Solution] Provided are mold components to be disposed in a mold for molding which is composed of a first mold and a second mold and in which a molded object corresponding to the shape of a cavity inside the mold for molding is formed by injecting a molding material into the cavity. The mold components include a first mold component and a second mold component, which are inserted into and drawn out of the mold for molding by sliding from a side surface thereof which is orthogonal to the contact area between the first mold and the second mold. The first mold component and the second mold component form a hollow portion connecting a first opening of the molded object to a second opening thereof.
B29C 45/44 - Démoulage ou éjection des objets formés d'objets à contre-dépouille
B29C 45/00 - Moulage par injection, c. à d. en forçant un volume déterminé de matière à mouler par une buse d'injection dans un moule fermé; Appareils à cet effet
[Problem] To provide a novel mechanism for changing the size of a physique using a small number of parts in a model toy, for example. [Solution] A model toy (100) comprises: a first part (201) having a coupling portion 322; a second part (204) having a reception portion 313 into which the coupling portion 322 is inserted; and a third part (203) that covers a connection portion between the first part and the second part, and restricts the length of the coupling portion to be inserted into the reception portion. The third part changes the restricted length by changing the orientation in which the third part is assembled with respect to the second part.
[Problem] The combination of parts is fixed in a toy, and the combination of parts cannot be changed in accordance with the type of toy. [Solution] Toy components for an assemblable toy that comprise a first part, a second part, and a third part configured to be connectable to the first part and the second part, wherein the first part and the second part have the same configuration in a first portion for connection with the third part, the first part and the second part are configured so that part of the configurations thereof differ from each other, and the first part and the second part are configured to be recombined for use with the third part in accordance with the type of toy.
[Problem] To provide a contrivance for realizing a movable mechanism that performs an operation with a natural impression, for example. [Solution] In the present invention, a doll type toy (100) includes: a first part (201) serving as a base part of a plurality of movable shafts including a spherical first coupling part (312) and a second coupling part (313) formed at one end; a second part (202) including a first connection part (401) that rotatably receives the first coupling part; and third parts (203a, 203b) each including, at one end, a second connection part (331a, 331b) rotatably connected to the second coupling part. A first movable mechanism of the model toy is formed by the first coupling part and the first connection part, and a second movable mechanism of the model toy, including a movable shaft different from the first movable mechanism, is formed by the second coupling part and the second connection parts.
[Problem] To provide an article storage container having good handleability. [Solution] An article storage container 1 comprises a body part 10 made of a first main component 11 and a second main component 12 can be connected to each other. The first main component 11 includes a main body portion 11a, and an upright portion 11b that constitutes a connection portion 10j for connecting with the second main component 12 and stands upright from the main body portion 11a. The upright portion 11b has a length L2 in the direction of connection of the first main component 11 and the second main component 12 at least 1/5 of the length D1 of the maximum diameter of the main body part 10 in the connected state. This configuration makes it possible to provide an article storage container 1 for which it is easy to maintain the connection state of the connection portion 10j and easy to release the connection, and which has good handleability.
B65D 6/02 - Réceptacles dont le corps est formé par jonction ou liaison de plusieurs composants rigides ou sensiblement rigides, constitués en totalité ou principalement en métal, en matière plastique, en bois ou en un matériau de remplacement caractérisés par la forme
A23G 1/50 - Produits à base de cacao, p.ex. chocolat; Leurs succédanés caractérisés par la forme, la structure ou la forme physique, p.ex. produits avec un support non comestible
A23G 3/50 - Sucreries, confiseries ou massepain; Procédés pour leur fabrication caractérisés par la forme, la structure ou la forme physique, p.ex. produits avec structure supportée
[Problem] To provide a highly amusing confection and a method for producing the confection. [Solution] A confection 1 comprises a body 20 that is in a spherical shape and provided with a hollow part inside. The body 20 includes a first outer shell part 21 of a first color and a second outer shell part 22 of a second color, the second color being different from the first color. The first outer shell part 21 and the second outer shell part 22 are connected at a connection part 28 without steps in the outer peripheral surface 20us thereof. In the two-colored confection 1, the two color parts are connected without steps in a separable manner so that consumers can enjoy the confection 1 visually. In addition, the two color parts can be configured to have different flavors so that consumers can enjoy multiple flavors. Further, an article C can be put into a container 10 housed in a space SP1 of the confection 1 so that consumers can enjoy the article.
A23G 1/50 - Produits à base de cacao, p.ex. chocolat; Leurs succédanés caractérisés par la forme, la structure ou la forme physique, p.ex. produits avec un support non comestible
An article accommodating container comprises a body portion which includes a first main component and a second main component, which can be connected to each other, wherein the first main component comprises a main body and a projecting portion, which projects from the main body and forms a connecting portion to be connected to the second main component, and a length of the projecting portion in a connecting direction of the first main component and the second main component is ⅕ or more of a length of a maximum diameter of the body portion in a connected state.
An article accommodation unit which can be attached to an article supply device, comprises a main body capable of accommodating articles in a state where the articles are laminated; an operation portion provided in the main body; and a lock portion provided in the main body and capable of locking the operation portion so as not to perform a certain operation, wherein the lock portion is configured so as to be able to release a lock of the operation portion on condition that the article accommodation unit is attached to the article supply device.
G07F 11/42 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de magasins fixes dans lesquels les magasins sont horizontaux les articles étant distribués par des moyens mus par moteur
A confection comprises a main body, which is in a spherical shape and hollow, wherein the main body includes a first outer shell portion in a first color and a second outer shell portion in a second color, which is different from the first color, and in a connecting portion, the first outer shell portion and the second outer shell portion are connected to each other so that an outer peripheral surface thereof has no step
A game toy comprises a playmat including a first placement area and a second placement area where game items including a first type game items and a second type game items are placed, wherein the first type game item contains first information including information for placing cards in the first placement area and second information indicating an attack value against an opponent game item, and the second type game item having a first function which serves as an element of the first information and a second function for increasing the second information.
[Problem] To ensure opportunities for acquiring items included in a item coordination that is presented. [Solution] This game device executes a game in which a character appears, the device comprising: a management means for managing an item that, in the game, can be attached to a character related to a user and that is owned by the user; a display control means for causing a display means to display, in the game, an item set obtained by combining a plurality of items; and a purchasing means for receiving a purchase request for an item set displayed on the display means. On the condition that the purchase request has been accepted, the management means manages items included in the item set which is the object of the purchase request, said items considered to be owned by the user.
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
A63F 13/825 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu Éducation de personnages virtuels
[Problem] To provide a game toy and program that improve the appeal of a card game. [Solution] This game toy is provided with: a play sheet that includes a first placement area and a second placement area where game items are placed; a first type of game item on which first information indicating information for placement in the first placement area, and second information indicating an attack value against a game item of an opponent, are written; and a second type of game item that has a first function that serves as an element of the first information and a second function that increases the second information.
[Problem] To increase amusement during use of a virtual space. [Solution] This program causes a computer, having connected thereto a display device and a detection means for detecting a prescribed motion imparted on a body unit including the display device, to execute: a display process for displaying, on the display device, a three-dimensional virtual space in which a virtual character associated with a user is movably disposed; a control process for controlling a display mode of at least one of a virtual space and a virtual character displayed on the display device by the display process; a trigger process for triggering execution of a game in which a user and another user participate on condition that a prescribed execution condition is satisfied in the virtual space; and a management process for managing the state of the user. The state of the user includes a first state in which execution of a game in which the user participates is triggered and a second state in which the execution is not triggered. The control process changes the display mode in accordance with the prescribed motion detected by the detection means when the state of the user is the second state, and does not change the display mode in accordance with the prescribed motion detected by the detection means when the state of the user is the first state.
A63F 13/48 - Démarrage d’un jeu, p.ex. activation du dispositif de jeu ou attente que d’autres joueurs se joignent à une session multi-joueurs
A63F 13/211 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des capteurs d’inertie, p.ex. des accéléromètres ou des gyroscopes
A63F 13/525 - Changement des paramètres des caméras virtuelles
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
G06F 3/04845 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] pour la commande de fonctions ou d’opérations spécifiques, p.ex. sélection ou transformation d’un objet, d’une image ou d’un élément de texte affiché, détermination d’une valeur de paramètre ou sélection d’une plage de valeurs pour la transformation d’images, p.ex. glissement, rotation, agrandissement ou changement de couleur
G06F 3/0487 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p.ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p.ex. des gestes en fonction de la pression exer
[Problem] To provide an article supply technology that can increase the desire of a user to make a purchase. [Solution] Provided is a program that allows for supply of articles from an article supply device. The program makes a computer function as an acquisition means that acquires identification information displayed on the article supply device, a presentation means that presents a payment method on the condition of the acquisition of the identification information, and a game execution means that, on the condition the completion of at least one of payment for an article and supply of an article, executes a game that allows for supply of an additional article.
G07F 9/00 - APPAREILS DÉCLENCHÉS PAR DES PIÈCES DE MONNAIE OU APPAREILS SIMILAIRES - Parties constitutives autres que celles particulières à des genres ou types particuliers d'appareils
G07F 11/44 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de magasins fixes dans lesquels les articles sont stockés en vrac
[Problem] To provide an article supply device capable of handling various supply methods. [Solution] This article supply device comprises: an information display body that includes identification information for identifying the article supply device; an accommodation unit capable of accommodating an article; a supply unit capable of supplying the article accommodated in the accommodation unit; a lock unit capable of locking so that it is not possible to supply the article from the supply unit; and a control unit capable of controlling the lock unit from a locked state to an unlocked state on the condition that the identification information has been acquired from the information display body. The present invention is configured to be capable of taking a first form in which the information display body is made not visible, and a second form in which the information display body is made visible.
G07F 7/08 - Mécanismes actionnés par des objets autres que des pièces de monnaie pour déclencher ou actionner des appareils de vente, de location, de distribution de pièces de monnaie ou de papier-monnaie, ou de remboursement par carte d'identité codée ou carte de crédit codée
G07F 7/02 - Mécanismes actionnés par des objets autres que des pièces de monnaie pour déclencher ou actionner des appareils de vente, de location, de distribution de pièces de monnaie ou de papier-monnaie, ou de remboursement par des clés ou d'autres dispositifs enregistrant un crédit
G07F 7/10 - Mécanismes actionnés par des objets autres que des pièces de monnaie pour déclencher ou actionner des appareils de vente, de location, de distribution de pièces de monnaie ou de papier-monnaie, ou de remboursement par carte d'identité codée ou carte de crédit codée utilisée simultanément avec un signal codé
23.
PROGRAM, TERMINAL, ARTICLE SUPPLY DEVICE, AND MANAGEMENT DEVICE
[Problem] To provide an article supply technology capable of responding to consumer demand. [Solution] A program that makes it possible to supply an article from an article supply device capable of supplying the article. The program causes a computer to function as: an article purchase right acquisition means that allows an article to be purchased and acquires an article purchase right including a privilege; an acquisition means that acquires article supply device identification information displayed on the article supply device; a settlement means that settles the purchase of the article supplied from the article supply device specified by the article supply device identification information, according to the acquired article purchase right; and an article supply control means that performs control to enable the article to be supplied from the article supply device on condition of the settlement of the purchase of the article.
[Problem] To provide an article-holding container that is excellent in material of an outer shell part of the holding container and in usability, and that has good handling properties. [Solution] An article-holding container 1 comprises a body part 10 formed in a sphere shape. In the body part 10, a plurality of holes 20 are radially disposed on the inner surface 10i and the outer surface 10s. In this way, the molding material for the body part 10 can be reduced. In addition, the plurality of holes 20 radially disposed in the body part 10 makes it easy to look inside the body part 10.
[Problem] To enable a change in the posture of a model toy while maintaining a deformation thereof. [Solution] This toy component for a model toy comprises a first part and a second part. The first part includes at least a first connection portion and a spherical second connection portion to be coupled with the second part. The second part includes a through hole for accommodating the second connection portion, and is configured such that the first connection portion protrudes from a first opening of the through hole and the first part is accommodated into the second part from a second opening of the through hole. A third opening is provided in the second connection portion. The first part is configured to be rotatable with respect to the second part through engagement between the third opening and a first projection in the through hole.
[Problem] To provide a program and a device that enhance the amusement properties of a game. [Solution] This program causes a computer to execute a game. The program causes a computer to function as: an acquisition means for acquiring a game element; and a display control means for displaying, by superimposing on an action image showing an action of the acquired game element, an operation image which is associated with the action of the game element and which shows the content of operation.
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p.ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
[Problem] To coordinate with an external device while ensuring amusement. [Solution] This gaming device, which executes a game accompanied by a display of a character, comprises: an operation input means; a management means that manages time; a setting means that sets a state of a character; a communication means that communicates with an external device; and a control means that controls operation of the communication means. The setting means sets the state of the character to a first state when the current time falls within a preset time period. The control means controls the communication means to be able to communicate with the external device on condition that the current time falls within the preset time period and the state of the character is the first state.
A63F 13/323 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu utilisant des connexions de réseau local [LAN] entre des dispositifs de jeu ayant des caractéristiques matérielles différentes, p.ex. des dispositifs de jeu portatifs connectables à des consoles de jeu ou à des machines de salles de jeux
A63F 13/49 - Sauvegarde de l’état du jeu; Pause ou fin du jeu
A63F 13/493 - Reprise du jeu, p.ex. après une pause, un dysfonctionnement ou une panne de courant
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
An electronic device cover includes a first cover portion configured to cover at least a part of an electronic device, the first cover portion being attachable to and detachable from the electronic device. The first cover portion includes a first convex portion configured to fit into a first concave portion provided in the electronic device and a second convex portion configured to fit into a second concave portion provided in the electronic device. When attaching the electronic device cover to the electronic device, a first insertion direction in which the first convex portion is inserted into the first concave portion and a second insertion direction in which the second convex portion is inserted into the second concave portion are different.
A game device for playing a game accompanied by display of a character includes: an operation input interface; a management circuit configured to manage a time; a setting circuit configured to set a state of the character; a communication interface configured to communicate with an external device; and a controller configured to control an operation of the communication interface. The setting circuit is configured to set the state of the character to a first state when a current time falls within a predetermined time zone, and the controller is configured to enable the communication interface to communicate with the external device on a condition that the current time falls within the predetermined time zone and the state of the character is the first state.
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/335 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu utilisant des connexions de réseau étendu [WAN] utilisant l’Internet
A63F 13/825 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu Éducation de personnages virtuels
[Problem] To provide a game that does not lessen a player's interest therein. [Solution] This program causes a computer to function as: a game element registration means that registers a game element that is caused to appear in a game; a battle control means that controls a battle-capable state in which the registered game element is capable of battling, and a non-battle-capable state in which the registered game element is not capable of battling; a state control means that controls a normal state and a specific state of the registered game element; and a transition-time control means that, in the case in which a game element of a player in the specific state has caused a game element of an opponent player to transition to the non-battle-capable state, changes the transition time required for the game element of the opponent player to transition back to the battle-capable state from the non-battle-capable state.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
[Problem] To increase fun when using a virtual space. [Solution] Provided is a program which causes a computer to execute: a display control process for displaying a virtual space in which a virtual character associated with a user is disposed to be movable and which can be matched with a game in which a plurality of users participate; and a control process for triggering the execution of the game on the condition that the matching in the virtual space is established, wherein in the virtual space, a virtual monitor is disposed and an image pertaining to the game is displayed on the virtual monitor in the display control process.
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
A63F 13/497 - Répétition partielle ou entière d'actions de jeu antérieures
A63F 13/655 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p.ex. les mesures en direct dans les compétitions de course réelles par importation de photos, p.ex. du joueur
[Problem] To provide a novel technique that enhances the amusement level of a game played by performing operations related to a character. [Solution] In a game device 1500 that executes a game played by performing operations related to a character, a given item 5 is placed on the basis of a placement operation by a user. The state of a character 4 is set to an activated state and rendering control for performing a rendering action based on said activated state is made executable in response to activation conditions being satisfied, said conditions including at least an elapsed placement time condition regarding a placed item 6.
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/825 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu Éducation de personnages virtuels
[Problem] To provide a matching service having improved convenience. [Solution] A program that causes a computer to execute: a management process for managing the placement of a virtual character associated with a user in rooms of a virtual space in which the virtual character is movably placed, the virtual space being configured from a plurality of rooms; and a guidance process for selecting one room from among the plurality of rooms and guiding the virtual character to the selected one room in response to a request for arranging the virtual character in the virtual space. In the guidance process, the room in which the virtual character is already placed is preferentially selected as the one room.
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/35 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu - Détails des serveurs de jeu
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/87 - Communiquer avec d’autres joueurs, p.ex. par courrier électronique ou messagerie instantanée
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
35.
PROGRAM, INFORMATION PROCESSING DEVICE, AND MATCHING SYSTEM
[Problem] To increase fun when using a virtual space. [Solution] Provided is a program which causes a computer to execute: a display control process for displaying a virtual space in which a virtual character associated with a user is disposed to be movable and which can be matched with a game in which a plurality of users participate; and a control process for triggering the execution of the game on the condition that the matching in the virtual space is established, wherein the virtual space is configured in a form of a room in which a first type of virtual product for triggering execution of the game and a second type of virtual product for displaying the play content of the game triggered via the first type of virtual product are at least disposed in the room, and a user whose virtual character is disposed in the room is sorted as a first user who is playing the game and a second user who is not playing the game, and in the display control process, a virtual character associated with the second user is displayed in a form of observing the second type of virtual product.
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
36.
PROGRAM, INFORMATION PROCESSING DEVICE, AND MATCHING SYSTEM
[Problem] To provide a matching service with enhanced amusement. [Solution] This program causes a computer to execute: display control processing for displaying a virtual space in which a virtual character associated with a user is movably disposed, the virtual space including a first virtual space and a second virtual space different from the first virtual space; first change processing for changing, with respect to an operation character that is a virtual character associated with a user using the computer, the virtual space that is displayed with the operation character disposed therein, on the basis of an operation input related to transition between the first virtual space and the second virtual space; moving processing for moving, in the virtual space in which the operation character is disposed, the operation character on the basis of an operation input related to movement; second change processing for changing, when the operation character is disposed in the first virtual space, the appearance of the operation character on the basis of an operation input related to an appearance change; and control processing for triggering, when the operation character is disposed in the second virtual space, execution of a game participated by the user using the computer, on condition that matching is established in the second virtual space. A virtual object of a first type is disposed in the first virtual space. During the first change processing, the operation input related to transition from the first virtual space to the second virtual space is accepted via the virtual object of the first type.
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
A63F 13/497 - Répétition partielle ou entière d'actions de jeu antérieures
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
[Problem] To provide a game of which amusement does not decrease. [Solution] This program causes a computer to function as: a game element registration means that registers a game element that is caused to appear in the game; a parameter change means that changes a parameter of the registered game element; and a game element state management means that, on condition that the parameter of the game element has been changed, changes transition time required for transition from a non-combat-capable state in which the game element is not capable of performing combat to a combat-capable state in which the game element is capable of performing combat.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
[Problem] To provide a highly amusing communication element. [Solution] A gaming device which runs a game in which characters appear, said gaming device being: equipped with a display control means for displaying a first character pertaining to the game run by the gaming device on a display means, and a communication means capable of communicating via a first communication method for transmitting and receiving information to and from another gaming device, and via a second communication method for transmitting and receiving information to and from an external device which differs from the other gaming device; and configured in a manner such that the communication means obtains information pertaining to a second character which appears in a game run by said other gaming device, from the other gaming device by using the first communication method, and obtains information pertaining to a third character, which appears in a game run by any gaming device, from an external device by using the second communication method, and the display control means displays a character selected from among the second character and the third character in a prescribed area in the game.
A63F 13/323 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu utilisant des connexions de réseau local [LAN] entre des dispositifs de jeu ayant des caractéristiques matérielles différentes, p.ex. des dispositifs de jeu portatifs connectables à des consoles de jeu ou à des machines de salles de jeux
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu
A63F 13/31 - Aspects de communication spécifiques aux jeux vidéo, p.ex. entre plusieurs dispositifs de jeu portatifs à courte distance
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/825 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu Éducation de personnages virtuels
A game device is configured to: cause a first character related to a game that is played on the game device to be displayed on a display; and perform communication by a first method of transmitting and receiving information to and from another game device and a second method of transmitting and receiving information to and from an external device. The game device is configured to: obtain information about a second appearing in the game that is played on the another game device from the another game device through the first method, and obtain information about a third character appearing in the game that is played on any one game device from the external device through the second method. The game device is configured to cause characters selected from the second character and the third character to be displayed in a predetermined area during the game.
G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articles; Installations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
Provided herein is a toy having a high attractiveness. The toy be transformed into a first form where the toy can be supplied from an article supply device, and a second form where an object can be displayed, and comprises a main part in a spherical shape. A first flat portion is formed on a first portion of an outer surface of the main part, and a second flat portion is formed on a second portion thereof, which is different from the first portion. Since the first flat face portion and the second flat face portion is formed as a flat part on an outer surface, the main part can be stably placed on a placing face when the main part is used in a display form (the second form).
[Problem] To provide an electronic apparatus cover that is easy to attach to and detach from an electronic apparatus and can be securely fastened to the electronic apparatus. The present invention also addresses the problem of providing an electronic apparatus set provided with such an electronic apparatus and such an electronic apparatus cover. The present invention additionally addresses the problem of maintaining an attractive appearance in an electronic apparatus. [Solution] This electronic apparatus set comprises an electronic apparatus and an electronic apparatus cover that can be detachably attached to the electronic apparatus and has a first cover section covering at least part of the electronic apparatus while in a state of attachment to the electronic apparatus. The electronic apparatus has a first recess for inserting a terminal whereby the electronic apparatus and another device are connected, and the first cover section has a first protrusion that can be inserted into the first recess while in the state of attachment.
A63F 13/98 - Accessoires, c. à d. agencements détachables optionnels à l’utilisation du dispositif de jeu vidéo, p.ex. support de prise de manettes de jeu
An article supply device capable of detecting the presence or absence of articles and supplying the articles, includes a main body, an accommodation unit for accommodating the articles, a supply unit for supplying the articles accommodated in the accommodation unit, an up and down moving pin (detection unit) for detecting the presence or absence of the articles accommodated in the accommodation unit, a transmission unit for transmitting a signal indicating the absence of articles accommodated in the accommodation unit, and a sold-out display unit for displaying the absence of the articles accommodated in the accommodation unit. The transmission unit and the sold-out display unit are configured to operate integrally based on a detection operation of the detection unit.
G07F 9/02 - Dispositifs pour donner l'alarme ou une indication, p.ex. quand l'appareil est vide; Aménagements publicitaires des appareils déclenchés par des pièces de monnaie
G07F 11/00 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue
G07F 11/04 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de magasins fixes dans lesquels les articles sont stockés verticalement l'un au-dessus de l'autre
An article supply device capable of supplying first and second type articles comprises a main body, an accommodation unit for accommodating articles, a supply unit for supplying articles accommodated in the accommodation unit, a lock unit which prevents articles from being supplied from the supply unit; and a detection unit capable of detecting the presence or absence of first type articles and the presence or absence of the second type articles accommodated in the accommodation unit, wherein the lock unit is turned into a lock state, on condition that the absence of the articles is detected by the detection unit.
[Problem] To provide an article supply device that can handle different types of articles. [Solution] This article supply device 1, which can supply articles P1 of a first type and articles P2 of a second type, comprises: a body section 2; housing parts 10, 20 that house the articles; supply parts 30, 35 that supply the articles P1, P2 housed in the housing parts 10, 20; a locking part 38 that makes it impossible to supply the articles P1, P2 from the supply parts 30, 35; and detection units (first article detection unit 40a and second article detection unit 40b) that can detect the presence or absence of the articles P1, P2 in the supply parts, and the presence or absence of the articles P1, P2 in the supply parts 10, 20. The locking part 38 is placed into a locked state on the condition that the detection units have detected that the articles P1, P2 are not present.
A program causes a computer to perform execution processing for performing a battle game in which a deck comprising a plurality of first game elements is used; and recommended deck presentation processing for presenting a recommended deck which is recommended for use in the battle game, under a condition that the number of predetermined losses of a player in the battle game reaches a predetermined number.
A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p.ex. en affichant une flèche indiquant un tournant dans un jeu de conduite
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A parts supply body includes a plurality of parts supply units including parts of a model, the parts supply units being connected to each other. Each of the parts supply units is structured such that only at least one or more parts belonging to one portion among a plurality of portions that constitute the model are each connected to a first runner by a second runner. The first runners of the parts supply units are connected to each other such that the parts supply units are separable from each other. Each parts supply unit includes first identification information and second identification information, the first identification information indicating one of the portions that corresponds to the parts supply unit, the second identification information being used to uniquely distinguish the parts supply body from another one or more parts supply bodies including other parts of the model.
[Problem] To provide a card game of which amusement does not decrease. [Solution] This game toy comprises: a first type game article to which a character is associated; and a play sheet on which the first type game article is arranged. On the first type game article, first information indicating information of a first condition for arranging the first type game article on the play sheet, and second information which is information serving as an element of the first condition of the first information of another first type game article are presented. The play sheet includes a first arrangement area in which the first type game article can be arranged. The second information used for determining whether the first condition of the first information of the first type game article is satisfied or not is the second information on the first type game article arranged in the first arrangement area.
A game toy comprises first type game items each of which is associated with a character, and a play sheet in which some of the first type game items are placed. The first type game items include first information indicating a first condition for placing the first type game items on the play sheet, and second information, which is an element of the first condition of the first information of another first type game item. The play sheet includes a first placement area where the first type game items can be placed, and a second information used to determine whether the first condition of the first information of the first type game item is met is the second information of the first type game item placed in the first placement area.
[Problem] To provide a highly amusing toy. [Solution] A toy 1 is provided with a target article imitating a flower 10, and the color of at least a part of the target article can change depending on a temperature change. The target article is configured such that at least a portion of the upper surface side of the target article can change color depending on a temperature change when the target article is held by a holding portion that can hold the target article. Since this target article with changing colors imitates the flower 10, a gorgeous and entertaining effect can be created in which the colors of flowers 10 are variously changed.
A game toy comprises first type game items each of which is associated with a character, and a play sheet in which some of the first type game items are placed. The first type game items include first information indicating a first condition for placing the first type game items on the play sheet, and second information, which is an element of the first condition of the first information of another first type game item. The play sheet includes a first placement area where the first type game items can be placed, and a second information used to determine whether the first condition of the first information of the first type game item is met is the second information of the first type game item placed in the first placement area.
An image processing method for generating display data for displaying a virtual reality (VR) video on an external display device includes: generating, using a processor, first three-dimensional model data of a model from a plurality of scanned images generated by scanning an exterior of the model from a plurality of directions using a scanner, processing the first three-dimensional model data using the processor, adding an effect to the processed first three-dimensional model data using the processor, and generating display data including the first three-dimensional model data to which the effect is added.
[Problem] The present invention provides, for example, a mechanism for suitably synthesizing an object with a captured image of a real space and outputting the result of synthesis. [Solution] This information processing terminal: captures an image of a surrounding environment including a prescribed model; and acquires, for each pixel of the captured image that has been captured, information pertaining to the distance from a camera. The information processing terminal also: recognizes information relating to the orientation of at least one part of the prescribed model included in the captured image and the distance from the camera; and determines, with reference to the at least one part for which the orientation was recognized, position information pertaining to an object being generated. The information processing terminal furthermore: draws, as an object, pixels indicated by the position information to be closer to the camera than the distance information for the corresponding pixel of the captured image, from among the pixels of the object being generated; generates an object image; and outputs, to a display unit, a composite image in which the object image is superimposed on the captured image.
G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
G06F 3/14 - Sortie numérique vers un dispositif de visualisation
G06F 3/04815 - Interaction s’effectuant dans un environnement basé sur des métaphores ou des objets avec un affichage tridimensionnel, p.ex. modification du point de vue de l’utilisateur par rapport à l’environnement ou l’objet
54.
COMPUTER PROGRAM, INFORMATION PROCESSING TERMINAL, AND CONTROL METHOD FOR SAME
[Problem] The present invention provides, for example, a novel configuration relating to operation of a three-dimensional model of a figure or the like displayed on a screen. [Solution] This information processing terminal accepts a user operation via a screen, which is displayed on a display unit of the information processing terminal, displays a three-dimensional model of a model on the display unit, and displays a movable point of the three-dimensional model in an operable manner. Furthermore, upon receiving a switching instruction to switch the number of movable points displayed on the display unit, the information processing terminal switches and displays the number of movable points displayed on the display unit in accordance with the switching instruction.
G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
G06F 3/04845 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] pour la commande de fonctions ou d’opérations spécifiques, p.ex. sélection ou transformation d’un objet, d’une image ou d’un élément de texte affiché, détermination d’une valeur de paramètre ou sélection d’une plage de valeurs pour la transformation d’images, p.ex. glissement, rotation, agrandissement ou changement de couleur
[Problem] To provide a highly entertaining toy ejecting mechanism. [Solution] A toy 1 that can be transformed into a first form 1F and a doll-shaped second form 2F comprises first parts 10 constituting upper limbs or lower limbs in the second form 2F, and a second part 20 constituting a body in the second form 2F, wherein: the first parts 10 each include a first sub-part 11 that is supported rotatably on the second part 20, and a second sub-part 12 that is supported rotatably on the first sub-part 11; and the first sub-parts 11 and the second sub-parts 12 each constitute a portion of an outer shell of the toy 1 in the first form 1F.
[Problem] To provide a technique for allowing easy attachment/detachment of a sensor device to/from footwear. [Solution] The sensor device comprises: a body having a first face on the side to be attached to the footwear, and a second face facing the first face; and a sensor unit accommodated in the body. A first beveled portion and a second beveled portion are formed on the first face. The footwear comprises an accommodation recess that is provided in the sole of the footwear and that is capable of accommodating the sensor device so as to surround the sides of the sensor device. The accommodation recess includes a first recess having a first depth and a second recess having a second depth different from the first depth.
A43B 3/44 - Chaussures caractérisées par la forme ou l'utilisation avec dispositions électriques ou électroniques avec capteurs, p.ex. pour détecter le contact ou la position
A43B 3/48 - Chaussures caractérisées par la forme ou l'utilisation avec dispositions électriques ou électroniques avec dispositifs de transmission, p.ex. GSM ou WiFi
A43B 13/14 - Semelles; Semelle et talon d'un seul tenant caractérisées par leur structure
[Problem] To suitably induce a user to exercise spontaneously. [Solution] This gaming device executes a first kind of game for training a character. The gaming device comprises: an acquisition means that acquires activity information indicating an activity state of a user; a training means that changes parameters of a character to be trained on the basis of the activity information acquired by the acquisition means to train the character; and a control means that controls the method of training the character in the training means according to a mode set in the gaming device. The method of training the character in the training means includes at least a first training method by which parameters related to the first type of game are changed, and a second training method by which parameters related to a second kind of game different from the first kind of game are changed. The control means controls the training means to train the character by the first training method on the basis of the activity information when a first mode is set, and to train the character by the second training method on the basis of the activity information when a second mode is set.
A63F 13/212 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des capteurs portés par le joueur, p.ex. pour mesurer le rythme cardiaque ou l’activité des jambes
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p.ex. les mesures en direct dans les compétitions de course réelles
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/825 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu Éducation de personnages virtuels
58.
INFORMATION PROCESSING DEVICE, PROGRAM, AND GAME SYSTEM
[Problem] To provide the experience of playing a highly entertaining game. [Solution] The present invention comprises: an acquisition means for acquiring character information pertaining to a character raised by a game device; a determination means for determining, on the basis of the character information acquired by the acquisition means, whether a condition for imparting a game element to a target character pertaining to such character information has been satisfied; and an imparting means for imparting a game element to the target character if the determination means has determined that the condition for imparting the game element was satisfied. The game device executes a raising game in which a character grows through a plurality of raising steps. The condition for imparting a game element at least includes a change in the raising step of the target character in the raising game.
A63F 13/825 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu Éducation de personnages virtuels
A63F 13/327 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu utilisant des connexions de réseau local [LAN] utilisant des réseaux sans fil, p.ex. WIFI ou piconet
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
[Problem] The present invention provides a model toy having a novel mechanism relating to the transformation of form. [Solution] This model toy is transformable from a first form into a second form and comprises a first part and a second part that is connected to the first part while in the first form and makes it possible to slide at least part of the first part when transforming to the second form. The second part has a rotation mechanism capable of rotating while in the first form.
[Problem] The present invention provides, for example, a novel mechanism that achieves natural movements and various appearances in a model toy. [Solution] This model toy comprises: a deformable core; a base part that holds the core; a plurality of first parts each including an insertion portion into which the core is inserted, and a joint portion; a plurality of second parts each including an insertion portion into which the core is inserted, and not including a joint portion; and a plurality of third parts that each join to one of the joint portions of the plurality of first parts.
An article supply device comprises a main body, a first type article accommodation unit or a second type article accommodation unit, an attachment unit capable of replacing the first type article accommodation unit and the second type article accommodation unit with each other, a first supply unit which supplies a first type article in the first type article accommodation unit, a first supply port formed in the main body, and, a second supply unit which includes a second supply port and supplies a second type article in the second type article accommodation unit, wherein the first supply unit supplies the first type article to the first supply port when the first type article accommodation unit is attached to the attachment unit, and the second supply unit supplies the second type article to the second supply port when the second type article accommodation unit is attached to the attachment unit.
According to the present invention, article provision device information which relates to an article provision device satisfying a search condition of an administrator who administers an article provision device from which an article is provided and which includes stock information of the article to be provided from the article provision device is acquired; the article provision device information, in which the stock information in the article provision device information is shown as detailed information is presenting to an administrator terminal; the article provision device information which relates to the article provision device satisfying the search condition of the user and which includes the stock information of articles to be supplied from the article provision device is acquired, and the article provision device information in which the stock information of the article provision device is shown by the simple information different from the detailed information is presented to the user terminal.
An image processing method of reconstructing a video image includes: causing a processor to generate, from a plurality of images captured of an exterior of a model in a plurality of directions and generated by an imaging device, first three-dimensional model data of the model included in the images; causing the processor to reconstruct the video image by replacing second three-dimensional model data with the first three-dimensional model data in template data of a video image constructed in advance to include the second three-dimensional model data; and causing an output device to output information indicating a destination from which the reconstructed video image is acquired.
G06T 19/20 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie Édition d'images tridimensionnelles [3D], p.ex. modification de formes ou de couleurs, alignement d'objets ou positionnements de parties
G06T 7/73 - Détermination de la position ou de l'orientation des objets ou des caméras utilisant des procédés basés sur les caractéristiques
G06T 17/00 - Modélisation tridimensionnelle [3D] pour infographie
[Problem] To provide a light emitting toy with which effective decoration is possible with a simple structure. [Solution] This light emitting toy 1 comprises: a light emitting unit 8; a reflector 20 disposed so as to be able to reflect light emitted by the light emitting unit 8; and an irradiated body 10 irradiated with the reflected light reflected at the reflector 20, the irradiated body 10 having light transmission characteristics for transmitting the irradiation light with which the irradiated body 10 is irradiated. The irradiated body 10 is irradiated with the reflected light of the light emitting unit 8 by the reflector 20, and thus it is possible to adjust the positional relationship between the light emitting unit 8 and the irradiated body 10 by means of the reflector 20. Furthermore, the irradiated body 10 has light transmission characteristics for transmitting the irradiated light, and thus the irradiated body can represent a pattern portion 10a with the transmitted light.
[Problem} To provide a light-emitting toy which has a simple structure and can be effectively decorated. [Solution] This light-emitting toy 1 comprises: a light-emitting part 8; and a first member 10 which has a first surface 11 facing the light-emitting part 8 and which has light transmittance and imitates a predetermined figure, wherein the first member 10 has, on the first surface 11, a protrusion 15 representing decoration of the figure. In addition, the decoration of the figure is provided on the first surface 11 of the figure, whereby the decoration cannot be viewed from an outer surface 12 on the opposite side to the first surface 11 when light is not emitted, and, when the light-emitting part 8 emits light, the decoration can be viewed on the opposite side to the first surface 11 by means of the protrusion 15.
[Problem] The present invention provides a novel mechanism for attaching a model toy to a pedestal. [Solution] This model toy comprises: a first part; a second part; and a linking body having a first connecting portion that connects to the first part, a second connecting portion that connects to a pedestal to which the model toy is attached, and a third connecting portion that connects to the second part. In addition, the linking body is incorporated into a section of a leg portion of the model toy that does not include the bottom section of a foot portion.
In an article supply device managing method, arrangement information in a sales area and article information of each article supply device in the sales area is acquired from an article supply device database, which stores the arrangement information relating to a layout of the respective article supply devices arranged in the sales area and the article information relating to an article which can be supplied from each article supply device arranged in the sales area, and a layout image where an object image of each article supply device corresponding to the arrangement of the article supply devices in the predetermined sales area is arranged is displayed on a terminal a user operates, by using the article information and the arrangement information of each article supply devices in the predetermined sales area. The object image includes article information of the article supply device corresponding to the object image.
[Problem] The present invention provides a novel mechanism for a movable structure and a model toy. [Solution] This movable structure comprises: a receiving part having a cylindrical shaft; and a movable member having a first connection part which is rotatably connected to the shaft. In the receiving part and the movable member, a slidable part provided along the rotation direction of the first connection part is formed.
[Problem] To implement a battle game with a high level of strategy. [Solution] Provided is a gaming device, which executes a first kind of game that develops characters, comprising: a setting means which sets a first character to be developed; a maintenance means which does not adopt, as a development target, but maintains a second character that is different from the first character and can be set as the development target by the setting means; an execution means which executes a second kind of game that is different from the first kind of game and in which the first character participates; and a control means which controls the second character, which is maintained in the maintenance means, to participate in the second kind of game when a prescribed condition is satisfied.
A63F 13/825 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu Éducation de personnages virtuels
A63F 13/26 - Dispositions de sortie pour les dispositifs de jeu vidéo ayant au moins un dispositif d’affichage supplémentaire, p.ex. sur la manette de jeu ou à l’extérieur d’une cabine de jeu
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
70.
PHYSICAL ITEM PROVISION MANAGEMENT DEVICE, TERMINAL, AND PHYSICAL ITEM PROVISION METHOD, PROGRAM
A management apparatus comprises a processor and a non-volatile computer readable memory in which a computer code is stored, wherein, based on the computer code stored in the non-volatile memory, the processor manages an inventory status information of items, displays, on a terminal, a purchase screen for purchasing at least one of the items, performs a lottery for the at least one of the items to be provided, by using the inventory status information of the items when an item purchase procedure is completed, determines the at least one of the items to be provided based on a lottery result, and presents an item image of the determined at least one of the items on the terminal.
G06Q 10/087 - Gestion d’inventaires ou de stocks, p.ex. exécution des commandes, approvisionnement ou régularisation par rapport aux commandes
G06Q 20/18 - Architectures de paiement impliquant des terminaux en libre-service, des distributeurs automatiques, des bornes ou des terminaux multimédia
[Problem] To provide a sound generating toy with which anyone can easily generate a sound or the like easily, using a simple configuration. [Solution] This sound generating toy comprises a housing portion 1 and an audio module portion 2, wherein: the housing portion 1 includes a hollow housing portion main body 11 that is flexible and that has shape restoring properties, and an accommodating portion 12 in which the audio module portion 2 is accommodated; and the audio module portion 2 includes an air pressure sensor 21 for detecting a change in an internal pressure of the housing portion main body 11 accompanying deformation of the housing portion main body 11, a processing means 22 for performing processing to transform a detected value from the air pressure sensor 21 into audio information, and an output portion 23 for outputting the audio information.
A63H 5/00 - Dispositifs musicaux ou sonores à effet de jouets autres que dispositifs acoustiques
A63H 3/33 - Autres moyens de production de sons spécialement conçus pour les poupées
G10H 1/00 - INSTRUMENTS DE MUSIQUE ÉLECTROPHONIQUES; INSTRUMENTS DANS LESQUELS LES SONS SONT PRODUITS PAR DES MOYENS ÉLECTROMÉCANIQUES OU DES GÉNÉRATEURS ÉLECTRONIQUES, OU DANS LESQUELS LES SONS SONT SYNTHÉTISÉS À PARTIR D'UNE MÉMOIRE DE DONNÉES Éléments d'instruments de musique électrophoniques
G10H 1/34 - Agencements d'interrupteurs, p.ex. claviers ou interrupteurs mécaniques spécialement adaptés aux instruments de musique électrophoniques
In order to realize communication with improved comfortability, a match-making system for provides communication through avatars arranged in a virtual space and a service of match-making for a match game, comprises a first accepting unit which accepts a connection from an information communication terminal of a user of the service; an assignment unit which assigns a first kind avatar, which is an object of match-making for the match game, to the user of the information communication terminal, which is connected thereto; a management unit which movably arranges the first kind avatar assigned to the user by the assignment unit and a second kind avatar, which is not subject to the match-making for the match game, in the virtual space, and manages states thereof; an action control unit which controls an action of the second kind avatar in the virtual space; and a display control unit which causes a display unit of the connected information communication terminal to display the virtual space, based on state information of the first kind avatar and the second kind avatar managed by the management unit so that the first kind avatar and the second kind avatar are distinguishable, wherein execution authority for an action related to establishment of the match-making for the match game with another first kind avatar, is given to the first kind avatar, instead of not giving the execution authority of the action related to establishment of the match-making for the match game with the first kind avatar arranged in the virtual space, execution authority for an action to arbitrarily eject the first kind avatar from the virtual space, is given to the second kind avatar, and the management unit stops arranging the first kind avatar, which is subject to an ejection, in the virtual space when an action for the ejection is performed by the action control unit.
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/87 - Communiquer avec d’autres joueurs, p.ex. par courrier électronique ou messagerie instantanée
[Problem] The present invention provides a novel arrangement in a movable structure. [Solution] This movable structure comprises a receiving part that has a cylindrical shaft, and a movable member that has a first connecting part that rotatably connects to the shaft. In the shaft of the receiving part, surfaces on both sides with which a portion of the first connecting part can come in contact during connection of the first connecting part are cut.
[Problem] To provide a highly interesting doll. [Solution] A doll 1 is designed in imitation of a character, and comprises a non-color-changeable first portion (face part 13, leg parts 15, and hand parts 16) and a color-changeable second portion (clothing part 20), the first portion being configured so as to include a characteristic part (face part 13) that distinguishes the character.
[Problem] Provided is an article supply device capable of supplying a plurality of kinds of articles. [Solution] An article supply device comprises: a body; a first housing part provided in the body and capable of housing therein articles of a first kind; a second housing part provided in the body and capable of housing therein articles of a second kind; a supply control unit that controls the first housing part and the second housing part, and controls supply of the articles of the first kind and the articles of the second kind; a first supply port through which the articles of the first kind are supplied; and a second supply port through which the articles of the second kind are supplied.
G07F 11/00 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue
G07F 11/58 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de récipients ou de supports de stockage mobiles les articles étant posés sur ou supportés par des bandes sans fin ou des transporteurs analogues
[Problem] To provide a highly attractive discharge mechanism for a toy. [Solution]This discharge mechanism for a toy comprises: a discharge base 10 to be attached to a toy body 2; and a discharge member 28 attached to the discharge base 10 and provided dischargeably from the discharge base 10. The discharge base 10 includes a pressing member 13 that presses the discharge member 28 in a discharge direction. The discharge member 28 includes: a pressed portion 24 that receives a force from the pressing member 13; and an angle changeable portion 25 that can change an attachment angle to the discharge base 10 when attached to the discharge base 10.
[Problem] To provide a movable structure for a toy, whereby it is possible to enhance the level of amusement of the toy. [Solution] A movable structure for a toy comprises a first member 40 that is attached to a toy body 2, which constitutes a body portion of the toy, such that the orientation of the first member 40 can be changed, wherein the first member 40 comprises a skeleton part 40a connected to the toy body 2, and an outer shell part 43 surrounding the skeleton part 40a and constituting the outer shell of the first member 40, and the outer shell part 43 is provided to the skeleton part 40a so as to be rotatable around an axial line CL1 of the skeleton part 40a.
[Problem] The present invention provides a new structure that realizes a dramatic representation in, for example, a dramatic representation outputting toy. [Solution] This dramatic representation outputting toy comprises: a toy main body that includes a light-emitting unit capable of emitting light in multiple colors and a control unit for controlling a dramatic representation using the light-emitting unit; and at least one toy separate body that can be attached to and detached from the toy main body. The at least one toy separate body is equipped with a dramatic representation member which is formed using mutually different colors in a complementary relationship and which, when the separable body is attached to the toy main body, allows light emitted from the light-emitting unit to pass therethrough.
[Problem] To provide a movable structure for a toy having a novel structure. [Solution] A movable structure 1 for a toy comprises: a first movable portion 10 rotatable around a first shaft 14 extending in a first direction; a second movable portion 20 cooperable with the first movable portion 10; and a third movable portion 30 rotatably connected to the first movable portion 10 and the second movable portion 20. The first movable portion 10 is rotatable together with the third movable portion 30 around a shaft extending in a second direction intersecting the first direction, with respect to the second movable portion 20.
[Problem] To provide a decorative toy that has high aesthetics. [Solution] A decorative toy 1 comprises: a main component 10 that serves as a base; and a sub component 20 that is laminated on a portion of one surface of the main component 10. The sub component 20 includes a sub-component protrusion part 25 which is a portion of the outer edge of the sub component protruding out from the outer edge of said one surface of the main component 10. Since a portion of the sub component 20 laminated on the main component 10 is protruding out from the outer edge of the main component 10, it is possible to give a three-dimensional rendition together with the main component 10.
[Problem] To suppress excessive application of a force to an input unit of a device to be operated when the input unit is push-operated through operation of another operation device that is attachable. [Solution] An operation device 1 has a device 2 to be operated comprising an input unit 22 on at least one face thereof, that accepts a pushing operation in a first direction detachably attached thereto. The operation device 1 comprises: a holding portion 11 that holds the device 2 to be operated; an operation unit 130 that is connected to the holding portion 11 and operated by a user; and a pushing unit 131 that switches, according to the operation on the operation unit 130, between a first state in which the input unit 22 is pushed and a second state in which the input unit 22 is not pushed. In response to switching to a third state in which a force exceeding a threshold value is applied in a second direction opposite to the first direction to the pushing unit 131 in the first state, the pushing unit 131 reduces the force of pushing the input unit 22.
A63F 13/98 - Accessoires, c. à d. agencements détachables optionnels à l’utilisation du dispositif de jeu vidéo, p.ex. support de prise de manettes de jeu
G06F 3/0487 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p.ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p.ex. des gestes en fonction de la pression exer
[Problem] To provide a doll which can stand by itself and is more interesting than conventional dolls. [Solution] This doll 1 comprises at least a foot section 10, a leg section 20, a trunk section 30, and a head section 50. When the doll 1 is viewed in a side surface direction while a bottom surface 10a of the foot section 10 is in contact with a placement surface 80, the position of a connection section P1 between the trunk section 30 and the head section 50 in the front-back direction of the doll 1 passes the center position in the length of the foot section 10 in the front-back direction and is in front of a virtual line IL orthogonal to the placement surface 80.
The present invention translates original text information in a first language, which is displayed in a play medium associated with a character, into a second language. This translation system comprises: a database having stored therein a plurality of first templates that include first decomposed text information items in an existing first language, in which the original text information in the first language is decomposed by a first unit, and first decomposed text information items in a second language corresponding to the first decomposed text information items in the existing first language; an input means for receiving input of the original text information in the first language to be translated; a translation means for decomposing by the first unit the inputted original text information in the first language, generating first divided text information items in the first language, making translation, by using the first templates, from the first divided text information items in the first language to the first divided text information items in the second language, combining the first divided text information items in the second language, and generating translation text information in the second language corresponding to the original text information in the first language to be translated; and an output control means for outputting the translation text information in the second language.
[Problem] To realize a suitable presentation of interest to a player. [Solution] This program causes a computer, which is capable of providing a play experience of a game advanced on the basis of a real article mounted on a mounting surface, to execute: acquisition processing for acquiring information of the real article via the mounting surface; presentation processing for performing information presentation to a display region including the mounting surface, the presentation processing presenting a character image that corresponds to the real article for which information was acquired; and control processing for controlling advancement of the game and information presentation in the presentation processing, wherein, when information is acquired from a real article of a first classification, the presentation processing is controlled in the control processing so that a first character image corresponding to the real article of the first classification is presented in at least the region of the mounting surface in the display region, and when information from a real article of a second classification is acquired, the presentation processing is controlled in the control processing so that a second character image corresponding to the real article of the second classification is presented in the region of the mounting surface in the display region.
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/20 - Dispositions d'entrée pour les dispositifs de jeu vidéo
A63F 13/26 - Dispositions de sortie pour les dispositifs de jeu vidéo ayant au moins un dispositif d’affichage supplémentaire, p.ex. sur la manette de jeu ou à l’extérieur d’une cabine de jeu
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/95 - Supports de stockage spécialement adaptés au stockage d’informations de jeux, p.ex. cartouches de jeux vidéo
[Problem] To achieve presentation that is of suitable interest to a player. [Solution] A program for causing a computer capable of providing a competitive game play experience that progresses on the basis of information acquired from a real article to execute acquisition processing for acquiring information regarding the real article, namely, identification information and movement information regarding the real article, presentation processing for presenting information in a display area in which a virtual article image and a character image corresponding to the real article for which information was acquired are presented, and control processing for controlling the progression of the competitive game and the presentation of information, wherein the presentation processing includes first presentation processing for presenting the character image and the virtual article image spaced apart from each other and second presentation processing for presenting the character image and the virtual article image in a connected manner, and control of whether to execute the first presentation processing or the second presentation processing as the presentation processing is performed in the control processing on the basis of the movement information acquired regarding the real article.
A63F 13/20 - Dispositions d'entrée pour les dispositifs de jeu vidéo
A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p.ex. des caméras, des photodiodes ou des cellules infrarouges
A63F 13/26 - Dispositions de sortie pour les dispositifs de jeu vidéo ayant au moins un dispositif d’affichage supplémentaire, p.ex. sur la manette de jeu ou à l’extérieur d’une cabine de jeu
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
A63F 13/95 - Supports de stockage spécialement adaptés au stockage d’informations de jeux, p.ex. cartouches de jeux vidéo
86.
OBJECT EXCHANGE SYSTEM, INFORMATION PROCESSING DEVICE, AND PROGRAM
[Problem] The purpose of the present invention is to provide a technology for performing an exchange transaction that improves amusement for users. [Solution] The present invention includes: a provision means that provides a first-type object allowed to be used in a predetermined service; a value adding means that adds value to the first-type object by using the first-type object in the predetermined service; and an exchange means that allows exchange of the first-type object with a second-type object corresponding to the post-addition value of the first-type object.
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/352 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu - Détails des serveurs de jeu comportant des dispositions particulières de serveurs de jeu, p.ex. des serveurs régionaux connectés à un serveur national ou à plusieurs serveurs gérant les partitions de jeu
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
87.
INFORMATION PROCESSING DEVICE, PROGRAM, OBJECT PROVIDING SYSTEM, AND METHOD
[Problem] To improve the interest of a user in a service that provides the user with a virtual object. [Solution] This information processing device is provided with a providing means for providing a user with an object that can be used in a predetermined service, in either a first mode having an expiry date or a second mode having no expiry date. For an object of the first mode having an expiry date that has passed, the providing means performs control to enable an object of the second mode to be provided, on the condition that payment of a price corresponding to the second mode has been settled.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p.ex. en affichant une flèche indiquant un tournant dans un jeu de conduite
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
88.
OBJECT PROVISION SYSTEM, OBJECT USAGE SYSTEM, INFORMATION PROCESSING DEVICE, PROGRAM, AND OBJECT PROVISION METHOD
[Problem] To provide a system that improves interest for users. [Solution] This object provision system comprises: a settlement means for settling price payment for an intangible first object and a tangible second object that can be used in a prescribed service; a first object provision means for providing the first object to a user on the condition that settlement of the price payment is completed; and a delivery procedure means capable of executing a delivery procedure for delivering the second object to the user on the condition that settlement of the price payment is completed.
G06Q 30/06 - Transactions d’achat, de vente ou de crédit-bail
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
89.
OBJECT TRANSACTION SYSTEM, INFORMATION PROCESSING DEVICE, PROGRAM, AND OBJECT TRANSACTION METHOD
[Problem] To provide a system that improves entertainment value for users. [Solution] An object transaction system according to the present invention comprises: a settlement means for settling payment of a price for a first object, which is an intangible object that can be used for a prescribed service, and a second object, which is a tangible object; and a transaction control means that is able to control a transaction, between a first user and a second user, for at least one of the first object and the second object within a delivery postponement period where delivery of the second object to the first user is postponed pending completion of payment of the price.
[Problem] To provide a toy component and a doll toy enabling maintenance of an aesthetic appearance by eliminating seams on a surface. [Solution] Provided is a toy component of a doll toy of an assembly type, the toy component comprising a first part (302), a second part (204l) connected to the first part so as to be able to turn, and a third part (301) that at least partially accommodates the first part and the second part, wherein the third part has a first cavity internally and is formed as one piece without seams on a surface thereof and includes cover members (301a, 301b) that cover a connection portion between the first part and the second part when the first part and the second part are accommodated in the connected state in the first cavity of the third part.
[Problem] To acquire information relating to the appearance of an article with high accuracy and make it possible for said information to be used in a virtual space. [Solution] An information processing device that generates data for virtual spaces from scan information pertaining to the appearance of an article acquired by a three-dimensional scanner device, wherein: an indication for operation on first scan information obtained by scanning an article is accepted, the first scan information being displayed in a first screen image for adjusting the coordinate system of the first scan information to match the coordinate system of frame data of the article; and data for virtual spaces is generated from the frame data and second scan information obtained after the operation indication.
G06T 19/20 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie Édition d'images tridimensionnelles [3D], p.ex. modification de formes ou de couleurs, alignement d'objets ou positionnements de parties
A coin holding device includes a mechanism for treating coins fed in a plurality of feeding ports thereby supplying an article. The coin holding device capable of holding the fed coins, comprises a first opening in which some coins are fed, a second opening in which other coins are fed, a first path part through which coins fed in the first opening pass, a second path part through which coins fed in the second opening pass, a first holding unit capable of holding coins which pass through the first path part and a second holding unit capable of holding coins which pass through the path part, wherein the first path part and the second path port are arranged so as to face each other.
[Problem] The present invention addresses the problem of providing an article supply system and an article supply device that can send a notification concerning the state of the article supply device. [Solution] The present invention concerns an article supply device that can supply an article, the device comprising: a storage part that stores an article; a supply part that supplies the article stored in the storage part; an operation part that can operate so as to supply the article from the supply part; a lock part that locks the operation of the operation part so as to be inoperable; a control unit that releases the lock of the lock part; and a notification control unit that sends, in a notification format different from each other, a notification of a first state in which the lock of the lock part is released and a notification of a second state in which the operation of the operation part is completed.
G07F 11/44 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de magasins fixes dans lesquels les articles sont stockés en vrac
G07F 9/02 - Dispositifs pour donner l'alarme ou une indication, p.ex. quand l'appareil est vide; Aménagements publicitaires des appareils déclenchés par des pièces de monnaie
G06Q 20/18 - Architectures de paiement impliquant des terminaux en libre-service, des distributeurs automatiques, des bornes ou des terminaux multimédia
94.
Article supply apparatus and article supply system
An article supply apparatus capable of supplying an article, comprises an accommodation unit in which articles are accommodated; a supply unit which supplies at least one of the articles accommodated in the accommodation unit; an operation unit capable of performing an operation in order to supply the at least one of the articles from the supply unit; a lock unit which locks the operation unit so as to make the operation to the operation unit unavailable; a control unit which releases a lock of the lock unit; and a notification control unit, capable of notifying a first state where the lock of the lock unit and a second state where the operation of the operation unit is completed, wherein a way of notification of the first state is different from that of the second state.
G07F 17/12 - Appareils déclenchés par pièces de monnaie pour la location d'articles; Installations ou services déclenchés par pièces de monnaie pour moyens pour mettre en sûreté un bien momentanément abandonné, p.ex. en attachant ce bien comportant des récipients pouvant être verrouillés, p.ex. pour déposer des vêtements à nettoyer
G06Q 20/18 - Architectures de paiement impliquant des terminaux en libre-service, des distributeurs automatiques, des bornes ou des terminaux multimédia
G06Q 20/40 - Autorisation, p.ex. identification du payeur ou du bénéficiaire, vérification des références du client ou du magasin; Examen et approbation des payeurs, p.ex. contrôle des lignes de crédit ou des listes négatives
[Problem] To provide a loom toy that can be used easily compared to the related art and is highly interesting. [Solution] Provided is a loom toy 1 used to produce a woven material using a plurality of first materials 61 and a second material 62 to be combined with the first materials 61, the loom toy 1 comprising bar members 20 on which the first materials 61 can be hung in a plurality of rows, and a loom body 10 capable of holding the bar members, the outer circumferential surface of the bar members is provided with a plurality of material retaining grooves 25 arranged in the axial direction of the bar members 20 to receive the first materials 61, and the material retaining grooves 25 include a plurality of types of groove portions (25a, 25b) different in width in the axial direction.
The present invention addresses the problem of providing a program, a terminal, and a game system in which the usefulness to a user is improved. In the present invention, a game element for a deck selected from in-hand game elements of a player is displayed in a first region; the in-hand game elements are displayed in a second region wherein the first region and the second region are displayed on the same screen, and the game element is turned into a movable state on the screen under the condition that an operation is performed to a predetermined part of the game element displayed in the first region or the second region
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran
[Problem] To provide a program and a game device that provide a highly entertaining game. [Solution] This game device comprises: a providing means that provides objects to which game elements are associated; a first game execution control means for controlling so as to enable the execution of a first game on the condition that payment of a first compensation is detected, the first game involving competition using the game elements with objects being provided from the providing means; and a second game execution control means for controlling so as to enable the execution of a second game on the condition that payment of a second compensation is detected after the detection of payment of the first compensation, the second game involving competition using the game elements without objects being provided.
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
A63F 13/95 - Supports de stockage spécialement adaptés au stockage d’informations de jeux, p.ex. cartouches de jeux vidéo
[Problem] To provide a model component for a toy doll having a movable structure achieving a higher degree of freedom in postures and poses which can be taken, and a toy doll using this model component. [Solution] Provided is a toy component for a toy doll, the toy component comprising an upper arm part of the toy doll, a shoulder part that connects the upper arm part to a torso part of the toy doll, a forearm part rotatably connected to the upper arm part, and a hand part rotatably connected to the forearm part, wherein the shoulder part has a coupling member for coupling the torso part and the upper arm part to each other, the coupling member has a first end on the side for coupling to the torso part and a second end on the side for coupling to the upper arm part, the coupling member is configured to be capable of taking a first state in which the first end is positioned on the upper arm part side with respect to the second end or a second state in which the second end is positioned on the upper arm part side with respect to the first end, and when the coupling member takes the second state, the upper arm part is more distal to the shoulder part than when the coupling member takes the first state.